==================================PREV=================================== [INFO:2024-5-16 17:27:56]PJG Start [INFO:2024-5-16 17:27:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.162 [INFO:2024-5-16 17:27:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-5-16 17:27:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.162 [INFO:2024-5-16 17:27:56]AoUnityStarter Start [INFO:2024-5-16 17:27:56]Start App [INFO:2024-5-16 17:27:56]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2024-5-16 17:27:56]ResourceCache.Instance.isLuaBundle=True [INFO:2024-5-16 17:27:56]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:56]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2024-5-16 17:27:56]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:56]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2024-5-16 17:27:56]AoUnityStarter StartLua [INFO:2024-5-16 17:27:56]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-5-16 17:27:56]os: Linux, arch: arm64 [INFO:2024-5-16 17:27:56][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started... [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包======================= [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2024-5-16 17:27:57][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!! [INFO:2024-5-16 17:27:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:57]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:57]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:57][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 44 com.madfun.ttof.gp [INFO:2024-5-16 17:27:57]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.162 [INFO:2024-5-16 17:27:57]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-5-16 17:27:57]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.162 [INFO:2024-5-16 17:27:58]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.162 [INFO:2024-5-16 17:27:58][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 301 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 44 com.madfun.ttof.gp [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.162 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.162 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.162 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.162 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.162 [INFO:2024-5-16 17:27:58]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.162 [INFO:2024-5-16 17:27:58]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2024-5-16 17:27:58]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2024-5-16 17:27:58]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2024-5-16 17:27:58][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕 [INFO:2024-5-16 17:27:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:59][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded [INFO:2024-5-16 17:27:59][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2024-5-16 17:27:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:27:59][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2024-5-16 17:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2024-5-16 17:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2024-5-16 17:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2024-5-16 17:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2024-5-16 17:28:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-5-16 17:28:0][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-5-16 17:28:1][@framework/LogicLauncherBase.lua:0]:{start}LogicLauncherBase start [INFO:2024-5-16 17:28:1][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:false [INFO:2024-5-16 17:28:1][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:1][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:1][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:1][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:2][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:2]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:2]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:2]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:3][@framework/LogicLauncherBase.lua:0]:{onStart}LogicLauncherBase onStart [INFO:2024-5-16 17:28:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -67 66 [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-5-16 17:28:4][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 957 66 [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:5][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-5-16 17:28:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion25 [INFO:2024-5-16 17:28:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2024-5-16 17:28:5][@logic/common/state/kr/KRGameStateMgr.lua:0]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2024-5-16 17:28:6]VideoMgr url = file:///storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/language/zh/movie/open.mp4 [INFO:2024-5-16 17:28:6]VideoMgr 没有preload,play之前需要prepare下 [INFO:2024-5-16 17:28:7]VideoMgr play开始 [INFO:2024-5-16 17:28:7]视频已经开始播放啦 [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]VideoMgr stop [INFO:2024-5-16 17:28:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]VideoMgr play完毕 [INFO:2024-5-16 17:28:10]VideoMgr stop [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 301langCode = zh [INFO:2024-5-16 17:28:10][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_094_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_qxqs016.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{func}监听获取到的公告板数据 statusCode = -1 result = [WARN:2024-5-16 17:28:11][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}获取公告数据失败,不卡死游戏流程,直接进登录界面 [INFO:2024-5-16 17:28:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'func' framework/native/NativeBridge: in function [INFO:2024-5-16 17:28:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'func' framework/native/NativeBridge: in function [INFO:2024-5-16 17:28:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'func' framework/native/NativeBridge: in function [INFO:2024-5-16 17:28:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:11]GameDevice isFront = False [INFO:2024-5-16 17:28:12]GameDevice isFront = True [INFO:2024-5-16 17:28:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf; 112; stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'func' framework/native/NativeBridge: in function [INFO:2024-5-16 17:28:12][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf [INFO:2024-5-16 17:28:12][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2024-5-16 17:28:12][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf [INFO:2024-5-16 17:28:12][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2024-5-16 17:28:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:12][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:12][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:12][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:12][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf&clientVersion=4.0.162&sysType=0&language=zh [INFO:2024-5-16 17:28:12][@logic/common/screen/ScreenMgr.lua:0]:{}[] [INFO:2024-5-16 17:28:13][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"a9c8216c-2fa9-45ad-8755-0b78c2a136fc","userName":"112_c27180a0304208d5231","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}} [INFO:2024-5-16 17:28:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/server/loginserverlistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/server/subview/loginrecommendserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/serveritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:15][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:15][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=a9c8216c-2fa9-45ad-8755-0b78c2a136fc&btSessionId=dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf&clientVersion=4.0.162&zoneId=0 [INFO:2024-5-16 17:28:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:15][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=a9c8216c-2fa9-45ad-8755-0b78c2a136fc&btSessionId=dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf&clientVersion=4.0.162&zoneId=0 [INFO:2024-5-16 17:28:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:15][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=a9c8216c-2fa9-45ad-8755-0b78c2a136fc&btSessionId=dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf&clientVersion=4.0.162&zoneId=0 [INFO:2024-5-16 17:28:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":1,"lastLoginZoneId":102,"recommendZoneId":102,"resultCode":0,"userInfos":[{"frame":11110001,"id":102,"level":30,"name":"Freay","portrait":11100001}],"zoneInfos":[{"id":102,"name":"韩国(周)","prefix":"","state":1}]} [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:15][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110017,"id":301,"level":1,"name":"이시형","portrait":11100001}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2024-5-16 17:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11120049_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:16][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110001,"id":201,"level":15,"name":"이가온","portrait":11100001}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2024-5-16 17:28:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:18][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=dcd13d66-7764-4f3b-b36a-abd9f8bc4ccf&clientVersion=4.0.162&sysType=0&language=zh [INFO:2024-5-16 17:28:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:18][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"8520d5d6-e23f-4c9d-9dc5-9f02ba51336f","userName":"112_c27180a0304208d5231","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}} [INFO:2024-5-16 17:28:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:19]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.162 [INFO:2024-5-16 17:28:19][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:19][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.162 4.0.162 [INFO:2024-5-16 17:28:19][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:19][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-5-16 17:28:19][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1715851699 [INFO:2024-5-16 17:28:19][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-5-16 17:28:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-5-16 17:28:19][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:19][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-5-16 17:28:19][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"8520d5d6-e23f-4c9d-9dc5-9f02ba51336f","openKey":""}} [INFO:2024-5-16 17:28:19][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=8520d5d6-e23f-4c9d-9dc5-9f02ba51336f&openKey= [INFO:2024-5-16 17:28:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1,"tips":"공상 관리사가 삼계시공을 점검 중입니다. 잠시만 기다려 주세요."} [INFO:2024-5-16 17:28:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:20][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2024-5-16 17:28:20][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2024-5-16 17:28:20][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226 [INFO:2024-5-16 17:28:20][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226 [INFO:2024-5-16 17:28:20][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226 [INFO:2024-5-16 17:28:20]==============link network is ipv4============ [INFO:2024-5-16 17:28:20]1 status:Connecting [INFO:2024-5-16 17:28:20]1 Connect,ip=43.131.241.226,port=9003,verson=0 [INFO:2024-5-16 17:28:20][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-5-16 17:28:20][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2024-5-16 17:28:20]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2024-5-16 17:28:20]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-5-16 17:28:20]1 Same version,socket.Connected=True [INFO:2024-5-16 17:28:20]1 Do EndConnect [INFO:2024-5-16 17:28:20]1 Do EndConnect Done [INFO:2024-5-16 17:28:20]1 status:Connected [INFO:2024-5-16 17:28:20]1 ConnectSucc True [INFO:2024-5-16 17:28:20][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}data { id: 29 value: 10 } [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}playerInfo { userId: 27502 name: Freay gender: 2 portrait: 11100001 exp: 58242 signature: chefTitle: 0 roleNum: 6 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 4 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1678370476 lastLogoutTime: 1717636602 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1678371108 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:28:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:28:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.12939963117242 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2024-5-16 17:28:20][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-5-16 17:28:20][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-5-16 17:28:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-5-16 17:28:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-5-16 17:28:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:28:20]DestroyUnusedResources:18,2,time=,paths: [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=1503 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1774 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=290 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=426 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=36 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=338 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=516 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2024-5-16 17:28:20]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heros { heroId: 11600086 isInFormation: false masterPlayerID: 27502 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633307671 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 11600041 isInFormation: true masterPlayerID: 27502 heroTypeIdx: 2105 baseAttr { hp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633079205 rank: 5 luck: 6 sks { skillId: 41210507 strengthenLevel: 3 } sks { skillId: 41210508 strengthenLevel: 3 } sks { skillId: 41210509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100114 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 11600043 isInFormation: true masterPlayerID: 27502 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633125875 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1850039 isInFormation: false masterPlayerID: 27502 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678371108887 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 11600042 isInFormation: true masterPlayerID: 27502 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633085441 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 11600045 isInFormation: false masterPlayerID: 27502 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633290505 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 11600044 isInFormation: true masterPlayerID: 27502 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1717633139392 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.053083386272192 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}playerInfo { userId: 27502 name: Freay gender: 2 portrait: 11100001 exp: 58242 signature: chefTitle: 0 roleNum: 6 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 4 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1678370476 lastLogoutTime: 1717636602 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1678371108 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 98388000 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 1580 lastRecoverTime: 1717637436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 5890 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 1717707600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 1717707600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1717596036000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1678370436000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 10 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } openInfo { id: 1 isOpen: false } openInfo { id: 2 isOpen: false } openInfo { id: 3 isOpen: false } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: false } openInfo { id: 10 isOpen: false } openInfo { id: 11 isOpen: false } openInfo { id: 12 isOpen: false } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: false } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: false } openInfo { id: 18 isOpen: false } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: false } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: false } openInfo { id: 24 isOpen: false } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: false } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: false } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: false } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: false } openInfo { id: 57 isOpen: false } openInfo { id: 58 isOpen: false } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: false } openInfo { id: 63 isOpen: false } openInfo { id: 64 isOpen: false } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: false } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: false } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: false } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: false } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: false } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: false } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: false } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: false } openInfo { id: 161 isOpen: false } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: false } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: false } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.053083386272192 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2024-5-16 17:28:21][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-05-16 17:28:24","roleExp":58242,"serverId":"102","registerTime":1678370476,"lastLogoutTime":"2024-06-06 09:16:42","roleId":"27502","roleCTime":1678370476,"type":2,"roleName":"Freay","serverName":"韩国(周)","roleLevel":30} [INFO:2024-5-16 17:28:21][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 11600041 } formationHeros { index: 1 typeId: 1 heroUniqueId: 11600043 } formationHeros { index: 2 typeId: 1 heroUniqueId: 11600044 } formationHeros { index: 3 typeId: 1 heroUniqueId: 11600042 } state: 1 name: 队伍一 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 state: 1 name: 队伍二 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 } formationInfoList { formationId: 6 state: 2 name: 队伍六 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: 队伍七 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 队伍八 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.053083386272192 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 10 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004023 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2105 exp: 0 injuredNum: 0 voice: 1105012 voice: 1105013 voice: 1105014 voice: 1105015 voice: 1105003 voice: 1105004 voice: 1105023 infos: 1000642 unreadInfos: 1000642 usingSkinId: 100114 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.7471517585218 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:28:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}equipInfoList { uniqueId: 6580003 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1717626892997 loveLevel: 0 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.7471517585218 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 11240105 count: 14 lastUseTime: 1686097247217 composeCount: 0 } dataList { itemId: 11190024 count: 1 lastUseTime: 1646834436000 composeCount: 0 } dataList { itemId: 11240014 count: 14 lastUseTime: 1686097247728 composeCount: 0 } dataList { itemId: 11050016 count: 1050 lastUseTime: 1686097264143 composeCount: 0 } dataList { itemId: 11240007 count: 14 lastUseTime: 1686097248240 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1686097247386 composeCount: 0 } dataList { itemId: 11050008 count: 1200 lastUseTime: 1686097261274 composeCount: 0 } dataList { itemId: 10000009 count: 55 lastUseTime: 1686090896264 composeCount: 0 } dataList { itemId: 11050013 count: 50 lastUseTime: 1686097242853 composeCount: 0 } dataList { itemId: 11050014 count: 90 lastUseTime: 1686097249925 composeCount: 0 } dataList { itemId: 11050015 count: 240 lastUseTime: 1686097255830 composeCount: 0 } dataList { itemId: 11050001 count: 20 lastUseTime: 1686097242350 composeCount: 0 } dataList { itemId: 11050002 count: 180 lastUseTime: 1686097248579 composeCount: 0 } dataList { itemId: 11050003 count: 320 lastUseTime: 1686097255155 composeCount: 0 } dataList { itemId: 11050004 count: 1350 lastUseTime: 1686097261437 composeCount: 0 } dataList { itemId: 11050005 count: 10 lastUseTime: 1686097242184 composeCount: 0 } dataList { itemId: 11050006 count: 60 lastUseTime: 1686097248410 composeCount: 0 } dataList { itemId: 11050007 count: 80 lastUseTime: 1686097260779 composeCount: 0 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.7471517585218 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 600001 barrierId: 600001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 600001 barrierId: 600001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 600001 barrierId: 600001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 620001 barrierId: 620001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10001 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.87104832008481 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.87104832008481 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.87104832008481 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo { count: 4181 totalPayCount: 4181 } [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2024-5-16 17:28:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.89751983061433 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2024-5-16 17:28:21][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2024-5-16 17:28:21][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 540 [INFO:2024-5-16 17:28:21][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}clientData { phoneModel: ONEPLUS A5010 sdkVersion: 2.26.2.2 sdkType: 0 imsi: b22ac150-5376-4f76-ad44-584a1dac81ba imei: ONEPLUS A5010_msm8998_a5aefbdd6799c6c7 gameVersionName: 1.0.44 gameVersionCode: 44 gamepackageName: com.madfun.ttof.gp densityDpi: 380 displayScreenWidth: 1080 displayScreenHeight: 2046 networkInfo: WIFI sysVersion: 25 othersdkVersion: channelId: 910165 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Adreno (TM) 540 gLVersion: OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) startFromGameCenter: false } [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=46,cmd=1,size=294 [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}includeExtInfo: false [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:21][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-5-16 17:28:21]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-5-16 17:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:28:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:28:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 1 userCount: 4 [INFO:2024-5-16 17:28:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-5-16 17:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2024-5-16 17:28:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:28:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:28:21]DestroyUnusedResources:19,3,time=,paths: [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=8 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=574 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1026 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=48 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.21700781397521 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.21700781397521 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.21700781397521 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1 [INFO:2024-5-16 17:28:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:28:22]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2024-5-16 17:28:22][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.78364264778793 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633085 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717626899 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633085 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633125 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633085 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633139 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633125 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633125 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000215 state: 0 heroUniqueId: 0 heroId: 2105 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633079 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633139 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000214 state: 0 heroUniqueId: 0 heroId: 2105 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633079 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633139 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000216 state: 0 heroUniqueId: 0 heroId: 2105 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633079 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1717633290 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } heroCounts { heroId: 2105 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1717707600 } [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.78364264778793 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2007 value: 1 time: 0 } infos { id: 2105 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1717707600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 33 replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 290 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1717689600 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1717644600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 313 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 338 replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 101 infos { id: 11600041 value: 1 time: 0 } infos { id: 11600043 value: 1 time: 0 } infos { id: 11600042 value: 1 time: 0 } infos { id: 11600044 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 371 replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 11 value: 0 time: 1717689599 } infos { id: 50 value: 0 time: 1718294399 } infos { id: 51 value: 0 time: 1717689600 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 391 infos { id: 10205 value: 1 time: 1717689600 } infos { id: 10206 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 393 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 2 time: 1717644600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 1 time: 1717689600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1717707610 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1717819200 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1717707603 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.78364264778793 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.90628712438047 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.90628712438047 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}joinOffline: false [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.90628712438047 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}skinInfos { skinId: 140017 expirySeconds: 0 isView: false } skinInfos { skinId: 140102 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.93208150006831 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 26 1 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-5-16 17:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-5-16 17:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 0.93208150006831 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 27 1 [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @28ms [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @201ms [INFO:2024-5-16 17:28:23][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-5-16 17:28:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:23][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-5-16 17:28:23][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback' frameworkext/scene/zone/SceneZone: in function [INFO:2024-5-16 17:28:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 3 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 4 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 5 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-5-16 17:28:24][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 6 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 7 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isOpenView: false [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 8 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2024-5-16 17:28:24][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 10 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=17 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 11 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}poolId: 0 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 12 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 13 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 14 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { topupId: 2001 canGetToday: true remainDay: 60 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.38354921340942 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 14 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyId: 4 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=27 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=18 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3164 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=884 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { topupId: 10017 expiredTime: 1718812800 remainDay: 14 } buffDoneCount { buffId: 5 count: 0 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.41617827489972 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.41617827489972 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.41617827489972 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1 [INFO:2024-5-16 17:28:24][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.44955723360181 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 2 } infos { topupId: 8302 buyCount: 3 } infos { topupId: 8303 buyCount: 1 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 2 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 2 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 2 } infos { topupId: 8312 buyCount: 3 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 50020 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { topupId: 9305 buyCount: 0 } infos { topupId: 1114 buyCount: 0 } infos { topupId: 9306 buyCount: 0 } infos { topupId: 1115 buyCount: 0 } infos { topupId: 1116 buyCount: 0 } infos { topupId: 1117 buyCount: 0 } infos { topupId: 7300 buyCount: 0 } infos { topupId: 1201 buyCount: 0 } infos { topupId: 1202 buyCount: 0 } infos { topupId: 1205 buyCount: 0 } infos { topupId: 5301 buyCount: 0 } infos { topupId: 1206 buyCount: 0 } infos { topupId: 5302 buyCount: 0 } infos { topupId: 1207 buyCount: 0 } infos { topupId: 5303 buyCount: 0 } infos { topupId: 5304 buyCount: 0 } infos { topupId: 1209 buyCount: 0 } infos { topupId: 5305 buyCount: 0 } infos { topupId: 9401 buyCount: 0 } infos { topupId: 1218 buyCount: 0 } infos { topupId: 1219 buyCount: 0 } infos { topupId: 1220 buyCount: 0 } infos { topupId: 1301 buyCount: 0 } infos { topupId: 1302 buyCount: 0 } infos { topupId: 1303 buyCount: 0 } infos { topupId: 1304 buyCount: 0 } infos { topupId: 1305 buyCount: 0 } infos { topupId: 1306 buyCount: 0 } infos { topupId: 1307 buyCount: 0 } infos { topupId: 1308 buyCount: 0 } infos { topupId: 1309 buyCount: 0 } infos { topupId: 1310 buyCount: 0 } infos { topupId: 1311 buyCount: 0 } infos { topupId: 1312 buyCount: 0 } infos { topupId: 1313 buyCount: 0 } infos { topupId: 1317 buyCount: 0 } infos { topupId: 1318 buyCount: 0 } infos { topupId: 5414 buyCount: 0 } infos { topupId: 1319 buyCount: 0 } infos { topupId: 5415 buyCount: 0 } infos { topupId: 1320 buyCount: 0 } infos { topupId: 1321 buyCount: 0 } infos { topupId: 1323 buyCount: 0 } infos { topupId: 1324 buyCount: 0 } infos { topupId: 1325 buyCount: 0 } infos { topupId: 1326 buyCount: 0 } infos { topupId: 7501 buyCount: 0 } infos { topupId: 7502 buyCount: 0 } infos { topupId: 7503 buyCount: 0 } infos { topupId: 7504 buyCount: 0 } infos { topupId: 7505 buyCount: 0 } infos { topupId: 7506 buyCount: 0 } infos { topupId: 7507 buyCount: 0 } infos { topupId: 7508 buyCount: 0 } infos { topupId: 7509 buyCount: 0 } infos { topupId: 7510 buyCount: 0 } infos { topupId: 7511 buyCount: 0 } infos { topupId: 7512 buyCount: 0 } infos { topupId: 7513 buyCount: 0 } infos { topupId: 7514 buyCount: 0 } infos { topupId: 1401 buyCount: 0 } infos { topupId: 1402 buyCount: 0 } infos { topupId: 1403 buyCount: 0 } infos { topupId: 1404 buyCount: 0 } infos { topupId: 7601 buyCount: 0 } infos { topupId: 7602 buyCount: 0 } infos { topupId: 7603 buyCount: 0 } infos { topupId: 5601 buyCount: 0 } infos { topupId: 5602 buyCount: 0 } infos { topupId: 5603 buyCount: 0 } infos { topupId: 7701 buyCount: 0 } infos { topupId: 7702 buyCount: 0 } infos { topupId: 7703 buyCount: 0 } infos { topupId: 7704 buyCount: 0 } infos { topupId: 7705 buyCount: 0 } infos { topupId: 7706 buyCount: 0 } infos { topupId: 7707 buyCount: 0 } infos { topupId: 7708 buyCount: 0 } infos { topupId: 7709 buyCount: 0 } infos { topupId: 7710 buyCount: 0 } infos { topupId: 7711 buyCount: 0 } infos { topupId: 7712 buyCount: 0 } infos { topupId: 7713 buyCount: 0 } infos { topupId: 7714 buyCount: 0 } infos { topupId: 7720 buyCount: 0 } infos { topupId: 7721 buyCount: 0 } infos { topupId: 7722 buyCount: 0 } infos { topupId: 1601 buyCount: 0 } infos { topupId: 5701 buyCount: 0 } infos { topupId: 5702 buyCount: 0 } infos { topupId: 5703 buyCount: 0 } infos { topupId: 5704 buyCount: 0 } infos { topupId: 5705 buyCount: 0 } infos { topupId: 9801 buyCount: 0 } infos { topupId: 9802 buyCount: 0 } infos { topupId: 9803 buyCount: 0 } infos { topupId: 9804 buyCount: 0 } infos { topupId: 9805 buyCount: 0 } infos { topupId: 9806 buyCount: 0 } infos { topupId: 9807 buyCount: 0 } infos { topupId: 9808 buyCount: 0 } infos { topupId: 9809 buyCount: 0 } infos { topupId: 9810 buyCount: 0 } infos { topupId: 9811 buyCount: 0 } infos { topupId: 9812 buyCount: 0 } infos { topupId: 9813 buyCount: 0 } infos { topupId: 9814 buyCount: 0 } infos { topupId: 9815 buyCount: 0 } infos { topupId: 9816 buyCount: 0 } infos { topupId: 9817 buyCount: 0 } infos { topupId: 9818 buyCount: 0 } infos { topupId: 9819 buyCount: 0 } infos { topupId: 9820 buyCount: 0 } infos { topupId: 9821 buyCount: 0 } infos { topupId: 9822 buyCount: 0 } infos { topupId: 9823 buyCount: 0 } infos { topupId: 9826 buyCount: 0 } infos { topupId: 7801 buyCount: 0 } infos { topupId: 7802 buyCount: 0 } infos { topupId: 7803 buyCount: 0 } infos { topupId: 7804 buyCount: 0 } infos { topupId: 7805 buyCount: 0 } infos { topupId: 7806 buyCount: 0 } infos { topupId: 7807 buyCount: 0 } infos { topupId: 7808 buyCount: 0 } infos { topupId: 7809 buyCount: 0 } infos { topupId: 7810 buyCount: 0 } infos { topupId: 7811 buyCount: 0 } infos { topupId: 7812 buyCount: 0 } infos { topupId: 7813 buyCount: 0 } infos { topupId: 7814 buyCount: 0 } infos { topupId: 7816 buyCount: 0 } infos { topupId: 5800 buyCount: 0 } infos { topupId: 5801 buyCount: 0 } infos { topupId: 5803 buyCount: 0 } infos { topupId: 5804 buyCount: 0 } infos { topupId: 5805 buyCount: 0 } infos { topupId: 9901 buyCount: 0 } infos { topupId: 5806 buyCount: 0 } infos { topupId: 9902 buyCount: 0 } infos { topupId: 5807 buyCount: 0 } infos { topupId: 9903 buyCount: 0 } infos { topupId: 5808 buyCount: 0 } infos { topupId: 9904 buyCount: 0 } infos { topupId: 5809 buyCount: 0 } infos { topupId: 9905 buyCount: 0 } infos { topupId: 5810 buyCount: 0 } infos { topupId: 9906 buyCount: 0 } infos { topupId: 5811 buyCount: 0 } infos { topupId: 9907 buyCount: 0 } infos { topupId: 5812 buyCount: 0 } infos { topupId: 9908 buyCount: 0 } infos { topupId: 5813 buyCount: 0 } infos { topupId: 9909 buyCount: 0 } infos { topupId: 9910 buyCount: 0 } infos { topupId: 5815 buyCount: 0 } infos { topupId: 9911 buyCount: 0 } infos { topupId: 5816 buyCount: 0 } infos { topupId: 9912 buyCount: 0 } infos { topupId: 5817 buyCount: 0 } infos { topupId: 9913 buyCount: 0 } infos { topupId: 5818 buyCount: 0 } infos { topupId: 9914 buyCount: 0 } infos { topupId: 9915 buyCount: 0 } infos { topupId: 9916 buyCount: 0 } infos { topupId: 9918 buyCount: 0 } infos { topupId: 9919 buyCount: 0 } infos { topupId: 9920 buyCount: 0 } infos { topupId: 7901 buyCount: 0 } infos { topupId: 7902 buyCount: 0 } infos { topupId: 7903 buyCount: 0 } infos { topupId: 7904 buyCount: 0 } infos { topupId: 7905 buyCount: 0 } infos { topupId: 7906 buyCount: 0 } infos { topupId: 7907 buyCount: 0 } infos { topupId: 7908 buyCount: 0 } infos { topupId: 7909 buyCount: 0 } infos { topupId: 7910 buyCount: 0 } infos { topupId: 7911 buyCount: 0 } infos { topupId: 7912 buyCount: 0 } infos { topupId: 7913 buyCount: 0 } infos { topupId: 7914 buyCount: 0 } infos { topupId: 7915 buyCount: 0 } infos { topupId: 5901 buyCount: 0 } infos { topupId: 5902 buyCount: 0 } infos { topupId: 5903 buyCount: 0 } infos { topupId: 5904 buyCount: 0 } infos { topupId: 5905 buyCount: 0 } infos { topupId: 10001 buyCount: 0 } infos { topupId: 5906 buyCount: 0 } infos { topupId: 10002 buyCount: 0 } infos { topupId: 10003 buyCount: 0 } infos { topupId: 10004 buyCount: 0 } infos { topupId: 10005 buyCount: 0 } infos { topupId: 10006 buyCount: 0 } infos { topupId: 10007 buyCount: 0 } infos { topupId: 10008 buyCount: 0 } infos { topupId: 10009 buyCount: 0 } infos { topupId: 10010 buyCount: 0 } infos { topupId: 10011 buyCount: 0 } infos { topupId: 10012 buyCount: 0 } infos { topupId: 10013 buyCount: 0 } infos { topupId: 10014 buyCount: 0 } infos { topupId: 10015 buyCount: 0 } infos { topupId: 10016 buyCount: 0 } infos { topupId: 10017 buyCount: 2 } infos { topupId: 8001 buyCount: 0 } infos { topupId: 8002 buyCount: 0 } infos { topupId: 8003 buyCount: 0 } infos { topupId: 8004 buyCount: 0 } infos { topupId: 8005 buyCount: 0 } infos { topupId: 8006 buyCount: 0 } infos { topupId: 6001 buyCount: 0 } infos { topupId: 6002 buyCount: 0 } infos { topupId: 6004 buyCount: 0 } infos { topupId: 6012 buyCount: 0 } infos { topupId: 8101 buyCount: 0 } infos { topupId: 8102 buyCount: 0 } infos { topupId: 8103 buyCount: 0 } infos { topupId: 8104 buyCount: 0 } infos { topupId: 4037 buyCount: 0 } infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 2 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 1 所需时间单位秒 = 0.44955723360181 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 34 1 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=32 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-5-16 17:28:24][@logic/extensions/topup/model/TopupModel.lua:0]:{saveAllInfos}============全部充值档位信息:============ [INFO:2024-5-16 17:28:24][@logic/extensions/topup/model/TopupModel.lua:0]:{saveAllInfos}[{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4100,"topupco":{"1":4100,"2":"language_82080858","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4100,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8201,"topupco":{"1":8201,"2":"language_82127159","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":40,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8202,"topupco":{"1":8202,"2":"language_82127160","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":8202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8203,"topupco":{"1":8203,"2":"language_82127161","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":18,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":8203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8204,"topupco":{"1":8204,"2":"language_82127162","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":40,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":8204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8205,"topupco":{"1":8205,"2":"language_82127163","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":158,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8207,"topupco":{"1":8207,"2":"language_82127164","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6201,"topupco":{"1":6201,"2":"language_82080943","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6202,"topupco":{"1":6202,"2":"language_82080875","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6203,"topupco":{"1":6203,"2":"language_82080949","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6204,"topupco":{"1":6204,"2":"language_82080980","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6205,"topupco":{"1":6205,"2":"language_82081026","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6206,"topupco":{"1":6206,"2":"language_82080977","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6207,"topupco":{"1":6207,"2":"language_82080866","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6208,"topupco":{"1":6208,"2":"language_82080988","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6208,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6209,"topupco":{"1":6209,"2":"language_82080989","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6209,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6210,"topupco":{"1":6210,"2":"language_82080967","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6210,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6211,"topupco":{"1":6211,"2":"language_82080978","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6211,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6212,"topupco":{"1":6212,"2":"language_82080969","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6212,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6213,"topupco":{"1":6213,"2":"language_82081028","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6213,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6214,"topupco":{"1":6214,"2":"language_82081005","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6214,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8301,"topupco":{"1":8301,"2":"language_82131931","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1500,"7":0.99,"8":10,"9":10,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_243","20":3,"21":"language_82016733","22":"","23":"","amount":0.99},"id":8301,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8302,"topupco":{"1":8302,"2":"language_82131932","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":3000,"7":1.99,"8":20,"9":20,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_244","20":3,"21":"language_82016733","22":"","23":"","amount":1.99},"id":8302,"buyCount":3},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8303,"topupco":{"1":8303,"2":"language_82080846","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":4500,"7":2.99,"8":30,"9":30,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_244","20":3,"21":"language_82016733","22":"","23":"","amount":2.99},"id":8303,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8304,"topupco":{"1":8304,"2":"language_82127166","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":7500,"7":4.99,"8":50,"9":50,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_245","20":3,"21":"language_82016733","22":"","23":"","amount":4.99},"id":8304,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8305,"topupco":{"1":8305,"2":"language_82131933","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12000,"7":7.99,"8":80,"9":80,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_245","20":3,"21":"language_82016733","22":"","23":"","amount":7.99},"id":8305,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8306,"topupco":{"1":8306,"2":"language_82131934","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":15000,"7":9.99,"8":100,"9":100,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_246","20":3,"21":"language_82016733","22":"","23":"","amount":9.99},"id":8306,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8307,"topupco":{"1":8307,"2":"language_82131935","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30000,"7":19.99,"8":200,"9":200,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_121","20":3,"21":"language_82016733","22":"","23":"","amount":19.99},"id":8307,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8308,"topupco":{"1":8308,"2":"language_82131936","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":37500,"7":24.99,"8":250,"9":250,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_121","20":3,"21":"language_82016733","22":"","23":"","amount":24.99},"id":8308,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8309,"topupco":{"1":8309,"2":"language_82131937","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":45000,"7":29.99,"8":300,"9":300,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_122","20":3,"21":"language_82016733","22":"","23":"","amount":29.99},"id":8309,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8310,"topupco":{"1":8310,"2":"language_82131938","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":60000,"7":39.99,"8":400,"9":400,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_122","20":3,"21":"language_82016733","22":"","23":"","amount":39.99},"id":8310,"buyCount":1},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8311,"topupco":{"1":8311,"2":"language_82131939","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":75000,"7":49.99,"8":500,"9":500,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_123","20":3,"21":"language_82016733","22":"","23":"","amount":49.99},"id":8311,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8312,"topupco":{"1":8312,"2":"language_82131940","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":150000,"7":99.99,"8":1000,"9":1000,"10":0,"11":0,"12":4,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_123","20":3,"21":"language_82016733","22":"","23":"","amount":99.99},"id":8312,"buyCount":3},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6303,"topupco":{"1":6303,"2":"language_82080876","3":1,"4":"2021-01-28 00:10:00","5":"2028-02-24 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6303,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8401,"topupco":{"1":8401,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8401,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8402,"topupco":{"1":8402,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8402,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8403,"topupco":{"1":8403,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8403,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8404,"topupco":{"1":8404,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8404,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8405,"topupco":{"1":8405,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8405,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8406,"topupco":{"1":8406,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8406,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8407,"topupco":{"1":8407,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8407,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8408,"topupco":{"1":8408,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8408,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8409,"topupco":{"1":8409,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8409,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8410,"topupco":{"1":8410,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8410,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8411,"topupco":{"1":8411,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8411,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8412,"topupco":{"1":8412,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8412,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8413,"topupco":{"1":8413,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8413,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8414,"topupco":{"1":8414,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8414,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8415,"topupco":{"1":8415,"2":"language_82127176","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"9#10000187","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8415,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8416,"topupco":{"1":8416,"2":"language_82127177","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8416,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8417,"topupco":{"1":8417,"2":"language_82127178","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":158,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"9#10000187","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8417,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8418,"topupco":{"1":8418,"2":"language_82127179","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":168,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8418,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8603,"topupco":{"1":8603,"2":"language_82127170","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8603,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8604,"topupco":{"1":8604,"2":"language_82127171","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8604,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8605,"topupco":{"1":8605,"2":"language_82127172","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8605,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8606,"topupco":{"1":8606,"2":"language_82127173","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8606,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8607,"topupco":{"1":8607,"2":"language_82127174","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8607,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8608,"topupco":{"1":8608,"2":"language_82127175","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":3,"21":"language_82016733","22":"","23":"","amount":0},"id":8608,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8701,"topupco":{"1":8701,"2":"language_82127180","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8701,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8702,"topupco":{"1":8702,"2":"language_82127181","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8702,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8703,"topupco":{"1":8703,"2":"language_82127182","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8703,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8704,"topupco":{"1":8704,"2":"language_82127183","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8704,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8705,"topupco":{"1":8705,"2":"language_82127184","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8705,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8706,"topupco":{"1":8706,"2":"language_82127185","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8706,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8707,"topupco":{"1":8707,"2":"language_82127186","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10438","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8707,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8801,"topupco":{"1":8801,"2":"language_82127187","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"11#10353","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8801,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8802,"topupco":{"1":8802,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8802,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8803,"topupco":{"1":8803,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8803,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8804,"topupco":{"1":8804,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8804,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8805,"topupco":{"1":8805,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8805,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8806,"topupco":{"1":8806,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8806,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8807,"topupco":{"1":8807,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8807,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8808,"topupco":{"1":8808,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8808,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8809,"topupco":{"1":8809,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8809,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8810,"topupco":{"1":8810,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8810,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8811,"topupco":{"1":8811,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8811,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8812,"topupco":{"1":8812,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8812,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8813,"topupco":{"1":8813,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8813,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8814,"topupco":{"1":8814,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8814,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8815,"topupco":{"1":8815,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8815,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8901,"topupco":{"1":8901,"2":"language_82127188","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8901,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8902,"topupco":{"1":8902,"2":"language_82127189","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8902,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8903,"topupco":{"1":8903,"2":"language_82127190","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8903,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8904,"topupco":{"1":8904,"2":"language_82127191","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8904,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4809,"topupco":{"1":4809,"2":"language_82080969","3":1,"4":"2020-08-04 00:10:00","5":"2028-09-09 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4809,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8905,"topupco":{"1":8905,"2":"language_82127192","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8906,"topupco":{"1":8906,"2":"language_82127193","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6901,"topupco":{"1":6901,"2":"language_82127129","3":1,"4":"2021-04-03 05:00:00","5":"2028-04-05 23:59:59","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6901,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6902,"topupco":{"1":6902,"2":"language_82127130","3":1,"4":"2021-04-03 05:00:00","5":"2028-04-05 23:59:59","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6902,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6903,"topupco":{"1":6903,"2":"language_82127131","3":1,"4":"2021-04-03 05:00:00","5":"2028-04-05 23:59:59","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6903,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6904,"topupco":{"1":6904,"2":"language_82127132","3":1,"4":"2021-04-03 05:00:00","5":"2028-04-05 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6904,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6905,"topupco":{"1":6905,"2":"language_82127133","3":1,"4":"2020-01-01 00:10:00","5":"2028-04-05 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6906,"topupco":{"1":6906,"2":"language_82089147","3":1,"4":"2021-04-08 05:00:00","5":"2028-04-05 23:59:59","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"1#1","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6907,"topupco":{"1":6907,"2":"language_82127134","3":1,"4":"2021-04-15 10:00:00","5":"2028-04-05 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"9#10000126","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6907,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6908,"topupco":{"1":6908,"2":"language_82089148","3":1,"4":"2021-04-15 10:00:00","5":"2028-04-05 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6908,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4905,"topupco":{"1":4905,"2":"language_82080996","3":1,"4":"2020-08-04 00:10:00","5":"2028-09-09 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9001,"topupco":{"1":9001,"2":"language_82127194","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"11#10366","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4906,"topupco":{"1":4906,"2":"language_82081002","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9002,"topupco":{"1":9002,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4907,"topupco":{"1":4907,"2":"language_82081003","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4907,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9003,"topupco":{"1":9003,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9003,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4908,"topupco":{"1":4908,"2":"language_82081004","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4908,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9004,"topupco":{"1":9004,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4909,"topupco":{"1":4909,"2":"language_82081005","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4909,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9005,"topupco":{"1":9005,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9005,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4910,"topupco":{"1":4910,"2":"language_82081006","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4910,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9006,"topupco":{"1":9006,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9006,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4911,"topupco":{"1":4911,"2":"language_82127118","3":1,"4":"2020-08-04 00:10:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4911,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9007,"topupco":{"1":9007,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9007,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9008,"topupco":{"1":9008,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9008,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9009,"topupco":{"1":9009,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9009,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9010,"topupco":{"1":9010,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9010,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9011,"topupco":{"1":9011,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9011,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9012,"topupco":{"1":9012,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9012,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9013,"topupco":{"1":9013,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9013,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9014,"topupco":{"1":9014,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9014,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9015,"topupco":{"1":9015,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9015,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7001,"topupco":{"1":7001,"2":"language_82080920","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7002,"topupco":{"1":7002,"2":"language_82080921","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7003,"topupco":{"1":7003,"2":"language_82080922","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7003,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50011,"topupco":{"1":50011,"2":"language_82133060","3":1,"4":"2023-06-26 00:00:00","5":"2038-07-03 12:00:00","6":36000,"7":23.99,"8":240,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":23.99},"id":50011,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7004,"topupco":{"1":7004,"2":"language_82080923","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50012,"topupco":{"1":50012,"2":"language_82133061","3":1,"4":"2023-06-26 00:00:00","5":"2038-07-03 12:00:00","6":67500,"7":42.99,"8":430,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":42.99},"id":50012,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7005,"topupco":{"1":7005,"2":"language_82080924","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7005,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50013,"topupco":{"1":50013,"2":"language_82133062","3":1,"4":"2023-06-26 00:00:00","5":"2038-07-03 12:00:00","6":97500,"7":65.99,"8":660,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":65.99},"id":50013,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7006,"topupco":{"1":7006,"2":"language_82080925","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7006,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50014,"topupco":{"1":50014,"2":"language_82133063","3":1,"4":"2023-06-26 00:00:00","5":"2038-07-03 12:00:00","6":127500,"7":85.99,"8":860,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":85.99},"id":50014,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7007,"topupco":{"1":7007,"2":"language_82080926","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7007,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50015,"topupco":{"1":50015,"2":"language_82133064","3":1,"4":"2023-06-26 00:00:00","5":"2038-07-03 12:00:00","6":162000,"7":107.99,"8":1080,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":107.99},"id":50015,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":50020,"topupco":{"1":50020,"2":"language_82133257","3":1,"4":"2024-05-11 00:00:00","5":"2038-07-03 12:00:00","6":0.99,"7":0.99,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"1#1","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":50020,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9101,"topupco":{"1":9101,"2":"language_82127195","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9101,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9102,"topupco":{"1":9102,"2":"language_82127196","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9102,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9103,"topupco":{"1":9103,"2":"language_82127197","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9103,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9104,"topupco":{"1":9104,"2":"language_82127198","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9104,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9105,"topupco":{"1":9105,"2":"language_82127199","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9105,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9106,"topupco":{"1":9106,"2":"language_82127200","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9106,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7101,"topupco":{"1":7101,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7101,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7102,"topupco":{"1":7102,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7102,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7103,"topupco":{"1":7103,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7103,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7104,"topupco":{"1":7104,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7104,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7105,"topupco":{"1":7105,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7105,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7106,"topupco":{"1":7106,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7106,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7107,"topupco":{"1":7107,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7107,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7108,"topupco":{"1":7108,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7108,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7109,"topupco":{"1":7109,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7109,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7110,"topupco":{"1":7110,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7110,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7111,"topupco":{"1":7111,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7112,"topupco":{"1":7112,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7113,"topupco":{"1":7113,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7114,"topupco":{"1":7114,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1001,"topupco":{"1":1001,"2":"language_82080834","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1200,"7":0.99,"8":10,"9":60,"10":60,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_00","20":0,"21":"","22":"11000002","23":"","amount":0.99},"id":1001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1002,"topupco":{"1":1002,"2":"language_82080835","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":2500,"7":1.99,"8":20,"9":300,"10":300,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_01","20":0,"21":"","22":"11000002","23":"","amount":1.99},"id":1002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1003,"topupco":{"1":1003,"2":"language_82080836","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":5900,"7":4.99,"8":50,"9":680,"10":680,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_02","20":0,"21":"","22":"11000002","23":"","amount":4.99},"id":1003,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1004,"topupco":{"1":1004,"2":"language_82080837","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12000,"7":9.99,"8":100,"9":980,"10":980,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_03","20":0,"21":"","22":"11000002","23":"","amount":9.99},"id":1004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1005,"topupco":{"1":1005,"2":"language_82080838","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":25000,"7":19.99,"8":200,"9":1980,"10":1980,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_04","20":0,"21":"","22":"11000002","23":"","amount":19.99},"id":1005,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1006,"topupco":{"1":1006,"2":"language_82080839","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":65000,"7":49.99,"8":500,"9":3280,"10":3280,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_05","20":0,"21":"","22":"11000002","23":"","amount":49.99},"id":1006,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1007,"topupco":{"1":1007,"2":"language_82080840","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":119000,"7":99.99,"8":1000,"9":6480,"10":6480,"11":1,"12":1,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_06","20":0,"21":"","22":"11000002","23":"","amount":99.99},"id":1007,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1008,"topupco":{"1":1008,"2":"language_82080841","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":1,"10":10,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":1008,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1009,"topupco":{"1":1009,"2":"language_82080842","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":3,"7":0,"8":0,"9":3,"10":10,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":1009,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1010,"topupco":{"1":1010,"2":"language_82080843","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":6,"10":10,"11":0,"12":2,"13":0,"14":false,"15":"","16":true,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":1010,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9202,"topupco":{"1":9202,"2":"language_82127201","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9203,"topupco":{"1":9203,"2":"language_82127202","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9204,"topupco":{"1":9204,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9205,"topupco":{"1":9205,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9206,"topupco":{"1":9206,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9207,"topupco":{"1":9207,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9208,"topupco":{"1":9208,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9208,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9209,"topupco":{"1":9209,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9209,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9210,"topupco":{"1":9210,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9210,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9211,"topupco":{"1":9211,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9211,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9212,"topupco":{"1":9212,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9212,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9213,"topupco":{"1":9213,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9213,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9214,"topupco":{"1":9214,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9214,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9215,"topupco":{"1":9215,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9215,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1024,"topupco":{"1":1024,"2":"language_82001275","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-02 00:00:00","6":15000,"7":9.99,"8":100,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"1#1","16":true,"17":0,"18":0,"19":"shop_112","20":0,"21":"","22":"","23":"","amount":9.99},"id":1024,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9216,"topupco":{"1":9216,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9216,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1025,"topupco":{"1":1025,"2":"language_82080851","3":1,"4":"2019-09-29 5:00:00","5":"2038-01-02 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_117","20":0,"21":"","22":"","23":"","amount":0},"id":1025,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9217,"topupco":{"1":9217,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9217,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1026,"topupco":{"1":1026,"2":"language_82080852","3":1,"4":"2019-09-29 5:00:00","5":"2038-01-02 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_118","20":0,"21":"","22":"","23":"","amount":0},"id":1026,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1027,"topupco":{"1":1027,"2":"language_82080853","3":1,"4":"2019-09-29 5:00:00","5":"2038-01-02 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_119","20":0,"21":"","22":"","23":"","amount":0},"id":1027,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1028,"topupco":{"1":1028,"2":"language_82080854","3":1,"4":"2019-09-29 5:00:00","5":"2038-01-02 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_120","20":0,"21":"","22":"","23":"","amount":0},"id":1028,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7201,"topupco":{"1":7201,"2":"language_82127135","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7202,"topupco":{"1":7202,"2":"language_82081105","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7203,"topupco":{"1":7203,"2":"language_82127136","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7204,"topupco":{"1":7204,"2":"language_82127137","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7205,"topupco":{"1":7205,"2":"language_82127138","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7206,"topupco":{"1":7206,"2":"language_82127139","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":168,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1101,"topupco":{"1":1101,"2":"language_82080855","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1101,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1102,"topupco":{"1":1102,"2":"language_82080856","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1102,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1103,"topupco":{"1":1103,"2":"language_82080857","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1103,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1104,"topupco":{"1":1104,"2":"language_82080858","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1104,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1105,"topupco":{"1":1105,"2":"language_82080859","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:01","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1105,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1106,"topupco":{"1":1106,"2":"language_82080860","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:04","6":138,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1106,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1107,"topupco":{"1":1107,"2":"language_82080861","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":258,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1107,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1108,"topupco":{"1":1108,"2":"language_82080862","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1108,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1109,"topupco":{"1":1109,"2":"language_82080863","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:04","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1109,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9301,"topupco":{"1":9301,"2":"language_82127203","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9301,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1110,"topupco":{"1":1110,"2":"language_82080864","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1110,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9302,"topupco":{"1":9302,"2":"language_82127204","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9302,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1111,"topupco":{"1":1111,"2":"language_82080865","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9303,"topupco":{"1":9303,"2":"language_82127205","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9303,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1112,"topupco":{"1":1112,"2":"language_82080866","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9304,"topupco":{"1":9304,"2":"language_82127137","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9304,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1113,"topupco":{"1":1113,"2":"language_82080867","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9305,"topupco":{"1":9305,"2":"language_82127206","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9305,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1114,"topupco":{"1":1114,"2":"language_82080868","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9306,"topupco":{"1":9306,"2":"language_82127207","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9306,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1115,"topupco":{"1":1115,"2":"language_82080869","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1116,"topupco":{"1":1116,"2":"language_82022938","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1117,"topupco":{"1":1117,"2":"language_82022768","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7300,"topupco":{"1":7300,"2":"language_82081007","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7300,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1201,"topupco":{"1":1201,"2":"language_82080870","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1202,"topupco":{"1":1202,"2":"language_82080871","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1205,"topupco":{"1":1205,"2":"language_82080874","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5301,"topupco":{"1":5301,"2":"language_82081008","3":1,"4":"2020-08-27 00:10:00","5":"2025-09-27 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5301,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1206,"topupco":{"1":1206,"2":"language_82080875","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5302,"topupco":{"1":5302,"2":"language_82081008","3":1,"4":"2020-08-27 00:10:00","5":"2025-09-27 23:59:59","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5302,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1207,"topupco":{"1":1207,"2":"language_82080876","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5303,"topupco":{"1":5303,"2":"language_82081008","3":1,"4":"2020-08-27 00:10:00","5":"2025-09-27 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5303,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5304,"topupco":{"1":5304,"2":"language_82081008","3":1,"4":"2020-08-27 00:10:00","5":"2025-09-27 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5304,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1209,"topupco":{"1":1209,"2":"language_82080878","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1209,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5305,"topupco":{"1":5305,"2":"language_82081008","3":1,"4":"2020-08-27 00:10:00","5":"2025-09-27 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5305,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9401,"topupco":{"1":9401,"2":"language_82127208","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9401,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1218,"topupco":{"1":1218,"2":"language_82080879","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1218,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1219,"topupco":{"1":1219,"2":"language_82080880","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1219,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1220,"topupco":{"1":1220,"2":"language_82080881","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1220,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1301,"topupco":{"1":1301,"2":"language_82080882","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1301,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1302,"topupco":{"1":1302,"2":"language_82080883","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1302,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1303,"topupco":{"1":1303,"2":"language_82080884","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1303,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1304,"topupco":{"1":1304,"2":"language_82013876","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1304,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1305,"topupco":{"1":1305,"2":"language_82080885","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1305,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1306,"topupco":{"1":1306,"2":"language_82080886","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1306,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1307,"topupco":{"1":1307,"2":"language_82080887","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1307,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1308,"topupco":{"1":1308,"2":"language_82080888","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1308,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1309,"topupco":{"1":1309,"2":"language_82080889","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1309,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1310,"topupco":{"1":1310,"2":"language_82080890","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1310,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1311,"topupco":{"1":1311,"2":"language_82080891","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1311,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1312,"topupco":{"1":1312,"2":"language_82080891","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1312,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1313,"topupco":{"1":1313,"2":"language_82080891","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":258,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1313,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1317,"topupco":{"1":1317,"2":"language_82022540","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1317,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1318,"topupco":{"1":1318,"2":"language_82080895","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1318,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5414,"topupco":{"1":5414,"2":"language_82080941","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5414,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1319,"topupco":{"1":1319,"2":"language_82080896","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1319,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5415,"topupco":{"1":5415,"2":"language_82080942","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5415,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1320,"topupco":{"1":1320,"2":"language_82080896","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1320,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1321,"topupco":{"1":1321,"2":"language_82080896","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1321,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1323,"topupco":{"1":1323,"2":"language_82080895","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1323,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1324,"topupco":{"1":1324,"2":"language_82080895","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1324,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1325,"topupco":{"1":1325,"2":"language_82080895","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1325,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1326,"topupco":{"1":1326,"2":"language_82080895","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000004","23":"","amount":0},"id":1326,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7501,"topupco":{"1":7501,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7501,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7502,"topupco":{"1":7502,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7502,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7503,"topupco":{"1":7503,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7503,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7504,"topupco":{"1":7504,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7504,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7505,"topupco":{"1":7505,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7505,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7506,"topupco":{"1":7506,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7506,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7507,"topupco":{"1":7507,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7507,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7508,"topupco":{"1":7508,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7508,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7509,"topupco":{"1":7509,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7509,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7510,"topupco":{"1":7510,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7510,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7511,"topupco":{"1":7511,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7511,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7512,"topupco":{"1":7512,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7512,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7513,"topupco":{"1":7513,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7513,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7514,"topupco":{"1":7514,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7514,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1401,"topupco":{"1":1401,"2":"language_82080897","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":60,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1401,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1402,"topupco":{"1":1402,"2":"language_82080898","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1402,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1403,"topupco":{"1":1403,"2":"language_82080899","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1403,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1404,"topupco":{"1":1404,"2":"language_82080900","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":1404,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7601,"topupco":{"1":7601,"2":"language_82127140","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":7601,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7602,"topupco":{"1":7602,"2":"language_82127141","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":7602,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7603,"topupco":{"1":7603,"2":"language_82127142","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":7603,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5601,"topupco":{"1":5601,"2":"language_82080882","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5601,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5602,"topupco":{"1":5602,"2":"language_82080882","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5602,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5603,"topupco":{"1":5603,"2":"language_82080882","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5603,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7701,"topupco":{"1":7701,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7701,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7702,"topupco":{"1":7702,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7702,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7703,"topupco":{"1":7703,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7703,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7704,"topupco":{"1":7704,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7704,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7705,"topupco":{"1":7705,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7705,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7706,"topupco":{"1":7706,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7706,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7707,"topupco":{"1":7707,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7707,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7708,"topupco":{"1":7708,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7708,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7709,"topupco":{"1":7709,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7709,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7710,"topupco":{"1":7710,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7710,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7711,"topupco":{"1":7711,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7711,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7712,"topupco":{"1":7712,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7712,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7713,"topupco":{"1":7713,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7713,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7714,"topupco":{"1":7714,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7714,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7720,"topupco":{"1":7720,"2":"language_82089147","3":1,"4":"2021-07-02 00:10:00","5":"2028-07-05 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"1#1","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7720,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7721,"topupco":{"1":7721,"2":"language_82127134","3":1,"4":"2021-07-08 06:30:00","5":"2028-07-05 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"9#10000159","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7721,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7722,"topupco":{"1":7722,"2":"language_82089148","3":1,"4":"2021-07-08 06:30:00","5":"2028-07-05 23:59:59","6":168,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7722,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":1601,"topupco":{"1":1601,"2":"language_82089201","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000003","23":"","amount":0},"id":1601,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5701,"topupco":{"1":5701,"2":"language_82081012","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5701,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5702,"topupco":{"1":5702,"2":"language_82081013","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5702,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5703,"topupco":{"1":5703,"2":"language_82081014","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5703,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5704,"topupco":{"1":5704,"2":"language_82081015","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":258,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5704,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5705,"topupco":{"1":5705,"2":"language_82081016","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5705,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9801,"topupco":{"1":9801,"2":"language_82131368","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10446","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9801,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9802,"topupco":{"1":9802,"2":"language_82080897","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9802,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9803,"topupco":{"1":9803,"2":"language_82080943","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9803,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9804,"topupco":{"1":9804,"2":"language_82080875","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9804,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9805,"topupco":{"1":9805,"2":"language_82080949","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9805,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9806,"topupco":{"1":9806,"2":"language_82127225","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9806,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9807,"topupco":{"1":9807,"2":"language_82080980","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9807,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9808,"topupco":{"1":9808,"2":"language_82081026","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9808,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9809,"topupco":{"1":9809,"2":"language_82080866","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9809,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9810,"topupco":{"1":9810,"2":"language_82080988","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9810,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9811,"topupco":{"1":9811,"2":"language_82080967","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9811,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9812,"topupco":{"1":9812,"2":"language_82080978","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9812,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9813,"topupco":{"1":9813,"2":"language_82080969","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9813,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9814,"topupco":{"1":9814,"2":"language_82081028","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9814,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9815,"topupco":{"1":9815,"2":"language_82081005","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9815,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9816,"topupco":{"1":9816,"2":"language_82127140","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9816,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9817,"topupco":{"1":9817,"2":"language_82131369","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9817,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9818,"topupco":{"1":9818,"2":"language_82127141","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9818,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9819,"topupco":{"1":9819,"2":"language_82131370","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9819,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9820,"topupco":{"1":9820,"2":"language_82131371","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9820,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9821,"topupco":{"1":9821,"2":"language_82127244","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9821,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9822,"topupco":{"1":9822,"2":"language_82131372","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9822,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9823,"topupco":{"1":9823,"2":"language_82131373","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"9#10000234","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9823,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9826,"topupco":{"1":9826,"2":"language_82131374","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9826,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7801,"topupco":{"1":7801,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7801,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7802,"topupco":{"1":7802,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7802,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7803,"topupco":{"1":7803,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7803,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7804,"topupco":{"1":7804,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7804,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7805,"topupco":{"1":7805,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7805,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7806,"topupco":{"1":7806,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7806,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7807,"topupco":{"1":7807,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7807,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7808,"topupco":{"1":7808,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7808,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7809,"topupco":{"1":7809,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7809,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7810,"topupco":{"1":7810,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7810,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7811,"topupco":{"1":7811,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7811,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7812,"topupco":{"1":7812,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7812,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7813,"topupco":{"1":7813,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7813,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7814,"topupco":{"1":7814,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7814,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7816,"topupco":{"1":7816,"2":"language_82127148","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7816,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5800,"topupco":{"1":5800,"2":"language_82080897","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5800,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5801,"topupco":{"1":5801,"2":"language_82080943","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5801,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5803,"topupco":{"1":5803,"2":"language_82080875","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5803,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5804,"topupco":{"1":5804,"2":"language_82080949","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5804,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5805,"topupco":{"1":5805,"2":"language_82080980","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5805,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9901,"topupco":{"1":9901,"2":"language_82131368","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10457","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9901,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5806,"topupco":{"1":5806,"2":"language_82080991","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5806,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9902,"topupco":{"1":9902,"2":"language_82131375","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9902,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5807,"topupco":{"1":5807,"2":"language_82080866","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5807,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9903,"topupco":{"1":9903,"2":"language_82080897","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9903,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5808,"topupco":{"1":5808,"2":"language_82080896","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5808,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9904,"topupco":{"1":9904,"2":"language_82080943","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9904,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5809,"topupco":{"1":5809,"2":"language_82080967","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5809,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9905,"topupco":{"1":9905,"2":"language_82080875","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5810,"topupco":{"1":5810,"2":"language_82080978","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5810,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9906,"topupco":{"1":9906,"2":"language_82080949","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5811,"topupco":{"1":5811,"2":"language_82080969","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5811,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9907,"topupco":{"1":9907,"2":"language_82127225","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9907,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5812,"topupco":{"1":5812,"2":"language_82081017","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5812,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9908,"topupco":{"1":9908,"2":"language_82080980","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9908,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5813,"topupco":{"1":5813,"2":"language_82081003","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5813,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9909,"topupco":{"1":9909,"2":"language_82081026","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9909,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9910,"topupco":{"1":9910,"2":"language_82080866","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9910,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5815,"topupco":{"1":5815,"2":"language_82081018","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5815,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9911,"topupco":{"1":9911,"2":"language_82080988","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9911,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5816,"topupco":{"1":5816,"2":"language_82081019","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5816,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9912,"topupco":{"1":9912,"2":"language_82080967","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9912,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5817,"topupco":{"1":5817,"2":"language_82080941","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5817,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9913,"topupco":{"1":9913,"2":"language_82080978","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9913,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5818,"topupco":{"1":5818,"2":"language_82080942","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":5818,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9914,"topupco":{"1":9914,"2":"language_82080969","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9914,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9915,"topupco":{"1":9915,"2":"language_82081028","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9915,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9916,"topupco":{"1":9916,"2":"language_82081005","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9916,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9918,"topupco":{"1":9918,"2":"language_82131376","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9918,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9919,"topupco":{"1":9919,"2":"language_82131376","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9919,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9920,"topupco":{"1":9920,"2":"language_82131376","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":9920,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7901,"topupco":{"1":7901,"2":"language_82080897","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7901,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7902,"topupco":{"1":7902,"2":"language_82080943","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7902,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7903,"topupco":{"1":7903,"2":"language_82080875","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7903,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7904,"topupco":{"1":7904,"2":"language_82080949","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7904,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7905,"topupco":{"1":7905,"2":"language_82080980","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7906,"topupco":{"1":7906,"2":"language_82081026","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7907,"topupco":{"1":7907,"2":"language_82080977","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7907,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7908,"topupco":{"1":7908,"2":"language_82080866","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7908,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7909,"topupco":{"1":7909,"2":"language_82080988","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7909,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7910,"topupco":{"1":7910,"2":"language_82080967","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7910,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7911,"topupco":{"1":7911,"2":"language_82080978","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7911,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7912,"topupco":{"1":7912,"2":"language_82080969","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7912,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7913,"topupco":{"1":7913,"2":"language_82081028","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7913,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7914,"topupco":{"1":7914,"2":"language_82081005","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7914,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":7915,"topupco":{"1":7915,"2":"language_82127148","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":7915,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5901,"topupco":{"1":5901,"2":"language_82081020","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5901,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5902,"topupco":{"1":5902,"2":"language_82081021","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5902,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5903,"topupco":{"1":5903,"2":"language_82081022","3":1,"4":"2020-08-04 00:10:00","5":"2028-10-09 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5903,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5904,"topupco":{"1":5904,"2":"language_82081023","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-09 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5904,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5905,"topupco":{"1":5905,"2":"language_82081024","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-09 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5905,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10001,"topupco":{"1":10001,"2":"language_82131945","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":5906,"topupco":{"1":5906,"2":"language_82081025","3":1,"4":"2020-11-05 00:10:00","5":"2028-12-09 23:59:59","6":60,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472#4085","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":5906,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10002,"topupco":{"1":10002,"2":"language_82131945","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10003,"topupco":{"1":10003,"2":"language_82131946","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":7500,"7":4.99,"8":50,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":4.99},"id":10003,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10004,"topupco":{"1":10004,"2":"language_82131947","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":3000,"7":1.99,"8":20,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":1.99},"id":10004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10005,"topupco":{"1":10005,"2":"language_82131945","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10005,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10006,"topupco":{"1":10006,"2":"language_82131945","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10006,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10007,"topupco":{"1":10007,"2":"language_82131947","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":3000,"7":1.99,"8":20,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":1.99},"id":10007,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10008,"topupco":{"1":10008,"2":"language_82131946","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":7500,"7":4.99,"8":50,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":4.99},"id":10008,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10009,"topupco":{"1":10009,"2":"language_82131946","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":7500,"7":4.99,"8":50,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":4.99},"id":10009,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10010,"topupco":{"1":10010,"2":"language_82131946","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":7500,"7":4.99,"8":50,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":4.99},"id":10010,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10011,"topupco":{"1":10011,"2":"language_82131948","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":75000,"7":49.99,"8":500,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":49.99},"id":10011,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10012,"topupco":{"1":10012,"2":"language_82131949","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":30000,"7":19.99,"8":200,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":19.99},"id":10012,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10013,"topupco":{"1":10013,"2":"language_82131947","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":3000,"7":1.99,"8":20,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":1.99},"id":10013,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10014,"topupco":{"1":10014,"2":"language_82131946","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":7500,"7":4.99,"8":50,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":4.99},"id":10014,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10015,"topupco":{"1":10015,"2":"language_82131950","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":49500,"7":32.99,"8":330,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":32.99},"id":10015,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10016,"topupco":{"1":10016,"2":"language_82132563","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10016,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10017,"topupco":{"1":10017,"2":"language_82089201","3":1,"4":"2008-02-01 00:00:00","5":"2028-02-28 23:59:59","6":1500,"7":0.99,"8":10,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":1,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0.99},"id":10017,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8001,"topupco":{"1":8001,"2":"language_82127149","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8002,"topupco":{"1":8002,"2":"language_82127150","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8003,"topupco":{"1":8003,"2":"language_82127151","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":88,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8003,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8004,"topupco":{"1":8004,"2":"language_82127152","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8005,"topupco":{"1":8005,"2":"language_82127153","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8005,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8006,"topupco":{"1":8006,"2":"language_82127154","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8006,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6001,"topupco":{"1":6001,"2":"language_82080916","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000005","23":"","amount":0},"id":6001,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6002,"topupco":{"1":6002,"2":"language_82080917","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000005","23":"","amount":0},"id":6002,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6004,"topupco":{"1":6004,"2":"language_82080919","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6004,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6012,"topupco":{"1":6012,"2":"language_82081001","3":1,"4":"2019-04-30 00:10:00","5":"2038-01-01 00:00:00","6":168,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6012,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8101,"topupco":{"1":8101,"2":"language_82127155","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":6,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8101,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8102,"topupco":{"1":8102,"2":"language_82127156","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8102,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8103,"topupco":{"1":8103,"2":"language_82127157","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8103,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8104,"topupco":{"1":8104,"2":"language_82127158","3":1,"4":"2020-01-01 00:10:00","5":"2028-01-01 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":8104,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4037,"topupco":{"1":4037,"2":"language_82080940","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":1,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":4037,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4038,"topupco":{"1":4038,"2":"language_82080941","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":3,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":4038,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4039,"topupco":{"1":4039,"2":"language_82080942","3":1,"4":"2019-12-26 05:00:00","5":"2028-01-08 23:59:00","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000002","23":"","amount":0},"id":4039,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":2001,"topupco":{"1":2001,"2":"language_82011966","3":1,"4":"2008-01-01 00:00:00","5":"2038-01-01 00:00:00","6":7500,"7":4.99,"8":50,"9":300,"10":0,"11":0,"12":3,"13":1,"14":false,"15":"","16":false,"17":1,"18":0,"19":"shop_18","20":0,"21":"","22":"11000003","23":"","amount":4.99},"id":2001,"buyCount":2},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6101,"topupco":{"1":6101,"2":"language_82080897","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":12,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6101,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6102,"topupco":{"1":6102,"2":"language_82080943","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6102,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6103,"topupco":{"1":6103,"2":"language_82080875","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6103,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6104,"topupco":{"1":6104,"2":"language_82080949","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":30,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6104,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6105,"topupco":{"1":6105,"2":"language_82080980","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6105,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6106,"topupco":{"1":6106,"2":"language_82081026","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6106,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6107,"topupco":{"1":6107,"2":"language_82080866","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6107,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6108,"topupco":{"1":6108,"2":"language_82080988","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":98,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6108,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6109,"topupco":{"1":6109,"2":"language_82080989","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6109,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6110,"topupco":{"1":6110,"2":"language_82080967","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":198,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6110,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6111,"topupco":{"1":6111,"2":"language_82080978","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6112,"topupco":{"1":6112,"2":"language_82081027","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6113,"topupco":{"1":6113,"2":"language_82080969","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":328,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6114,"topupco":{"1":6114,"2":"language_82081028","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6115,"topupco":{"1":6115,"2":"language_82081005","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":{"1":6116,"2":"language_82081029","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":{"1":6117,"2":"language_82081030","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":{"1":4081,"2":"language_82001275","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":{"1":4082,"2":"language_82080959","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":{"1":4083,"2":"language_82080940","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":{"1":4085,"2":"language_82080960","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":{"1":4086,"2":"language_82080961","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4086,"buyCount":0}] [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50020 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 30125 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30147 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30199 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30200 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30201 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30202 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30203 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30204 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30205 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30206 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30207 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30208 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30209 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30210 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30211 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30212 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30213 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30214 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30215 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 2 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.44955723360181 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_51.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_51.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-5-16 17:28:24][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D: in function '_loadedHandler' framework/resource/loader/PrefabLoader: in function [INFO:2024-5-16 17:28:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 17:28:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.88320072367787 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 10 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 11 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 12 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}time: 0 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.88320072367787 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 6 expiredTime: 0 } infos { id: 7 expiredTime: 0 } infos { id: 8 expiredTime: 0 } infos { id: 9 expiredTime: 0 } [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 0.88320072367787 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2024-5-16 17:28:24]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:24][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-5-16 17:28:24][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_0 [INFO:2024-5-16 17:28:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 11 [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-5-16 17:28:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2024-5-16 17:28:24]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2024-5-16 17:28:24]||||| Sender socketClient version=1 [ERROR:2024-5-16 17:28:25]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2024-5-16 17:28:25]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 12 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 9999 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 43 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 44 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 50 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 51 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 52 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.0776484794915 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 39 1 [INFO:2024-5-16 17:28:25]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.0776484794915 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 40 1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.0776484794915 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=188 [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.1471083723009 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 42 1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1580 lastRecoverTime: 1717637436000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.76355915889144 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 43 1 [INFO:2024-5-16 17:28:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.69755113869905 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetStoreFreeGiftBagInfoReply 44 1 [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_50.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2011 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 9999 recommendHero: 2007 recommendHero: 2015 recommendHero: 2012 recommendHero: 2016 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2033 recommendHero: 2021 recommendHero: 2009 recommendHero: 2020 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2028 recommendHero: 2047 recommendHero: 2041 recommendHero: 2038 recommendHero: 2037 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2018 recommendHero: 2051 recommendHero: 2056 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2027 recommendHero: 2051 recommendHero: 2025 recommendHero: 2044 recommendHero: 2009 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2035 recommendHero: 9999 recommendHero: 2033 recommendHero: 2000 recommendHero: 2055 } maxUnlockTeam: 3 exploreTime: 0 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.31102249398828 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetExploreInfosReply 45 1 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-5-16 17:28:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=696 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 甲辰龙年 lunarMonthAndDay: 4.25 } infos { day: 2 hasSignIn: false lunarYear: 甲辰龙年 lunarMonthAndDay: 4.26 } infos { day: 3 hasSignIn: false lunarYear: 甲辰龙年 lunarMonthAndDay: 4.27 } infos { day: 4 hasSignIn: false lunarYear: 甲辰龙年 lunarMonthAndDay: 4.28 } infos { day: 5 hasSignIn: false lunarYear: 甲辰龙年 lunarMonthAndDay: 4.29 lunarFestival: 芒种 } infos { day: 6 hasSignIn: false luckLevel: 2 drawIds: 4 drawIds: 13 drawIds: 33 drawIds: 16 lunarYear: 甲辰龙年 lunarMonthAndDay: 5.1 } serverTime: 1717637657019 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.31102249398828 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get103InfosReply 46 1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}onlineTime: 3297 updateTime: 1717637652 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.31102249398828 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get107InfoReply 47 1 [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}rechargeNum: 20 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.34664296358824 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get105InfoReply 48 1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 49 1 [INFO:2024-5-16 17:28:25][@logic/extensions/guide/model/GuideModel.lua:0]:{updateGuideList}restart guide_49 [INFO:2024-5-16 17:28:25][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_0 [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 3 当前队列数量= 3 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-5-16 17:28:25][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2024-5-16 17:28:25]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2024-5-16 17:28:25]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:25][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2024-5-16 17:28:25][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.34664296358824 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 50 1 [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1047.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userMail { incrId: 24670032 mailId: 300703 params: Freay attachment: 1#11240007#4 state: 1 createTime: 1717633259620 isCollection: false } userMail { incrId: 24670033 mailId: 310504 params: Freay attachment: 1#11240105#5 state: 1 createTime: 1717633266435 isCollection: false } userMail { incrId: 24670034 mailId: 300404 params: Freay attachment: 1#11240004#5 state: 1 createTime: 1717633267254 isCollection: false } userMail { incrId: 24670035 mailId: 301404 params: Freay attachment: 1#11240014#5 state: 1 createTime: 1717633268402 isCollection: false } userMail { incrId: 24670036 mailId: 300704 params: Freay attachment: 1#11240007#5 state: 1 createTime: 1717633268892 isCollection: false } userMail { incrId: 24670024 mailId: 300701 params: Freay attachment: 1#11240007#2 state: 1 createTime: 1717633247042 isCollection: false } userMail { incrId: 24670025 mailId: 310502 params: Freay attachment: 1#11240105#3 state: 1 createTime: 1717633251768 isCollection: false } userMail { incrId: 24670026 mailId: 300402 params: Freay attachment: 1#11240004#3 state: 1 createTime: 1717633252606 isCollection: false } userMail { incrId: 24670027 mailId: 301402 params: Freay attachment: 1#11240014#3 state: 1 createTime: 1717633253109 isCollection: false } userMail { incrId: 24670028 mailId: 300702 params: Freay attachment: 1#11240007#3 state: 1 createTime: 1717633253615 isCollection: false } userMail { incrId: 24670029 mailId: 310503 params: Freay attachment: 1#11240105#4 state: 1 createTime: 1717633257817 isCollection: false } userMail { incrId: 24670030 mailId: 300403 params: Freay attachment: 1#11240004#4 state: 1 createTime: 1717633258634 isCollection: false } userMail { incrId: 24670031 mailId: 301403 params: Freay attachment: 1#11240014#4 state: 1 createTime: 1717633259125 isCollection: false } userMail { incrId: 24670021 mailId: 310501 params: Freay attachment: 1#11240105#2 state: 1 createTime: 1717633245196 isCollection: false } userMail { incrId: 24670022 mailId: 300401 params: Freay attachment: 1#11240004#2 state: 1 createTime: 1717633246033 isCollection: false } userMail { incrId: 24670023 mailId: 301401 params: Freay attachment: 1#11240014#2 state: 1 createTime: 1717633246538 isCollection: false } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.18638859316707 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAllMailsReply 51 1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guide_arrow_effect.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidearrowview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhiyin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2024-5-16 17:28:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 2 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-5-16 17:28:25]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2024-5-16 17:28:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 3 所需时间单位秒 = 0.26822572946548 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 53 1 [INFO:2024-5-16 17:28:25]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=270 [INFO:2024-5-16 17:28:25][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:28:25]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 0 showCount: 3 showCount: 3 showCount: 0 showCount: 3 showCount: 3 [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-5-16 17:28:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.133714530617 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1 [INFO:2024-5-16 17:28:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:26]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2024-5-16 17:28:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:26]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-5-16 17:28:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.5291405916214 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 55 1 [INFO:2024-5-16 17:28:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:26]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-5-16 17:28:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:26]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1722787200 } [INFO:2024-5-16 17:28:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-5-16 17:28:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.092979898676276 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 56 1 [INFO:2024-5-16 17:28:27]3DTouch Pressure1 [INFO:2024-5-16 17:28:27]3DTouch Pressure1 [INFO:2024-5-16 17:28:27]3DTouch 手指离开屏幕或者被系统中断 [INFO:2024-5-16 17:28:27][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2024-5-16 17:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 1 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-5-16 17:28:27]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2024-5-16 17:28:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:27]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2024-5-16 17:28:27]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-5-16 17:28:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 57 1 [INFO:2024-5-16 17:28:27][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_-1 [INFO:2024-5-16 17:28:27][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2024-5-16 17:28:27][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2024-5-16 17:28:27][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-5-16 17:28:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 4 当前队列数量= 2 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:27]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-5-16 17:28:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.13320041447878 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 58 1 [INFO:2024-5-16 17:28:27]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:28:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2024-5-16 17:28:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 4 所需时间单位秒 = 0.26609770581126 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 59 1 [INFO:2024-5-16 17:28:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 1 [INFO:2024-5-16 17:28:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2024-5-16 17:28:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonType: 62 [INFO:2024-5-16 17:28:28]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2024-5-16 17:28:28]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:28]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35 [INFO:2024-5-16 17:28:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userBarrierList { dungeonId: 620001 barrierId: 620001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-5-16 17:28:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2024-5-16 17:28:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16641692817211 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 60 1 [INFO:2024-5-16 17:28:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/lmvc/controller/BaseController: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:28:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-5-16 17:28:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:28:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:28:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:28:28]DestroyUnusedResources:95,4,time=,paths: [INFO:2024-5-16 17:28:29][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 17:28:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @62ms [INFO:2024-5-16 17:28:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback' frameworkext/scene/zone/SceneZone: in function [INFO:2024-5-16 17:28:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:28:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 17:28:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 17:28:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 17:28:29]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 17:28:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 17:28:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 686621766 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717637661 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 17:28:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 17:28:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.23301250301301 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 61 1 [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:28:30]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:33:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:33:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:33:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:33:27]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:38:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:38:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:38:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:38:28]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:43:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:43:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:43:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:43:28]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:48:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:48:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:48:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:48:28]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:49:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 350 [INFO:2024-5-16 17:49:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:49:38]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:49:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.31038119643927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 50 1 [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 1 [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:49:38]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:49:38]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 0 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:49:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:49:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.21635342948139 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 51 1 [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:49:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:49:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 360 [INFO:2024-5-16 17:49:40]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:49:40]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:49:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:49:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:49:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.22840848192573 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 52 1 [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:49:41]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 17:49:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:41]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.1666917745024 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 53 1 [INFO:2024-5-16 17:49:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 3 id: 610001012 [INFO:2024-5-16 17:49:41]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-5-16 17:49:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=689 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}aidInfos { id: 21001 name: 伊阑绿 level: 36 type: 2 logoutTime: 1710822965000 cd: 0 hero { heroId: 3400233 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 125701 name: 당근이 level: 36 type: 2 logoutTime: 1717611111615 cd: 0 hero { heroId: 10950022 heroTypeIdx: 2099 level: 1 rank: 1 sks { skillId: 41209900 strengthenLevel: 1 } sks { skillId: 41209901 strengthenLevel: 1 } sks { skillId: 41209902 strengthenLevel: 1 } skinId: 100106 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 59501 name: 伊绮雨 level: 35 type: 2 logoutTime: 1715309752000 cd: 0 hero { heroId: 7100002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 25501 name: 1 1 1 level: 35 type: 2 logoutTime: 1712025690000 cd: 0 hero { heroId: 1650012 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 123205 name: Denis Yi level: 36 type: 2 logoutTime: 1715365558000 cd: 0 hero { heroId: 10650116 heroTypeIdx: 2093 level: 1 rank: 1 sks { skillId: 41209300 strengthenLevel: 1 } sks { skillId: 41209301 strengthenLevel: 1 } sks { skillId: 41209302 strengthenLevel: 1 } skinId: 100102 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33503 name: 이시안 level: 35 type: 2 logoutTime: 1712162668000 cd: 0 hero { heroId: 2600053 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 27501 name: 이한솔 level: 36 type: 2 logoutTime: 0 cd: 0 hero { heroId: 1850002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 123202 name: 당근케이크 level: 36 type: 2 logoutTime: 1712311468000 cd: 0 hero { heroId: 10650052 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 261 contractUnlock: false contractLevel: 0 } } [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.13262073323131 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 54 1 [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1 [INFO:2024-5-16 17:49:41]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-5-16 17:49:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:41]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71 [INFO:2024-5-16 17:49:41]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 11600041 } formationHeros { index: 1 typeId: 1 heroUniqueId: 11600043 } formationHeros { index: 2 typeId: 1 heroUniqueId: 11600044 } formationHeros { index: 3 typeId: 1 heroUniqueId: 11600042 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 55 1 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1 [INFO:2024-5-16 17:49:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-5-16 17:49:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.27537593245506 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 56 1 [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:49:43]DestroyUnusedResources:13,4,time=,paths: [INFO:2024-5-16 17:49:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 17:49:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 17:49:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 17:49:45]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 17:49:45]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:46]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 17:49:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.64312932081521 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 57 1 [INFO:2024-5-16 17:49:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 5000 [INFO:2024-5-16 17:49:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 17:49:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:46]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:49:46]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:49:46]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:49:46][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:49:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 17:49:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:46]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 17:49:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13797634840012 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 58 1 [INFO:2024-5-16 17:49:46]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 0 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:49:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:49:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.19506160914898 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 59 1 [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:49:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:49:46]DestroyUnusedResources:82,4,time=,paths: [INFO:2024-5-16 17:49:47][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:49:47][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 17:49:47][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @25ms [INFO:2024-5-16 17:49:47][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 17:49:47][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待10帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @363ms [INFO:2024-5-16 17:49:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 17:49:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 17:49:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 17:49:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 17:49:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 17:49:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 17:49:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 17:49:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 17:49:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 17:49:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:49:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:49:53][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:49:53][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 17:49:53][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:49:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:49:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:53][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:49:53][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:49:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:49:53][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-5-16 17:49:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-5-16 17:49:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:49:54]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-5-16 17:49:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:49:54]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2024-5-16 17:49:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:49:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-5-16 17:49:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.29994198307395 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 61 1 [INFO:2024-5-16 17:49:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:49:55]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:49:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}commandText: passfb 2-12 [INFO:2024-5-16 17:52:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=22 [INFO:2024-5-16 17:52:14]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=118 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=14 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 60000012 progress: 1 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 183 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } infos { id: 7 value: 0 time: 0 } infos { id: 8 value: 0 time: 0 } infos { id: 9 value: 0 time: 0 } infos { id: 10 value: 0 time: 0 } infos { id: 11 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 76 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 60000012 progress: 2 hasFinished: false donCount: 1 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 77 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 33 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 78 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 68 isOpen: true } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 79 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 62000001 progress: 1 hasFinished: false donCount: 1 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 80 1 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 9 isOpen: true } openInfos { id: 15 isOpen: true } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 81 1 [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 1 当前队列数量= 2 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}typeIds: 3 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:14]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=8350 [INFO:2024-5-16 17:52:14]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 82 1 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=38 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 33 isOpen: true } openInfos { id: 62 isOpen: true } [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 83 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 81 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 84 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 81 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 85 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000034 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000035 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000032 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000033 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000038 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000039 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000036 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000037 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000042 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62041002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000043 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62041003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000040 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000041 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62041001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000044 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62041004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000045 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62042002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62042003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62042001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000022 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000023 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62042004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000021 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000026 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000027 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000024 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000025 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000030 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000031 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000028 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000029 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000002 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62000003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017409 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000009 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62000014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62000013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62038008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009312 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009302 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009303 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009301 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009306 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009304 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009305 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009311 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62039005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62040002 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62040003 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62040001 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62040004 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62046002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62046003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62046001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62046004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62004008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009106 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009104 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009105 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009111 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62047002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62047003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009112 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62047001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62047004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017309 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009102 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009103 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009101 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009202 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009203 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009201 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009206 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009204 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009205 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62043002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009211 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62043003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62043001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009212 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62043004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62003008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62045002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62045003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62045001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017209 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009022 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009023 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009021 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62010005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62049002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62049003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62049001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62049004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62007005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62008012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62057002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62057003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62057001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62057004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62058002 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62058003 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62058001 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62058004 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62015005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017026 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017027 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017024 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017025 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017030 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017031 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017028 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017029 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017032 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011002 progress: 1000000 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62011003 progress: 1612000 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011001 progress: 100000 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62011006 progress: 1612000 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011007 progress: 1612000 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011004 progress: 1612000 reachTime: 0 isGainBonus: false } achievementInfos { id: 62011005 progress: 1612000 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012002 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012003 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012001 progress: 20 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62012006 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012007 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012004 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012005 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62055018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012008 progress: 47 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013008 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017109 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62056002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62056003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62014016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62056001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62056004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013002 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62013003 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62013001 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62013006 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013007 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013004 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62013005 progress: 3 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62062002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62062003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62062001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62062006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62062004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62062005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62020008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021008 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021009 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62063003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62063002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62063001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62063005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62063004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023040 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021002 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072203 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021003 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072202 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072201 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021001 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021006 progress: 3 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021007 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62064014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072206 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021004 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072205 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021005 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62064012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072204 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62059002 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62059003 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62059001 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017022 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017023 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62059004 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017021 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060002 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060003 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060001 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060004 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060005 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62017005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62018009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62019009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62061001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62067003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62067002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62067001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62068003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62068002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62068001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072103 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072102 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072101 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072106 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072105 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072104 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62025005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026002 progress: 2 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62026003 progress: 3 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62026006 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026007 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026004 progress: 4 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62026005 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026010 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026011 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026008 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026009 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009602 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028034 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009603 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028032 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009601 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028033 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009606 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009604 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009605 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62069003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009611 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62069002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62069001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009612 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62069004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022002 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023026 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022003 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023027 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023024 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022001 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023025 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022006 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023030 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022007 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023031 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022004 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023028 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022005 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62023029 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022010 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023034 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023035 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022008 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023032 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62022009 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023033 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023038 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023039 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023036 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023037 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023022 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023023 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023021 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62065004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62066003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62066002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62066001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62066004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62023005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62024009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62030002 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62030003 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62030001 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62030004 progress: 1 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009506 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009504 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009505 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009511 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62073003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62073002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009512 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62073001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62073004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62074003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62074002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62074001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62074004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62031002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62031003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62031001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009502 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009503 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009501 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62032005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028018 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028019 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028016 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028017 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028022 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028023 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028020 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028021 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62070004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028026 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028027 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028024 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028025 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028030 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028031 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028028 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62027005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028029 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028010 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028011 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028009 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028014 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028015 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028012 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62028013 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62071004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62072004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62029002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62029003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62029001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009402 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62035002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009403 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62035003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009401 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62035001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009406 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009404 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009405 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62036008 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037007 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62037005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075006 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62075004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62033002 progress: 3 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62033003 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62033001 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementInfos { id: 62033004 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62033005 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034002 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034003 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034001 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034004 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62034005 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009411 progress: 0 reachTime: 0 isGainBonus: false } achievementInfos { id: 62009412 progress: 0 reachTime: 0 isGainBonus: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 86 1 [INFO:2024-5-16 17:52:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 87 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000007 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 88 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 98389000 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 89 1 [INFO:2024-5-16 17:52:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:52:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000008 count: 3 lastUseTime: 1686103086574 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1686103086574 composeCount: 0 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 90 1 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=72 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=37 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=34 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=37 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=52 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=112 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=66,cmd=4,status=0,size=12 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=15 [INFO:2024-5-16 17:52:14]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 1 isOpen: true } openInfos { id: 2 isOpen: true } openInfos { id: 3 isOpen: true } openInfos { id: 12 isOpen: true } openInfos { id: 24 isOpen: true } openInfos { id: 50 isOpen: true } openInfos { id: 137 isOpen: true } openInfos { id: 142 isOpen: true } openInfos { id: 146 isOpen: true } openInfos { id: 163 isOpen: true } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 91 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 92 1 [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000009 progress: 2 hasFinished: false donCount: 0 } taskInfos { id: 61000010 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:52:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 93 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 137 infos { id: 0 value: 0 time: 0 } replaceAll: true } redDotInfos { defineId: 93 infos { id: 0 value: 0 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 94 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: true } redDotInfos { defineId: 90 infos { id: 0 value: 0 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 95 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 176 infos { id: 0 value: 0 time: 0 } replaceAll: true } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: true } redDotInfos { defineId: 43 infos { id: 0 value: 0 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 96 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62005001 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005002 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005003 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005004 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005005 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005006 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005007 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62005008 progress: 4 reachTime: 0 isGainBonus: false } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 97 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}count: 7 voiceCount: 0 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = NpcChatMsgGroupNewPush <--- [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=80 [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 66 4 || 0 NpcChatMsgGroupNewPush 98 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 272 replaceAll: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 99 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000008 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 100 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000003 progress: 1 reachTime: 1717639086 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 101 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 11050009 count: 15 lastUseTime: 1686103086934 composeCount: 0 } dataList { itemId: 11050013 count: 65 lastUseTime: 1686097242853 composeCount: 0 } dataList { itemId: 11050001 count: 35 lastUseTime: 1686097242350 composeCount: 0 } dataList { itemId: 11050005 count: 25 lastUseTime: 1686097242184 composeCount: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 102 1 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 10000 count: 98399000 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1 [INFO:2024-5-16 17:52:15][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=50 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=15 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=219 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 17 isOpen: true } openInfos { id: 18 isOpen: true } openInfos { id: 56 isOpen: true } openInfos { id: 57 isOpen: true } openInfos { id: 97 isOpen: true } openInfos { id: 111 isOpen: true } openInfos { id: 127 isOpen: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 104 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 192 replaceAll: true } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 105 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 106 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000004 progress: 1 reachTime: 1717639087 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 107 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000005 progress: 1 reachTime: 1717639087 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 108 1 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hero { heroId: 1850039 isInFormation: false masterPlayerID: 27502 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678371108887 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 109 1 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 21 isOpen: true } openInfos { id: 23 isOpen: true } [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=31 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 110 1 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=20 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 11600086 value: 0 time: 0 } infos { id: 1850039 value: 0 time: 0 } infos { id: 11600045 value: 0 time: 0 } replaceAll: true } [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-5-16 17:52:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=47,cmd=1,status=0,size=32 [INFO:2024-5-16 17:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 111 1 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-5-16 17:52:15]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=21 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}achievementInfos { id: 62000006 progress: 1 reachTime: 1717639087 isGainBonus: false } achievementTypeInfos { id: 3 typeScore: 0 } [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 112 1 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 63 isOpen: true } openInfos { id: 64 isOpen: true } [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 113 1 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 114 1 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openInfos { id: 10 isOpen: true } openInfos { id: 11 isOpen: true } openInfos { id: 40 isOpen: true } openInfos { id: 58 isOpen: true } [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateOpenPush <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 47 1 || 0 UpdateOpenPush 115 1 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}result: 0 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9308383390307 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 116 1 [INFO:2024-5-16 17:52:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 62000001 progress: 1 hasFinished: false donCount: 1 } [INFO:2024-5-16 17:52:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2024-5-16 17:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 1 所需时间单位秒 = 1.6977161541581 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetTaskInfosReply 117 1 [INFO:2024-5-16 17:52:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:22][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 17:52:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:23][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:52:23][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:52:23][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:52:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:52:23]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:24]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13052234239876 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 119 1 [INFO:2024-5-16 17:52:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:52:24]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:52:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:52:24]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:52:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:52:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.21445275843143 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 120 1 [INFO:2024-5-16 17:52:24][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.21445275843143 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 121 1 [INFO:2024-5-16 17:52:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:52:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:52:24][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:52:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:52:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14954874664545 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 122 1 [INFO:2024-5-16 17:52:24][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:52:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:52:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 17:52:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:52:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13316260464489 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 123 1 [INFO:2024-5-16 17:52:24][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:52:24][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:52:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-5-16 17:52:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:52:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:52:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-5-16 17:52:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:52:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=201 [INFO:2024-5-16 17:52:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 2 effectNum: 713 additional: 509 additional2: 713 additional3: 713 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 728 additional: 0 additional2: 728 additional3: 728 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 6 effectType: 3 effectNum: 1806 additional: 0 additional2: 1806 additional3: 1806 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 7 effectType: 2 effectNum: 706 additional: 516 additional2: 706 additional3: 706 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 42122211 actEffect { targetId: 1 effectType: 2 effectNum: 210 additional: 8357 additional2: 210 additional3: 0 } targetId: 1 } isFinish: false } [INFO:2024-5-16 17:52:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:52:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16629036515951 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 124 1 [INFO:2024-5-16 17:52:26][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":713, "additional":509, "additional2":713, "additional3":713 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":728, "additional":0, "additional2":728, "additional3":728 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1806, "additional":0, "additional2":1806, "additional3":1806 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":706, "additional":516, "additional2":706, "additional3":706 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":42122211, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":210, "additional":8357, "additional2":210, "additional3":0 } ], "targetId":1 } ], "isFinish":false } } [INFO:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":509, "targetId":5, "multipleEffectNumReal":0, "additional3":713, "effectNum":713, "multipleEffectNum":0, "effectType":2, "additional2":713 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010121][1] 一下 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:713/713 本段飘:713 本段扣血:713 本段扣盾:0 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 509/1222 剩余盾: 0 [WARN:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":728, "effectNum":728, "multipleEffectNum":0, "effectType":2, "additional2":728 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010121][1] 一下 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 509/1222 原来有盾: 0 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:728/728 本段飘:728 本段扣血:728 本段扣盾:0 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:52:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200707, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1806, "effectNum":1806, "multipleEffectNum":0, "effectType":3, "additional2":1806 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 6[Monster_6_2_610010121][2] 一下 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1806/1806 本段飘:1806 本段扣血:1806 本段扣盾:0 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:52:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:52:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200407, "actEffect": [ { "additional":516, "targetId":7, "multipleEffectNumReal":0, "additional3":706, "effectNum":706, "multipleEffectNum":0, "effectType":2, "additional2":706 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_610010121][3] 一下 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:706/706 本段飘:706 本段扣血:706 本段扣盾:0 [INFO:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 516/1222 剩余盾: 0 [WARN:2024-5-16 17:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122211, "actEffect": [ { "additional":8357, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":210, "multipleEffectNum":0, "effectType":2, "additional2":210 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122211 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_610010121][3] 用 42122211[13002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 13 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8567/8567 原来有盾: 0 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:210/210 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8357/8567 剩余盾: 0 [WARN:2024-5-16 17:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 17:52:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:52:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:52:32]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:52:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13265275582671 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1 [INFO:2024-5-16 17:52:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:52:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:52:32]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 17:52:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:52:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099800001829863 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1 [INFO:2024-5-16 17:52:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:52:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:52:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:52:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2024-5-16 17:52:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:52:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:52:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2024-5-16 17:52:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:52:33]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=60 [INFO:2024-5-16 17:52:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 751 additional: 0 additional2: 751 additional3: 751 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:52:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:52:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.17379666492343 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1 [INFO:2024-5-16 17:52:33][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":751, "additional":0, "additional2":751, "additional3":751 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":751, "effectNum":751, "multipleEffectNum":0, "effectType":2, "additional2":751 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010121][3] 一下 [INFO:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 516/1222 原来有盾: 0 [INFO:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:751/751 本段飘:751 本段扣血:751 本段扣盾:0 [INFO:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:52:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2024-5-16 17:52:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:52:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16655130311847 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:52:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1332421861589 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1 [INFO:2024-5-16 17:52:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:35]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:52:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:35]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.099356666207314 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 3 1 [INFO:2024-5-16 17:52:35][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:52:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:52:37][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:52:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:52:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 17:52:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:52:38][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:38][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:52:47][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 17:52:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:47][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:52:47][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:48]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:52:48]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:48]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.14281380176544 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 5 1 [INFO:2024-5-16 17:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:48]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:52:48]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:52:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:52:48]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:52:48]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:52:48]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:52:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8357 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.23177433013916 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 6 1 [INFO:2024-5-16 17:52:48][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8357, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:52:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.23177433013916 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1 [INFO:2024-5-16 17:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:52:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:52:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:52:49]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:52:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13308828137815 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1 [INFO:2024-5-16 17:52:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:52:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:52:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:52:49]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 17:52:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:52:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10019765421748 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1 [INFO:2024-5-16 17:52:49][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:52:49][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:52:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-5-16 17:52:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:52:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:52:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:52:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-5-16 17:52:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:52:53]||||| Sender socketClient version=1 [INFO:2024-5-16 17:52:53]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=209 [INFO:2024-5-16 17:52:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 2 effectNum: 680 additional: 542 additional2: 680 additional3: 680 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 711 additional: 0 additional2: 711 additional3: 711 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 6 effectType: 3 effectNum: 1949 additional: 0 additional2: 1949 additional3: 1949 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 7 effectType: 2 effectNum: 704 additional: 395 additional2: 704 additional3: 704 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 42122092 actEffect { targetId: 7 effectType: 4 effectNum: 549 additional: 944 } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122092 } targetId: 7 } isFinish: false } [INFO:2024-5-16 17:52:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:52:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16361072659492 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 10 1 [INFO:2024-5-16 17:52:53][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":680, "additional":542, "additional2":680, "additional3":680 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":711, "additional":0, "additional2":711, "additional3":711 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1949, "additional":0, "additional2":1949, "additional3":1949 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":704, "additional":395, "additional2":704, "additional3":704 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":42122092, "actEffect": [ { "targetId":7, "effectType":4, "effectNum":549, "additional":944 }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122092 } ], "targetId":7 } ], "isFinish":false } } [INFO:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":542, "targetId":5, "multipleEffectNumReal":0, "additional3":680, "effectNum":680, "multipleEffectNum":0, "effectType":2, "additional2":680 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:680/680 本段飘:680 本段扣血:680 本段扣盾:0 [INFO:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 542/1222 剩余盾: 0 [WARN:2024-5-16 17:52:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":711, "effectNum":711, "multipleEffectNum":0, "effectType":2, "additional2":711 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 542/1222 原来有盾: 0 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:52:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200707, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1949, "effectNum":1949, "multipleEffectNum":0, "effectType":3, "additional2":1949 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1949/1949 本段飘:1949 本段扣血:1949 本段扣盾:0 [INFO:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:52:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200407, "actEffect": [ { "additional":395, "targetId":7, "multipleEffectNumReal":0, "additional3":704, "effectNum":704, "multipleEffectNum":0, "effectType":2, "additional2":704 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:704/704 本段飘:704 本段扣血:704 本段扣盾:0 [INFO:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 395/1099 剩余盾: 0 [WARN:2024-5-16 17:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42122092, "actEffect": [ { "additional":944, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":549, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":42122092, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122092 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_610010122][3] 用 42122092[13002008] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 原来有 395 血 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 被补了 549 血 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 剩余 944 血 [WARN:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_3_610010122][3] 使用技能 42122092 ,令到 7[Monster_7_3_610010122][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 17:53:0][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:53:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:53:0]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13276072591543 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 12 1 [INFO:2024-5-16 17:53:0][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:53:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:53:0]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 17:53:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13310671783984 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 13 1 [INFO:2024-5-16 17:53:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:53:0][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2024-5-16 17:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:53:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:53:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2024-5-16 17:53:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:53:9]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=91 [INFO:2024-5-16 17:53:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 714 additional: 230 additional2: 714 additional3: 714 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 2 effectNum: 733 additional: 0 additional2: 733 additional3: 733 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:53:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13338927179575 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":714, "additional":230, "additional2":714, "additional3":714 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":733, "additional":0, "additional2":733, "additional3":733 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":230, "targetId":7, "multipleEffectNumReal":0, "additional3":714, "effectNum":714, "multipleEffectNum":0, "effectType":2, "additional2":714 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 944/1099 原来有盾: 0 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:714/714 本段飘:714 本段扣血:714 本段扣盾:0 [INFO:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 230/1099 剩余盾: 0 [WARN:2024-5-16 17:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":733, "effectNum":733, "multipleEffectNum":0, "effectType":2, "additional2":733 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 230/1099 原来有盾: 0 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:733/733 本段飘:733 本段扣血:733 本段扣盾:0 [INFO:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 17:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:53:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 17:53:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:53:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:53:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13301734440029 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:53:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:53:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10009588673711 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2024-5-16 17:53:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:53:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:53:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:11]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:53:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.099504478275776 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 18 1 [INFO:2024-5-16 17:53:11][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:53:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 17:53:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:53:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:53:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:53:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 17:53:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:53:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:53:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 17:53:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 17:53:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:16][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:53:16][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:53:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:16][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:53:28][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 17:53:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:28][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:53:28][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:53:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:53:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:29]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:53:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:29]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:53:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13345151208341 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 21 1 [INFO:2024-5-16 17:53:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:53:29]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:53:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:53:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:53:29]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:53:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:53:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:53:30]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:53:30]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:30][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8357 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 5 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.23997150361538 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 22 1 [INFO:2024-5-16 17:53:30][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8357, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":5, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.23997150361538 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1 [INFO:2024-5-16 17:53:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:53:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:53:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:53:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:53:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:53:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:53:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13324656523764 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1 [INFO:2024-5-16 17:53:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:53:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:53:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-5-16 17:53:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13267567381263 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1 [INFO:2024-5-16 17:53:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:53:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:53:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:53:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:53:31][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41200407 cellPos:(326.899994,50.600006), targetIds:table: 0x7e4c7dbe00 [INFO:2024-5-16 17:53:31][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2004 voiceId: 1004005 [INFO:2024-5-16 17:53:31]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:31]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_atkact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000707.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000708.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000709.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=93 [INFO:2024-5-16 17:53:31]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-5-16 17:53:31]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004023 voice: 1004005 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 26 1 [INFO:2024-5-16 17:53:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2004 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 27 1 [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.18300062231719 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 28 1 [INFO:2024-5-16 17:53:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jinengkuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41200707 cellPos:(106.000000,50.600006), targetIds:table: 0x7e4c807588 [INFO:2024-5-16 17:53:32][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2007 voiceId: 1007005 [INFO:2024-5-16 17:53:32]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:32]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000507.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000508.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000509.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=93 [INFO:2024-5-16 17:53:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-5-16 17:53:32]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007005 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 29 1 [INFO:2024-5-16 17:53:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2007 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 30 1 [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.18299551866949 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 31 1 [INFO:2024-5-16 17:53:32][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:33][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41201407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e48931f90 [INFO:2024-5-16 17:53:33][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2014 voiceId: 1013005 [INFO:2024-5-16 17:53:33]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:33]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:33]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79 [INFO:2024-5-16 17:53:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-5-16 17:53:33]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1 [INFO:2024-5-16 17:53:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2014 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:53:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 33 1 [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.18308129906654 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 34 1 [INFO:2024-5-16 17:53:33][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:34][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41210507 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e4895c170 [INFO:2024-5-16 17:53:34][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2105 voiceId: 1105005 [INFO:2024-5-16 17:53:34]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:34]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10011407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10011408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10011409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:34]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79 [INFO:2024-5-16 17:53:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-5-16 17:53:34]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2105 exp: 0 injuredNum: 0 voice: 1105012 voice: 1105013 voice: 1105014 voice: 1105015 voice: 1105003 voice: 1105004 voice: 1105005 voice: 1105023 infos: 1000642 unreadInfos: 1000642 usingSkinId: 100114 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 35 1 [INFO:2024-5-16 17:53:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2105 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:53:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 36 1 [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.18303198181093 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 37 1 [INFO:2024-5-16 17:53:34][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:5, isTargetAttacker:false [INFO:2024-5-16 17:53:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210509, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201409, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200709, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41200409, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-5-16 17:53:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:53:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:53:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210509 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201409 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200709 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41200409 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-5-16 17:53:34]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:53:34]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=724 [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 5 effectType: 3 effectNum: 1723 additional: 3238 additional2: 1723 additional3: 1723 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2103 additional: 1135 additional2: 2103 additional3: 2103 } actEffect { targetId: 6 effectType: 3 effectNum: 4336 additional: 322 additional2: 4336 additional3: 4336 } actEffect { targetId: 7 effectType: 2 effectNum: 2131 additional: 2708 additional2: 2131 additional3: 2131 } actEffect { targetId: 8 effectType: 2 effectNum: 2039 additional: 6847 additional2: 2039 additional3: 2039 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 14 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 2002 additional: 0 additional2: 2002 additional3: 2002 } actEffect { targetId: 6 effectType: 2 effectNum: 1936 additional: 0 additional2: 1936 additional3: 1936 } actEffect { targetId: 7 effectType: 3 effectNum: 4514 additional: 0 additional2: 4514 additional3: 4514 } actEffect { targetId: 8 effectType: 2 effectNum: 1890 additional: 4957 additional2: 1890 additional3: 1890 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 8 effectType: 2 effectNum: 1466 additional: 3491 additional2: 1466 additional3: 1466 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 16 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 16 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 7308 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16648646071553 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 38 1 [INFO:2024-5-16 17:53:35][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1723, "additional":3238, "additional2":1723, "additional3":1723 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2103, "additional":1135, "additional2":2103, "additional3":2103 }, { "targetId":6, "effectType":3, "effectNum":4336, "additional":322, "additional2":4336, "additional3":4336 }, { "targetId":7, "effectType":2, "effectNum":2131, "additional":2708, "additional2":2131, "additional3":2131 }, { "targetId":8, "effectType":2, "effectNum":2039, "additional":6847, "additional2":2039, "additional3":2039 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":14 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2002, "additional":0, "additional2":2002, "additional3":2002 }, { "targetId":6, "effectType":2, "effectNum":1936, "additional":0, "additional2":1936, "additional3":1936 }, { "targetId":7, "effectType":3, "effectNum":4514, "additional":0, "additional2":4514, "additional3":4514 }, { "targetId":8, "effectType":2, "effectNum":1890, "additional":4957, "additional2":1890, "additional3":1890 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1466, "additional":3491, "additional2":1466, "additional3":1466 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":16 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":16, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":7308, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 17:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2105 voiceId: 1105006 [INFO:2024-5-16 17:53:35][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 17:53:35]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2024-5-16 17:53:35]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2105 exp: 0 injuredNum: 0 voice: 1105012 voice: 1105013 voice: 1105014 voice: 1105015 voice: 1105003 voice: 1105004 voice: 1105005 voice: 1105006 voice: 1105023 infos: 1000642 unreadInfos: 1000642 usingSkinId: 100114 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 39 1 [INFO:2024-5-16 17:53:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13320531696081 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 40 1 [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210509, "actEffect": [ { "additional":3238, "targetId":5, "multipleEffectNumReal":0, "additional3":1723, "effectNum":1723, "multipleEffectNum":0, "effectType":3, "additional2":1723 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:53:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 5[Monster_5_1_610010123][1] 一下 [INFO:2024-5-16 17:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:344/1723 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4617/4961 剩余盾: 0 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4617/4961 原来有盾: 0 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:688/1723 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-5-16 17:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4273/4961 剩余盾: 0 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4273/4961 原来有盾: 0 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1723/1723 本段飘:1035 本段扣血:1035 本段扣盾:0 [INFO:2024-5-16 17:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3238/4961 剩余盾: 0 [WARN:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301172] [INFO:2024-5-16 17:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 5 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 17:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1723 [INFO:2024-5-16 17:53:45][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:53:45][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-5-16 17:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-5-16 17:53:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2014 voiceId: 1013006 [INFO:2024-5-16 17:53:46]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 17:53:46]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:46]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2024-5-16 17:53:46]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 42 1 [INFO:2024-5-16 17:53:46][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:46][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:46][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:46][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:46][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13307932019234 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 43 1 [INFO:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":1135, "targetId":5, "multipleEffectNumReal":0, "additional3":2103, "effectNum":2103, "multipleEffectNum":0, "effectType":2, "additional2":2103 }, { "additional":322, "targetId":6, "multipleEffectNumReal":0, "additional3":4336, "effectNum":4336, "multipleEffectNum":0, "effectType":3, "additional2":4336 }, { "additional":2708, "targetId":7, "multipleEffectNumReal":0, "additional3":2131, "effectNum":2131, "multipleEffectNum":0, "effectType":2, "additional2":2131 }, { "additional":6847, "targetId":8, "multipleEffectNumReal":0, "additional3":2039, "effectNum":2039, "multipleEffectNum":0, "effectType":2, "additional2":2039 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":14, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3238/4961 原来有盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:420/2103 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2818/4961 剩余盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:867/4336 本段飘:867 本段扣血:867 本段扣盾:0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3791/4658 剩余盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:426/2131 本段飘:426 本段扣血:426 本段扣盾:0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4413/4839 剩余盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:407/2039 本段飘:407 本段扣血:407 本段扣盾:0 [INFO:2024-5-16 17:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8479/8886 剩余盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2818/4961 原来有盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1050/2103 本段飘:630 本段扣血:630 本段扣盾:0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2188/4961 剩余盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3791/4658 原来有盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:2167/4336 本段飘:1300 本段扣血:1300 本段扣盾:0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2491/4658 剩余盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4413/4839 原来有盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1065/2131 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3774/4839 剩余盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8479/8886 原来有盾: 0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1018/2039 本段飘:611 本段扣血:611 本段扣盾:0 [INFO:2024-5-16 17:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7868/8886 剩余盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2188/4961 原来有盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2103/2103 本段飘:1053 本段扣血:1053 本段扣盾:0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1135/4961 剩余盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2491/4658 原来有盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4336/4336 本段飘:2169 本段扣血:2169 本段扣盾:0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 322/4658 剩余盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3774/4839 原来有盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2131/2131 本段飘:1066 本段扣血:1066 本段扣盾:0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2708/4839 剩余盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7868/8886 原来有盾: 0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2039/2039 本段飘:1021 本段扣血:1021 本段扣盾:0 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6847/8886 剩余盾: 0 [WARN:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 17:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 17:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 17:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 17:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-5-16 17:53:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:53:55][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10609 [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 17:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 17:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 17:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:53:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 17:53:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 17:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:53:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:53:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:53:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-5-16 17:53:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-5-16 17:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:53:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2007 voiceId: 1007006 [INFO:2024-5-16 17:53:58][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 17:53:58]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:53:58]||||| Sender socketClient version=1 [INFO:2024-5-16 17:53:58]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=97 [INFO:2024-5-16 17:53:58]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007005 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:53:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1 [INFO:2024-5-16 17:53:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:53:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:53:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:53:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:53:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:53:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:53:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13286875188351 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 46 1 [INFO:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2002, "effectNum":2002, "multipleEffectNum":0, "effectType":2, "additional2":2002 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1936, "effectNum":1936, "multipleEffectNum":0, "effectType":2, "additional2":1936 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4514, "effectNum":4514, "multipleEffectNum":0, "effectType":3, "additional2":4514 }, { "additional":4957, "targetId":8, "multipleEffectNumReal":0, "additional3":1890, "effectNum":1890, "multipleEffectNum":0, "effectType":2, "additional2":1890 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1135/4961 原来有盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:200/2002 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 935/4961 剩余盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 322/4658 原来有盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:193/1936 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 129/4658 剩余盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2708/4839 原来有盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:451/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2257/4839 剩余盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6847/8886 原来有盾: 0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:189/1890 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 17:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6658/8886 剩余盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 935/4961 原来有盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:400/2002 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 735/4961 剩余盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 129/4658 原来有盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:386/1936 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2257/4839 原来有盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:902/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1806/4839 剩余盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6658/8886 原来有盾: 0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:378/1890 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 17:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6469/8886 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 735/4961 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:600/2002 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 535/4961 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:579/1936 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1806/4839 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1353/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1355/4839 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6469/8886 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:567/1890 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6280/8886 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 535/4961 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:800/2002 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 335/4961 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:772/1936 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1355/4839 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1804/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 904/4839 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6280/8886 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:755/1890 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6092/8886 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 335/4961 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1000/2002 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 135/4961 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:965/1936 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 904/4839 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:2255/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 453/4839 剩余盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6092/8886 原来有盾: 0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:943/1890 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-5-16 17:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5904/8886 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 135/4961 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1400/2002 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1352/1936 本段飘:387 本段扣血:387 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 453/4839 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:3157/4514 本段飘:902 本段扣血:902 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5904/8886 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1320/1890 本段飘:377 本段扣血:377 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5527/8886 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2002/2002 本段飘:602 本段扣血:602 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1936/1936 本段飘:584 本段扣血:584 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:4514/4514 本段飘:1357 本段扣血:1357 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5527/8886 原来有盾: 0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1890/1890 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4957/8886 剩余盾: 0 [WARN:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 17:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:54:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10342 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 7 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8 [WARN:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 17:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 7 [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 7 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8 [WARN:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8 [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:54:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:54:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:54:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-5-16 17:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:54:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:54:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2004 voiceId: 1004006 [INFO:2024-5-16 17:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 17:54:9]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:54:9]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:10]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=97 [INFO:2024-5-16 17:54:10]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:54:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004023 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:54:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1 [INFO:2024-5-16 17:54:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:54:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:54:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:54:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:54:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2024-5-16 17:54:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13124145753682 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 49 1 [INFO:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":3491, "targetId":8, "multipleEffectNumReal":0, "additional3":1466, "effectNum":1466, "multipleEffectNum":0, "effectType":2, "additional2":1466 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:54:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4957/8886 原来有盾: 0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:219/1466 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4738/8886 剩余盾: 0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4738/8886 原来有盾: 0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:438/1466 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4519/8886 剩余盾: 0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4519/8886 原来有盾: 0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:657/1466 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2024-5-16 17:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4300/8886 剩余盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4300/8886 原来有盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:876/1466 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4081/8886 剩余盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4081/8886 原来有盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1169/1466 本段飘:293 本段扣血:293 本段扣盾:0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3788/8886 剩余盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3788/8886 原来有盾: 0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1466/1466 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3491/8886 剩余盾: 0 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:54:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 17:54:21][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1466 [INFO:2024-5-16 17:54:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-5-16 17:54:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-5-16 17:54:22][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301016 持续时间:2 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301021 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7692 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 7308 现有盾: 0 [INFO:2024-5-16 17:54:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301019 持续时间:1 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-5-16 17:54:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:54:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:54:23][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:54:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:54:23]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:54:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12004546634853 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2024-5-16 17:54:24][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:54:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:54:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-5-16 17:54:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:54:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099620833992958 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2024-5-16 17:54:24][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:54:24][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:54:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":8, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":8, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":8, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":8, "targetId2":0 } ] } [INFO:2024-5-16 17:54:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:54:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:54:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 8 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 8 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 8 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 8 targetId2: 0 } [INFO:2024-5-16 17:54:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:54:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=291 [INFO:2024-5-16 17:54:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 679 additional: 2812 additional2: 679 additional3: 679 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 8 effectType: 2 effectNum: 697 additional: 2115 additional2: 697 additional3: 697 } actEffect { targetId: 8 effectType: 5 effectNum: 0 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 2 effectNum: 846 additional: 1269 additional2: 846 additional3: 846 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 8 effectType: 2 effectNum: 1079 additional: 190 additional2: 1079 additional3: 1079 } targetId: 8 } battleStep { actorType: 1 castorId: 8 actorId: 41210509 actEffect { targetId: 4 effectType: 2 effectNum: 501 additional: 7404 additional2: 501 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 19 } } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 18 } } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 6924 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2024-5-16 17:54:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:54:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13348239660263 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 54 1 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":679, "additional":2812, "additional2":679, "additional3":679 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":697, "additional":2115, "additional2":697, "additional3":697 }, { "targetId":8, "effectType":5, "effectNum":0 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":846, "additional":1269, "additional2":846, "additional3":846 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1079, "additional":190, "additional2":1079, "additional3":1079 } ], "targetId":8 }, { "actorType":1, "castorId":8, "actorId":41210509, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":501, "additional":7404, "additional2":501, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":19 } }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":18 } }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":6924, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":2812, "targetId":8, "multipleEffectNumReal":0, "additional3":679, "effectNum":679, "multipleEffectNum":0, "effectType":2, "additional2":679 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3491/8886 原来有盾: 0 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:679/679 本段飘:679 本段扣血:679 本段扣盾:0 [INFO:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2812/8886 剩余盾: 0 [WARN:2024-5-16 17:54:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201407, "actEffect": [ { "additional":2115, "targetId":8, "multipleEffectNumReal":0, "additional3":697, "effectNum":697, "multipleEffectNum":0, "effectType":2, "additional2":697 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2812/8886 原来有盾: 0 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:697/697 本段飘:697 本段扣血:697 本段扣盾:0 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2115/8886 剩余盾: 0 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 8[Monster_8_4_610010123][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-5-16 17:54:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":1269, "targetId":8, "multipleEffectNumReal":0, "additional3":846, "effectNum":846, "multipleEffectNum":0, "effectType":2, "additional2":846 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2115/8886 原来有盾: 0 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:846/846 本段飘:846 本段扣血:846 本段扣盾:0 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1269/8886 剩余盾: 0 [WARN:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200407, "actEffect": [ { "additional":190, "targetId":8, "multipleEffectNumReal":0, "additional3":1079, "effectNum":1079, "multipleEffectNum":0, "effectType":2, "additional2":1079 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:54:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1269/8886 原来有盾: 0 [INFO:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1079/1079 本段飘:1079 本段扣血:1079 本段扣盾:0 [INFO:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 190/8886 剩余盾: 0 [WARN:2024-5-16 17:54:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:54:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-5-16 17:54:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41210509, "actEffect": [ { "additional":7404, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":19, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210509, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:54:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_610010123][4] 用 41210509[10011409] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-5-16 17:54:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7905/7905 原来有盾: 0 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:100/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7805/7905 剩余盾: 0 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7805/7905 原来有盾: 0 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:200/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2024-5-16 17:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7705/7905 剩余盾: 0 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":19, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7705/7905 原来有盾: 0 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2024-5-16 17:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7404/7905 剩余盾: 0 [WARN:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_610010123][4] 用 41210509 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301173] [INFO:2024-5-16 17:54:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:54:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 17:54:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_610010123][4] 用 41210509 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301172] [INFO:2024-5-16 17:54:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:54:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 17:54:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_610010123][4] 使用技能 41210509 ,令到 8[Monster_8_4_610010123][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-5-16 17:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 501 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6924, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301016 持续时间:1 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7308 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 6924 现有盾: 0 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:15 buffId:301019 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-5-16 17:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:54:47]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13650582917035 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 57 1 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:54:47]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-5-16 17:54:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12964630126953 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 58 1 [INFO:2024-5-16 17:54:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:54:47][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:54:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41210507, "castorId":1, "targetId":8, "targetId2":0 }, { "skillId":41201407, "castorId":2, "targetId":8, "targetId2":0 }, { "skillId":41200707, "castorId":3, "targetId":8, "targetId2":0 }, { "skillId":41200407, "castorId":4, "targetId":8, "targetId2":0 } ] } [INFO:2024-5-16 17:54:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:54:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:54:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41210507 castorId: 1 targetId: 8 targetId2: 0 } target { skillId: 41201407 castorId: 2 targetId: 8 targetId2: 0 } target { skillId: 41200707 castorId: 3 targetId: 8 targetId2: 0 } target { skillId: 41200407 castorId: 4 targetId: 8 targetId2: 0 } [INFO:2024-5-16 17:54:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-5-16 17:54:51]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=90 [INFO:2024-5-16 17:54:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 3 effectNum: 1095 additional: 0 additional2: 1095 additional3: 1095 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:54:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:54:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16654859483242 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 59 1 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1095, "additional":0, "additional2":1095, "additional3":1095 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1095, "effectNum":1095, "multipleEffectNum":0, "effectType":3, "additional2":1095 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 190/8886 原来有盾: 0 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1095/1095 本段飘:1095 本段扣血:1095 本段扣盾:0 [INFO:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 17:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:54:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2024-5-16 17:54:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:54:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:54:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:54:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:54:53]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16621677018702 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 60 1 [INFO:2024-5-16 17:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:54:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 7 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099935416132212 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 61 1 [INFO:2024-5-16 17:54:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:54]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:54:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1568 } [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1 [INFO:2024-5-16 17:54:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 12 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 63 1 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 54 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1556 } [INFO:2024-5-16 17:54:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1 [INFO:2024-5-16 17:54:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 17:54:54]<== Receiver Message, socketClient version=1,extId=66,cmd=8,status=0,size=22 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 24 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 66 1 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 62 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 67 1 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 58482 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 68 1 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:54:55]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:54:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 100 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 69 1 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}treasures { id: 95 tabId: 1 isNew: true unlockTime: 1717639246 } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = NewTreasurePush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 66 8 || 0 NewTreasurePush 70 1 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98401400 } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 71 1 [INFO:2024-5-16 17:54:55][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:54:55]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 17:54:55]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=122 [INFO:2024-5-16 17:54:55]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 10 code: 0 hasExchangeClue: false [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 72 1 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 53630 teamGetDamage: 1899 unitDamages { position: 1 damage: 10677 getDamage: 630 unqiueId: 11600041 } unitDamages { position: 2 damage: 16378 getDamage: 768 unqiueId: 11600043 } unitDamages { position: 3 damage: 20504 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 6071 getDamage: 501 unqiueId: 11600042 } } [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 73 1 [INFO:2024-5-16 17:54:55][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"53630", "teamGetDamage":"1899", "unitDamages": [ { "position":1, "damage":"10677", "getDamage":"630", "unqiueId":"11600041" }, { "position":2, "damage":"16378", "getDamage":"768", "unqiueId":"11600043" }, { "position":3, "damage":"20504", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"6071", "getDamage":"501", "unqiueId":"11600042" } ] } [INFO:2024-5-16 17:54:55][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 17:54:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:54:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:54:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.296350767836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 74 1 [INFO:2024-5-16 17:54:55][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:54:57][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:54:57][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 17:54:57][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:54:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待11帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待11帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待12帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:54:58][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:54:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待8帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待8帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:54:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:55:0][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:55:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2014 voiceId: 1013009 [INFO:2024-5-16 17:55:0]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:55:0]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=87 [INFO:2024-5-16 17:55:0]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013005 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:55:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 76 1 [INFO:2024-5-16 17:55:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:55:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:55:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:55:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:55:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:55:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.29914609715343 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 77 1 [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:55:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:55:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:55:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:55:8]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:55:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:55:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:55:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:55:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:55:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20651499927044 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 79 1 [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/lmvc/view/ViewComponent: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/lmvc/view/ViewComponent: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-5-16 17:55:8][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 17:55:8][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 17:55:8][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:55:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:9]DestroyUnusedResources:649,4,time=,paths: [INFO:2024-5-16 17:55:9][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 17:55:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @87ms [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 17:55:10]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 17:55:10]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:10]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 17:55:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:55:10]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:55:10]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:55:10]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:55:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 687180669 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639262 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 17:55:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.50125447660685 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 80 1 [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 10 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:55:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:55:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.31779620051384 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 81 1 [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:11]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 17:55:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:55:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:55:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 360 [INFO:2024-5-16 17:55:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:55:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:55:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.20334478840232 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 82 1 [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 358 [INFO:2024-5-16 17:55:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 10 当前队列数量= 2 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetProgressInfoRequest [INFO:2024-5-16 17:55:18]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:55:18]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:55:18]==> Sender Auto Serialize Message,extId=207,cmd=10,size=12 [INFO:2024-5-16 17:55:18]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:18]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:55:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13358573243022 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 83 1 [INFO:2024-5-16 17:55:18]<== Receiver Message, socketClient version=1,extId=207,cmd=10,status=0,size=11 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:55:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetProgressInfoReply <--- [INFO:2024-5-16 17:55:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 10 所需时间单位秒 = 0.23350765928626 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetProgressInfoReply 84 1 [INFO:2024-5-16 17:55:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/11210064.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:20]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-5-16 17:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:55:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:55:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 357 [INFO:2024-5-16 17:55:20]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:55:20]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:20]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_callheroandrank isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/rankinglistview_bg.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.2350899502635 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 86 1 [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/rank/rankinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankguildinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistguilditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 12 1 当前队列数量= 1 [INFO:2024-5-16 17:55:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRankInfosRequest [INFO:2024-5-16 17:55:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}rankId: 55 start: 1 count: 10 [INFO:2024-5-16 17:55:21]==> Sender Auto Serialize Message,extId=12,cmd=1,size=15 [INFO:2024-5-16 17:55:21]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:21]<== Receiver Message, socketClient version=1,extId=12,cmd=1,status=0,size=303 [INFO:2024-5-16 17:55:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}rankInfos { rank: 1 id: 17501 subId: 0 rankValue: 4 mainPlayer { userId: 17501 name: 笑谈ko portrait: 11100001 level: 36 frame: 11110001 isQQSuperMember: false startFromGameCenter: 0 gender: 2 guild { guildId: 292 guidName: a } usingSkinId: 0 isReturn: false signature: } } rankInfos { rank: 2 id: 122001 subId: 0 rankValue: 1 mainPlayer { userId: 122001 name: Maria Yi portrait: 11100001 level: 77 frame: 11110001 isQQSuperMember: false startFromGameCenter: 0 gender: 2 usingSkinId: 0 isReturn: false signature: } } rankInfos { rank: 3 id: 27501 subId: 0 rankValue: 1 mainPlayer { userId: 27501 name: 이한솔 portrait: 11100001 level: 36 frame: 11110042 isQQSuperMember: false startFromGameCenter: 0 gender: 2 guild { guildId: 32 guidName: 12 } usingSkinId: 0 isReturn: false signature: 我确认 氛围国服范围广 #@¥@%¥@#!……¥#!…… } } myRankInfo { rank: 0 id: 27502 subId: 0 rankValue: 0 mainPlayer { userId: 27502 name: Freay portrait: 11100001 level: 30 frame: 11110001 isQQSuperMember: false startFromGameCenter: 0 gender: 2 usingSkinId: 0 isReturn: false signature: } } rankId: 55 [INFO:2024-5-16 17:55:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRankInfosReply <--- [INFO:2024-5-16 17:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 12 1 所需时间单位秒 = 0.23302666842937 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRankInfosReply 87 1 [INFO:2024-5-16 17:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/110001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110042_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:21]DestroyUnusedResources:6,4,time=,paths: [INFO:2024-5-16 17:55:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 12 3 当前队列数量= 1 [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = CloseRankPanelRequest [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:22]==> Sender Auto Serialize Message,extId=12,cmd=3,size=9 [INFO:2024-5-16 17:55:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:22]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:55:22]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:55:22]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:22]<== Receiver Message, socketClient version=1,extId=12,cmd=3,status=0,size=8 [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CloseRankPanelReply <--- [INFO:2024-5-16 17:55:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 12 3 所需时间单位秒 = 0.25398578308523 移走了序号= 1 的消息,当前队列数量= 1 || 0 CloseRankPanelReply 88 1 [INFO:2024-5-16 17:55:22]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 10 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:55:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:55:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.34645651094615 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 89 1 [INFO:2024-5-16 17:55:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 17:55:23][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 17:55:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 360 [INFO:2024-5-16 17:55:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:23]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 17:55:23]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:23]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:23][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 17:55:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23787223920226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 90 1 [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:55:24]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 17:55:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:24]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 17:55:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.16658234223723 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 91 1 [INFO:2024-5-16 17:55:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 3 id: 610001012 [INFO:2024-5-16 17:55:24]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-5-16 17:55:24]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=688 [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}aidInfos { id: 47001 name: 伊苠凄 level: 35 type: 2 logoutTime: 1716145667000 cd: 0 hero { heroId: 4050003 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17501 name: 笑谈ko level: 36 type: 2 logoutTime: 1717458442592 cd: 0 hero { heroId: 1000002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33503 name: 이시안 level: 35 type: 2 logoutTime: 1712162668000 cd: 0 hero { heroId: 2600053 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 124701 name: Brian Yi level: 36 type: 2 logoutTime: 1717548051003 cd: 0 hero { heroId: 10850014 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21001 name: 伊阑绿 level: 36 type: 2 logoutTime: 1710822965000 cd: 0 hero { heroId: 3400233 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 59501 name: 伊绮雨 level: 35 type: 2 logoutTime: 1715309752000 cd: 0 hero { heroId: 7100002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 68096 name: IDIP1395 level: 30 type: 2 logoutTime: 1711388165000 cd: 0 hero { heroId: 10650845 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 124702 name: ljy50 level: 35 type: 2 logoutTime: 1713511915000 cd: 0 hero { heroId: 10850015 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2024-5-16 17:55:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-5-16 17:55:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.13280161470175 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 92 1 [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 17:55:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:25][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlesettingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:25][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:26]DestroyUnusedResources:27,4,time=,paths: [INFO:2024-5-16 17:55:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 20 当前队列数量= 1 [INFO:2024-5-16 17:55:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2024-5-16 17:55:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 1 [INFO:2024-5-16 17:55:27]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2024-5-16 17:55:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:27][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.beginSweep -> ; 61; 610001012; 5; false; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'beginSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function '_startSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function [INFO:2024-5-16 17:55:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:28]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=24 [INFO:2024-5-16 17:55:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}illustrations { type: 1 ids: 1 ids: 2 ids: 5 ids: 41 ids: 107 ids: 47 } [INFO:2024-5-16 17:55:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2024-5-16 17:55:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 20 所需时间单位秒 = 0.17859698086977 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 93 1 [WARN:2024-5-16 17:55:28][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 17:55:28][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [WARN:2024-5-16 17:55:28][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 17:55:28][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:55:28][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 17:55:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 17:55:29]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 17:55:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:29]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.29986448027194 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 94 1 [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 5000 [INFO:2024-5-16 17:55:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 17:55:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:55:29]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:55:29]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:55:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:55:29][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 17:55:29][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:29]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13614703714848 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 95 1 [INFO:2024-5-16 17:55:29]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 10 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:55:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:55:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.23271844349802 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 96 1 [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:55:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:29]DestroyUnusedResources:82,4,time=,paths: [INFO:2024-5-16 17:55:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:30][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 17:55:30][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @15ms [INFO:2024-5-16 17:55:30][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 17:55:30][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @294ms [INFO:2024-5-16 17:55:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 17:55:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 17:55:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 17:55:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 17:55:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:55:35][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:55:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 2 [INFO:2024-5-16 17:55:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 2 [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 17:55:35]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:35][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 17:55:35]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 17:55:35]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:35][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:35][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:55:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:55:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:55:35][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-5-16 17:55:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.16659250110388 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 98 1 [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400001.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 17:55:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 17:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.26631411910057 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 99 1 [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:55:36]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:55:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:40][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.082012176514 -7.4234170913696 -2.9501748085022 -30.5 -7.6 -3.1 1.4179878234863 [INFO:2024-5-16 17:55:40][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:40][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:55:40][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:55:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:55:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:41]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13488765433431 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 100 1 [INFO:2024-5-16 17:55:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:55:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:55:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:55:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:55:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:55:41]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:55:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:55:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.2040148973465 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 101 1 [INFO:2024-5-16 17:55:41][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.2040148973465 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 102 1 [INFO:2024-5-16 17:55:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:55:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:55:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:55:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:55:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14972104504704 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 103 1 [INFO:2024-5-16 17:55:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:55:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2 [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:55:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:55:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:55:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1663158852607 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:55:42][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:55:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:55:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:55:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:55:42]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 853 additional: 369 additional2: 853 additional3: 853 } actEffect { targetId: 6 effectType: 2 effectNum: 881 additional: 341 additional2: 881 additional3: 881 } actEffect { targetId: 7 effectType: 2 effectNum: 819 additional: 403 additional2: 819 additional3: 819 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1237 additional: 0 additional2: 1237 additional3: 1237 } actEffect { targetId: 6 effectType: 2 effectNum: 1154 additional: 0 additional2: 1154 additional3: 1154 } actEffect { targetId: 7 effectType: 2 effectNum: 1149 additional: 0 additional2: 1149 additional3: 1149 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:55:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:55:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13316208682954 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":853, "additional":369, "additional2":853, "additional3":853 }, { "targetId":6, "effectType":2, "effectNum":881, "additional":341, "additional2":881, "additional3":881 }, { "targetId":7, "effectType":2, "effectNum":819, "additional":403, "additional2":819, "additional3":819 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1237, "additional":0, "additional2":1237, "additional3":1237 }, { "targetId":6, "effectType":2, "effectNum":1154, "additional":0, "additional2":1154, "additional3":1154 }, { "targetId":7, "effectType":2, "effectNum":1149, "additional":0, "additional2":1149, "additional3":1149 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210508, "actEffect": [ { "additional":369, "targetId":5, "multipleEffectNumReal":0, "additional3":853, "effectNum":853, "multipleEffectNum":0, "effectType":2, "additional2":853 }, { "additional":341, "targetId":6, "multipleEffectNumReal":0, "additional3":881, "effectNum":881, "multipleEffectNum":0, "effectType":2, "additional2":881 }, { "additional":403, "targetId":7, "multipleEffectNumReal":0, "additional3":819, "effectNum":819, "multipleEffectNum":0, "effectType":2, "additional2":819 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:853 本段扣血:853 本段扣盾:0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 369/1222 剩余盾: 0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:881 本段扣血:881 本段扣盾:0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 341/1222 剩余盾: 0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:819/819 本段飘:819 本段扣血:819 本段扣盾:0 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 403/1222 剩余盾: 0 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010121][3] 增加了一个 buff [301171] [INFO:2024-5-16 17:55:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:55:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1237, "effectNum":1237, "multipleEffectNum":0, "effectType":2, "additional2":1237 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1154, "effectNum":1154, "multipleEffectNum":0, "effectType":2, "additional2":1154 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1149, "effectNum":1149, "multipleEffectNum":0, "effectType":2, "additional2":1149 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 369/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:371/1237 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 341/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:346/1154 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 403/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:344/1149 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 59/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:742/1237 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:692/1154 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 59/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:688/1149 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1237/1237 本段飘:495 本段扣血:495 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1154/1154 本段飘:462 本段扣血:462 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1149/1149 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010121][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 17:55:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:55:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:55:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:55:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:55:44]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:55:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12802041508257 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2024-5-16 17:55:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:55:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:55:45]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:55:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.16653219051659 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2024-5-16 17:55:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:55:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:45]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:55:45]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:45]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:55:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.099951039999723 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 109 1 [INFO:2024-5-16 17:55:45][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:55:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 17:55:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 17:55:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:55:47][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 17:55:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:48][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:55:48][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:55:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:48][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:55:54][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.509422302246 -2.3400835990906 1.3812965154648 -74.8 -2.4 1.3 1.2905776977539 [INFO:2024-5-16 17:55:54][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 17:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:54][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:55:54][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:55:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:55]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:55:55]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:55]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.18301510810852 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 111 1 [INFO:2024-5-16 17:55:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:55]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:55:55]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:55:55]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:55:55]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:55:55]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:55:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.2074881196022 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 112 1 [INFO:2024-5-16 17:55:55][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:55:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:55:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.2074881196022 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 113 1 [INFO:2024-5-16 17:55:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:55:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:55:56]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10096890479326 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:55:56]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098896875977516 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:55:56][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:55:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:55:56]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 769 additional: 330 additional2: 769 additional3: 769 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 3 effectNum: 1599 additional: 0 additional2: 1599 additional3: 1599 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 3 effectNum: 2774 additional: 0 additional2: 2774 additional3: 2774 } actEffect { targetId: 6 effectType: 3 effectNum: 2580 additional: 0 additional2: 2580 additional3: 2580 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:55:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13304146006703 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":769, "additional":330, "additional2":769, "additional3":769 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1599, "additional":0, "additional2":1599, "additional3":1599 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2774, "additional":0, "additional2":2774, "additional3":2774 }, { "targetId":6, "effectType":3, "effectNum":2580, "additional":0, "additional2":2580, "additional3":2580 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":330, "targetId":7, "multipleEffectNumReal":0, "additional3":769, "effectNum":769, "multipleEffectNum":0, "effectType":2, "additional2":769 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:769/769 本段飘:769 本段扣血:769 本段扣盾:0 [INFO:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 330/1099 剩余盾: 0 [WARN:2024-5-16 17:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1599, "effectNum":1599, "multipleEffectNum":0, "effectType":3, "additional2":1599 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 330/1099 原来有盾: 0 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1599/1599 本段飘:1599 本段扣血:1599 本段扣盾:0 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2774, "effectNum":2774, "multipleEffectNum":0, "effectType":3, "additional2":2774 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2580, "effectNum":2580, "multipleEffectNum":0, "effectType":3, "additional2":2580 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2774/2774 本段飘:2774 本段扣血:2774 本段扣盾:0 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2580/2580 本段飘:2580 本段扣血:2580 本段扣盾:0 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 17:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:55:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 17:55:59][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:55:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:55:59]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:59]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13312505185604 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:55:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:55:59]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:59]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099941097199917 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-5-16 17:55:59][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:55:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:59]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:55:59]||||| Sender socketClient version=1 [INFO:2024-5-16 17:55:59]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:55:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:55:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13307588547468 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 119 1 [INFO:2024-5-16 17:55:59][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 17:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 17:56:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:56:1][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:56:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 17:56:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:56:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 17:56:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:56:3][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:3][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:56:8][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.78147125244 -4.0067505836487 0.69437170028687 -110.2 -3.8 0.6 1.4185287475586 [INFO:2024-5-16 17:56:8][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 17:56:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:56:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:56:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:56:9]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13309619948268 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 121 1 [INFO:2024-5-16 17:56:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:56:9]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:56:9]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:56:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:56:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:56:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.20427593588829 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 122 1 [INFO:2024-5-16 17:56:9][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:56:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:56:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20427593588829 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 123 1 [INFO:2024-5-16 17:56:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:56:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:56:10]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13290682062507 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1 [INFO:2024-5-16 17:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:56:10]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099708799272776 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1 [INFO:2024-5-16 17:56:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:56:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 17:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 17:56:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:56:10]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=613 [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 6 effectType: 2 effectNum: 1051 additional: 3607 additional2: 1051 additional3: 1051 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2011 additional: 2950 additional2: 2011 additional3: 2011 } actEffect { targetId: 6 effectType: 2 effectNum: 2057 additional: 1550 additional2: 2057 additional3: 2057 } actEffect { targetId: 7 effectType: 2 effectNum: 2022 additional: 2817 additional2: 2022 additional3: 2022 } actEffect { targetId: 8 effectType: 2 effectNum: 2031 additional: 6855 additional2: 2031 additional3: 2031 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1974 additional: 976 additional2: 1974 additional3: 1974 } actEffect { targetId: 6 effectType: 2 effectNum: 1906 additional: 0 additional2: 1906 additional3: 1906 } actEffect { targetId: 7 effectType: 2 effectNum: 1683 additional: 1134 additional2: 1683 additional3: 1683 } actEffect { targetId: 8 effectType: 3 effectNum: 4338 additional: 2517 additional2: 4338 additional3: 4338 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1590 additional: 0 additional2: 1590 additional3: 1590 } actEffect { targetId: 7 effectType: 2 effectNum: 1658 additional: 0 additional2: 1658 additional3: 1658 } actEffect { targetId: 8 effectType: 3 effectNum: 3548 additional: 0 additional2: 3548 additional3: 3548 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:56:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13328760489821 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1 [INFO:2024-5-16 17:56:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1051, "additional":3607, "additional2":1051, "additional3":1051 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2011, "additional":2950, "additional2":2011, "additional3":2011 }, { "targetId":6, "effectType":2, "effectNum":2057, "additional":1550, "additional2":2057, "additional3":2057 }, { "targetId":7, "effectType":2, "effectNum":2022, "additional":2817, "additional2":2022, "additional3":2022 }, { "targetId":8, "effectType":2, "effectNum":2031, "additional":6855, "additional2":2031, "additional3":2031 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1974, "additional":976, "additional2":1974, "additional3":1974 }, { "targetId":6, "effectType":2, "effectNum":1906, "additional":0, "additional2":1906, "additional3":1906 }, { "targetId":7, "effectType":2, "effectNum":1683, "additional":1134, "additional2":1683, "additional3":1683 }, { "targetId":8, "effectType":3, "effectNum":4338, "additional":2517, "additional2":4338, "additional3":4338 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1590, "additional":0, "additional2":1590, "additional3":1590 }, { "targetId":7, "effectType":2, "effectNum":1658, "additional":0, "additional2":1658, "additional3":1658 }, { "targetId":8, "effectType":3, "effectNum":3548, "additional":0, "additional2":3548, "additional3":3548 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210509, "actEffect": [ { "additional":3607, "targetId":6, "multipleEffectNumReal":0, "additional3":1051, "effectNum":1051, "multipleEffectNum":0, "effectType":2, "additional2":1051 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 6[Monster_6_2_610010123][2] 一下 [INFO:2024-5-16 17:56:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:210/1051 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4448/4658 剩余盾: 0 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4448/4658 原来有盾: 0 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:420/1051 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-5-16 17:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4238/4658 剩余盾: 0 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4238/4658 原来有盾: 0 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1051/1051 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2024-5-16 17:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3607/4658 剩余盾: 0 [WARN:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301172] [INFO:2024-5-16 17:56:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 17:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1051 [INFO:2024-5-16 17:56:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:56:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-5-16 17:56:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201409, "actEffect": [ { "additional":2950, "targetId":5, "multipleEffectNumReal":0, "additional3":2011, "effectNum":2011, "multipleEffectNum":0, "effectType":2, "additional2":2011 }, { "additional":1550, "targetId":6, "multipleEffectNumReal":0, "additional3":2057, "effectNum":2057, "multipleEffectNum":0, "effectType":2, "additional2":2057 }, { "additional":2817, "targetId":7, "multipleEffectNumReal":0, "additional3":2022, "effectNum":2022, "multipleEffectNum":0, "effectType":2, "additional2":2022 }, { "additional":6855, "targetId":8, "multipleEffectNumReal":0, "additional3":2031, "effectNum":2031, "multipleEffectNum":0, "effectType":2, "additional2":2031 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:56:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:402/2011 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4559/4961 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3607/4658 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:411/2057 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3196/4658 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:404/2022 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4435/4839 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:406/2031 本段飘:406 本段扣血:406 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8480/8886 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4559/4961 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1005/2011 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3956/4961 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3196/4658 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1028/2057 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2579/4658 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4435/4839 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1010/2022 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3829/4839 剩余盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8480/8886 原来有盾: 0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1015/2031 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-5-16 17:56:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7871/8886 剩余盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3956/4961 原来有盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2011/2011 本段飘:1006 本段扣血:1006 本段扣盾:0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2950/4961 剩余盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2579/4658 原来有盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2057/2057 本段飘:1029 本段扣血:1029 本段扣盾:0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1550/4658 剩余盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3829/4839 原来有盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2022/2022 本段飘:1012 本段扣血:1012 本段扣盾:0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2817/4839 剩余盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7871/8886 原来有盾: 0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2031/2031 本段飘:1016 本段扣血:1016 本段扣盾:0 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6855/8886 剩余盾: 0 [WARN:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 17:56:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 17:56:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 17:56:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 17:56:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:56:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:56:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8121 [INFO:2024-5-16 17:56:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-5-16 17:56:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-5-16 17:56:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:23][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200709, "actEffect": [ { "additional":976, "targetId":5, "multipleEffectNumReal":0, "additional3":1974, "effectNum":1974, "multipleEffectNum":0, "effectType":2, "additional2":1974 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1906, "effectNum":1906, "multipleEffectNum":0, "effectType":2, "additional2":1906 }, { "additional":1134, "targetId":7, "multipleEffectNumReal":0, "additional3":1683, "effectNum":1683, "multipleEffectNum":0, "effectType":2, "additional2":1683 }, { "additional":2517, "targetId":8, "multipleEffectNumReal":0, "additional3":4338, "effectNum":4338, "multipleEffectNum":0, "effectType":3, "additional2":4338 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:56:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2950/4961 原来有盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:197/1974 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2753/4961 剩余盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1550/4658 原来有盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:190/1906 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1360/4658 剩余盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2817/4839 原来有盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:168/1683 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2649/4839 剩余盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6855/8886 原来有盾: 0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:433/4338 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 17:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6422/8886 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2753/4961 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:394/1974 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2556/4961 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1360/4658 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:380/1906 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1170/4658 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2649/4839 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:336/1683 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2481/4839 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6422/8886 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:866/4338 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5989/8886 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2556/4961 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:591/1974 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2359/4961 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1170/4658 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:570/1906 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 980/4658 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2481/4839 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:504/1683 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2313/4839 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5989/8886 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1299/4338 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5556/8886 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2359/4961 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:788/1974 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2162/4961 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 980/4658 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:760/1906 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 790/4658 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2313/4839 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:672/1683 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2145/4839 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5556/8886 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1732/4338 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5123/8886 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2162/4961 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:985/1974 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1965/4961 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 790/4658 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:950/1906 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 600/4658 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2145/4839 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:840/1683 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1977/4839 剩余盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5123/8886 原来有盾: 0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:2165/4338 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 17:56:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4690/8886 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1965/4961 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1379/1974 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1571/4961 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 600/4658 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1331/1906 本段飘:381 本段扣血:381 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 219/4658 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1977/4839 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1176/1683 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1641/4839 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4690/8886 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:3032/4338 本段飘:867 本段扣血:867 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3823/8886 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1571/4961 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1974/1974 本段飘:595 本段扣血:595 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 976/4961 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 219/4658 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1906/1906 本段飘:575 本段扣血:575 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1641/4839 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1683/1683 本段飘:507 本段扣血:507 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1134/4839 剩余盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3823/8886 原来有盾: 0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:4338/4338 本段飘:1306 本段扣血:1306 本段扣盾:0 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2517/8886 剩余盾: 0 [WARN:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 17:56:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 9901 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 17:56:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:56:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-5-16 17:56:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:30][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1590, "effectNum":1590, "multipleEffectNum":0, "effectType":2, "additional2":1590 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1658, "effectNum":1658, "multipleEffectNum":0, "effectType":2, "additional2":1658 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":3548, "effectNum":3548, "multipleEffectNum":0, "effectType":3, "additional2":3548 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:56:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 976/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:238/1590 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 738/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1134/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:248/1658 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 886/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2517/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:532/3548 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1985/8886 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 738/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:476/1590 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 500/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 886/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:496/1658 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 638/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1985/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1064/3548 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1453/8886 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 500/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:714/1590 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 262/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 638/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:744/1658 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 390/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1453/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1596/3548 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 921/8886 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 262/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:952/1590 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 24/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 390/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:992/1658 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 142/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 921/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2128/3548 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 389/8886 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 24/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1270/1590 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 142/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1323/1658 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 389/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2837/3548 本段飘:709 本段扣血:709 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1590/1590 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1658/1658 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3548/3548 本段飘:711 本段扣血:711 本段扣盾:0 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 17:56:36][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6796 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:56:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:56:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:56:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:56:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-5-16 17:56:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:56:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:56:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:56:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:56:37]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16632219217718 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 2 1 [INFO:2024-5-16 17:56:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:56:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:56:38]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13277916423976 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 3 1 [INFO:2024-5-16 17:56:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:56:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:56:38]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1544 } [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 4 1 [INFO:2024-5-16 17:56:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:56:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 36 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 5 1 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 53 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 6 1 [INFO:2024-5-16 17:56:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 17:56:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 17:56:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1532 } [INFO:2024-5-16 17:56:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:56:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 7 1 [INFO:2024-5-16 17:56:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 48 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 8 1 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 9 1 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 58722 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 10 1 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:56:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 200 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 11 1 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98403800 } [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 12 1 [INFO:2024-5-16 17:56:39][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=119 [INFO:2024-5-16 17:56:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 20 code: 0 hasExchangeClue: false [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 13 1 [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 59592 teamGetDamage: 0 unitDamages { position: 1 damage: 10248 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 21939 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 20609 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 6796 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 14 1 [INFO:2024-5-16 17:56:39][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"59592", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"10248", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"21939", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"20609", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"6796", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 17:56:39][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:56:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.3485566675663 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 15 1 [INFO:2024-5-16 17:56:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:56:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:56:41][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 17:56:41][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:56:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:56:41][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:56:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:56:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 17:56:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:56:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:56:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:56:49]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:56:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:56:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:56:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:56:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:56:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20151047408581 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 17 1 [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 17:56:51][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 17:56:51][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 17:56:51][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:56:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:56:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:56:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:56:51]DestroyUnusedResources:626,4,time=,paths: [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:52][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 17:56:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @60ms [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 17:56:52]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 17:56:52]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:56:52]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:56:52]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 17:56:52]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:52][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:56:52]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:56:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 687600327 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639364 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 17:56:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.44360734522343 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 18 1 [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 20 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:56:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:56:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.29379567503929 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 19 1 [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:56:53]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 17:56:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 17:56:55][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 17:56:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:56:55]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 17:56:55]||||| Sender socketClient version=1 [INFO:2024-5-16 17:56:56]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 17:56:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:56:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 17:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.96563593484461 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 20 1 [INFO:2024-5-16 17:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:56:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:57][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 17:56:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:56:59][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:56:59][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:56:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 17:56:59][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:56:59][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 17:57:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 17:57:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 17:57:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 17:57:0]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 17:57:0]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:1]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 17:57:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.49928787350655 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 22 1 [INFO:2024-5-16 17:57:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 17:57:1]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 17:57:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:1]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:57:1]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:57:1]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:57:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:57:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 17:57:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:1]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 17:57:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.15863797068596 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 23 1 [INFO:2024-5-16 17:57:1]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 20 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:57:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:57:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.21652135625482 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 24 1 [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:57:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:57:1]DestroyUnusedResources:93,4,time=,paths: [INFO:2024-5-16 17:57:2][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:2][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 17:57:2][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @31ms [INFO:2024-5-16 17:57:2][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 17:57:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @291ms [INFO:2024-5-16 17:57:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 17:57:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 17:57:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 17:57:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 17:57:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:57:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 17:57:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:57:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 17:57:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 17:57:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:7][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 17:57:7]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 17:57:7]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:7][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:7][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:57:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:57:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:57:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 17:57:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 17:57:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.14991989545524 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 25 1 [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:57:8]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:57:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:11][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.082227706909 -7.4234170913696 -2.9501974582672 -30.5 -7.6 -3.1 1.4177722930908 [INFO:2024-5-16 17:57:11][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 17:57:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:12]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:57:12]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:12]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13322062790394 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 27 1 [INFO:2024-5-16 17:57:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:57:12]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:57:12]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:57:12]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:57:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:57:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:57:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.20496937632561 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 28 1 [INFO:2024-5-16 17:57:12][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:57:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:57:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20496937632561 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 29 1 [INFO:2024-5-16 17:57:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:57:13]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14969713613391 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:57:13]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099943958222866 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:57:13][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:57:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:57:13]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 888 additional: 334 additional2: 888 additional3: 888 } actEffect { targetId: 6 effectType: 2 effectNum: 853 additional: 369 additional2: 853 additional3: 853 } actEffect { targetId: 7 effectType: 2 effectNum: 884 additional: 338 additional2: 884 additional3: 884 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1226 additional: 0 additional2: 1226 additional3: 1226 } actEffect { targetId: 6 effectType: 3 effectNum: 2532 additional: 0 additional2: 2532 additional3: 2532 } actEffect { targetId: 7 effectType: 2 effectNum: 1164 additional: 0 additional2: 1164 additional3: 1164 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:57:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13310062326491 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":888, "additional":334, "additional2":888, "additional3":888 }, { "targetId":6, "effectType":2, "effectNum":853, "additional":369, "additional2":853, "additional3":853 }, { "targetId":7, "effectType":2, "effectNum":884, "additional":338, "additional2":884, "additional3":884 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1226, "additional":0, "additional2":1226, "additional3":1226 }, { "targetId":6, "effectType":3, "effectNum":2532, "additional":0, "additional2":2532, "additional3":2532 }, { "targetId":7, "effectType":2, "effectNum":1164, "additional":0, "additional2":1164, "additional3":1164 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210508, "actEffect": [ { "additional":334, "targetId":5, "multipleEffectNumReal":0, "additional3":888, "effectNum":888, "multipleEffectNum":0, "effectType":2, "additional2":888 }, { "additional":369, "targetId":6, "multipleEffectNumReal":0, "additional3":853, "effectNum":853, "multipleEffectNum":0, "effectType":2, "additional2":853 }, { "additional":338, "targetId":7, "multipleEffectNumReal":0, "additional3":884, "effectNum":884, "multipleEffectNum":0, "effectType":2, "additional2":884 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:888/888 本段飘:888 本段扣血:888 本段扣盾:0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 334/1222 剩余盾: 0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:853 本段扣血:853 本段扣盾:0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 369/1222 剩余盾: 0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:884/884 本段飘:884 本段扣血:884 本段扣盾:0 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 338/1222 剩余盾: 0 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 6[Monster_6_2_610010121][2] 增加了一个 buff [301171] [INFO:2024-5-16 17:57:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1226, "effectNum":1226, "multipleEffectNum":0, "effectType":2, "additional2":1226 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2532, "effectNum":2532, "multipleEffectNum":0, "effectType":3, "additional2":2532 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1164, "effectNum":1164, "multipleEffectNum":0, "effectType":2, "additional2":1164 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 334/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:367/1226 本段飘:367 本段扣血:367 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 369/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:759/2532 本段飘:759 本段扣血:759 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 338/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:349/1164 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:734/1226 本段飘:367 本段扣血:367 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1518/2532 本段飘:759 本段扣血:759 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:698/1164 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1226/1226 本段飘:492 本段扣血:492 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2532/2532 本段飘:1014 本段扣血:1014 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1164/1164 本段飘:466 本段扣血:466 本段扣盾:0 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 4 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:57:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010121][2] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 4 [WARN:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 4 [INFO:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 17:57:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:57:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:57:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13309124857187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-5-16 17:57:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:57:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:57:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13364078290761 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-5-16 17:57:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:57:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:57:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:16]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:57:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13260109350085 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 35 1 [INFO:2024-5-16 17:57:16][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:57:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 17:57:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 17:57:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:57:18][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 17:57:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:57:19][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:19][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:57:25][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.509536743164 -2.3400835990906 1.3812890052795 -74.8 -2.4 1.3 1.2904632568359 [INFO:2024-5-16 17:57:25][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 17:57:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:26]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:57:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:26]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:57:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13315296731889 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 37 1 [INFO:2024-5-16 17:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:26]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:57:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:57:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:57:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:57:26]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:57:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:57:27]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:57:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.17700588703156 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 38 1 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:57:27]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.19986036606133 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 39 1 [INFO:2024-5-16 17:57:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:57:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:57:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13311880268157 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 40 1 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:57:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:57:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099827967584133 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 41 1 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:57:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:57:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:57:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:57:27]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 6 effectType: 2 effectNum: 698 additional: 524 additional2: 698 additional3: 698 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 6 effectType: 2 effectNum: 687 additional: 0 additional2: 687 additional3: 687 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 3 effectNum: 2816 additional: 0 additional2: 2816 additional3: 2816 } actEffect { targetId: 7 effectType: 2 effectNum: 1298 additional: 0 additional2: 1298 additional3: 1298 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:57:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:57:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13325510546565 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 42 1 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":698, "additional":524, "additional2":698, "additional3":698 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":687, "additional":0, "additional2":687, "additional3":687 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2816, "additional":0, "additional2":2816, "additional3":2816 }, { "targetId":7, "effectType":2, "effectNum":1298, "additional":0, "additional2":1298, "additional3":1298 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210507, "actEffect": [ { "additional":524, "targetId":6, "multipleEffectNumReal":0, "additional3":698, "effectNum":698, "multipleEffectNum":0, "effectType":2, "additional2":698 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:698/698 本段飘:698 本段扣血:698 本段扣盾:0 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 524/1222 剩余盾: 0 [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":687, "effectNum":687, "multipleEffectNum":0, "effectType":2, "additional2":687 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 524/1222 原来有盾: 0 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:687/687 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2816, "effectNum":2816, "multipleEffectNum":0, "effectType":3, "additional2":2816 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1298, "effectNum":1298, "multipleEffectNum":0, "effectType":2, "additional2":1298 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2816/2816 本段飘:2816 本段扣血:2816 本段扣盾:0 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1298/1298 本段飘:1298 本段扣血:1298 本段扣盾:0 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:57:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:57:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 17:57:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:57:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:57:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:57:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13309453055263 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2024-5-16 17:57:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:57:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:57:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:57:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:57:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13326354324818 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2024-5-16 17:57:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:57:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:31]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:57:31]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:31]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:57:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.099782813340425 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 45 1 [INFO:2024-5-16 17:57:31][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:57:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 17:57:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:57:33][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 17:57:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 17:57:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 17:57:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:35][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:57:35][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:57:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:35][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:57:39][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.78125762939 -4.0067505836487 0.69438588619232 -110.2 -3.8 0.6 1.4187423706055 [INFO:2024-5-16 17:57:39][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 17:57:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:39][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:39][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:57:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:57:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:57:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:57:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:40]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:57:40]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:41]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13339697755873 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 47 1 [INFO:2024-5-16 17:57:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:57:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:57:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:57:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:57:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:57:41]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:57:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:57:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.27318790555 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 48 1 [INFO:2024-5-16 17:57:41][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.27318790555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 49 1 [INFO:2024-5-16 17:57:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:57:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:57:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:57:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:57:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13305583037436 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1 [INFO:2024-5-16 17:57:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:57:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:57:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:57:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10018312558532 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1 [INFO:2024-5-16 17:57:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:57:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:57:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:57:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:57:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 17:57:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:57:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:57:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 17:57:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:57:41]||||| Sender socketClient version=1 [INFO:2024-5-16 17:57:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=782 [INFO:2024-5-16 17:57:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 5 effectType: 2 effectNum: 1136 additional: 3825 additional2: 1136 additional3: 1136 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 1974 additional: 1851 additional2: 1974 additional3: 1974 } actEffect { targetId: 6 effectType: 2 effectNum: 1911 additional: 2747 additional2: 1911 additional3: 1911 } actEffect { targetId: 7 effectType: 2 effectNum: 2060 additional: 2779 additional2: 2060 additional3: 2060 } actEffect { targetId: 8 effectType: 2 effectNum: 2058 additional: 6828 additional2: 2058 additional3: 2058 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 13 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1912 additional: 0 additional2: 1912 additional3: 1912 } actEffect { targetId: 6 effectType: 2 effectNum: 1950 additional: 797 additional2: 1950 additional3: 1950 } actEffect { targetId: 7 effectType: 2 effectNum: 1689 additional: 1090 additional2: 1689 additional3: 1689 } actEffect { targetId: 8 effectType: 2 effectNum: 1663 additional: 5165 additional2: 1663 additional3: 1663 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1502 additional: 0 additional2: 1502 additional3: 1502 } actEffect { targetId: 7 effectType: 2 effectNum: 1533 additional: 0 additional2: 1533 additional3: 1533 } actEffect { targetId: 8 effectType: 2 effectNum: 1527 additional: 3638 additional2: 1527 additional3: 1527 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 15 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 7308 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 2 effectNum: 382 additional: 7275 additional2: 382 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2024-5-16 17:57:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:57:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13281901180744 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 52 1 [INFO:2024-5-16 17:57:42][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1136, "additional":3825, "additional2":1136, "additional3":1136 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1974, "additional":1851, "additional2":1974, "additional3":1974 }, { "targetId":6, "effectType":2, "effectNum":1911, "additional":2747, "additional2":1911, "additional3":1911 }, { "targetId":7, "effectType":2, "effectNum":2060, "additional":2779, "additional2":2060, "additional3":2060 }, { "targetId":8, "effectType":2, "effectNum":2058, "additional":6828, "additional2":2058, "additional3":2058 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":13 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1912, "additional":0, "additional2":1912, "additional3":1912 }, { "targetId":6, "effectType":2, "effectNum":1950, "additional":797, "additional2":1950, "additional3":1950 }, { "targetId":7, "effectType":2, "effectNum":1689, "additional":1090, "additional2":1689, "additional3":1689 }, { "targetId":8, "effectType":2, "effectNum":1663, "additional":5165, "additional2":1663, "additional3":1663 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1502, "additional":0, "additional2":1502, "additional3":1502 }, { "targetId":7, "effectType":2, "effectNum":1533, "additional":0, "additional2":1533, "additional3":1533 }, { "targetId":8, "effectType":2, "effectNum":1527, "additional":3638, "additional2":1527, "additional3":1527 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":15, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":7308, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":382, "additional":7275, "additional2":382, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 17:57:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210509, "actEffect": [ { "additional":3825, "targetId":5, "multipleEffectNumReal":0, "additional3":1136, "effectNum":1136, "multipleEffectNum":0, "effectType":2, "additional2":1136 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:57:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 5[Monster_5_1_610010123][1] 一下 [INFO:2024-5-16 17:57:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:227/1136 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4734/4961 剩余盾: 0 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4734/4961 原来有盾: 0 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:454/1136 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4507/4961 剩余盾: 0 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4507/4961 原来有盾: 0 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1136/1136 本段飘:682 本段扣血:682 本段扣盾:0 [INFO:2024-5-16 17:57:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3825/4961 剩余盾: 0 [WARN:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301172] [INFO:2024-5-16 17:57:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 5 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:57:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 17:57:48][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1136 [INFO:2024-5-16 17:57:48][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:57:48][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-5-16 17:57:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:48][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":1851, "targetId":5, "multipleEffectNumReal":0, "additional3":1974, "effectNum":1974, "multipleEffectNum":0, "effectType":2, "additional2":1974 }, { "additional":2747, "targetId":6, "multipleEffectNumReal":0, "additional3":1911, "effectNum":1911, "multipleEffectNum":0, "effectType":2, "additional2":1911 }, { "additional":2779, "targetId":7, "multipleEffectNumReal":0, "additional3":2060, "effectNum":2060, "multipleEffectNum":0, "effectType":2, "additional2":2060 }, { "additional":6828, "targetId":8, "multipleEffectNumReal":0, "additional3":2058, "effectNum":2058, "multipleEffectNum":0, "effectType":2, "additional2":2058 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:57:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3825/4961 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:394/1974 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3431/4961 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:382/1911 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4276/4658 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:412/2060 本段飘:412 本段扣血:412 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4427/4839 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:411/2058 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8475/8886 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3431/4961 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:986/1974 本段飘:592 本段扣血:592 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2839/4961 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4276/4658 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:955/1911 本段飘:573 本段扣血:573 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3703/4658 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4427/4839 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1030/2060 本段飘:618 本段扣血:618 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3809/4839 剩余盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8475/8886 原来有盾: 0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1028/2058 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-5-16 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7858/8886 剩余盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2839/4961 原来有盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1974/1974 本段飘:988 本段扣血:988 本段扣盾:0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1851/4961 剩余盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3703/4658 原来有盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1911/1911 本段飘:956 本段扣血:956 本段扣盾:0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2747/4658 剩余盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3809/4839 原来有盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2060/2060 本段飘:1030 本段扣血:1030 本段扣盾:0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2779/4839 剩余盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7858/8886 原来有盾: 0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2058/2058 本段飘:1030 本段扣血:1030 本段扣盾:0 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6828/8886 剩余盾: 0 [WARN:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 17:57:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 17:57:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-5-16 17:57:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:57:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:57:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:57:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8003 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:57:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 17:57:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:57:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-5-16 17:57:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:57:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1912, "effectNum":1912, "multipleEffectNum":0, "effectType":2, "additional2":1912 }, { "additional":797, "targetId":6, "multipleEffectNumReal":0, "additional3":1950, "effectNum":1950, "multipleEffectNum":0, "effectType":2, "additional2":1950 }, { "additional":1090, "targetId":7, "multipleEffectNumReal":0, "additional3":1689, "effectNum":1689, "multipleEffectNum":0, "effectType":2, "additional2":1689 }, { "additional":5165, "targetId":8, "multipleEffectNumReal":0, "additional3":1663, "effectNum":1663, "multipleEffectNum":0, "effectType":2, "additional2":1663 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:57:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1851/4961 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:191/1912 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1660/4961 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2747/4658 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:195/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2552/4658 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2779/4839 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:168/1689 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2611/4839 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6828/8886 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:166/1663 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6662/8886 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1660/4961 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:382/1912 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1469/4961 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2552/4658 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:390/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2357/4658 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2611/4839 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:336/1689 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2443/4839 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6662/8886 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:332/1663 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6496/8886 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1469/4961 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:573/1912 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1278/4961 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2357/4658 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:585/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2162/4658 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2443/4839 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:504/1689 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2275/4839 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6496/8886 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:498/1663 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6330/8886 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1278/4961 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:764/1912 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1087/4961 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2162/4658 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:779/1950 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1968/4658 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2275/4839 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:672/1689 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2107/4839 剩余盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6330/8886 原来有盾: 0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:664/1663 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 17:57:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6164/8886 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1087/4961 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:955/1912 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 896/4961 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1968/4658 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:973/1950 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1774/4658 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2107/4839 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:840/1689 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1939/4839 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6164/8886 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:830/1663 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5998/8886 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 896/4961 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1337/1912 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 514/4961 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1774/4658 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1362/1950 本段飘:389 本段扣血:389 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1385/4658 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1939/4839 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1177/1689 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1602/4839 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5998/8886 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1162/1663 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5666/8886 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 514/4961 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1912/1912 本段飘:575 本段扣血:575 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1385/4658 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1950/1950 本段飘:588 本段扣血:588 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 797/4658 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1602/4839 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1689/1689 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1090/4839 剩余盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5666/8886 原来有盾: 0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1663/1663 本段飘:501 本段扣血:501 本段扣盾:0 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5165/8886 剩余盾: 0 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 17:58:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:58:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7214 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-5-16 17:58:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 17:58:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-5-16 17:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:3][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1502, "effectNum":1502, "multipleEffectNum":0, "effectType":2, "additional2":1502 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1533, "effectNum":1533, "multipleEffectNum":0, "effectType":2, "additional2":1533 }, { "additional":3638, "targetId":8, "multipleEffectNumReal":0, "additional3":1527, "effectNum":1527, "multipleEffectNum":0, "effectType":2, "additional2":1527 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:58:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 797/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:225/1502 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 572/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1090/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:229/1533 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 861/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5165/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:229/1527 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4936/8886 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 572/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:450/1502 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 347/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 861/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:458/1533 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 632/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4936/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:458/1527 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4707/8886 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 347/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:675/1502 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 122/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 632/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:687/1533 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 403/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4707/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:687/1527 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4478/8886 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 122/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:900/1502 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 403/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:916/1533 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 174/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4478/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:916/1527 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4249/8886 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1200/1502 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 174/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1222/1533 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4249/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1221/1527 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3944/8886 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1502/1502 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1533/1533 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3944/8886 原来有盾: 0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1527/1527 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3638/8886 剩余盾: 0 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 17:58:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:58:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:58:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 17:58:9][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 4562 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-5-16 17:58:10][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":7275, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7692 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 7308 现有盾: 0 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 7657 原有盾: 0 扣血量: 382 扣盾量: 0 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 7275 现有盾: 0 [INFO:2024-5-16 17:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 17:58:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301019 持续时间:1 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-5-16 17:58:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:58:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:58:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:58:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1674993224442 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 56 1 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:58:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:58:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:58:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.16566234640777 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 57 1 [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:58:11][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:58:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:58:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 17:58:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:58:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 17:58:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:58:11]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:12]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=226 [INFO:2024-5-16 17:58:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 687 additional: 2951 additional2: 687 additional3: 687 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1203 additional: 1748 additional2: 1203 additional3: 1203 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 2 effectNum: 804 additional: 944 additional2: 804 additional3: 804 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 8 effectType: 2 effectNum: 1517 additional: 0 additional2: 1517 additional3: 1517 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:58:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:58:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.18297416344285 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 58 1 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":687, "additional":2951, "additional2":687, "additional3":687 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1203, "additional":1748, "additional2":1203, "additional3":1203 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":804, "additional":944, "additional2":804, "additional3":804 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1517, "additional":0, "additional2":1517, "additional3":1517 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":2951, "targetId":8, "multipleEffectNumReal":0, "additional3":687, "effectNum":687, "multipleEffectNum":0, "effectType":2, "additional2":687 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3638/8886 原来有盾: 0 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:687/687 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2951/8886 剩余盾: 0 [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":1748, "targetId":8, "multipleEffectNumReal":0, "additional3":1203, "effectNum":1203, "multipleEffectNum":0, "effectType":2, "additional2":1203 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2951/8886 原来有盾: 0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:360/1203 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2591/8886 剩余盾: 0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2591/8886 原来有盾: 0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:720/1203 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2231/8886 剩余盾: 0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2231/8886 原来有盾: 0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1203/1203 本段飘:483 本段扣血:483 本段扣盾:0 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1748/8886 剩余盾: 0 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 17:58:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":944, "targetId":8, "multipleEffectNumReal":0, "additional3":804, "effectNum":804, "multipleEffectNum":0, "effectType":2, "additional2":804 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1748/8886 原来有盾: 0 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:804/804 本段飘:804 本段扣血:804 本段扣盾:0 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 944/8886 剩余盾: 0 [WARN:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 17:58:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1517, "effectNum":1517, "multipleEffectNum":0, "effectType":2, "additional2":1517 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 944/8886 原来有盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:303/1517 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 641/8886 剩余盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 641/8886 原来有盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:606/1517 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 338/8886 剩余盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 338/8886 原来有盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:909/1517 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 35/8886 剩余盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 35/8886 原来有盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1212/1517 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:58:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1517/1517 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-5-16 17:58:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 17:58:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:58:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:58:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13321322947741 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 60 1 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:58:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:58:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13334583118558 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 61 1 [INFO:2024-5-16 17:58:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:58:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:58:16]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:16]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1520 } [INFO:2024-5-16 17:58:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:58:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1 [INFO:2024-5-16 17:58:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 60 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 60 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 60 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 60 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 63 1 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 52 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1 [INFO:2024-5-16 17:58:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1508 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 72 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 72 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 72 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 72 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 66 1 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 58962 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 67 1 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:58:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:58:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 300 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 68 1 [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98406200 } [INFO:2024-5-16 17:58:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:58:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 69 1 [INFO:2024-5-16 17:58:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:58:18]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 17:58:18]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=121 [INFO:2024-5-16 17:58:18]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 30 code: 0 hasExchangeClue: false [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 17:58:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 70 1 [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 58765 teamGetDamage: 766 unitDamages { position: 1 damage: 11094 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 25346 getDamage: 384 unqiueId: 11600043 } unitDamages { position: 3 damage: 16246 getDamage: 382 unqiueId: 11600044 } unitDamages { position: 4 damage: 6079 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 17:58:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 71 1 [INFO:2024-5-16 17:58:18][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"58765", "teamGetDamage":"766", "unitDamages": [ { "position":1, "damage":"11094", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"25346", "getDamage":"384", "unqiueId":"11600043" }, { "position":3, "damage":"16246", "getDamage":"382", "unqiueId":"11600044" }, { "position":4, "damage":"6079", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 17:58:18][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:58:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.3980576097965 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 72 1 [INFO:2024-5-16 17:58:18][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:58:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:58:20][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:58:20][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 17:58:20][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:58:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:58:20][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 17:58:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:58:22][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 17:58:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2004 voiceId: 1004009 [INFO:2024-5-16 17:58:22]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 17:58:22]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=101 [INFO:2024-5-16 17:58:22]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 17:58:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 73 1 [INFO:2024-5-16 17:58:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:58:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:58:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 17:58:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:58:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 17:58:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.33302447758615 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 74 1 [INFO:2024-5-16 17:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 17:58:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:58:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:58:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:58:28]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:58:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:58:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:58:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:58:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:58:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.37071770429611 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 76 1 [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 17:58:29][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 17:58:29][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 17:58:29][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:58:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:58:30]DestroyUnusedResources:632,4,time=,paths: [INFO:2024-5-16 17:58:30][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 17:58:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:30][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @57ms [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 17:58:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 17:58:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 17:58:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 17:58:30]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 17:58:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:58:31]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:58:31]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:58:31]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:58:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 688018602 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639463 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 17:58:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.47224915027618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 77 1 [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 30 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:58:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:58:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.33888956904411 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 78 1 [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:58:32]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 17:58:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 17:58:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 17:58:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:58:34]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 17:58:34]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:34]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 17:58:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 17:58:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 17:58:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.10035932436585 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 79 1 [INFO:2024-5-16 17:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:34][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 17:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:58:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:58:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 17:58:37][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 17:58:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 17:58:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 17:58:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 17:58:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 17:58:38]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 17:58:38]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:38]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 triggerId: 257 triggerId: 259 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 17:58:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.5328520257026 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 81 1 [INFO:2024-5-16 17:58:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 17:58:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 17:58:39]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 17:58:39]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:39]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 17:58:39][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 17:58:39][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 17:58:39][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 17:58:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14474073052406 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 82 1 [INFO:2024-5-16 17:58:39]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 30 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 17:58:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 17:58:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.23262255266309 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 83 1 [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:58:39]DestroyUnusedResources:93,4,time=,paths: [INFO:2024-5-16 17:58:40][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:40][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 17:58:40][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @24ms [INFO:2024-5-16 17:58:40][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 17:58:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @256ms [INFO:2024-5-16 17:58:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 17:58:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 17:58:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 17:58:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 17:58:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 17:58:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 17:58:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 17:58:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:58:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:58:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:58:44][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 17:58:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:58:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 17:58:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 17:58:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:45][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 17:58:45]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 17:58:45]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:45][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2024-5-16 17:58:45][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 257 找到: true [INFO:2024-5-16 17:58:45][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 259 找到: true [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:45][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 17:58:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 17:58:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:58:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 17:58:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 17:58:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.17672790959477 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 84 1 [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 257 go: SceneTrigger_257_4 [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 259 go: SceneTrigger_259_4 [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:58:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 17:58:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 17:58:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 17:58:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 17:58:48]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 17:58:48]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_beibi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:48]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 17:58:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 17:58:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 17:58:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.21615729480982 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 85 1 [INFO:2024-5-16 17:58:49][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.082307815552 -7.4234170913696 -2.9502060413361 -30.5 -7.6 -3.1 1.4176921844482 [INFO:2024-5-16 17:58:49][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 17:58:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:49][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:58:49][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:58:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:50]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:58:50]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:50]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13309812359512 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 87 1 [INFO:2024-5-16 17:58:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:50]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:58:50]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:58:50]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:58:50]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:58:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:58:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.19842889904976 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 88 1 [INFO:2024-5-16 17:58:50][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:58:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:58:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.19842889904976 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 89 1 [INFO:2024-5-16 17:58:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:58:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:58:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:58:51]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13296760432422 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:58:51]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10008145868778 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:58:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:58:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:58:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:58:51]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 861 additional: 361 additional2: 861 additional3: 861 } actEffect { targetId: 6 effectType: 2 effectNum: 857 additional: 365 additional2: 857 additional3: 857 } actEffect { targetId: 7 effectType: 2 effectNum: 863 additional: 359 additional2: 863 additional3: 863 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1177 additional: 0 additional2: 1177 additional3: 1177 } actEffect { targetId: 6 effectType: 2 effectNum: 1133 additional: 0 additional2: 1133 additional3: 1133 } actEffect { targetId: 7 effectType: 2 effectNum: 1230 additional: 0 additional2: 1230 additional3: 1230 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:58:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13315396010876 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 92 1 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":861, "additional":361, "additional2":861, "additional3":861 }, { "targetId":6, "effectType":2, "effectNum":857, "additional":365, "additional2":857, "additional3":857 }, { "targetId":7, "effectType":2, "effectNum":863, "additional":359, "additional2":863, "additional3":863 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1177, "additional":0, "additional2":1177, "additional3":1177 }, { "targetId":6, "effectType":2, "effectNum":1133, "additional":0, "additional2":1133, "additional3":1133 }, { "targetId":7, "effectType":2, "effectNum":1230, "additional":0, "additional2":1230, "additional3":1230 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210508, "actEffect": [ { "additional":361, "targetId":5, "multipleEffectNumReal":0, "additional3":861, "effectNum":861, "multipleEffectNum":0, "effectType":2, "additional2":861 }, { "additional":365, "targetId":6, "multipleEffectNumReal":0, "additional3":857, "effectNum":857, "multipleEffectNum":0, "effectType":2, "additional2":857 }, { "additional":359, "targetId":7, "multipleEffectNumReal":0, "additional3":863, "effectNum":863, "multipleEffectNum":0, "effectType":2, "additional2":863 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:861 本段扣血:861 本段扣盾:0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 361/1222 剩余盾: 0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:857/857 本段飘:857 本段扣血:857 本段扣盾:0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 365/1222 剩余盾: 0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:863 本段扣血:863 本段扣盾:0 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 359/1222 剩余盾: 0 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 5[Monster_5_1_610010121][1] 增加了一个 buff [301171] [INFO:2024-5-16 17:58:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 17:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1177, "effectNum":1177, "multipleEffectNum":0, "effectType":2, "additional2":1177 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1133, "effectNum":1133, "multipleEffectNum":0, "effectType":2, "additional2":1133 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1230, "effectNum":1230, "multipleEffectNum":0, "effectType":2, "additional2":1230 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 361/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:353/1177 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 8/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 365/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:339/1133 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 26/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 359/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:369/1230 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 8/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:706/1177 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 26/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:678/1133 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:738/1230 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1177/1177 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1133/1133 本段飘:455 本段扣血:455 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1230/1230 本段飘:492 本段扣血:492 本段扣盾:0 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:58:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010121][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:58:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 17:58:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:58:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13239520415664 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1 [INFO:2024-5-16 17:58:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:58:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10014036670327 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1 [INFO:2024-5-16 17:58:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:54]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:58:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:54]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:58:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.1335954722017 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 95 1 [INFO:2024-5-16 17:58:54][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:58:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 17:58:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 17:58:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:58:56][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 17:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:57][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:58:57][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:58:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:58:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:58:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:58:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:58:57][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:58:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 17:58:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 17:58:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 259 [INFO:2024-5-16 17:58:59]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 17:58:59]||||| Sender socketClient version=1 [INFO:2024-5-16 17:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_tiangongshi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:58:59]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 17:58:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 259 [INFO:2024-5-16 17:58:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 17:58:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.13316245004535 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 97 1 [INFO:2024-5-16 17:59:3][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.509086608887 -2.3400835990906 1.3813177347183 -74.8 -2.4 1.3 1.2909133911133 [INFO:2024-5-16 17:59:3][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 17:59:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:3][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:59:3][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:59:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:4]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:59:4]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:4]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:59:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13367963954806 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 98 1 [INFO:2024-5-16 17:59:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:4]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:59:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:59:4]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:59:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:59:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:59:4]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:59:4]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:59:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:59:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.23173542320728 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 99 1 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.23173542320728 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 100 1 [INFO:2024-5-16 17:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:59:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:59:5]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099732395261526 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 101 1 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:59:5]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10004333779216 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 102 1 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:59:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:59:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 17:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 17:59:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:59:5]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:5]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=186 [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 6 effectType: 2 effectNum: 707 additional: 515 additional2: 707 additional3: 707 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 708 additional: 514 additional2: 708 additional3: 708 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 1219 additional: 0 additional2: 1219 additional3: 1219 } actEffect { targetId: 6 effectType: 3 effectNum: 2818 additional: 0 additional2: 2818 additional3: 2818 } actEffect { targetId: 7 effectType: 2 effectNum: 1275 additional: 0 additional2: 1275 additional3: 1275 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:59:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13326536491513 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":707, "additional":515, "additional2":707, "additional3":707 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":708, "additional":514, "additional2":708, "additional3":708 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1219, "additional":0, "additional2":1219, "additional3":1219 }, { "targetId":6, "effectType":3, "effectNum":2818, "additional":0, "additional2":2818, "additional3":2818 }, { "targetId":7, "effectType":2, "effectNum":1275, "additional":0, "additional2":1275, "additional3":1275 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210507, "actEffect": [ { "additional":515, "targetId":6, "multipleEffectNumReal":0, "additional3":707, "effectNum":707, "multipleEffectNum":0, "effectType":2, "additional2":707 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:707/707 本段飘:707 本段扣血:707 本段扣盾:0 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 515/1222 剩余盾: 0 [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":514, "targetId":5, "multipleEffectNumReal":0, "additional3":708, "effectNum":708, "multipleEffectNum":0, "effectType":2, "additional2":708 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 514/1222 剩余盾: 0 [WARN:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 17:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1219, "effectNum":1219, "multipleEffectNum":0, "effectType":2, "additional2":1219 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2818, "effectNum":2818, "multipleEffectNum":0, "effectType":3, "additional2":2818 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1275, "effectNum":1275, "multipleEffectNum":0, "effectType":2, "additional2":1275 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 514/1222 原来有盾: 0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1219/1219 本段飘:1219 本段扣血:1219 本段扣盾:0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 515/1222 原来有盾: 0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2818/2818 本段飘:2818 本段扣血:2818 本段扣盾:0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1275/1275 本段飘:1275 本段扣血:1275 本段扣盾:0 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 17:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 17:59:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:59:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:59:8]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:59:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14967228844762 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:59:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:59:8]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:59:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13333916664124 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2024-5-16 17:59:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:59:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:59:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:8]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:59:8]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 17:59:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 17:59:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13309082947671 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 106 1 [INFO:2024-5-16 17:59:9][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 17:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 17:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 17:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 17:59:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 17:59:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 17:59:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 17:59:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:13][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 17:59:13][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 17:59:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:13][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 17:59:17][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.7808303833 -4.0067505836487 0.69441431760788 -110.2 -3.8 0.6 1.4191696166992 [INFO:2024-5-16 17:59:17][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 17:59:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:59:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 17:59:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 17:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:18]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 17:59:18]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:18]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 17:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13322463259101 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 108 1 [INFO:2024-5-16 17:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:18]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 17:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 17:59:18]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 17:59:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:59:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:59:18]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:59:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:59:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 17:59:19]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.18262766301632 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 109 1 [INFO:2024-5-16 17:59:19][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.18262766301632 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 110 1 [INFO:2024-5-16 17:59:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 17:59:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:59:19]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13313010148704 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2024-5-16 17:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:59:19]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099620208144188 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2024-5-16 17:59:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:59:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 17:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 17:59:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:59:19]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=742 [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 8 effectType: 2 effectNum: 1081 additional: 7805 additional2: 1081 additional3: 1081 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 3 effectNum: 4730 additional: 231 additional2: 4730 additional3: 4730 } actEffect { targetId: 6 effectType: 2 effectNum: 2056 additional: 2602 additional2: 2056 additional3: 2056 } actEffect { targetId: 7 effectType: 2 effectNum: 2216 additional: 2623 additional2: 2216 additional3: 2216 } actEffect { targetId: 8 effectType: 2 effectNum: 1952 additional: 5853 additional2: 1952 additional3: 1952 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1988 additional: 0 additional2: 1988 additional3: 1988 } actEffect { targetId: 6 effectType: 3 effectNum: 4259 additional: 0 additional2: 4259 additional3: 4259 } actEffect { targetId: 7 effectType: 2 effectNum: 2054 additional: 569 additional2: 2054 additional3: 2054 } actEffect { targetId: 8 effectType: 2 effectNum: 1591 additional: 4262 additional2: 1591 additional3: 1591 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 7 effectType: 2 effectNum: 1670 additional: 0 additional2: 1670 additional3: 1670 } actEffect { targetId: 8 effectType: 2 effectNum: 1508 additional: 2754 additional2: 1508 additional3: 1508 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 9 actEffect { targetId: 8 effectType: 2 effectNum: 532 additional: 2222 additional2: 532 additional3: 532 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 9 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 15 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 7308 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2024-5-16 17:59:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13362781330943 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1 [INFO:2024-5-16 17:59:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1081, "additional":7805, "additional2":1081, "additional3":1081 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4730, "additional":231, "additional2":4730, "additional3":4730 }, { "targetId":6, "effectType":2, "effectNum":2056, "additional":2602, "additional2":2056, "additional3":2056 }, { "targetId":7, "effectType":2, "effectNum":2216, "additional":2623, "additional2":2216, "additional3":2216 }, { "targetId":8, "effectType":2, "effectNum":1952, "additional":5853, "additional2":1952, "additional3":1952 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1988, "additional":0, "additional2":1988, "additional3":1988 }, { "targetId":6, "effectType":3, "effectNum":4259, "additional":0, "additional2":4259, "additional3":4259 }, { "targetId":7, "effectType":2, "effectNum":2054, "additional":569, "additional2":2054, "additional3":2054 }, { "targetId":8, "effectType":2, "effectNum":1591, "additional":4262, "additional2":1591, "additional3":1591 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1670, "additional":0, "additional2":1670, "additional3":1670 }, { "targetId":8, "effectType":2, "effectNum":1508, "additional":2754, "additional2":1508, "additional3":1508 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":9, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":532, "additional":2222, "additional2":532, "additional3":532 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":9, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":15, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":7308, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-5-16 17:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 17:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 17:59:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 17:59:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 17:59:20]DestroyUnusedResources:60,4,time=,paths: [INFO:2024-5-16 17:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210509, "actEffect": [ { "additional":7805, "targetId":8, "multipleEffectNumReal":0, "additional3":1081, "effectNum":1081, "multipleEffectNum":0, "effectType":2, "additional2":1081 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:59:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:216/1081 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2024-5-16 17:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8670/8886 剩余盾: 0 [INFO:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8670/8886 原来有盾: 0 [INFO:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:432/1081 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2024-5-16 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8454/8886 剩余盾: 0 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8454/8886 原来有盾: 0 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1081/1081 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2024-5-16 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7805/8886 剩余盾: 0 [WARN:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301172] [INFO:2024-5-16 17:59:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 17:59:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1081 [INFO:2024-5-16 17:59:27][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:59:27][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 17:59:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-5-16 17:59:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-5-16 17:59:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":231, "targetId":5, "multipleEffectNumReal":0, "additional3":4730, "effectNum":4730, "multipleEffectNum":0, "effectType":3, "additional2":4730 }, { "additional":2602, "targetId":6, "multipleEffectNumReal":0, "additional3":2056, "effectNum":2056, "multipleEffectNum":0, "effectType":2, "additional2":2056 }, { "additional":2623, "targetId":7, "multipleEffectNumReal":0, "additional3":2216, "effectNum":2216, "multipleEffectNum":0, "effectType":2, "additional2":2216 }, { "additional":5853, "targetId":8, "multipleEffectNumReal":0, "additional3":1952, "effectNum":1952, "multipleEffectNum":0, "effectType":2, "additional2":1952 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:946/4730 本段飘:946 本段扣血:946 本段扣盾:0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4015/4961 剩余盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:411/2056 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4247/4658 剩余盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:443/2216 本段飘:443 本段扣血:443 本段扣盾:0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4396/4839 剩余盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7805/8886 原来有盾: 0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:390/1952 本段飘:390 本段扣血:390 本段扣盾:0 [INFO:2024-5-16 17:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7415/8886 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4015/4961 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:2365/4730 本段飘:1419 本段扣血:1419 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2596/4961 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4247/4658 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1027/2056 本段飘:616 本段扣血:616 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3631/4658 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4396/4839 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1107/2216 本段飘:664 本段扣血:664 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3732/4839 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7415/8886 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:975/1952 本段飘:585 本段扣血:585 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6830/8886 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2596/4961 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:4730/4730 本段飘:2365 本段扣血:2365 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 231/4961 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3631/4658 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2056/2056 本段飘:1029 本段扣血:1029 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2602/4658 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3732/4839 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2216/2216 本段飘:1109 本段扣血:1109 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2623/4839 剩余盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6830/8886 原来有盾: 0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1952/1952 本段飘:977 本段扣血:977 本段扣盾:0 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5853/8886 剩余盾: 0 [WARN:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 17:59:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 17:59:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 17:59:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 17:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 17:59:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10954 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 17:59:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-5-16 17:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:35][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1988, "effectNum":1988, "multipleEffectNum":0, "effectType":2, "additional2":1988 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4259, "effectNum":4259, "multipleEffectNum":0, "effectType":3, "additional2":4259 }, { "additional":569, "targetId":7, "multipleEffectNumReal":0, "additional3":2054, "effectNum":2054, "multipleEffectNum":0, "effectType":2, "additional2":2054 }, { "additional":4262, "targetId":8, "multipleEffectNumReal":0, "additional3":1591, "effectNum":1591, "multipleEffectNum":0, "effectType":2, "additional2":1591 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 231/4961 原来有盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:198/1988 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 33/4961 剩余盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2602/4658 原来有盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:425/4259 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2177/4658 剩余盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2623/4839 原来有盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:205/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2418/4839 剩余盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5853/8886 原来有盾: 0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:159/1591 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5694/8886 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 33/4961 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:396/1988 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2177/4658 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:850/4259 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1752/4658 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2418/4839 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:410/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2213/4839 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5694/8886 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:318/1591 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5535/8886 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:594/1988 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1752/4658 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1275/4259 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1327/4658 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2213/4839 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:615/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2008/4839 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5535/8886 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:477/1591 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5376/8886 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:792/1988 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1327/4658 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1700/4259 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 902/4658 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2008/4839 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:820/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1803/4839 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5376/8886 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:636/1591 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5217/8886 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:990/1988 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 902/4658 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:2125/4259 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 477/4658 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1803/4839 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1025/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1598/4839 剩余盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5217/8886 原来有盾: 0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:795/1591 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5058/8886 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1387/1988 本段飘:397 本段扣血:397 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 477/4658 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2976/4259 本段飘:851 本段扣血:851 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1598/4839 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1435/2054 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1188/4839 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5058/8886 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1113/1591 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4740/8886 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1988/1988 本段飘:601 本段扣血:601 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4259/4259 本段飘:1283 本段扣血:1283 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1188/4839 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2054/2054 本段飘:619 本段扣血:619 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 569/4839 剩余盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4740/8886 原来有盾: 0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1591/1591 本段飘:478 本段扣血:478 本段扣盾:0 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4262/8886 剩余盾: 0 [WARN:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 17:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 17:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 9892 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-5-16 17:59:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 17:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1670, "effectNum":1670, "multipleEffectNum":0, "effectType":2, "additional2":1670 }, { "additional":2754, "targetId":8, "multipleEffectNumReal":0, "additional3":1508, "effectNum":1508, "multipleEffectNum":0, "effectType":2, "additional2":1508 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 17:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 569/4839 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:250/1670 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 319/4839 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4262/8886 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:226/1508 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4036/8886 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 319/4839 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:500/1670 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 69/4839 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4036/8886 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:452/1508 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3810/8886 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 69/4839 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:750/1670 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3810/8886 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:678/1508 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3584/8886 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:1000/1670 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3584/8886 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:904/1508 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3358/8886 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1334/1670 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3358/8886 原来有盾: 0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1205/1508 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2024-5-16 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3057/8886 剩余盾: 0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1670/1670 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3057/8886 原来有盾: 0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1508/1508 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2754/8886 剩余盾: 0 [WARN:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 17:59:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2024-5-16 17:59:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 17:59:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3178 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-5-16 17:59:52][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":2222, "targetId":8, "multipleEffectNumReal":0, "additional3":532, "effectNum":532, "multipleEffectNum":0, "effectType":2, "additional2":532 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 17:59:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 2754 原有盾: 0 扣血量: 532 扣盾量: 0 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 2222 现有盾: 0 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 17:59:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:9 buffId:301172 持续时间:2 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021 [INFO:2024-5-16 17:59:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 17:59:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7692 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 7308 现有盾: 0 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-5-16 17:59:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:59:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:59:53]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:59:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13409271091223 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-5-16 17:59:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 17:59:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:59:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:59:53]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:59:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13195395842195 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:59:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 17:59:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 17:59:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 17:59:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 17:59:54]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=245 [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 4 castorId: 1 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1172 additional: 1050 additional2: 1172 additional3: 1172 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 2 effectNum: 858 additional: 192 additional2: 858 additional3: 858 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 8 effectType: 2 effectNum: 1970 additional: 0 additional2: 1970 additional3: 1970 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 17:59:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 17:59:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13314744830132 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":4, "castorId":1, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1172, "additional":1050, "additional2":1172, "additional3":1172 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":858, "additional":192, "additional2":858, "additional3":858 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1970, "additional":0, "additional2":1970, "additional3":1970 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 1[MyRole_1_1][1] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":1, "originalTargetId":0 } [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301173 持续时间:2 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":1050, "targetId":8, "multipleEffectNumReal":0, "additional3":1172, "effectNum":1172, "multipleEffectNum":0, "effectType":2, "additional2":1172 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2222/8886 原来有盾: 0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:351/1172 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1871/8886 剩余盾: 0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1871/8886 原来有盾: 0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:702/1172 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1520/8886 剩余盾: 0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1520/8886 原来有盾: 0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1172/1172 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1050/8886 剩余盾: 0 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 17:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":192, "targetId":8, "multipleEffectNumReal":0, "additional3":858, "effectNum":858, "multipleEffectNum":0, "effectType":2, "additional2":858 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1050/8886 原来有盾: 0 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:858/858 本段飘:858 本段扣血:858 本段扣盾:0 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 192/8886 剩余盾: 0 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200707 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301015] [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 17:59:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1970, "effectNum":1970, "multipleEffectNum":0, "effectType":2, "additional2":1970 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 17:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 192/8886 原来有盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:394/1970 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:788/1970 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1182/1970 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1575/1970 本段飘:393 本段扣血:393 本段扣盾:0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1970/1970 本段飘:395 本段扣血:395 本段扣盾:0 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-5-16 17:59:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 17:59:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-5-16 17:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 17:59:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-5-16 17:59:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 17:59:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 17:59:58]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13379187881947 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 17:59:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 17:59:58]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13262332975864 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1 [INFO:2024-5-16 17:59:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 17:59:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 17:59:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 17:59:58]||||| Sender socketClient version=1 [INFO:2024-5-16 17:59:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1496 } [INFO:2024-5-16 17:59:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 123 1 [INFO:2024-5-16 17:59:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 84 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 84 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 84 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 84 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 124 1 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 51 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 125 1 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1484 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 126 1 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:59:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 96 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 96 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 96 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 96 hasFinished: false donCount: 0 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 127 1 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 59202 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 0 1 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 17:59:59]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=28 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 17:59:59][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 400 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 1 1 [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2700 count: 98408900 } dataList { currencyId: 6 change: 2 count: 2 } [INFO:2024-5-16 17:59:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 17:59:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 2 1 [INFO:2024-5-16 17:59:59][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 17:59:59][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-5-16 18:0:0]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:0:0]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=129 [INFO:2024-5-16 18:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 40 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:0:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 3 1 [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 6 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 2700 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 61454 teamGetDamage: 384 unitDamages { position: 1 damage: 10770 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 24162 getDamage: 384 unqiueId: 11600043 } unitDamages { position: 3 damage: 21374 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 5148 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:0:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 4 1 [INFO:2024-5-16 18:0:0][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"61454", "teamGetDamage":"384", "unitDamages": [ { "position":1, "damage":"10770", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"24162", "getDamage":"384", "unqiueId":"11600043" }, { "position":3, "damage":"21374", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"5148", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:0:0][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:0:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.4470138140023 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 5 1 [INFO:2024-5-16 18:0:0][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:0:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:0:2][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:0:2][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:0:2][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:0:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:0:2][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:0:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:0:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:0:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 18:0:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 18:0:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2105 voiceId: 1105009 [INFO:2024-5-16 18:0:4]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 18:0:4]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:5]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=87 [INFO:2024-5-16 18:0:5]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 18:0:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2105 exp: 0 injuredNum: 0 voice: 1105009 voice: 1105012 voice: 1105013 voice: 1105014 voice: 1105015 voice: 1105003 voice: 1105004 voice: 1105005 voice: 1105006 voice: 1105023 infos: 1000642 unreadInfos: 1000642 usingSkinId: 100114 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 18:0:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 18:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 6 1 [INFO:2024-5-16 18:0:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:0:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:0:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 18:0:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:0:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:0:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 18:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.48304035142064 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 7 1 [INFO:2024-5-16 18:0:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:0:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:0:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:10]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:0:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:0:10]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:0:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:0:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:0:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:0:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.37291437387466 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1 [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:0:12][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:0:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:0:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:0:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:0:12]DestroyUnusedResources:582,4,time=,paths: [INFO:2024-5-16 18:0:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:13][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:0:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @212ms [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:0:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:0:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:0:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:0:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:0:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:0:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:0:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:0:13]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:0:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:0:13]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:0:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:0:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 688437758 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639565 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:0:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:0:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.48561922833323 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 10 1 [INFO:2024-5-16 18:0:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 40 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:0:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:0:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.30228495597839 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 11 1 [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:0:15]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:0:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:0:17][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:0:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:0:17]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:0:17]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:17]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:0:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:0:17][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:0:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13300604373217 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 13 1 [INFO:2024-5-16 18:0:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:0:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:0:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:0:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:0:20][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:0:20][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:0:20][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:0:20][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:0:20][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:0:20][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:0:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:0:21]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:0:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:21]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:0:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.46620624512434 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 14 1 [INFO:2024-5-16 18:0:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:0:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:0:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:0:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:0:21]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:0:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:0:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:0:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:0:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:0:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:0:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:0:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.12787395715714 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 15 1 [INFO:2024-5-16 18:0:22]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:0:22]DestroyUnusedResources:93,4,time=,paths: [INFO:2024-5-16 18:0:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 40 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:0:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:0:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.24976931884885 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 16 1 [INFO:2024-5-16 18:0:22][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:22][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:0:22][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:22]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @55ms [INFO:2024-5-16 18:0:22][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:0:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:23]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @576ms [INFO:2024-5-16 18:0:23][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:0:23][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:0:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:0:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:0:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:0:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:0:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:0:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:0:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:0:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:0:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:0:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:32][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:0:32]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:0:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:32][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:32][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:0:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:0:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:0:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:0:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:0:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18317645788193 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 18 1 [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:0:33]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:0:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:36][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.080646514893 -7.4234170913696 -2.9500305652618 -30.5 -7.6 -3.1 1.4193534851074 [INFO:2024-5-16 18:0:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:0:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:36][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:0:36][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:0:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:37]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:0:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:37]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:0:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19880088418722 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 19 1 [INFO:2024-5-16 18:0:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:0:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:0:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:0:37]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:0:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:0:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:0:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:0:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.21265129745007 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 20 1 [INFO:2024-5-16 18:0:38][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:0:38]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.33359083160758 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 21 1 [INFO:2024-5-16 18:0:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:0:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:0:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:0:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:0:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:0:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:0:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19955755770206 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 22 1 [INFO:2024-5-16 18:0:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:0:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:0:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:0:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:0:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.19970395416021 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 24 1 [INFO:2024-5-16 18:0:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:0:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:0:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:0:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:0:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:0:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:0:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:0:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:0:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:0:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:0:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 834 additional: 388 additional2: 834 additional3: 834 } actEffect { targetId: 6 effectType: 3 effectNum: 1311 additional: 0 additional2: 1311 additional3: 1311 } actEffect { targetId: 7 effectType: 2 effectNum: 885 additional: 337 additional2: 885 additional3: 885 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1207 additional: 0 additional2: 1207 additional3: 1207 } actEffect { targetId: 7 effectType: 2 effectNum: 1128 additional: 0 additional2: 1128 additional3: 1128 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:0:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:0:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13441301882267 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 25 1 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":834, "additional":388, "additional2":834, "additional3":834 }, { "targetId":6, "effectType":3, "effectNum":1311, "additional":0, "additional2":1311, "additional3":1311 }, { "targetId":7, "effectType":2, "effectNum":885, "additional":337, "additional2":885, "additional3":885 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1207, "additional":0, "additional2":1207, "additional3":1207 }, { "targetId":7, "effectType":2, "effectNum":1128, "additional":0, "additional2":1128, "additional3":1128 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210508, "actEffect": [ { "additional":388, "targetId":5, "multipleEffectNumReal":0, "additional3":834, "effectNum":834, "multipleEffectNum":0, "effectType":2, "additional2":834 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1311, "effectNum":1311, "multipleEffectNum":0, "effectType":3, "additional2":1311 }, { "additional":337, "targetId":7, "multipleEffectNumReal":0, "additional3":885, "effectNum":885, "multipleEffectNum":0, "effectType":2, "additional2":885 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:834/834 本段飘:834 本段扣血:834 本段扣盾:0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 388/1222 剩余盾: 0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1311/1311 本段飘:1311 本段扣血:1311 本段扣盾:0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:885/885 本段飘:885 本段扣血:885 本段扣盾:0 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 337/1222 剩余盾: 0 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010121][3] 增加了一个 buff [301171] [INFO:2024-5-16 18:0:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:0:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:0:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1207, "effectNum":1207, "multipleEffectNum":0, "effectType":2, "additional2":1207 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1128, "effectNum":1128, "multipleEffectNum":0, "effectType":2, "additional2":1128 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 388/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:362/1207 本段飘:362 本段扣血:362 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 26/1222 剩余盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 337/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:338/1128 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 26/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:724/1207 本段飘:362 本段扣血:362 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:676/1128 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1207/1207 本段飘:483 本段扣血:483 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1128/1128 本段飘:452 本段扣血:452 本段扣盾:0 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:0:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010121][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:0:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:0:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:0:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:0:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1329343765974 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:0:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:0:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:0:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13341875374317 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2024-5-16 18:0:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:0:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:0:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:41]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:0:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:42]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:0:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:0:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13288094103336 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 28 1 [INFO:2024-5-16 18:0:42][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:0:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:0:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:0:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:0:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:45][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:0:45][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:0:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:45][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:0:51][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.774147033691 -2.3400835990906 1.364620923996 -74.8 -2.4 1.3 1.0258529663086 [INFO:2024-5-16 18:0:51][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:0:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:0:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:0:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:0:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:52]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:0:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19899448379874 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 30 1 [INFO:2024-5-16 18:0:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:52]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:0:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:0:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:0:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:0:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:0:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:0:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:0:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:0:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:0:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:0:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.22346812486649 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 31 1 [INFO:2024-5-16 18:0:53][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:0:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:0:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.28277468681335 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 32 1 [INFO:2024-5-16 18:0:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:0:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:0:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:0:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:0:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19911932200193 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-5-16 18:0:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:0:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:0:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:0:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.19997052103281 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:0:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:0:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:0:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:0:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:0:54]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 6 effectType: 2 effectNum: 701 additional: 521 additional2: 701 additional3: 701 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 703 additional: 519 additional2: 703 additional3: 703 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 1236 additional: 0 additional2: 1236 additional3: 1236 } actEffect { targetId: 6 effectType: 2 effectNum: 1206 additional: 0 additional2: 1206 additional3: 1206 } actEffect { targetId: 7 effectType: 2 effectNum: 1256 additional: 0 additional2: 1256 additional3: 1256 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:0:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:0:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.21646302193403 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":701, "additional":521, "additional2":701, "additional3":701 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":703, "additional":519, "additional2":703, "additional3":703 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1236, "additional":0, "additional2":1236, "additional3":1236 }, { "targetId":6, "effectType":2, "effectNum":1206, "additional":0, "additional2":1206, "additional3":1206 }, { "targetId":7, "effectType":2, "effectNum":1256, "additional":0, "additional2":1256, "additional3":1256 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210507, "actEffect": [ { "additional":521, "targetId":6, "multipleEffectNumReal":0, "additional3":701, "effectNum":701, "multipleEffectNum":0, "effectType":2, "additional2":701 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:701/701 本段飘:701 本段扣血:701 本段扣盾:0 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 521/1222 剩余盾: 0 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":519, "targetId":5, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":2, "additional2":703 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 519/1222 剩余盾: 0 [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_610010122][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:0:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:0:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1236, "effectNum":1236, "multipleEffectNum":0, "effectType":2, "additional2":1236 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1206, "effectNum":1206, "multipleEffectNum":0, "effectType":2, "additional2":1206 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1256, "effectNum":1256, "multipleEffectNum":0, "effectType":2, "additional2":1256 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 519/1222 原来有盾: 0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1236/1236 本段飘:1236 本段扣血:1236 本段扣盾:0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 521/1222 原来有盾: 0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1206/1206 本段飘:1206 本段扣血:1206 本段扣盾:0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1256/1256 本段飘:1256 本段扣血:1256 本段扣盾:0 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010122][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:0:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:0:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19381051883101 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2024-5-16 18:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:0:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:57]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13380578160286 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2024-5-16 18:0:57][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:57]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:0:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:0:57]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:0:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.19995734840631 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 38 1 [INFO:2024-5-16 18:0:57][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:0:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:0:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:0:59][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:0:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:0:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:1:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:1:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:1:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:1:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:1:2][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:2][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:1:7][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -109.04084014893 -4.0067505836487 0.6771165728569 -110.2 -3.8 0.6 1.1591598510742 [INFO:2024-5-16 18:1:7][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:1:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:1:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:1:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:1:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:8]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:1:8]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:8]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:1:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19945963472128 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 40 1 [INFO:2024-5-16 18:1:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:1:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:1:8]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:1:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:1:8]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:1:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:1:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:1:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.19257624447346 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 41 1 [INFO:2024-5-16 18:1:9][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:1:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.31695041432977 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1 [INFO:2024-5-16 18:1:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:1:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:1:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:1:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:1:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.20021104067564 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2024-5-16 18:1:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:1:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:1:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1995375007391 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2024-5-16 18:1:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:1:9][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:1:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:1:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:1:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:1:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:1:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=569 [INFO:2024-5-16 18:1:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 5 effectType: 3 effectNum: 1731 additional: 3230 additional2: 1731 additional3: 1731 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2032 additional: 1198 additional2: 2032 additional3: 2032 } actEffect { targetId: 6 effectType: 2 effectNum: 2059 additional: 2599 additional2: 2059 additional3: 2059 } actEffect { targetId: 7 effectType: 2 effectNum: 2053 additional: 2786 additional2: 2053 additional3: 2053 } actEffect { targetId: 8 effectType: 2 effectNum: 2096 additional: 6790 additional2: 2096 additional3: 2096 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 12 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1647 additional: 0 additional2: 1647 additional3: 1647 } actEffect { targetId: 6 effectType: 3 effectNum: 3544 additional: 0 additional2: 3544 additional3: 3544 } actEffect { targetId: 7 effectType: 2 effectNum: 1597 additional: 1189 additional2: 1597 additional3: 1597 } actEffect { targetId: 8 effectType: 3 effectNum: 4415 additional: 2375 additional2: 4415 additional3: 4415 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 7 effectType: 3 effectNum: 3612 additional: 0 additional2: 3612 additional3: 3612 } actEffect { targetId: 8 effectType: 3 effectNum: 3418 additional: 0 additional2: 3418 additional3: 3418 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:1:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:1:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16684739291668 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1 [INFO:2024-5-16 18:1:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1731, "additional":3230, "additional2":1731, "additional3":1731 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2032, "additional":1198, "additional2":2032, "additional3":2032 }, { "targetId":6, "effectType":2, "effectNum":2059, "additional":2599, "additional2":2059, "additional3":2059 }, { "targetId":7, "effectType":2, "effectNum":2053, "additional":2786, "additional2":2053, "additional3":2053 }, { "targetId":8, "effectType":2, "effectNum":2096, "additional":6790, "additional2":2096, "additional3":2096 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":12 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1647, "additional":0, "additional2":1647, "additional3":1647 }, { "targetId":6, "effectType":3, "effectNum":3544, "additional":0, "additional2":3544, "additional3":3544 }, { "targetId":7, "effectType":2, "effectNum":1597, "additional":1189, "additional2":1597, "additional3":1597 }, { "targetId":8, "effectType":3, "effectNum":4415, "additional":2375, "additional2":4415, "additional3":4415 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":3612, "additional":0, "additional2":3612, "additional3":3612 }, { "targetId":8, "effectType":3, "effectNum":3418, "additional":0, "additional2":3418, "additional3":3418 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210509, "actEffect": [ { "additional":3230, "targetId":5, "multipleEffectNumReal":0, "additional3":1731, "effectNum":1731, "multipleEffectNum":0, "effectType":3, "additional2":1731 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 5[Monster_5_1_610010123][1] 一下 [INFO:2024-5-16 18:1:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:346/1731 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4615/4961 剩余盾: 0 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4615/4961 原来有盾: 0 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:692/1731 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 18:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4269/4961 剩余盾: 0 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4269/4961 原来有盾: 0 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1731/1731 本段飘:1039 本段扣血:1039 本段扣盾:0 [INFO:2024-5-16 18:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3230/4961 剩余盾: 0 [WARN:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301172] [INFO:2024-5-16 18:1:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 5 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:1:17][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1731 [INFO:2024-5-16 18:1:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:1:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:1:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 18:1:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 18:1:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:18][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201409, "actEffect": [ { "additional":1198, "targetId":5, "multipleEffectNumReal":0, "additional3":2032, "effectNum":2032, "multipleEffectNum":0, "effectType":2, "additional2":2032 }, { "additional":2599, "targetId":6, "multipleEffectNumReal":0, "additional3":2059, "effectNum":2059, "multipleEffectNum":0, "effectType":2, "additional2":2059 }, { "additional":2786, "targetId":7, "multipleEffectNumReal":0, "additional3":2053, "effectNum":2053, "multipleEffectNum":0, "effectType":2, "additional2":2053 }, { "additional":6790, "targetId":8, "multipleEffectNumReal":0, "additional3":2096, "effectNum":2096, "multipleEffectNum":0, "effectType":2, "additional2":2096 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3230/4961 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:406/2032 本段飘:406 本段扣血:406 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2824/4961 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:411/2059 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4247/4658 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:410/2053 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4429/4839 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:419/2096 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8467/8886 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2824/4961 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1015/2032 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2215/4961 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4247/4658 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1028/2059 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3630/4658 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4429/4839 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1025/2053 本段飘:615 本段扣血:615 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3814/4839 剩余盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8467/8886 原来有盾: 0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1047/2096 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2024-5-16 18:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7839/8886 剩余盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2215/4961 原来有盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2032/2032 本段飘:1017 本段扣血:1017 本段扣盾:0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1198/4961 剩余盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3630/4658 原来有盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2059/2059 本段飘:1031 本段扣血:1031 本段扣盾:0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2599/4658 剩余盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3814/4839 原来有盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2053/2053 本段飘:1028 本段扣血:1028 本段扣盾:0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2786/4839 剩余盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7839/8886 原来有盾: 0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2096/2096 本段飘:1049 本段扣血:1049 本段扣盾:0 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6790/8886 剩余盾: 0 [WARN:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:1:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8240 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:1:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 18:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1647, "effectNum":1647, "multipleEffectNum":0, "effectType":2, "additional2":1647 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":3544, "effectNum":3544, "multipleEffectNum":0, "effectType":3, "additional2":3544 }, { "additional":1189, "targetId":7, "multipleEffectNumReal":0, "additional3":1597, "effectNum":1597, "multipleEffectNum":0, "effectType":2, "additional2":1597 }, { "additional":2375, "targetId":8, "multipleEffectNumReal":0, "additional3":4415, "effectNum":4415, "multipleEffectNum":0, "effectType":3, "additional2":4415 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1198/4961 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:164/1647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1034/4961 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2599/4658 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:354/3544 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2245/4658 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2786/4839 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:159/1597 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2627/4839 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6790/8886 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:441/4415 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6349/8886 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1034/4961 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:328/1647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 870/4961 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2245/4658 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:708/3544 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1891/4658 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2627/4839 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:318/1597 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2468/4839 剩余盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6349/8886 原来有盾: 0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:882/4415 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-5-16 18:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5908/8886 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 870/4961 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:492/1647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 706/4961 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1891/4658 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1062/3544 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1537/4658 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2468/4839 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:477/1597 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2309/4839 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5908/8886 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1323/4415 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5467/8886 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 706/4961 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:656/1647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 542/4961 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1537/4658 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1416/3544 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1183/4658 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2309/4839 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:636/1597 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2150/4839 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5467/8886 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1764/4415 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5026/8886 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 542/4961 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:820/1647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 378/4961 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1183/4658 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1770/3544 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 829/4658 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2150/4839 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:795/1597 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1991/4839 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5026/8886 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:2205/4415 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4585/8886 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 378/4961 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1149/1647 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 49/4961 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 829/4658 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2478/3544 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 121/4658 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1991/4839 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1114/1597 本段飘:319 本段扣血:319 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1672/4839 剩余盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4585/8886 原来有盾: 0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:3087/4415 本段飘:882 本段扣血:882 本段扣盾:0 [INFO:2024-5-16 18:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3703/8886 剩余盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 49/4961 原来有盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1647/1647 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 121/4658 原来有盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3544/3544 本段飘:1066 本段扣血:1066 本段扣盾:0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1672/4839 原来有盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1597/1597 本段飘:483 本段扣血:483 本段扣盾:0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1189/4839 剩余盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3703/8886 原来有盾: 0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:4415/4415 本段飘:1328 本段扣血:1328 本段扣盾:0 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2375/8886 剩余盾: 0 [WARN:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:1:32][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 11203 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 4 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 4 [WARN:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 4 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:1:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:1:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 18:1:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":3612, "effectNum":3612, "multipleEffectNum":0, "effectType":3, "additional2":3612 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":3418, "effectNum":3418, "multipleEffectNum":0, "effectType":3, "additional2":3418 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1189/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:541/3612 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 648/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2375/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:512/3418 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1863/8886 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 648/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:1082/3612 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 107/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1863/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1024/3418 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1351/8886 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 107/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:1623/3612 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1351/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1536/3418 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 839/8886 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:2164/3612 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 839/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2048/3418 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 327/8886 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:2886/3612 本段飘:722 本段扣血:722 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 327/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2731/3418 本段飘:683 本段扣血:683 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:3612/3612 本段飘:726 本段扣血:726 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3418/3418 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7030 [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":11, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:1:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:1:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 18:1:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:1:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:1:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13373813033104 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:1:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:1:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13261416554451 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:1:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:1:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1472 } [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 51 1 [INFO:2024-5-16 18:1:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:1:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=60 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=172 [INFO:2024-5-16 18:1:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 63000001 progress: 100 hasFinished: false donCount: 1 } taskInfos { id: 61000007 progress: 108 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 108 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 100 hasFinished: false donCount: 1 } [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 52 1 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 99 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 135 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 270 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1 [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 50 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:1:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:1:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 54 1 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1460 } [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 55 1 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=34 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 120 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 120 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 56 1 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 59442 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 57 1 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:1:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 500 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 58 1 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98411300 } [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 59 1 [INFO:2024-5-16 18:1:43][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=119 [INFO:2024-5-16 18:1:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 50 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 60 1 [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 54503 teamGetDamage: 0 unitDamages { position: 1 damage: 12223 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 16651 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 18599 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 7030 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 61 1 [INFO:2024-5-16 18:1:43][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"54503", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"12223", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"16651", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"18599", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"7030", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:1:43][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:1:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.5817893110216 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 62 1 [INFO:2024-5-16 18:1:43][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:1:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:1:46][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:1:46][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:1:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:1:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:1:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:1:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:1:48][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:1:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:1:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:1:54]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:1:54]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:1:54]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:1:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:1:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:1:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:1:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.23185306787491 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 64 1 [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:1:55][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:1:55][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:1:55][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:1:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:1:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:1:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:1:56]DestroyUnusedResources:627,4,time=,paths: [INFO:2024-5-16 18:1:56][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:56][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:1:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:56][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @127ms [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:1:57]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:1:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:1:57]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:1:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:1:57]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:1:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:1:57][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:1:57]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:1:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 688645869 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639669 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:1:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.54028271138668 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 66 1 [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 50 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:1:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:1:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.25812640786171 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 67 1 [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:1:58][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:1:58]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:2:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:2:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:2:1]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:2:1]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:1]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:2:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:2:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13308192789555 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 68 1 [INFO:2024-5-16 18:2:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:2:3][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:2:3][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:2:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:2:3][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:2:3][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:2:3][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:2:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:2:4][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:2:4][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:2:4][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:2:4][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:2:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:2:5]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:2:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:5]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=29 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 triggerId: 261 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.64874964207411 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 69 1 [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:2:5]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:2:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:2:5]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:2:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:2:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:2:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:2:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:2:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:5]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:2:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16456416249275 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 70 1 [INFO:2024-5-16 18:2:5]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 50 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:2:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:2:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.2160014025867 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 71 1 [INFO:2024-5-16 18:2:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:2:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:2:6]DestroyUnusedResources:93,4,time=,paths: [INFO:2024-5-16 18:2:6][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:6][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:2:6][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @57ms [INFO:2024-5-16 18:2:6][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:2:6][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @784ms [INFO:2024-5-16 18:2:8][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:2:8][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:2:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:2:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:2:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:2:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:2:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:2:16][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:2:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:2:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:2:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:2:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:16][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:2:16]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:2:16]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:16][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-5-16 18:2:16][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 261 找到: true [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:16][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:2:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:2:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:2:16][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:2:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:2:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.24876718968153 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 73 1 [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_jingxiangyu_wupin/zdcj_jingxiangyu_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_jingxiangyu_wupin/zdcj_jingxiangyu_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_jingxiangyu_wupin/zdcj_jingxiangyu_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 261 go: SceneTrigger_261_4 [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:2:17]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:2:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:20][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.085186004639 -7.4234170913696 -2.9505100250244 -30.5 -7.6 -3.1 1.4148139953613 [INFO:2024-5-16 18:2:20][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:2:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:20][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:20][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:21]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:2:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:21]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13273473829031 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 75 1 [INFO:2024-5-16 18:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:21]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:2:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:21]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:2:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:2:21]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:2:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.24021552503109 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 76 1 [INFO:2024-5-16 18:2:21][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:2:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.24021552503109 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 77 1 [INFO:2024-5-16 18:2:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:2:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:2:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:22]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13353489711881 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:2:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:2:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:22]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099816981703043 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:2:22][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:2:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:2:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:2:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 3 effectNum: 1231 additional: 0 additional2: 1231 additional3: 1231 } actEffect { targetId: 6 effectType: 2 effectNum: 855 additional: 367 additional2: 855 additional3: 855 } actEffect { targetId: 7 effectType: 2 effectNum: 872 additional: 350 additional2: 872 additional3: 872 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 6 effectType: 2 effectNum: 1204 additional: 0 additional2: 1204 additional3: 1204 } actEffect { targetId: 7 effectType: 2 effectNum: 1219 additional: 0 additional2: 1219 additional3: 1219 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:2:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13297281228006 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1231, "additional":0, "additional2":1231, "additional3":1231 }, { "targetId":6, "effectType":2, "effectNum":855, "additional":367, "additional2":855, "additional3":855 }, { "targetId":7, "effectType":2, "effectNum":872, "additional":350, "additional2":872, "additional3":872 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1204, "additional":0, "additional2":1204, "additional3":1204 }, { "targetId":7, "effectType":2, "effectNum":1219, "additional":0, "additional2":1219, "additional3":1219 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210508, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1231, "effectNum":1231, "multipleEffectNum":0, "effectType":3, "additional2":1231 }, { "additional":367, "targetId":6, "multipleEffectNumReal":0, "additional3":855, "effectNum":855, "multipleEffectNum":0, "effectType":2, "additional2":855 }, { "additional":350, "targetId":7, "multipleEffectNumReal":0, "additional3":872, "effectNum":872, "multipleEffectNum":0, "effectType":2, "additional2":872 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1231/1231 本段飘:1231 本段扣血:1231 本段扣盾:0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:855/855 本段飘:855 本段扣血:855 本段扣盾:0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 367/1222 剩余盾: 0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:872/872 本段飘:872 本段扣血:872 本段扣盾:0 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 350/1222 剩余盾: 0 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 6[Monster_6_2_610010121][2] 增加了一个 buff [301171] [INFO:2024-5-16 18:2:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:2:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1204, "effectNum":1204, "multipleEffectNum":0, "effectType":2, "additional2":1204 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1219, "effectNum":1219, "multipleEffectNum":0, "effectType":2, "additional2":1219 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 367/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:361/1204 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 6/1222 剩余盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 350/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:365/1219 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 6/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:722/1204 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:730/1219 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1204/1204 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1219/1219 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010121][2] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:2:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:2:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:2:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13449119776487 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 81 1 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:2:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:2:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12869327701628 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 82 1 [INFO:2024-5-16 18:2:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:2:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:25]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:2:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:25]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:2:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13316963799298 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 83 1 [INFO:2024-5-16 18:2:25][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:2:27][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:2:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:2:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:2:28][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:28][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:2:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:2:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:2:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 261 [INFO:2024-5-16 18:2:33]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:2:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_jinyu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:33]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:2:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 261 [INFO:2024-5-16 18:2:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:2:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.19976051896811 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 85 1 [INFO:2024-5-16 18:2:34][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.508644104004 -2.3400835990906 1.3813456296921 -74.8 -2.4 1.3 1.2913558959961 [INFO:2024-5-16 18:2:34][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:2:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:34][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:34][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:2:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:2:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:35]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:2:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.14979213476181 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 86 1 [INFO:2024-5-16 18:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:36]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:2:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:2:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:2:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.2041262537241 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 87 1 [INFO:2024-5-16 18:2:36][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.2041262537241 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1 [INFO:2024-5-16 18:2:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:2:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13346437737346 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1 [INFO:2024-5-16 18:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:2:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.09947713650763 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1 [INFO:2024-5-16 18:2:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:2:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:2:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:2:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:2:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 18:2:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 2 effectNum: 692 additional: 530 additional2: 692 additional3: 692 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 676 additional: 0 additional2: 676 additional3: 676 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 6 effectType: 3 effectNum: 2659 additional: 0 additional2: 2659 additional3: 2659 } actEffect { targetId: 7 effectType: 2 effectNum: 1290 additional: 0 additional2: 1290 additional3: 1290 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:2:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:2:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13337661698461 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":692, "additional":530, "additional2":692, "additional3":692 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":676, "additional":0, "additional2":676, "additional3":676 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2659, "additional":0, "additional2":2659, "additional3":2659 }, { "targetId":7, "effectType":2, "effectNum":1290, "additional":0, "additional2":1290, "additional3":1290 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":530, "targetId":5, "multipleEffectNumReal":0, "additional3":692, "effectNum":692, "multipleEffectNum":0, "effectType":2, "additional2":692 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:692/692 本段飘:692 本段扣血:692 本段扣盾:0 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 530/1222 剩余盾: 0 [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":676, "effectNum":676, "multipleEffectNum":0, "effectType":2, "additional2":676 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:2:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 530/1222 原来有盾: 0 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:676/676 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2659, "effectNum":2659, "multipleEffectNum":0, "effectType":3, "additional2":2659 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1290, "effectNum":1290, "multipleEffectNum":0, "effectType":2, "additional2":1290 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2659/2659 本段飘:2659 本段扣血:2659 本段扣盾:0 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1290/1290 本段飘:1290 本段扣血:1290 本段扣盾:0 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:2:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:2:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:2:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:2:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:2:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:2:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12853651307523 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1 [INFO:2024-5-16 18:2:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:2:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:2:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1162169277668 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1 [INFO:2024-5-16 18:2:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:2:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:40]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:2:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:40]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13305754959583 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 95 1 [INFO:2024-5-16 18:2:40][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:2:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:2:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:2:42][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:2:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:2:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:2:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:44][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:2:44][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:2:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:44][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:2:48][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.77666473389 -4.0067505836487 0.69469141960144 -110.2 -3.8 0.6 1.4233352661133 [INFO:2024-5-16 18:2:48][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:2:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:48][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:48][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:2:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:2:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:2:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:2:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:49]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:2:49]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:49]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13356832973659 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1 [INFO:2024-5-16 18:2:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:2:50]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:2:50]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:2:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:2:50]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:2:50]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:2:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:2:50][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.30561688542366 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1 [INFO:2024-5-16 18:2:50][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.30561688542366 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1 [INFO:2024-5-16 18:2:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:2:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:2:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:50][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:2:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:2:50]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16624942608178 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 99 1 [INFO:2024-5-16 18:2:50][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:2:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2 [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:2:50][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:2:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:2:50]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:2:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.19980218447745 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2024-5-16 18:2:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:2:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:2:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:2:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:2:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:2:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:2:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:2:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:2:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:2:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=683 [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 8 effectType: 3 effectNum: 1627 additional: 7259 additional2: 1627 additional3: 1627 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 1968 additional: 2993 additional2: 1968 additional3: 1968 } actEffect { targetId: 6 effectType: 2 effectNum: 1952 additional: 2706 additional2: 1952 additional3: 1952 } actEffect { targetId: 7 effectType: 2 effectNum: 2143 additional: 2696 additional2: 2143 additional3: 2143 } actEffect { targetId: 8 effectType: 2 effectNum: 2049 additional: 5210 additional2: 2049 additional3: 2049 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1677 additional: 1316 additional2: 1677 additional3: 1677 } actEffect { targetId: 6 effectType: 2 effectNum: 1931 additional: 775 additional2: 1931 additional3: 1931 } actEffect { targetId: 7 effectType: 2 effectNum: 2054 additional: 642 additional2: 2054 additional3: 2054 } actEffect { targetId: 8 effectType: 2 effectNum: 1921 additional: 3289 additional2: 1921 additional3: 1921 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1607 additional: 0 additional2: 1607 additional3: 1607 } actEffect { targetId: 6 effectType: 2 effectNum: 1528 additional: 0 additional2: 1528 additional3: 1528 } actEffect { targetId: 7 effectType: 2 effectNum: 1570 additional: 0 additional2: 1570 additional3: 1570 } actEffect { targetId: 8 effectType: 3 effectNum: 3394 additional: 0 additional2: 3394 additional3: 3394 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:2:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:2:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13310437835753 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 102 1 [INFO:2024-5-16 18:2:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1627, "additional":7259, "additional2":1627, "additional3":1627 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1968, "additional":2993, "additional2":1968, "additional3":1968 }, { "targetId":6, "effectType":2, "effectNum":1952, "additional":2706, "additional2":1952, "additional3":1952 }, { "targetId":7, "effectType":2, "effectNum":2143, "additional":2696, "additional2":2143, "additional3":2143 }, { "targetId":8, "effectType":2, "effectNum":2049, "additional":5210, "additional2":2049, "additional3":2049 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1677, "additional":1316, "additional2":1677, "additional3":1677 }, { "targetId":6, "effectType":2, "effectNum":1931, "additional":775, "additional2":1931, "additional3":1931 }, { "targetId":7, "effectType":2, "effectNum":2054, "additional":642, "additional2":2054, "additional3":2054 }, { "targetId":8, "effectType":2, "effectNum":1921, "additional":3289, "additional2":1921, "additional3":1921 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1607, "additional":0, "additional2":1607, "additional3":1607 }, { "targetId":6, "effectType":2, "effectNum":1528, "additional":0, "additional2":1528, "additional3":1528 }, { "targetId":7, "effectType":2, "effectNum":1570, "additional":0, "additional2":1570, "additional3":1570 }, { "targetId":8, "effectType":3, "effectNum":3394, "additional":0, "additional2":3394, "additional3":3394 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:2:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210509, "actEffect": [ { "additional":7259, "targetId":8, "multipleEffectNumReal":0, "additional3":1627, "effectNum":1627, "multipleEffectNum":0, "effectType":3, "additional2":1627 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:2:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:2:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:325/1627 本段飘:325 本段扣血:325 本段扣盾:0 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8561/8886 剩余盾: 0 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8561/8886 原来有盾: 0 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:650/1627 本段飘:325 本段扣血:325 本段扣盾:0 [INFO:2024-5-16 18:2:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8236/8886 剩余盾: 0 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8236/8886 原来有盾: 0 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1627/1627 本段飘:977 本段扣血:977 本段扣盾:0 [INFO:2024-5-16 18:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7259/8886 剩余盾: 0 [WARN:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301172] [INFO:2024-5-16 18:2:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1627 [INFO:2024-5-16 18:2:57][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:2:57][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 18:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":2993, "targetId":5, "multipleEffectNumReal":0, "additional3":1968, "effectNum":1968, "multipleEffectNum":0, "effectType":2, "additional2":1968 }, { "additional":2706, "targetId":6, "multipleEffectNumReal":0, "additional3":1952, "effectNum":1952, "multipleEffectNum":0, "effectType":2, "additional2":1952 }, { "additional":2696, "targetId":7, "multipleEffectNumReal":0, "additional3":2143, "effectNum":2143, "multipleEffectNum":0, "effectType":2, "additional2":2143 }, { "additional":5210, "targetId":8, "multipleEffectNumReal":0, "additional3":2049, "effectNum":2049, "multipleEffectNum":0, "effectType":2, "additional2":2049 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:393/1968 本段飘:393 本段扣血:393 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4568/4961 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:390/1952 本段飘:390 本段扣血:390 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4268/4658 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:428/2143 本段飘:428 本段扣血:428 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4411/4839 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7259/8886 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:409/2049 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6850/8886 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4568/4961 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:983/1968 本段飘:590 本段扣血:590 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3978/4961 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4268/4658 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:975/1952 本段飘:585 本段扣血:585 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3683/4658 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4411/4839 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1070/2143 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3769/4839 剩余盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6850/8886 原来有盾: 0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1023/2049 本段飘:614 本段扣血:614 本段扣盾:0 [INFO:2024-5-16 18:3:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6236/8886 剩余盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3978/4961 原来有盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1968/1968 本段飘:985 本段扣血:985 本段扣盾:0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2993/4961 剩余盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3683/4658 原来有盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1952/1952 本段飘:977 本段扣血:977 本段扣盾:0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2706/4658 剩余盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3769/4839 原来有盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2143/2143 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2696/4839 剩余盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6236/8886 原来有盾: 0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2049/2049 本段飘:1026 本段扣血:1026 本段扣盾:0 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5210/8886 剩余盾: 0 [WARN:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:3:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:3:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:3:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:3:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8112 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:3:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:3:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 18:3:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200709, "actEffect": [ { "additional":1316, "targetId":5, "multipleEffectNumReal":0, "additional3":1677, "effectNum":1677, "multipleEffectNum":0, "effectType":2, "additional2":1677 }, { "additional":775, "targetId":6, "multipleEffectNumReal":0, "additional3":1931, "effectNum":1931, "multipleEffectNum":0, "effectType":2, "additional2":1931 }, { "additional":642, "targetId":7, "multipleEffectNumReal":0, "additional3":2054, "effectNum":2054, "multipleEffectNum":0, "effectType":2, "additional2":2054 }, { "additional":3289, "targetId":8, "multipleEffectNumReal":0, "additional3":1921, "effectNum":1921, "multipleEffectNum":0, "effectType":2, "additional2":1921 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:3:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2993/4961 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:167/1677 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2826/4961 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2706/4658 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:193/1931 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2513/4658 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2696/4839 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:205/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2491/4839 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5210/8886 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:192/1921 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5018/8886 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2826/4961 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:334/1677 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2659/4961 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2513/4658 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:386/1931 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2320/4658 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2491/4839 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:410/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2286/4839 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5018/8886 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:384/1921 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4826/8886 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2659/4961 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:501/1677 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2492/4961 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2320/4658 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:579/1931 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2127/4658 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2286/4839 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:615/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2081/4839 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4826/8886 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:576/1921 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4634/8886 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2492/4961 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:668/1677 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2325/4961 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2127/4658 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:772/1931 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1934/4658 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2081/4839 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:820/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1876/4839 剩余盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4634/8886 原来有盾: 0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:768/1921 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4442/8886 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2325/4961 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:835/1677 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2158/4961 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1934/4658 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:965/1931 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1741/4658 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1876/4839 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1025/2054 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1671/4839 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4442/8886 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:960/1921 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4250/8886 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2158/4961 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1170/1677 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1823/4961 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1741/4658 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1351/1931 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1355/4658 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1671/4839 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1435/2054 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1261/4839 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4250/8886 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1344/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3866/8886 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1823/4961 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1677/1677 本段飘:507 本段扣血:507 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1316/4961 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1355/4658 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1931/1931 本段飘:580 本段扣血:580 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 775/4658 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1261/4839 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2054/2054 本段飘:619 本段扣血:619 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 642/4839 剩余盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3866/8886 原来有盾: 0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1921/1921 本段飘:577 本段扣血:577 本段扣盾:0 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3289/8886 剩余盾: 0 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:3:10][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7583 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-5-16 18:3:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 18:3:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1607, "effectNum":1607, "multipleEffectNum":0, "effectType":2, "additional2":1607 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1528, "effectNum":1528, "multipleEffectNum":0, "effectType":2, "additional2":1528 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1570, "effectNum":1570, "multipleEffectNum":0, "effectType":2, "additional2":1570 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":3394, "effectNum":3394, "multipleEffectNum":0, "effectType":3, "additional2":3394 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1316/4961 原来有盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:241/1607 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1075/4961 剩余盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 775/4658 原来有盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:229/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 546/4658 剩余盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 642/4839 原来有盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:235/1570 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 407/4839 剩余盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3289/8886 原来有盾: 0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:509/3394 本段飘:509 本段扣血:509 本段扣盾:0 [INFO:2024-5-16 18:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2780/8886 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1075/4961 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:482/1607 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 834/4961 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 546/4658 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:458/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 317/4658 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 407/4839 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:470/1570 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 172/4839 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2780/8886 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1018/3394 本段飘:509 本段扣血:509 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2271/8886 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 834/4961 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:723/1607 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 593/4961 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 317/4658 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:687/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 88/4658 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 172/4839 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:705/1570 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2271/8886 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1527/3394 本段飘:509 本段扣血:509 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1762/8886 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 593/4961 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:964/1607 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 352/4961 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 88/4658 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:916/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:940/1570 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1762/8886 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2036/3394 本段飘:509 本段扣血:509 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1253/8886 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 352/4961 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1285/1607 本段飘:321 本段扣血:321 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 31/4961 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1221/1528 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1254/1570 本段飘:314 本段扣血:314 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1253/8886 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2714/3394 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 575/8886 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 31/4961 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1607/1607 本段飘:322 本段扣血:322 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1528/1528 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1570/1570 本段飘:316 本段扣血:316 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 575/8886 原来有盾: 0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3394/3394 本段飘:680 本段扣血:680 本段扣盾:0 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:3:18][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8099 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 8 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 8 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 8 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9 [WARN:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 18:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:3:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:3:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:3:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:3:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13472567871213 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 105 1 [INFO:2024-5-16 18:3:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:3:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:3:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:3:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.097997602075338 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 106 1 [INFO:2024-5-16 18:3:20][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:3:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:20]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:3:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:20]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1448 } [INFO:2024-5-16 18:3:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:3:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1 [INFO:2024-5-16 18:3:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:3:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:3:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:3:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 132 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 132 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:3:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 108 1 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 49 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:3:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 109 1 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1436 } [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:3:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 110 1 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:3:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 144 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 144 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:3:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 111 1 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:3:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 59682 [INFO:2024-5-16 18:3:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:3:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 112 1 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:3:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:3:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 600 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:3:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:3:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 113 1 [INFO:2024-5-16 18:3:22]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=29 [INFO:2024-5-16 18:3:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 1 change: 1 count: 4182 } dataList { currencyId: 2 change: 2400 count: 98413700 } [INFO:2024-5-16 18:3:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:3:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 114 1 [INFO:2024-5-16 18:3:22][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-5-16 18:3:22][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:3:24]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 60 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:3:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 115 1 [INFO:2024-5-16 18:3:24]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=126 [INFO:2024-5-16 18:3:24]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 1 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 52198 teamGetDamage: 0 unitDamages { position: 1 damage: 11885 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 16733 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 15481 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 8099 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:3:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 116 1 [INFO:2024-5-16 18:3:24][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"52198", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"11885", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"16733", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"15481", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"8099", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:3:24][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:3:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 4.2264297865331 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 117 1 [INFO:2024-5-16 18:3:24][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:3:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.3642644770443 [WARN:2024-5-16 18:3:24][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-5-16 18:3:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:3:26][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:3:26][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:3:26][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:3:26][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:3:28][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:3:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-5-16 18:3:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-5-16 18:3:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2007 voiceId: 1007009 [INFO:2024-5-16 18:3:28]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-5-16 18:3:28]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:29]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=101 [INFO:2024-5-16 18:3:29]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-5-16 18:3:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007005 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-5-16 18:3:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-5-16 18:3:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 119 1 [INFO:2024-5-16 18:3:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:3:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:3:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-5-16 18:3:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:3:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:3:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-5-16 18:3:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.56574427522719 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 120 1 [INFO:2024-5-16 18:3:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:3:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:3:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:3:34]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:3:34]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:3:34]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:3:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:3:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:3:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.19155223667622 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 121 1 [INFO:2024-5-16 18:3:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:3:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:3:35][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:3:35][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:3:35][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:3:36][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:3:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:3:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:3:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:3:36]DestroyUnusedResources:633,4,time=,paths: [INFO:2024-5-16 18:3:36][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:3:36][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:3:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @96ms [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:3:37]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:3:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:37]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:3:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:3:37]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:3:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:37][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:3:37]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:3:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 689062345 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639769 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:3:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.43585797958076 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 123 1 [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 60 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:3:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:3:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.29185423254967 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 124 1 [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:3:38]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:3:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:3:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:3:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:3:40]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:3:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:3:41]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:3:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:3:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:3:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13674166612327 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 125 1 [INFO:2024-5-16 18:3:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:41][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-5-16 18:3:43][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [INFO:2024-5-16 18:3:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.endSweep -> code:; 9 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'endSweep' logic/extensions/fb/controller/FbSweepController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' frameworkext/ai/workflow/flow/FlowSingle: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function 'finish' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlegiftview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/runningbattlegiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:3:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:3:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:3:45]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:4:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:4:6]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:4:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:6]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:4:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.12560687586665 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 0 1 [INFO:2024-5-16 18:4:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 3 id: 610001012 [INFO:2024-5-16 18:4:6]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-5-16 18:4:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=691 [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}aidInfos { id: 21001 name: 伊阑绿 level: 36 type: 2 logoutTime: 1710822965000 cd: 0 hero { heroId: 3400233 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 124701 name: Brian Yi level: 36 type: 2 logoutTime: 1717548051003 cd: 0 hero { heroId: 10850014 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 123205 name: Denis Yi level: 36 type: 2 logoutTime: 1715365558000 cd: 0 hero { heroId: 10650116 heroTypeIdx: 2093 level: 1 rank: 1 sks { skillId: 41209300 strengthenLevel: 1 } sks { skillId: 41209301 strengthenLevel: 1 } sks { skillId: 41209302 strengthenLevel: 1 } skinId: 100102 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 125701 name: 당근이 level: 36 type: 2 logoutTime: 1717611111615 cd: 0 hero { heroId: 10950022 heroTypeIdx: 2099 level: 1 rank: 1 sks { skillId: 41209900 strengthenLevel: 1 } sks { skillId: 41209901 strengthenLevel: 1 } sks { skillId: 41209902 strengthenLevel: 1 } skinId: 100106 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33503 name: 이시안 level: 35 type: 2 logoutTime: 1712162668000 cd: 0 hero { heroId: 2600053 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17501 name: 笑谈ko level: 36 type: 2 logoutTime: 1717458442592 cd: 0 hero { heroId: 1000002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 68096 name: IDIP1395 level: 30 type: 2 logoutTime: 1711388165000 cd: 0 hero { heroId: 10650845 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 47001 name: 伊苠凄 level: 35 type: 2 logoutTime: 1716145667000 cd: 0 hero { heroId: 4050003 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2024-5-16 18:4:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-5-16 18:4:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.13299604132771 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 1 1 [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:4:7]DestroyUnusedResources:4,3,time=,paths: [INFO:2024-5-16 18:4:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010309.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:4:8]DestroyUnusedResources:12,4,time=,paths: [INFO:2024-5-16 18:4:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlesettingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 20 当前队列数量= 1 [INFO:2024-5-16 18:4:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2024-5-16 18:4:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 1 [INFO:2024-5-16 18:4:10]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2024-5-16 18:4:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.beginSweep -> ; 61; 610001012; 5; false; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'beginSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function '_startSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function [INFO:2024-5-16 18:4:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:10]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=24 [INFO:2024-5-16 18:4:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}illustrations { type: 1 ids: 1 ids: 2 ids: 5 ids: 41 ids: 107 ids: 47 } [INFO:2024-5-16 18:4:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2024-5-16 18:4:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 20 所需时间单位秒 = 0.13314697891474 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 3 1 [WARN:2024-5-16 18:4:10][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:4:10][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [WARN:2024-5-16 18:4:10][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 18:4:10][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:4:10][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:4:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 5 当前队列数量= 1 [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectAidRequest [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userId: 123205 [INFO:2024-5-16 18:4:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:11]==> Sender Auto Serialize Message,extId=52,cmd=5,size=13 [INFO:2024-5-16 18:4:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 2 [INFO:2024-5-16 18:4:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:4:11]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:4:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:11]<== Receiver Message, socketClient version=1,extId=52,cmd=5,status=0,size=14 [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userId: 123205 isFriendFull: false [INFO:2024-5-16 18:4:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectAidReply <--- [INFO:2024-5-16 18:4:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 5 所需时间单位秒 = 0.13330370001495 移走了序号= 1 的消息,当前队列数量= 1 || 0 SelectAidReply 4 1 [INFO:2024-5-16 18:4:11]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:4:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.73222979344428 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 5 1 [INFO:2024-5-16 18:4:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 6000 [INFO:2024-5-16 18:4:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:12]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:4:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:4:12]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:4:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2093 isShaping:false skinId:100102 otherSkillId:nil skills:[41209300,41209301,41209302] otherSkills:[41209310,41209311,41209312,41209313,41209314,41209315,41209316] allSkillActions:[10010309,10010319,10010307,10010308] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:4:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:4:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:4:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:12]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:4:12]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:4:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21065437793732 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 6 1 [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 60 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:4:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:4:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.21065437793732 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 7 1 [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:4:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:4:12]DestroyUnusedResources:85,4,time=,paths: [INFO:2024-5-16 18:4:13][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2093_10,加载的特效[总数=]8,路径=["effect\/prefabs\/show_yfcyr_skill2.prefab","effect\/prefabs\/show_yfcyr_skill1.prefab","effect\/prefabs\/show_yfcyr_skill3.prefab","effect\/prefabs\/hit_yfcyr_skill3.prefab","effect\/prefabs\/show_yfcyr_skill4.prefab","effect\/prefabs\/hit_yfcyr_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:13][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:4:13][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @26ms [INFO:2024-5-16 18:4:13][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:4:13][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @308ms [INFO:2024-5-16 18:4:13][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:4:13][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:4:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:23 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2093_10 ====== MyAssister_2093_10 英雄的头顶ui [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:4:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:4:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100103_yfcy_xuyuan/100103_yfcy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100103_yfcy_xuyuan/100103_yfcy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100103_yfcy_xuyuan/100103_yfcy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2093_10 ====== MyAssister_2093_10 英雄的模型 [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_ab.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_abm.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_abm_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_069.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_069_ab.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yfcyr_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_002_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yfcyr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_db_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yfcyr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yfcyr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dinghushangsu_skill2_2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_flt_yuan_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_other_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_flt_other_001_add_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_flt_other_002_add_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_mask_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_other_jgt_007_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_other_jgt_007_am_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_132.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_132_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_132_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_028_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_028_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_079_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yfcyr_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yfcyr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_yfcyr_skill1.prefab effect obj pool create effect/prefabs/show_yfcyr_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_yfcyr_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yfcyr_skill3.prefab effect obj pool create effect/prefabs/show_yfcyr_skill2.prefab effect obj pool create effect/prefabs/show_yfcyr_skill1.prefab effect obj pool [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2093_10 ====== MyAssister_2093_10 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_yfcyr_skill1.prefab","effect\/prefabs\/show_yfcyr_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_yfcyr_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yfcyr_skill3.prefab","effect\/prefabs\/show_yfcyr_skill2.prefab","effect\/prefabs\/show_yfcyr_skill1.prefab"] [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:4:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:4:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:4:18][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:4:19][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:4:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:4:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:19][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:4:19]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:4:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:19][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:19][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:4:19][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:4:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:4:19][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18778646178544 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 8 1 [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:4:20]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:4:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:23][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.081134796143 -7.4234170913696 -2.9500820636749 -30.5 -7.6 -3.1 1.4188652038574 [INFO:2024-5-16 18:4:23][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:4:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:23][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:23][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:24]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:4:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:24]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13342707976699 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 10 1 [INFO:2024-5-16 18:4:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:24]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:4:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:4:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:4:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:4:24]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=844 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:4:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:4:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 aidUnit { id: 5 modelId: 2093 skinId: 100102 position: 0 baseAttributes { hp: 1254 thp: 1254 atk: 142 def: 111 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209300 position: 1 CD: 0 } skillInfo { skillId: 41209301 position: 2 CD: 0 } skillInfo { skillId: 41209302 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209317 position: 4 CD: 0 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } hasUsedAid: false userIds: 27502 } defender { units { id: 6 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.22808812558651 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 11 1 [INFO:2024-5-16 18:4:24][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "aidUnit": { "id":5, "modelId":2093, "skinId":100102, "position":0, "baseAttributes": { "hp":1254, "thp":1254, "atk":142, "def":111, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209300, "position":1, "CD":0 }, { "skillId":41209301, "position":2, "CD":0 }, { "skillId":41209302, "position":3, "CD":0, "maxCD":5 }, { "skillId":41209317, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, "hasUsedAid":false, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":6, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:4:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:4:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.22808812558651 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 12 1 [INFO:2024-5-16 18:4:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:4:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:4:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1497026514262 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:4:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:4:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10009953379631 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:4:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:4:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:4:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:4:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 6 effectType: 2 effectNum: 873 additional: 349 additional2: 873 additional3: 873 } actEffect { targetId: 7 effectType: 3 effectNum: 1309 additional: 0 additional2: 1309 additional3: 1309 } actEffect { targetId: 8 effectType: 2 effectNum: 851 additional: 371 additional2: 851 additional3: 851 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 6 effectType: 3 effectNum: 2600 additional: 0 additional2: 2600 additional3: 2600 } actEffect { targetId: 8 effectType: 2 effectNum: 1206 additional: 0 additional2: 1206 additional3: 1206 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:4:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:4:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13292422145605 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":873, "additional":349, "additional2":873, "additional3":873 }, { "targetId":7, "effectType":3, "effectNum":1309, "additional":0, "additional2":1309, "additional3":1309 }, { "targetId":8, "effectType":2, "effectNum":851, "additional":371, "additional2":851, "additional3":851 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2600, "additional":0, "additional2":2600, "additional3":2600 }, { "targetId":8, "effectType":2, "effectNum":1206, "additional":0, "additional2":1206, "additional3":1206 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210508, "actEffect": [ { "additional":349, "targetId":6, "multipleEffectNumReal":0, "additional3":873, "effectNum":873, "multipleEffectNum":0, "effectType":2, "additional2":873 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1309, "effectNum":1309, "multipleEffectNum":0, "effectType":3, "additional2":1309 }, { "additional":371, "targetId":8, "multipleEffectNumReal":0, "additional3":851, "effectNum":851, "multipleEffectNum":0, "effectType":2, "additional2":851 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:873/873 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 349/1222 剩余盾: 0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1309/1309 本段飘:1309 本段扣血:1309 本段扣盾:0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:851/851 本段飘:851 本段扣血:851 本段扣盾:0 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 371/1222 剩余盾: 0 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 6[Monster_6_1_610010121][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:4:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:4:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:4:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2600, "effectNum":2600, "multipleEffectNum":0, "effectType":3, "additional2":2600 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1206, "effectNum":1206, "multipleEffectNum":0, "effectType":2, "additional2":1206 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 349/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:780/2600 本段飘:780 本段扣血:780 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 371/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:361/1206 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10/1222 剩余盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_2_610010121 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1560/2600 本段飘:780 本段扣血:780 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:722/1206 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2600/2600 本段飘:1040 本段扣血:1040 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1206/1206 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:4:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_610010121][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:4:28][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:4:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:4:28]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13312093541026 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2024-5-16 18:4:28][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:4:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:4:28]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10034146159887 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2024-5-16 18:4:28][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:4:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:28]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:4:28]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:28]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13251255452633 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 18 1 [INFO:2024-5-16 18:4:28][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:4:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_1_610010121 [INFO:2024-5-16 18:4:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_3_610010121 [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:4:30][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:4:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:31][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:4:31][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:4:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:31][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:4:37][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.511222839355 -2.3400835990906 1.3811827898026 -74.8 -2.4 1.3 1.2887771606445 [INFO:2024-5-16 18:4:37][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:4:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:37][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:37][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:38]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:4:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:38]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13284583389759 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 20 1 [INFO:2024-5-16 18:4:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:4:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:38]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:4:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:4:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=844 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:4:38]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:4:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 aidUnit { id: 5 modelId: 2093 skinId: 100102 position: 0 baseAttributes { hp: 1254 thp: 1254 atk: 142 def: 111 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209300 position: 1 CD: 0 } skillInfo { skillId: 41209301 position: 2 CD: 0 } skillInfo { skillId: 41209302 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209317 position: 4 CD: 0 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } hasUsedAid: false userIds: 27502 } defender { units { id: 6 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.20419338345528 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 21 1 [INFO:2024-5-16 18:4:38][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "aidUnit": { "id":5, "modelId":2093, "skinId":100102, "position":0, "baseAttributes": { "hp":1254, "thp":1254, "atk":142, "def":111, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209300, "position":1, "CD":0 }, { "skillId":41209301, "position":2, "CD":0 }, { "skillId":41209302, "position":3, "CD":0, "maxCD":5 }, { "skillId":41209317, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, "hasUsedAid":false, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":6, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:4:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:4:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20419338345528 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 22 1 [INFO:2024-5-16 18:4:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:4:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:4:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13310780934989 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 23 1 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:4:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:4:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10209760442376 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 24 1 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:4:39][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:4:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:4:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:4:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=186 [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 6 effectType: 2 effectNum: 740 additional: 482 additional2: 740 additional3: 740 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 2 effectNum: 664 additional: 558 additional2: 664 additional3: 664 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 6 effectType: 3 effectNum: 2754 additional: 0 additional2: 2754 additional3: 2754 } actEffect { targetId: 7 effectType: 2 effectNum: 1222 additional: 0 additional2: 1222 additional3: 1222 } actEffect { targetId: 8 effectType: 2 effectNum: 1279 additional: 0 additional2: 1279 additional3: 1279 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:4:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:4:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.14761786721647 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 25 1 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":740, "additional":482, "additional2":740, "additional3":740 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":664, "additional":558, "additional2":664, "additional3":664 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2754, "additional":0, "additional2":2754, "additional3":2754 }, { "targetId":7, "effectType":2, "effectNum":1222, "additional":0, "additional2":1222, "additional3":1222 }, { "targetId":8, "effectType":2, "effectNum":1279, "additional":0, "additional2":1279, "additional3":1279 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210507, "actEffect": [ { "additional":482, "targetId":6, "multipleEffectNumReal":0, "additional3":740, "effectNum":740, "multipleEffectNum":0, "effectType":2, "additional2":740 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 6[Monster_6_1_610010122][1] 一下 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:740/740 本段飘:740 本段扣血:740 本段扣盾:0 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 482/1222 剩余盾: 0 [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":558, "targetId":7, "multipleEffectNumReal":0, "additional3":664, "effectNum":664, "multipleEffectNum":0, "effectType":2, "additional2":664 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_2_610010122][2] 一下 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:664/664 本段飘:664 本段扣血:664 本段扣盾:0 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 558/1222 剩余盾: 0 [WARN:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:4:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2754, "effectNum":2754, "multipleEffectNum":0, "effectType":3, "additional2":2754 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1222, "effectNum":1222, "multipleEffectNum":0, "effectType":2, "additional2":1222 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1279, "effectNum":1279, "multipleEffectNum":0, "effectType":2, "additional2":1279 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 482/1222 原来有盾: 0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2754/2754 本段飘:2754 本段扣血:2754 本段扣盾:0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 558/1222 原来有盾: 0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1222/1222 本段飘:1222 本段扣血:1222 本段扣盾:0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1279/1279 本段飘:1279 本段扣血:1279 本段扣盾:0 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:4:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:4:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:4:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:4:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 2 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:4:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14982870221138 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:4:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:4:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099835470318794 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1 [INFO:2024-5-16 18:4:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:4:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:4:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:42]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:4:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13330708257854 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 29 1 [INFO:2024-5-16 18:4:42][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:4:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_3_610010122 [INFO:2024-5-16 18:4:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_1_610010122 [INFO:2024-5-16 18:4:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_2_610010122 [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:4:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:4:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:4:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:46][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:4:51][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.77830505371 -4.0067505836487 0.69458240270615 -110.2 -3.8 0.6 1.4216949462891 [INFO:2024-5-16 18:4:51][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:4:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:4:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:4:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:52]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13390708900988 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 30 1 [INFO:2024-5-16 18:4:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:52]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:4:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:4:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:4:52]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=980 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:4:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:4:52]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 aidUnit { id: 5 modelId: 2093 skinId: 100102 position: 0 baseAttributes { hp: 1254 thp: 1254 atk: 142 def: 111 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209300 position: 1 CD: 0 } skillInfo { skillId: 41209301 position: 2 CD: 0 } skillInfo { skillId: 41209302 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209317 position: 4 CD: 0 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } hasUsedAid: false userIds: 27502 } defender { units { id: 6 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.18384255468845 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 31 1 [INFO:2024-5-16 18:4:52][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "aidUnit": { "id":5, "modelId":2093, "skinId":100102, "position":0, "baseAttributes": { "hp":1254, "thp":1254, "atk":142, "def":111, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209300, "position":1, "CD":0 }, { "skillId":41209301, "position":2, "CD":0 }, { "skillId":41209302, "position":3, "CD":0, "maxCD":5 }, { "skillId":41209317, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, "hasUsedAid":false, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":6, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:4:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:4:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.21627583727241 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 32 1 [INFO:2024-5-16 18:4:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:4:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:4:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:4:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 2 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:4:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13343718647957 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1 [INFO:2024-5-16 18:4:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:4:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:4:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:4:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099728386849165 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1 [INFO:2024-5-16 18:4:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:4:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:4:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:4:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:4:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209302, "castorId":5, "targetId":0, "targetId2":0 } ], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:4:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209302 castorId: 5 targetId: 0 targetId2: 0 } focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:4:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=28 [INFO:2024-5-16 18:4:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:4:53]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=968 [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 41209302 actEffect { targetId: 7 effectType: 2 effectNum: 96 additional: 4562 additional2: 96 additional3: 96 } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 41209302 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 41202708 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 9 effectType: 2 effectNum: 1155 additional: 7731 additional2: 1155 additional3: 1155 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 12 } } actEffect { targetId: 9 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 11 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 9 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 6 effectType: 2 effectNum: 1997 additional: 2964 additional2: 1997 additional3: 1997 } actEffect { targetId: 7 effectType: 2 effectNum: 2048 additional: 2514 additional2: 2048 additional3: 2048 } actEffect { targetId: 8 effectType: 2 effectNum: 2016 additional: 2823 additional2: 2016 additional3: 2016 } actEffect { targetId: 9 effectType: 2 effectNum: 1944 additional: 5787 additional2: 1944 additional3: 1944 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 14 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 15 } } actEffect { targetId: 9 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 9 } battleStep { actorType: 1 castorId: 7 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 17 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 6 effectType: 2 effectNum: 1925 additional: 1039 additional2: 1925 additional3: 1925 } actEffect { targetId: 7 effectType: 2 effectNum: 1975 additional: 539 additional2: 1975 additional3: 1975 } actEffect { targetId: 8 effectType: 3 effectNum: 4428 additional: 0 additional2: 4428 additional3: 4428 } actEffect { targetId: 9 effectType: 2 effectNum: 1880 additional: 3907 additional2: 1880 additional3: 1880 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 8 } battleStep { actorType: 1 castorId: 7 actorId: 41202708 actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 18 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1543 additional: 0 additional2: 1543 additional3: 1543 } actEffect { targetId: 7 effectType: 2 effectNum: 1504 additional: 0 additional2: 1504 additional3: 1504 } actEffect { targetId: 9 effectType: 2 effectNum: 1600 additional: 2307 additional2: 1600 additional3: 1600 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 19 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 9 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 11 actEffect { targetId: 9 effectType: 2 effectNum: 563 additional: 1744 additional2: 563 additional3: 563 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 11 actEffect { targetId: 9 effectType: 7 effectNum: 2 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 16 actEffect { targetId: 9 effectType: 7 effectNum: 2 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 19 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 17 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 7308 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 18 actEffect { targetId: 3 effectType: 2 effectNum: 382 additional: 7275 additional2: 382 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 17 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 18 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:4:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:4:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13345411419868 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1 [INFO:2024-5-16 18:4:53][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":41209302, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":96, "additional":4562, "additional2":96, "additional3":96 }, { "targetId":5, "effectType":8, "effectNum":5, "additional":41209302 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":41202708, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":1155, "additional":7731, "additional2":1155, "additional3":1155 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":12 } }, { "targetId":9, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":11 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":9 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1997, "additional":2964, "additional2":1997, "additional3":1997 }, { "targetId":7, "effectType":2, "effectNum":2048, "additional":2514, "additional2":2048, "additional3":2048 }, { "targetId":8, "effectType":2, "effectNum":2016, "additional":2823, "additional2":2016, "additional3":2016 }, { "targetId":9, "effectType":2, "effectNum":1944, "additional":5787, "additional2":1944, "additional3":1944 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":14 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":15 } }, { "targetId":9, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":9 }, { "actorType":1, "castorId":7, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":17 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1925, "additional":1039, "additional2":1925, "additional3":1925 }, { "targetId":7, "effectType":2, "effectNum":1975, "additional":539, "additional2":1975, "additional3":1975 }, { "targetId":8, "effectType":3, "effectNum":4428, "additional":0, "additional2":4428, "additional3":4428 }, { "targetId":9, "effectType":2, "effectNum":1880, "additional":3907, "additional2":1880, "additional3":1880 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":8 }, { "actorType":1, "castorId":7, "actorId":41202708, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":18 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1543, "additional":0, "additional2":1543, "additional3":1543 }, { "targetId":7, "effectType":2, "effectNum":1504, "additional":0, "additional2":1504, "additional3":1504 }, { "targetId":9, "effectType":2, "effectNum":1600, "additional":2307, "additional2":1600, "additional3":1600 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":19 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":9, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":11, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":563, "additional":1744, "additional2":563, "additional3":563 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":11, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":2, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":16, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":19, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":17, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":7308, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":18, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":382, "additional":7275, "additional2":382, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":17, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":18, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:4:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-5-16 18:4:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100103_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:4:54][@logic/extensions/battle/model/BattleModel.lua:0]:{getAssistHeroContractLevel}contractLevel= -1 [INFO:2024-5-16 18:4:54][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 5 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yfcy/yfcy6 [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41209302, "actEffect": [ { "additional":4562, "targetId":7, "multipleEffectNumReal":0, "additional3":96, "effectNum":96, "multipleEffectNum":0, "effectType":2, "additional2":96 }, { "additional":41209302, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209302 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:4:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}5[MyAssister_5_10][0] 用 41209302[10010309] 不是aoe 干了 7[Monster_7_2_610010123][2] 一下 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.4) -》 多段已飘:38/96 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4620/4658 剩余盾: 0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 44 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4620/4658 原来有盾: 0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:66/96 本段飘:28 本段扣血:28 本段扣盾:0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4592/4658 剩余盾: 0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 60 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4592/4658 原来有盾: 0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:96/96 本段飘:30 本段扣血:30 本段扣盾:0 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4562/4658 剩余盾: 0 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyAssister_5_10][0] 使用技能 41209302 ,令到 5[MyAssister_5_10][0] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:4:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:4:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:4:57][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 96 [INFO:2024-5-16 18:4:57][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:4:57][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:4:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 5[MyAssister_5_10][0] 一下 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_610010123][2] 用 41202708 ,令到 5[MyAssister_5_10][0] 增加了一个 buff [301019] [INFO:2024-5-16 18:4:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:4:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[MyAssister_5_10][0] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-5-16 18:5:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-5-16 18:5:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-5-16 18:5:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:0][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41210509, "actEffect": [ { "additional":7731, "targetId":9, "multipleEffectNumReal":0, "additional3":1155, "effectNum":1155, "multipleEffectNum":0, "effectType":2, "additional2":1155 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:5:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 9[Monster_9_4_610010123][4] 一下 [INFO:2024-5-16 18:5:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:5:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:5:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:5:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.2) -》 多段已飘:231/1155 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 8655/8886 剩余盾: 0 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 8655/8886 原来有盾: 0 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.2) -》 多段已飘:462/1155 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 8424/8886 剩余盾: 0 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":9, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 8424/8886 原来有盾: 0 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1155/1155 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2024-5-16 18:5:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 7731/8886 剩余盾: 0 [WARN:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 9[Monster_9_4_610010123][4] 增加了一个 buff [301172] [INFO:2024-5-16 18:5:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 9 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:5:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:5:6][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1155 [INFO:2024-5-16 18:5:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-5-16 18:5:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-5-16 18:5:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:6][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41201409, "actEffect": [ { "additional":2964, "targetId":6, "multipleEffectNumReal":0, "additional3":1997, "effectNum":1997, "multipleEffectNum":0, "effectType":2, "additional2":1997 }, { "additional":2514, "targetId":7, "multipleEffectNumReal":0, "additional3":2048, "effectNum":2048, "multipleEffectNum":0, "effectType":2, "additional2":2048 }, { "additional":2823, "targetId":8, "multipleEffectNumReal":0, "additional3":2016, "effectNum":2016, "multipleEffectNum":0, "effectType":2, "additional2":2016 }, { "additional":5787, "targetId":9, "multipleEffectNumReal":0, "additional3":1944, "effectNum":1944, "multipleEffectNum":0, "effectType":2, "additional2":1944 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":14, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:5:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:399/1997 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4562/4961 剩余盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4562/4658 原来有盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:409/2048 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4153/4658 剩余盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:403/2016 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4436/4839 剩余盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 7731/8886 原来有盾: 0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.2) -》 多段已飘:388/1944 本段飘:388 本段扣血:388 本段扣盾:0 [INFO:2024-5-16 18:5:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 7343/8886 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4562/4961 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:998/1997 本段飘:599 本段扣血:599 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3963/4961 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4153/4658 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1023/2048 本段飘:614 本段扣血:614 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3539/4658 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4436/4839 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1007/2016 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3832/4839 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 7343/8886 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.3) -》 多段已飘:971/1944 本段飘:583 本段扣血:583 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 6760/8886 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3963/4961 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1997/1997 本段飘:999 本段扣血:999 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2964/4961 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3539/4658 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2048/2048 本段飘:1025 本段扣血:1025 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2514/4658 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3832/4839 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2016/2016 本段飘:1009 本段扣血:1009 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2823/4839 剩余盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 6760/8886 原来有盾: 0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1944/1944 本段飘:973 本段扣血:973 本段扣盾:0 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 5787/8886 剩余盾: 0 [WARN:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:5:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:5:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:5:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:5:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 9[Monster_9_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:5:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:5:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:5:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:5:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:5:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8005 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:5:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:5:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:5:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-5-16 18:5:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-5-16 18:5:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:13][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200709, "actEffect": [ { "additional":1039, "targetId":6, "multipleEffectNumReal":0, "additional3":1925, "effectNum":1925, "multipleEffectNum":0, "effectType":2, "additional2":1925 }, { "additional":539, "targetId":7, "multipleEffectNumReal":0, "additional3":1975, "effectNum":1975, "multipleEffectNum":0, "effectType":2, "additional2":1975 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":4428, "effectNum":4428, "multipleEffectNum":0, "effectType":3, "additional2":4428 }, { "additional":3907, "targetId":9, "multipleEffectNumReal":0, "additional3":1880, "effectNum":1880, "multipleEffectNum":0, "effectType":2, "additional2":1880 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:5:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2964/4961 原来有盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/1925 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2772/4961 剩余盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2514/4658 原来有盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:197/1975 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2317/4658 剩余盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2823/4839 原来有盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:442/4428 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2381/4839 剩余盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 5787/8886 原来有盾: 0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.1) -》 多段已飘:188/1880 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-5-16 18:5:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 5599/8886 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2772/4961 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/1925 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2580/4961 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2317/4658 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:394/1975 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2120/4658 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2381/4839 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:884/4428 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1939/4839 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 5599/8886 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.1) -》 多段已飘:376/1880 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 5411/8886 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2580/4961 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:576/1925 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2388/4961 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2120/4658 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:591/1975 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1923/4658 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1939/4839 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1326/4428 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1497/4839 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 5411/8886 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.1) -》 多段已飘:564/1880 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 5223/8886 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2388/4961 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:768/1925 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2196/4961 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1923/4658 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:788/1975 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1726/4658 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1497/4839 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1768/4428 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1055/4839 剩余盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 5223/8886 原来有盾: 0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.1) -》 多段已飘:751/1880 本段飘:187 本段扣血:187 本段扣盾:0 [INFO:2024-5-16 18:5:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 5036/8886 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2196/4961 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:960/1925 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2004/4961 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1726/4658 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:985/1975 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1529/4658 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1055/4839 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:2210/4428 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 613/4839 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 5036/8886 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.1) -》 多段已飘:938/1880 本段飘:187 本段扣血:187 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 4849/8886 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2004/4961 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1344/1925 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1620/4961 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1529/4658 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1379/1975 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1135/4658 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 613/4839 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:3095/4428 本段飘:885 本段扣血:885 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 4849/8886 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.2) -》 多段已飘:1313/1880 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 4474/8886 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1620/4961 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1925/1925 本段飘:581 本段扣血:581 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1039/4961 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1135/4658 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1975/1975 本段飘:596 本段扣血:596 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 539/4658 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:4428/4428 本段飘:1333 本段扣血:1333 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 4474/8886 原来有盾: 0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1880/1880 本段飘:567 本段扣血:567 本段扣盾:0 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 3907/8886 剩余盾: 0 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:5:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10208 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:5:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_610010123][2] 用 41202708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-5-16 18:5:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:5:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:5:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-5-16 18:5:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:5:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_3_610010123 [INFO:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1543, "effectNum":1543, "multipleEffectNum":0, "effectType":2, "additional2":1543 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1504, "effectNum":1504, "multipleEffectNum":0, "effectType":2, "additional2":1504 }, { "additional":2307, "targetId":9, "multipleEffectNumReal":0, "additional3":1600, "effectNum":1600, "multipleEffectNum":0, "effectType":2, "additional2":1600 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:5:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1039/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:231/1543 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 808/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 539/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:225/1504 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 314/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 3907/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:240/1600 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 3667/8886 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 808/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:462/1543 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 577/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 314/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:450/1504 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 89/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 3667/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:480/1600 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 3427/8886 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 577/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:693/1543 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 346/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 89/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:675/1504 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 3427/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:719/1600 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 3188/8886 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 346/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:924/1543 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 115/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:900/1504 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 3188/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:959/1600 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 2948/8886 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 115/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1232/1543 本段飘:308 本段扣血:308 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1200/1504 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 2948/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.2) -》 多段已飘:1279/1600 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 2628/8886 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1543/1543 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1504/1504 本段飘:304 本段扣血:304 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 2628/8886 原来有盾: 0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1600/1600 本段飘:321 本段扣血:321 本段扣盾:0 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 2307/8886 剩余盾: 0 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 9[Monster_9_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:5:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:5:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:5:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 4647 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":14, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:5:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:5:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-5-16 18:5:28][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 9[Monster_9_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":9, "originalTargetId":0 } [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1744, "targetId":9, "multipleEffectNumReal":0, "additional3":563, "effectNum":563, "multipleEffectNum":0, "effectType":2, "additional2":563 }, { "additional":11, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":7275, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 }, { "additional":17, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 9 原有血: 2307 原有盾: 0 扣血量: 563 扣盾量: 0 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 9 现有血: 1744 现有盾: 0 [INFO:2024-5-16 18:5:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_1_610010123 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:11 buffId:301172 持续时间:2 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:16 buffId:301016 持续时间:2 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:19 buffId:301021 [INFO:2024-5-16 18:5:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7692 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 7308 现有盾: 0 [INFO:2024-5-16 18:5:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 7657 原有盾: 0 扣血量: 382 扣盾量: 0 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 7275 现有盾: 0 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:17 buffId:301019 持续时间:1 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:18 buffId:301019 持续时间:1 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-5-16 18:5:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:5:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:5:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:5:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:5:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:5:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13293046504259 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 40 1 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:5:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:5:30]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:5:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.09993713721633 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 41 1 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:5:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:5:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:5:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:5:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:5:30]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=193 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_2_610010123 [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 4 castorId: 1 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 12 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 9 effectType: 2 effectNum: 1198 additional: 546 additional2: 1198 additional3: 1198 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 20 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 9 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 9 effectType: 2 effectNum: 832 additional: 0 additional2: 832 additional3: 832 } targetId: 9 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 9 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:5:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:5:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13317833095789 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 42 1 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":4, "castorId":1, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":12 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":1198, "additional":546, "additional2":1198, "additional3":1198 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":20 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":9 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":832, "additional":0, "additional2":832, "additional3":832 } ], "targetId":9 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":9, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":9, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":9, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":9, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 1[MyRole_1_1][1] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":1, "originalTargetId":0 } [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301173 持续时间:2 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41201408, "actEffect": [ { "additional":546, "targetId":9, "multipleEffectNumReal":0, "additional3":1198, "effectNum":1198, "multipleEffectNum":0, "effectType":2, "additional2":1198 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:5:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 1744/8886 原来有盾: 0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.3) -》 多段已飘:359/1198 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 1385/8886 剩余盾: 0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 1385/8886 原来有盾: 0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.3) -》 多段已飘:718/1198 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 1026/8886 剩余盾: 0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 1026/8886 原来有盾: 0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1198/1198 本段飘:480 本段扣血:480 本段扣盾:0 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 546/8886 剩余盾: 0 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 9[Monster_9_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:5:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41200707, "actEffect": [ { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":832, "effectNum":832, "multipleEffectNum":0, "effectType":2, "additional2":832 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 9[Monster_9_4_610010123][4] 一下 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 546/8886 原来有盾: 0 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:832/832 本段飘:832 本段扣血:832 本段扣盾:0 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_4_610010123][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-5-16 18:5:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_4_610010123][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [WARN:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [INFO:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:5:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:5:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:5:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:5:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:5:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13297051936388 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2024-5-16 18:5:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:5:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:5:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13318187370896 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2024-5-16 18:5:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:5:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:5:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:33]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1424 } [INFO:2024-5-16 18:5:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:5:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 45 1 [INFO:2024-5-16 18:5:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:5:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_9_4_610010123 [INFO:2024-5-16 18:5:34]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:5:34]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:5:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 156 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 156 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:5:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:5:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 46 1 [INFO:2024-5-16 18:5:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 48 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:5:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:5:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 47 1 [INFO:2024-5-16 18:5:35]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:5:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1412 } [INFO:2024-5-16 18:5:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:5:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 48 1 [INFO:2024-5-16 18:5:35][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:5:36]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 168 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 168 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:5:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 49 1 [INFO:2024-5-16 18:5:36]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:5:36]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 59922 [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:5:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 50 1 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:5:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 700 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:5:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:5:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 51 1 [INFO:2024-5-16 18:5:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98416100 } [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:5:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 52 1 [INFO:2024-5-16 18:5:37][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:5:37]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 70 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:5:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 53 1 [INFO:2024-5-16 18:5:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=16 [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 3 change: 2 count: 2 } [INFO:2024-5-16 18:5:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:5:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 54 1 [INFO:2024-5-16 18:5:37][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-5-16 18:5:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=122 [INFO:2024-5-16 18:5:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 60539 teamGetDamage: 766 unitDamages { position: 1 damage: 12297 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 21949 getDamage: 384 unqiueId: 11600043 } unitDamages { position: 3 damage: 21550 getDamage: 382 unqiueId: 11600044 } unitDamages { position: 4 damage: 4647 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:5:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:5:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 55 1 [INFO:2024-5-16 18:5:39][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"60539", "teamGetDamage":"766", "unitDamages": [ { "position":1, "damage":"12297", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"21949", "getDamage":"384", "unqiueId":"11600043" }, { "position":3, "damage":"21550", "getDamage":"382", "unqiueId":"11600044" }, { "position":4, "damage":"4647", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:5:39][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:5:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:5:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:5:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 5.6947723086923 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 56 1 [INFO:2024-5-16 18:5:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:5:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.049940943718 [WARN:2024-5-16 18:5:39][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-5-16 18:5:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:5:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:5:41][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:5:41][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:5:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:5:41][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:5:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:5:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:5:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:5:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:5:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:5:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:5:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:5:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:5:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:5:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:5:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:5:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.23274150490761 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 59 1 [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:5:50][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:5:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:5:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:5:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:5:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:5:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:5:50]DestroyUnusedResources:700,4,time=,paths: [INFO:2024-5-16 18:5:51][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:51][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:5:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:51][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @80ms [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:5:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:5:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:5:51]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:5:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:5:52]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:5:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:52]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:5:52][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:5:52]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:5:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 689485955 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639904 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:5:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.43640004843473 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 60 1 [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 70 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:5:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:5:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.32023692131042 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 61 1 [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:5:53]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:5:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:5:55][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:5:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:5:55]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:5:55]||||| Sender socketClient version=1 [INFO:2024-5-16 18:5:55]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:5:55][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:5:55][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:5:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13335692882538 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 62 1 [INFO:2024-5-16 18:5:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:55][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:5:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:5:58][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:5:58][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:5:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:5:58][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:5:58][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:5:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:5:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:5:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:5:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:5:59]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:5:59]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:0]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:6:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.59909797087312 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 64 1 [INFO:2024-5-16 18:6:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:6:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:0]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:6:0]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:6:0]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:6:0]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:6:0][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:6:0][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:6:0][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:0]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:6:0]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:6:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21606599912047 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 65 1 [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 70 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:6:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:6:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.21606599912047 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 66 1 [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:6:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:6:0]DestroyUnusedResources:95,4,time=,paths: [INFO:2024-5-16 18:6:1][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:1][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:6:1][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @23ms [INFO:2024-5-16 18:6:1][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:6:1][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @289ms [INFO:2024-5-16 18:6:1][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:6:1][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:6:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:6:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:6:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:6:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:6:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:6:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:6:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:6:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:6:5][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:6:6][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:6:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:6:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:6:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:6]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:6:6][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:6:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:6][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:6][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:6:6][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:6:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:6:6][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:6:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:6:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18304885551333 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 67 1 [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:6:7]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:6:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:10][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.081018447876 -7.4234170913696 -2.9500699043274 -30.5 -7.6 -3.1 1.418981552124 [INFO:2024-5-16 18:6:10][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:6:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:6:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:11]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13289880752563 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1 [INFO:2024-5-16 18:6:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:11]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:6:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:6:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:6:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:6:11]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:6:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:6:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.20076639950275 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1 [INFO:2024-5-16 18:6:11][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:6:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:6:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20076639950275 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1 [INFO:2024-5-16 18:6:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:6:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:6:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13303234614432 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:6:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:6:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1004209369421 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:6:12][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:6:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:6:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:6:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:12]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 882 additional: 340 additional2: 882 additional3: 882 } actEffect { targetId: 6 effectType: 2 effectNum: 827 additional: 395 additional2: 827 additional3: 827 } actEffect { targetId: 7 effectType: 2 effectNum: 893 additional: 329 additional2: 893 additional3: 893 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1123 additional: 0 additional2: 1123 additional3: 1123 } actEffect { targetId: 6 effectType: 2 effectNum: 1146 additional: 0 additional2: 1146 additional3: 1146 } actEffect { targetId: 7 effectType: 2 effectNum: 1185 additional: 0 additional2: 1185 additional3: 1185 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:6:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:6:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13248880393803 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":882, "additional":340, "additional2":882, "additional3":882 }, { "targetId":6, "effectType":2, "effectNum":827, "additional":395, "additional2":827, "additional3":827 }, { "targetId":7, "effectType":2, "effectNum":893, "additional":329, "additional2":893, "additional3":893 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1123, "additional":0, "additional2":1123, "additional3":1123 }, { "targetId":6, "effectType":2, "effectNum":1146, "additional":0, "additional2":1146, "additional3":1146 }, { "targetId":7, "effectType":2, "effectNum":1185, "additional":0, "additional2":1185, "additional3":1185 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210508, "actEffect": [ { "additional":340, "targetId":5, "multipleEffectNumReal":0, "additional3":882, "effectNum":882, "multipleEffectNum":0, "effectType":2, "additional2":882 }, { "additional":395, "targetId":6, "multipleEffectNumReal":0, "additional3":827, "effectNum":827, "multipleEffectNum":0, "effectType":2, "additional2":827 }, { "additional":329, "targetId":7, "multipleEffectNumReal":0, "additional3":893, "effectNum":893, "multipleEffectNum":0, "effectType":2, "additional2":893 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:882/882 本段飘:882 本段扣血:882 本段扣盾:0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 340/1222 剩余盾: 0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:827/827 本段飘:827 本段扣血:827 本段扣盾:0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 395/1222 剩余盾: 0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:893/893 本段飘:893 本段扣血:893 本段扣盾:0 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 329/1222 剩余盾: 0 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 5[Monster_5_1_610010121][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:6:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:6:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:6:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1123, "effectNum":1123, "multipleEffectNum":0, "effectType":2, "additional2":1123 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1146, "effectNum":1146, "multipleEffectNum":0, "effectType":2, "additional2":1146 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1185, "effectNum":1185, "multipleEffectNum":0, "effectType":2, "additional2":1185 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 340/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:336/1123 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 395/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:343/1146 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 52/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 329/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:355/1185 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:672/1123 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 52/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:686/1146 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:710/1185 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1123/1123 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1146/1146 本段飘:460 本段扣血:460 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1185/1185 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:6:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010121][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:6:15][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:6:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:6:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.133245524019 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2024-5-16 18:6:15][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:6:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:6:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10691416636109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2024-5-16 18:6:15][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:6:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:15]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:6:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:15]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:6:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.1132776029408 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 77 1 [INFO:2024-5-16 18:6:15][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:6:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:6:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:6:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:6:17][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:6:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:18][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:6:18][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:6:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:18][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:6:24][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.508361816406 -2.3400835990906 1.3813631534576 -74.8 -2.4 1.3 1.2916381835937 [INFO:2024-5-16 18:6:24][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:6:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:24][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:24][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:25]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:6:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:25]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13367005065084 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 79 1 [INFO:2024-5-16 18:6:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:6:25]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:6:25]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:6:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:6:25]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:6:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:6:25]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.19893327355385 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 80 1 [INFO:2024-5-16 18:6:25][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:6:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:6:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.19893327355385 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 81 1 [INFO:2024-5-16 18:6:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:6:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:6:26]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099498227238655 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:6:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:6:26]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10726526379585 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:6:26][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:6:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:6:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:6:26]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 3 effectNum: 1093 additional: 129 additional2: 1093 additional3: 1093 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 689 additional: 0 additional2: 689 additional3: 689 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 6 effectType: 2 effectNum: 1252 additional: 0 additional2: 1252 additional3: 1252 } actEffect { targetId: 7 effectType: 3 effectNum: 2668 additional: 0 additional2: 2668 additional3: 2668 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:6:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:6:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.12623932398856 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1093, "additional":129, "additional2":1093, "additional3":1093 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":689, "additional":0, "additional2":689, "additional3":689 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1252, "additional":0, "additional2":1252, "additional3":1252 }, { "targetId":7, "effectType":3, "effectNum":2668, "additional":0, "additional2":2668, "additional3":2668 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":129, "targetId":5, "multipleEffectNumReal":0, "additional3":1093, "effectNum":1093, "multipleEffectNum":0, "effectType":3, "additional2":1093 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1093/1093 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 129/1222 剩余盾: 0 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":689, "effectNum":689, "multipleEffectNum":0, "effectType":2, "additional2":689 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 129/1222 原来有盾: 0 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:689/689 本段飘:689 本段扣血:689 本段扣盾:0 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1252, "effectNum":1252, "multipleEffectNum":0, "effectType":2, "additional2":1252 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2668, "effectNum":2668, "multipleEffectNum":0, "effectType":3, "additional2":2668 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1252/1252 本段飘:1252 本段扣血:1252 本段扣盾:0 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2668/2668 本段飘:2668 本段扣血:2668 本段扣盾:0 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:6:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:6:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:6:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:6:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:6:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13284630328417 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 85 1 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:6:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:6:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13325098901987 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 86 1 [INFO:2024-5-16 18:6:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:6:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:6:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:29]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:6:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.099885258823633 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 87 1 [INFO:2024-5-16 18:6:29][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:6:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:6:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:6:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:6:31][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:6:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:6:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:6:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:6:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:6:33][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:33][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:6:38][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -108.77997589111 -4.0067505836487 0.69447106122971 -110.2 -3.8 0.6 1.4200241088867 [INFO:2024-5-16 18:6:38][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:38][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:6:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:39]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:6:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:39]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.16657796688378 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 89 1 [INFO:2024-5-16 18:6:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:39]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:6:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:6:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:6:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:6:39]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:6:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:6:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.19911770522594 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 90 1 [INFO:2024-5-16 18:6:39][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:6:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:6:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.19911770522594 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 91 1 [INFO:2024-5-16 18:6:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:6:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:6:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:6:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13295578025281 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1 [INFO:2024-5-16 18:6:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:6:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:6:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:6:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10862531140447 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1 [INFO:2024-5-16 18:6:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:6:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:6:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:6:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:6:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:6:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:6:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=616 [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 8 effectType: 2 effectNum: 1063 additional: 7823 additional2: 1063 additional3: 1063 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2011 additional: 2950 additional2: 2011 additional3: 2011 } actEffect { targetId: 6 effectType: 2 effectNum: 1921 additional: 2737 additional2: 1921 additional3: 1921 } actEffect { targetId: 7 effectType: 2 effectNum: 2150 additional: 2689 additional2: 2150 additional3: 2150 } actEffect { targetId: 8 effectType: 2 effectNum: 2020 additional: 5803 additional2: 2020 additional3: 2020 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 13 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1617 additional: 1333 additional2: 1617 additional3: 1617 } actEffect { targetId: 6 effectType: 3 effectNum: 4514 additional: 0 additional2: 4514 additional3: 4514 } actEffect { targetId: 7 effectType: 2 effectNum: 1668 additional: 1021 additional2: 1668 additional3: 1668 } actEffect { targetId: 8 effectType: 3 effectNum: 4241 additional: 1562 additional2: 4241 additional3: 4241 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1592 additional: 0 additional2: 1592 additional3: 1592 } actEffect { targetId: 7 effectType: 2 effectNum: 1589 additional: 0 additional2: 1589 additional3: 1589 } actEffect { targetId: 8 effectType: 3 effectNum: 3467 additional: 0 additional2: 3467 additional3: 3467 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:6:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:6:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.12452083267272 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 94 1 [INFO:2024-5-16 18:6:40][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1063, "additional":7823, "additional2":1063, "additional3":1063 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2011, "additional":2950, "additional2":2011, "additional3":2011 }, { "targetId":6, "effectType":2, "effectNum":1921, "additional":2737, "additional2":1921, "additional3":1921 }, { "targetId":7, "effectType":2, "effectNum":2150, "additional":2689, "additional2":2150, "additional3":2150 }, { "targetId":8, "effectType":2, "effectNum":2020, "additional":5803, "additional2":2020, "additional3":2020 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":13 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1617, "additional":1333, "additional2":1617, "additional3":1617 }, { "targetId":6, "effectType":3, "effectNum":4514, "additional":0, "additional2":4514, "additional3":4514 }, { "targetId":7, "effectType":2, "effectNum":1668, "additional":1021, "additional2":1668, "additional3":1668 }, { "targetId":8, "effectType":3, "effectNum":4241, "additional":1562, "additional2":4241, "additional3":4241 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1592, "additional":0, "additional2":1592, "additional3":1592 }, { "targetId":7, "effectType":2, "effectNum":1589, "additional":0, "additional2":1589, "additional3":1589 }, { "targetId":8, "effectType":3, "effectNum":3467, "additional":0, "additional2":3467, "additional3":3467 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210509, "actEffect": [ { "additional":7823, "targetId":8, "multipleEffectNumReal":0, "additional3":1063, "effectNum":1063, "multipleEffectNum":0, "effectType":2, "additional2":1063 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:6:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:6:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:212/1063 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8674/8886 剩余盾: 0 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8674/8886 原来有盾: 0 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:424/1063 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-5-16 18:6:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8462/8886 剩余盾: 0 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8462/8886 原来有盾: 0 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1063/1063 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2024-5-16 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7823/8886 剩余盾: 0 [WARN:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301172] [INFO:2024-5-16 18:6:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:6:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:6:47][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1063 [INFO:2024-5-16 18:6:47][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:6:47][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:6:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 18:6:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 18:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:48][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":2950, "targetId":5, "multipleEffectNumReal":0, "additional3":2011, "effectNum":2011, "multipleEffectNum":0, "effectType":2, "additional2":2011 }, { "additional":2737, "targetId":6, "multipleEffectNumReal":0, "additional3":1921, "effectNum":1921, "multipleEffectNum":0, "effectType":2, "additional2":1921 }, { "additional":2689, "targetId":7, "multipleEffectNumReal":0, "additional3":2150, "effectNum":2150, "multipleEffectNum":0, "effectType":2, "additional2":2150 }, { "additional":5803, "targetId":8, "multipleEffectNumReal":0, "additional3":2020, "effectNum":2020, "multipleEffectNum":0, "effectType":2, "additional2":2020 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:6:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:402/2011 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4559/4961 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:384/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4274/4658 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:430/2150 本段飘:430 本段扣血:430 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4409/4839 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7823/8886 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:404/2020 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7419/8886 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4559/4961 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1005/2011 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3956/4961 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4274/4658 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:960/1921 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3698/4658 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4409/4839 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1075/2150 本段飘:645 本段扣血:645 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3764/4839 剩余盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7419/8886 原来有盾: 0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1010/2020 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2024-5-16 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6813/8886 剩余盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3956/4961 原来有盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2011/2011 本段飘:1006 本段扣血:1006 本段扣盾:0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2950/4961 剩余盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3698/4658 原来有盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1921/1921 本段飘:961 本段扣血:961 本段扣盾:0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2737/4658 剩余盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3764/4839 原来有盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2150/2150 本段飘:1075 本段扣血:1075 本段扣盾:0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2689/4839 剩余盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6813/8886 原来有盾: 0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2020/2020 本段飘:1010 本段扣血:1010 本段扣盾:0 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5803/8886 剩余盾: 0 [WARN:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:6:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:6:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:6:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:6:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:6:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:6:54][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8102 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:6:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:6:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:6:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 18:6:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 18:6:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:6:56][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200709, "actEffect": [ { "additional":1333, "targetId":5, "multipleEffectNumReal":0, "additional3":1617, "effectNum":1617, "multipleEffectNum":0, "effectType":2, "additional2":1617 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4514, "effectNum":4514, "multipleEffectNum":0, "effectType":3, "additional2":4514 }, { "additional":1021, "targetId":7, "multipleEffectNumReal":0, "additional3":1668, "effectNum":1668, "multipleEffectNum":0, "effectType":2, "additional2":1668 }, { "additional":1562, "targetId":8, "multipleEffectNumReal":0, "additional3":4241, "effectNum":4241, "multipleEffectNum":0, "effectType":3, "additional2":4241 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:6:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2950/4961 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:161/1617 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2789/4961 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2737/4658 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:451/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2286/4658 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2689/4839 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:166/1668 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2523/4839 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5803/8886 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:424/4241 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5379/8886 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2789/4961 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:322/1617 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2628/4961 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2286/4658 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:902/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1835/4658 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2523/4839 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:332/1668 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2357/4839 剩余盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5379/8886 原来有盾: 0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:848/4241 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:6:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4955/8886 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2628/4961 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:483/1617 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2467/4961 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1835/4658 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1353/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1384/4658 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2357/4839 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:498/1668 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2191/4839 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4955/8886 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1272/4241 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4531/8886 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2467/4961 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:644/1617 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2306/4961 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1384/4658 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1804/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 933/4658 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2191/4839 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:664/1668 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2025/4839 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4531/8886 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1696/4241 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4107/8886 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2306/4961 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:805/1617 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2145/4961 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 933/4658 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:2255/4514 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 482/4658 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2025/4839 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:830/1668 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1859/4839 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4107/8886 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:2120/4241 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3683/8886 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2145/4961 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1128/1617 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1822/4961 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 482/4658 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:3157/4514 本段飘:902 本段扣血:902 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1859/4839 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1163/1668 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1526/4839 剩余盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3683/8886 原来有盾: 0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2968/4241 本段飘:848 本段扣血:848 本段扣盾:0 [INFO:2024-5-16 18:7:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2835/8886 剩余盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1822/4961 原来有盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1617/1617 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1333/4961 剩余盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4514/4514 本段飘:1357 本段扣血:1357 本段扣盾:0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1526/4839 原来有盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1668/1668 本段飘:505 本段扣血:505 本段扣盾:0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1021/4839 剩余盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2835/8886 原来有盾: 0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:4241/4241 本段飘:1273 本段扣血:1273 本段扣盾:0 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1562/8886 剩余盾: 0 [WARN:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:7:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 12040 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 18:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1592, "effectNum":1592, "multipleEffectNum":0, "effectType":2, "additional2":1592 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1589, "effectNum":1589, "multipleEffectNum":0, "effectType":2, "additional2":1589 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":3467, "effectNum":3467, "multipleEffectNum":0, "effectType":3, "additional2":3467 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:7:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1333/4961 原来有盾: 0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:238/1592 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1095/4961 剩余盾: 0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1021/4839 原来有盾: 0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:238/1589 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 783/4839 剩余盾: 0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1562/8886 原来有盾: 0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:520/3467 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2024-5-16 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1042/8886 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1095/4961 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:476/1592 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 857/4961 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 783/4839 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:476/1589 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 545/4839 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1042/8886 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1040/3467 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 522/8886 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 857/4961 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:714/1592 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 619/4961 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 545/4839 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:714/1589 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 307/4839 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 522/8886 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1560/3467 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2/8886 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 619/4961 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:952/1592 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 381/4961 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 307/4839 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:952/1589 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 69/4839 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2/8886 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2080/3467 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 381/4961 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1270/1592 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 63/4961 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 69/4839 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1269/1589 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2773/3467 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 63/4961 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1592/1592 本段飘:322 本段扣血:322 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1589/1589 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3467/3467 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:7:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:7:9][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6648 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 5 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 5 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 5 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 18:7:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:7:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:7:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13298557512462 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:7:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:7:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.133410314098 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1 [INFO:2024-5-16 18:7:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:7:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:10]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:7:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:10]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1400 } [INFO:2024-5-16 18:7:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:7:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 100 1 [INFO:2024-5-16 18:7:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:7:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 180 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 180 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 101 1 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 47 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 102 1 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1388 } [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:7:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:7:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 192 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 192 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 104 1 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 60162 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 105 1 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:7:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 800 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:7:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:7:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 106 1 [INFO:2024-5-16 18:7:11]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:7:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98418500 } [INFO:2024-5-16 18:7:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1 [INFO:2024-5-16 18:7:12][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:7:13]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 80 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:7:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 108 1 [INFO:2024-5-16 18:7:13]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=119 [INFO:2024-5-16 18:7:13]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 57425 teamGetDamage: 0 unitDamages { position: 1 damage: 11055 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 19842 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 19880 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 6648 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:7:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 109 1 [INFO:2024-5-16 18:7:13][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"57425", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"11055", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"19842", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"19880", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"6648", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:7:13][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:7:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.3461087532341 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 110 1 [INFO:2024-5-16 18:7:13][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:7:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:7:15][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:7:15][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:7:15][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:7:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:7:15][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:7:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:7:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:7:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:7:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:7:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:7:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:7:22]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:7:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:7:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:7:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:7:23][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:7:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.25934472680092 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 112 1 [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:7:24][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:7:24][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:7:24][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:7:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:7:24]DestroyUnusedResources:627,4,time=,paths: [INFO:2024-5-16 18:7:25][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:25][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:7:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:25][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @74ms [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:7:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:7:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:7:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:7:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:7:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:7:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:7:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:7:25]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:7:25]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:25][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:7:26]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:7:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:7:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 689905163 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717639997 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:7:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.50977816618979 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 113 1 [INFO:2024-5-16 18:7:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 80 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:7:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.37925431132317 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 114 1 [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:7:27]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:7:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:7:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:7:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:7:29]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:7:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:29]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:7:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:7:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:7:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13269213959575 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 116 1 [INFO:2024-5-16 18:7:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:29][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-5-16 18:7:31][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:7:31][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:7:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:7:31][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:7:32][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:7:32][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:7:32][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:7:32][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:7:32][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:7:32][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:7:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:7:33]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:7:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:33]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.36293827742338 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 117 1 [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:7:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:33]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:7:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:7:33]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:7:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:7:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:7:33][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:7:33][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:33]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:7:33]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21618016064167 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 118 1 [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 80 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:7:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:7:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.21618016064167 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 119 1 [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:7:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:7:34]DestroyUnusedResources:95,4,time=,paths: [INFO:2024-5-16 18:7:34][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:34][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:7:34][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @17ms [INFO:2024-5-16 18:7:34][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:7:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @281ms [INFO:2024-5-16 18:7:35][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:7:35][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:7:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:7:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:7:39][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:7:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:7:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:7:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:39][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:7:39]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:7:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:39][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:39][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:7:39][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:7:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:39][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:7:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:7:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18813223950565 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 121 1 [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:7:40]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:7:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:43][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.081216812134 -7.4234170913696 -2.9500908851624 -30.5 -7.6 -3.1 1.4187831878662 [INFO:2024-5-16 18:7:43][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:7:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:7:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:7:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:7:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:7:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.16644494608045 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 122 1 [INFO:2024-5-16 18:7:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:45]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:7:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:7:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:7:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:7:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.22644083201885 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 123 1 [INFO:2024-5-16 18:7:45][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.22644083201885 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 124 1 [INFO:2024-5-16 18:7:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:7:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:7:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:7:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:7:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:7:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:7:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13281911052763 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1 [INFO:2024-5-16 18:7:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:7:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:7:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099924325942993 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1 [INFO:2024-5-16 18:7:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:7:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:7:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:7:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:7:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:7:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:7:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:7:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:7:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 18:7:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 823 additional: 399 additional2: 823 additional3: 823 } actEffect { targetId: 6 effectType: 2 effectNum: 864 additional: 358 additional2: 864 additional3: 864 } actEffect { targetId: 7 effectType: 2 effectNum: 888 additional: 334 additional2: 888 additional3: 888 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1186 additional: 0 additional2: 1186 additional3: 1186 } actEffect { targetId: 6 effectType: 2 effectNum: 1235 additional: 0 additional2: 1235 additional3: 1235 } actEffect { targetId: 7 effectType: 2 effectNum: 1172 additional: 0 additional2: 1172 additional3: 1172 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:7:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:7:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13324676826596 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":823, "additional":399, "additional2":823, "additional3":823 }, { "targetId":6, "effectType":2, "effectNum":864, "additional":358, "additional2":864, "additional3":864 }, { "targetId":7, "effectType":2, "effectNum":888, "additional":334, "additional2":888, "additional3":888 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1186, "additional":0, "additional2":1186, "additional3":1186 }, { "targetId":6, "effectType":2, "effectNum":1235, "additional":0, "additional2":1235, "additional3":1235 }, { "targetId":7, "effectType":2, "effectNum":1172, "additional":0, "additional2":1172, "additional3":1172 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210508, "actEffect": [ { "additional":399, "targetId":5, "multipleEffectNumReal":0, "additional3":823, "effectNum":823, "multipleEffectNum":0, "effectType":2, "additional2":823 }, { "additional":358, "targetId":6, "multipleEffectNumReal":0, "additional3":864, "effectNum":864, "multipleEffectNum":0, "effectType":2, "additional2":864 }, { "additional":334, "targetId":7, "multipleEffectNumReal":0, "additional3":888, "effectNum":888, "multipleEffectNum":0, "effectType":2, "additional2":888 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:823/823 本段飘:823 本段扣血:823 本段扣盾:0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 399/1222 剩余盾: 0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:864/864 本段飘:864 本段扣血:864 本段扣盾:0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 358/1222 剩余盾: 0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:888/888 本段飘:888 本段扣血:888 本段扣盾:0 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 334/1222 剩余盾: 0 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010121][3] 增加了一个 buff [301171] [INFO:2024-5-16 18:7:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:7:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:7:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1186, "effectNum":1186, "multipleEffectNum":0, "effectType":2, "additional2":1186 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1235, "effectNum":1235, "multipleEffectNum":0, "effectType":2, "additional2":1235 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1172, "effectNum":1172, "multipleEffectNum":0, "effectType":2, "additional2":1172 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 399/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:355/1186 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 44/1222 剩余盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 358/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:370/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 334/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:351/1172 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 44/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:710/1186 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:740/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:702/1172 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1186/1186 本段飘:476 本段扣血:476 本段扣盾:0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1235/1235 本段飘:495 本段扣血:495 本段扣盾:0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1172/1172 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010121][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:7:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:7:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:7:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:7:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:7:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13316978886724 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2024-5-16 18:7:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:7:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:7:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:7:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:7:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.26636734232306 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2024-5-16 18:7:49][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:7:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:7:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:7:49]||||| Sender socketClient version=1 [INFO:2024-5-16 18:7:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:7:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:7:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:7:49]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:7:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:7:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.46589062176645 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1 [INFO:2024-5-16 18:7:49][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:7:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:7:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:52][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:7:52][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:7:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:52][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:7:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:7:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:7:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:7:56]DestroyUnusedResources:28,4,time=,paths: [INFO:2024-5-16 18:7:59][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.775436401367 -2.3400835990906 1.3645395040512 -74.8 -2.4 1.3 1.0245635986328 [INFO:2024-5-16 18:7:59][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:7:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:7:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:7:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:7:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:7:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:59][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:7:59][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:0]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:8:0]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:0]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19950161129236 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 4 1 [INFO:2024-5-16 18:8:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:0]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:8:0]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:8:0]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:8:0]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:8:0]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:8:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:8:0]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.19216640293598 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 5 1 [INFO:2024-5-16 18:8:0][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:8:0][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:8:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.24967744573951 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 6 1 [INFO:2024-5-16 18:8:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:8:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:8:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:8:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:8:1]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19958359748125 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:8:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:8:1]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13292083144188 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 8 1 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:8:1][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:8:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:8:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:8:1]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 777 additional: 322 additional2: 777 additional3: 777 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 6 effectType: 2 effectNum: 667 additional: 555 additional2: 667 additional3: 667 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 8 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 1204 additional: 18 additional2: 1204 additional3: 1204 } actEffect { targetId: 6 effectType: 3 effectNum: 2776 additional: 0 additional2: 2776 additional3: 2776 } actEffect { targetId: 7 effectType: 2 effectNum: 1216 additional: 0 additional2: 1216 additional3: 1216 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 9 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1615 additional: 0 additional2: 1615 additional3: 1615 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 10 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:8:1][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:8:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.21628057956696 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 10 1 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":777, "additional":322, "additional2":777, "additional3":777 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":667, "additional":555, "additional2":667, "additional3":667 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":8 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1204, "additional":18, "additional2":1204, "additional3":1204 }, { "targetId":6, "effectType":3, "effectNum":2776, "additional":0, "additional2":2776, "additional3":2776 }, { "targetId":7, "effectType":2, "effectNum":1216, "additional":0, "additional2":1216, "additional3":1216 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":9 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1615, "additional":0, "additional2":1615, "additional3":1615 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":10 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":322, "targetId":7, "multipleEffectNumReal":0, "additional3":777, "effectNum":777, "multipleEffectNum":0, "effectType":2, "additional2":777 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:777/777 本段飘:777 本段扣血:777 本段扣盾:0 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 322/1099 剩余盾: 0 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201407, "actEffect": [ { "additional":555, "targetId":6, "multipleEffectNumReal":0, "additional3":667, "effectNum":667, "multipleEffectNum":0, "effectType":2, "additional2":667 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_610010122][2] 一下 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:667/667 本段飘:667 本段扣血:667 本段扣盾:0 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 555/1222 剩余盾: 0 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 6[Monster_6_2_610010122][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:8:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:8:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:8:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":1204, "effectNum":1204, "multipleEffectNum":0, "effectType":2, "additional2":1204 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2776, "effectNum":2776, "multipleEffectNum":0, "effectType":3, "additional2":2776 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1216, "effectNum":1216, "multipleEffectNum":0, "effectType":2, "additional2":1216 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1204/1204 本段飘:1204 本段扣血:1204 本段扣盾:0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 18/1222 剩余盾: 0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 555/1222 原来有盾: 0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2776/2776 本段飘:2776 本段扣血:2776 本段扣盾:0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 322/1099 原来有盾: 0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1216/1216 本段飘:1216 本段扣血:1216 本段扣盾:0 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200708 ,令到 5[Monster_5_1_610010122][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:8:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:8:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010122][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1615, "effectNum":1615, "multipleEffectNum":0, "effectType":2, "additional2":1615 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 18/1222 原来有盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:323/1615 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:646/1615 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:969/1615 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1291/1615 本段飘:322 本段扣血:322 本段扣盾:0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1615/1615 本段飘:324 本段扣血:324 本段扣盾:0 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-5-16 18:8:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:8:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-5-16 18:8:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010122][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-5-16 18:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:8:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19998765736818 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 11 1 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:8:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13289541751146 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 12 1 [INFO:2024-5-16 18:8:6][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:6]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:8:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13332145661116 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 13 1 [INFO:2024-5-16 18:8:6][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:8:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:8:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:8:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:8:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:8:9][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:8:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:8:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:8:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:8:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:8:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:8:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:12][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:8:12][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:8:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:12][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:8:16][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -109.04225921631 -4.0067505836487 0.67702233791351 -110.2 -3.8 0.6 1.1577407836914 [INFO:2024-5-16 18:8:16][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:8:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:8:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:8:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:8:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:8:17][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:8:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:17]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:8:17]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:18]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19953734427691 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 15 1 [INFO:2024-5-16 18:8:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:18]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:8:18]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:8:18]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:8:18]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:8:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:8:18]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.21010410785675 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 16 1 [INFO:2024-5-16 18:8:18][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.21010410785675 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 17 1 [INFO:2024-5-16 18:8:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:8:18][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:8:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:8:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:8:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:8:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:8:18]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19954765588045 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2024-5-16 18:8:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:8:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:8:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:8:18]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:8:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13343359529972 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2024-5-16 18:8:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:8:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:8:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:8:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:8:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:8:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:8:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:8:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=788 [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 7 effectType: 2 effectNum: 1110 additional: 3729 additional2: 1110 additional3: 1110 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 2 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2048 additional: 2913 additional2: 2048 additional3: 2048 } actEffect { targetId: 6 effectType: 2 effectNum: 2099 additional: 2559 additional2: 2099 additional3: 2099 } actEffect { targetId: 7 effectType: 2 effectNum: 2211 additional: 1518 additional2: 2211 additional3: 2211 } actEffect { targetId: 8 effectType: 2 effectNum: 1979 additional: 6907 additional2: 1979 additional3: 1979 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1550 additional: 1363 additional2: 1550 additional3: 1550 } actEffect { targetId: 6 effectType: 3 effectNum: 4395 additional: 0 additional2: 4395 additional3: 4395 } actEffect { targetId: 7 effectType: 2 effectNum: 2015 additional: 0 additional2: 2015 additional3: 2015 } actEffect { targetId: 8 effectType: 2 effectNum: 1965 additional: 4942 additional2: 1965 additional3: 1965 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 3333 additional: 0 additional2: 3333 additional3: 3333 } actEffect { targetId: 8 effectType: 2 effectNum: 1538 additional: 3404 additional2: 1538 additional3: 1538 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41210508 actEffect { targetId: 1 effectType: 2 effectNum: 343 additional: 8224 additional2: 343 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 372 additional: 7320 additional2: 372 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 378 additional: 7279 additional2: 378 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 376 additional: 7529 additional2: 376 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 15 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 6936 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:8:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:8:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13306578248739 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2024-5-16 18:8:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1110, "additional":3729, "additional2":1110, "additional3":1110 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":2, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2048, "additional":2913, "additional2":2048, "additional3":2048 }, { "targetId":6, "effectType":2, "effectNum":2099, "additional":2559, "additional2":2099, "additional3":2099 }, { "targetId":7, "effectType":2, "effectNum":2211, "additional":1518, "additional2":2211, "additional3":2211 }, { "targetId":8, "effectType":2, "effectNum":1979, "additional":6907, "additional2":1979, "additional3":1979 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1550, "additional":1363, "additional2":1550, "additional3":1550 }, { "targetId":6, "effectType":3, "effectNum":4395, "additional":0, "additional2":4395, "additional3":4395 }, { "targetId":7, "effectType":2, "effectNum":2015, "additional":0, "additional2":2015, "additional3":2015 }, { "targetId":8, "effectType":2, "effectNum":1965, "additional":4942, "additional2":1965, "additional3":1965 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3333, "additional":0, "additional2":3333, "additional3":3333 }, { "targetId":8, "effectType":2, "effectNum":1538, "additional":3404, "additional2":1538, "additional3":1538 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41210508, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":343, "additional":8224, "additional2":343, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":372, "additional":7320, "additional2":372, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":378, "additional":7279, "additional2":378, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":376, "additional":7529, "additional2":376, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":15 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":6936, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:8:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210509, "actEffect": [ { "additional":3729, "targetId":7, "multipleEffectNumReal":0, "additional3":1110, "effectNum":1110, "multipleEffectNum":0, "effectType":2, "additional2":1110 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:8:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 7[Monster_7_3_610010123][3] 一下 [INFO:2024-5-16 18:8:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:222/1110 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4617/4839 剩余盾: 0 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4617/4839 原来有盾: 0 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:444/1110 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2024-5-16 18:8:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4395/4839 剩余盾: 0 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4395/4839 原来有盾: 0 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1110/1110 本段飘:666 本段扣血:666 本段扣盾:0 [INFO:2024-5-16 18:8:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3729/4839 剩余盾: 0 [WARN:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301172] [INFO:2024-5-16 18:8:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:8:26][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1110 [INFO:2024-5-16 18:8:26][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:8:26][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-5-16 18:8:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:26][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":2913, "targetId":5, "multipleEffectNumReal":0, "additional3":2048, "effectNum":2048, "multipleEffectNum":0, "effectType":2, "additional2":2048 }, { "additional":2559, "targetId":6, "multipleEffectNumReal":0, "additional3":2099, "effectNum":2099, "multipleEffectNum":0, "effectType":2, "additional2":2099 }, { "additional":1518, "targetId":7, "multipleEffectNumReal":0, "additional3":2211, "effectNum":2211, "multipleEffectNum":0, "effectType":2, "additional2":2211 }, { "additional":6907, "targetId":8, "multipleEffectNumReal":0, "additional3":1979, "effectNum":1979, "multipleEffectNum":0, "effectType":2, "additional2":1979 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:8:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:409/2048 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4552/4961 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:419/2099 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4239/4658 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3729/4839 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:442/2211 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3287/4839 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:395/1979 本段飘:395 本段扣血:395 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8491/8886 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4552/4961 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1023/2048 本段飘:614 本段扣血:614 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3938/4961 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4239/4658 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1048/2099 本段飘:629 本段扣血:629 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3610/4658 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3287/4839 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1105/2211 本段飘:663 本段扣血:663 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2624/4839 剩余盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8491/8886 原来有盾: 0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:988/1979 本段飘:593 本段扣血:593 本段扣盾:0 [INFO:2024-5-16 18:8:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7898/8886 剩余盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3938/4961 原来有盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2048/2048 本段飘:1025 本段扣血:1025 本段扣盾:0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2913/4961 剩余盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3610/4658 原来有盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2099/2099 本段飘:1051 本段扣血:1051 本段扣盾:0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2559/4658 剩余盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2624/4839 原来有盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2211/2211 本段飘:1106 本段扣血:1106 本段扣盾:0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1518/4839 剩余盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7898/8886 原来有盾: 0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1979/1979 本段飘:991 本段扣血:991 本段扣盾:0 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6907/8886 剩余盾: 0 [WARN:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:8:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:8:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8337 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:8:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-5-16 18:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200709, "actEffect": [ { "additional":1363, "targetId":5, "multipleEffectNumReal":0, "additional3":1550, "effectNum":1550, "multipleEffectNum":0, "effectType":2, "additional2":1550 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":4395, "effectNum":4395, "multipleEffectNum":0, "effectType":3, "additional2":4395 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2015, "effectNum":2015, "multipleEffectNum":0, "effectType":2, "additional2":2015 }, { "additional":4942, "targetId":8, "multipleEffectNumReal":0, "additional3":1965, "effectNum":1965, "multipleEffectNum":0, "effectType":2, "additional2":1965 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:8:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2913/4961 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:155/1550 本段飘:155 本段扣血:155 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2758/4961 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2559/4658 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:439/4395 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2120/4658 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1518/4839 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:201/2015 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1317/4839 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6907/8886 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:196/1965 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6711/8886 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2758/4961 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:310/1550 本段飘:155 本段扣血:155 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2603/4961 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2120/4658 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:878/4395 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1681/4658 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1317/4839 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:402/2015 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1116/4839 剩余盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6711/8886 原来有盾: 0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:392/1965 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:8:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6515/8886 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2603/4961 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:465/1550 本段飘:155 本段扣血:155 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2448/4961 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1681/4658 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1317/4395 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1242/4658 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1116/4839 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:603/2015 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 915/4839 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6515/8886 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:588/1965 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6319/8886 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2448/4961 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:619/1550 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2294/4961 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1242/4658 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1756/4395 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 803/4658 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 915/4839 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:804/2015 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 714/4839 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6319/8886 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:784/1965 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6123/8886 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2294/4961 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:773/1550 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2140/4961 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 803/4658 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:2195/4395 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 364/4658 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 714/4839 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1005/2015 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 513/4839 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6123/8886 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:980/1965 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5927/8886 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2140/4961 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1082/1550 本段飘:309 本段扣血:309 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1831/4961 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 364/4658 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:3073/4395 本段飘:878 本段扣血:878 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 513/4839 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1407/2015 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 111/4839 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5927/8886 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1372/1965 本段飘:392 本段扣血:392 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5535/8886 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1831/4961 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1550/1550 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1363/4961 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4395/4395 本段飘:1322 本段扣血:1322 本段扣盾:0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:8:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 111/4839 原来有盾: 0 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2015/2015 本段飘:608 本段扣血:608 本段扣盾:0 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5535/8886 原来有盾: 0 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1965/1965 本段飘:593 本段扣血:593 本段扣盾:0 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4942/8886 剩余盾: 0 [WARN:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:8:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:8:41][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 9925 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 5 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 5 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 5 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-5-16 18:8:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:42][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:8:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3333, "effectNum":3333, "multipleEffectNum":0, "effectType":3, "additional2":3333 }, { "additional":3404, "targetId":8, "multipleEffectNumReal":0, "additional3":1538, "effectNum":1538, "multipleEffectNum":0, "effectType":2, "additional2":1538 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:8:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1363/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:499/3333 本段飘:499 本段扣血:499 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 864/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4942/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:230/1538 本段飘:230 本段扣血:230 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4712/8886 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 864/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:998/3333 本段飘:499 本段扣血:499 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 365/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4712/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:460/1538 本段飘:230 本段扣血:230 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4482/8886 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 365/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:1497/3333 本段飘:499 本段扣血:499 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4482/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:690/1538 本段飘:230 本段扣血:230 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4252/8886 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:1996/3333 本段飘:499 本段扣血:499 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4252/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:920/1538 本段飘:230 本段扣血:230 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4022/8886 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:2662/3333 本段飘:666 本段扣血:666 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4022/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1227/1538 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3715/8886 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:3333/3333 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3715/8886 原来有盾: 0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1538/1538 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3404/8886 剩余盾: 0 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 4871 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41210508, "actEffect": [ { "additional":8224, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":343, "multipleEffectNum":0, "effectType":2, "additional2":343 }, { "additional":7320, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":372, "multipleEffectNum":0, "effectType":2, "additional2":372 }, { "additional":7279, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 }, { "additional":7529, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":376, "multipleEffectNum":0, "effectType":2, "additional2":376 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_610010123][4] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8567/8567 原来有盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:343/343 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8224/8567 剩余盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7692/7692 原来有盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7320/7692 剩余盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7657/7657 原来有盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7279/7657 剩余盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7905/7905 原来有盾: 0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7529/7905 剩余盾: 0 [WARN:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_610010123][4] 用 41210508 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_610010123][4] 使用技能 41210508 ,令到 8[Monster_8_4_610010123][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:8:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6936, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301016 持续时间:2 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7320 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 6936 现有盾: 0 [INFO:2024-5-16 18:8:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-5-16 18:8:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:8:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:8:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:8:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13349755108356 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:8:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:8:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:8:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13263089209795 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1 [INFO:2024-5-16 18:8:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:8:52][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:8:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:8:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:8:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:8:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:53]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=225 [INFO:2024-5-16 18:8:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 703 additional: 2701 additional2: 703 additional3: 703 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1178 additional: 1523 additional2: 1178 additional3: 1178 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 2 effectNum: 849 additional: 674 additional2: 849 additional3: 849 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 8 effectType: 3 effectNum: 1836 additional: 0 additional2: 1836 additional3: 1836 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:8:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:8:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13342104107141 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":703, "additional":2701, "additional2":703, "additional3":703 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1178, "additional":1523, "additional2":1178, "additional3":1178 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":849, "additional":674, "additional2":849, "additional3":849 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1836, "additional":0, "additional2":1836, "additional3":1836 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":2701, "targetId":8, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":2, "additional2":703 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3404/8886 原来有盾: 0 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2701/8886 剩余盾: 0 [WARN:2024-5-16 18:8:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":1523, "targetId":8, "multipleEffectNumReal":0, "additional3":1178, "effectNum":1178, "multipleEffectNum":0, "effectType":2, "additional2":1178 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2701/8886 原来有盾: 0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:353/1178 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2348/8886 剩余盾: 0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2348/8886 原来有盾: 0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:706/1178 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1995/8886 剩余盾: 0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1995/8886 原来有盾: 0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1178/1178 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1523/8886 剩余盾: 0 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:8:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:8:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":674, "targetId":8, "multipleEffectNumReal":0, "additional3":849, "effectNum":849, "multipleEffectNum":0, "effectType":2, "additional2":849 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1523/8886 原来有盾: 0 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:849/849 本段飘:849 本段扣血:849 本段扣盾:0 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 674/8886 剩余盾: 0 [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1836, "effectNum":1836, "multipleEffectNum":0, "effectType":3, "additional2":1836 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:8:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 674/8886 原来有盾: 0 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1836/1836 本段飘:1836 本段扣血:1836 本段扣盾:0 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:8:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301171 持续时间:1 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-5-16 18:8:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:8:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:8:56]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:8:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13310702890158 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:8:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:8:56]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:8:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13294166326523 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2024-5-16 18:8:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:8:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:8:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:8:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:8:56]||||| Sender socketClient version=1 [INFO:2024-5-16 18:8:57]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1376 } [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:8:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 30 1 [INFO:2024-5-16 18:8:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:8:57]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:8:57]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 204 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 204 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:8:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 31 1 [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 46 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:8:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 32 1 [INFO:2024-5-16 18:8:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:8:57]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1364 } [INFO:2024-5-16 18:8:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:8:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 33 1 [INFO:2024-5-16 18:8:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 216 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 216 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 34 1 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 60402 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 35 1 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:8:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 900 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 36 1 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98420900 } [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 37 1 [INFO:2024-5-16 18:8:58][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=124 [INFO:2024-5-16 18:8:58]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 90 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 38 1 [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 63823 teamGetDamage: 1853 unitDamages { position: 1 damage: 11092 getDamage: 343 unqiueId: 11600041 } unitDamages { position: 2 damage: 21628 getDamage: 756 unqiueId: 11600043 } unitDamages { position: 3 damage: 21166 getDamage: 378 unqiueId: 11600044 } unitDamages { position: 4 damage: 9937 getDamage: 376 unqiueId: 11600042 } } [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 39 1 [INFO:2024-5-16 18:8:58][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"63823", "teamGetDamage":"1853", "unitDamages": [ { "position":1, "damage":"11092", "getDamage":"343", "unqiueId":"11600041" }, { "position":2, "damage":"21628", "getDamage":"756", "unqiueId":"11600043" }, { "position":3, "damage":"21166", "getDamage":"378", "unqiueId":"11600044" }, { "position":4, "damage":"9937", "getDamage":"376", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:8:58][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:8:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:8:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.6472685709596 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 40 1 [INFO:2024-5-16 18:8:58][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:9:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:9:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:9:0][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:9:0][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:9:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:9:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:9:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:9:3][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:9:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:9:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:9:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:9:8]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:9:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:9:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:9:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:9:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:9:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:9:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20617458224297 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1 [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:9:10][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:9:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:9:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:9:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:9:11]DestroyUnusedResources:613,4,time=,paths: [INFO:2024-5-16 18:9:11][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:11][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:9:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:11][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @195ms [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:9:12]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:9:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:12]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:9:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:9:12]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:9:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:9:12]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:9:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 690115070 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717640104 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:9:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.54717406257987 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 43 1 [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 90 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:9:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:9:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.38055312633514 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 44 1 [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:9:13]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:9:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:9:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:9:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:9:16]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:9:16]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:16]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:9:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:9:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:9:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13322484493256 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 45 1 [INFO:2024-5-16 18:9:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:9:18][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:9:18][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:9:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:9:18][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:9:18][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:9:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:9:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:9:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:9:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:9:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:9:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:9:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:9:20]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:9:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:22]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:9:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 2.1302721016109 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 47 1 [INFO:2024-5-16 18:9:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-5-16 18:9:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:9:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:9:22]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:9:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:9:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:9:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:9:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:9:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18811260163784 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 48 1 [INFO:2024-5-16 18:9:22]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 90 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:9:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:9:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.24827848747373 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 49 1 [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:9:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:9:22]DestroyUnusedResources:95,4,time=,paths: [INFO:2024-5-16 18:9:23][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:23][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:9:23][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @62ms [INFO:2024-5-16 18:9:23][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:9:23][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @701ms [INFO:2024-5-16 18:9:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:9:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:9:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:9:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:9:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:9:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:9:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:9:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:9:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:9:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:9:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:32][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:9:32]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:9:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:32][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:32][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:9:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:9:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:9:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:9:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:9:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.23306416347623 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 51 1 [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:9:33]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:9:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:36][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.081544876099 -7.4234170913696 -2.9501254558563 -30.5 -7.6 -3.1 1.4184551239014 [INFO:2024-5-16 18:9:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:37][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:9:37][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:38]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:9:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:38]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13246166706085 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 52 1 [INFO:2024-5-16 18:9:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:9:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:9:38]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:9:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:9:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:9:38]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:9:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.22250483930111 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 53 1 [INFO:2024-5-16 18:9:38][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.22250483930111 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 54 1 [INFO:2024-5-16 18:9:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:9:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:9:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:9:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:9:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:9:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:9:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:9:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:9:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.21543015912175 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:9:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:9:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:9:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13262645900249 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:9:39][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:9:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:9:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:9:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:9:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 831 additional: 391 additional2: 831 additional3: 831 } actEffect { targetId: 6 effectType: 2 effectNum: 841 additional: 381 additional2: 841 additional3: 841 } actEffect { targetId: 7 effectType: 2 effectNum: 896 additional: 326 additional2: 896 additional3: 896 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1155 additional: 0 additional2: 1155 additional3: 1155 } actEffect { targetId: 6 effectType: 2 effectNum: 1218 additional: 0 additional2: 1218 additional3: 1218 } actEffect { targetId: 7 effectType: 2 effectNum: 1201 additional: 0 additional2: 1201 additional3: 1201 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:9:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:9:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.19996156543493 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":831, "additional":391, "additional2":831, "additional3":831 }, { "targetId":6, "effectType":2, "effectNum":841, "additional":381, "additional2":841, "additional3":841 }, { "targetId":7, "effectType":2, "effectNum":896, "additional":326, "additional2":896, "additional3":896 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1155, "additional":0, "additional2":1155, "additional3":1155 }, { "targetId":6, "effectType":2, "effectNum":1218, "additional":0, "additional2":1218, "additional3":1218 }, { "targetId":7, "effectType":2, "effectNum":1201, "additional":0, "additional2":1201, "additional3":1201 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210508, "actEffect": [ { "additional":391, "targetId":5, "multipleEffectNumReal":0, "additional3":831, "effectNum":831, "multipleEffectNum":0, "effectType":2, "additional2":831 }, { "additional":381, "targetId":6, "multipleEffectNumReal":0, "additional3":841, "effectNum":841, "multipleEffectNum":0, "effectType":2, "additional2":841 }, { "additional":326, "targetId":7, "multipleEffectNumReal":0, "additional3":896, "effectNum":896, "multipleEffectNum":0, "effectType":2, "additional2":896 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:831/831 本段飘:831 本段扣血:831 本段扣盾:0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 391/1222 剩余盾: 0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:841/841 本段飘:841 本段扣血:841 本段扣盾:0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 381/1222 剩余盾: 0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:896/896 本段飘:896 本段扣血:896 本段扣盾:0 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 326/1222 剩余盾: 0 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 5[Monster_5_1_610010121][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:9:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:9:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:9:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1155, "effectNum":1155, "multipleEffectNum":0, "effectType":2, "additional2":1155 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1218, "effectNum":1218, "multipleEffectNum":0, "effectType":2, "additional2":1218 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1201, "effectNum":1201, "multipleEffectNum":0, "effectType":2, "additional2":1201 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:9:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 391/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:346/1155 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 45/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 381/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:365/1218 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 16/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 326/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:360/1201 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 45/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:692/1155 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 16/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:730/1218 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:720/1201 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1155/1155 本段飘:463 本段扣血:463 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1218/1218 本段飘:488 本段扣血:488 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1201/1201 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:9:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010121][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:9:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:9:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13257353752851 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1 [INFO:2024-5-16 18:9:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:9:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13356973603368 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1 [INFO:2024-5-16 18:9:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:9:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:9:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:42]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:9:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13439088314772 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 61 1 [INFO:2024-5-16 18:9:42][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:9:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:9:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:9:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:9:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:9:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:9:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:9:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:9:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:46][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:9:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:9:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:46][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:9:52][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.774223327637 -2.3400835990906 1.3646157979965 -74.8 -2.4 1.3 1.0257766723633 [INFO:2024-5-16 18:9:52][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:9:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:52][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:9:52][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:9:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:53]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:9:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:53]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.20001125335693 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 63 1 [INFO:2024-5-16 18:9:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:9:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:9:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:9:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:9:53]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:9:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:9:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.26091915369034 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 64 1 [INFO:2024-5-16 18:9:53][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:9:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:9:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.26091915369034 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 65 1 [INFO:2024-5-16 18:9:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:9:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:9:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:9:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:9:54]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13376453518867 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 66 1 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:9:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:9:54]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13267031311989 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 67 1 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:9:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:9:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:9:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:9:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:9:54]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 2 effectNum: 699 additional: 523 additional2: 699 additional3: 699 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 2 effectNum: 730 additional: 369 additional2: 730 additional3: 730 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 8 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 1215 additional: 0 additional2: 1215 additional3: 1215 } actEffect { targetId: 6 effectType: 2 effectNum: 1239 additional: 0 additional2: 1239 additional3: 1239 } actEffect { targetId: 7 effectType: 2 effectNum: 1292 additional: 0 additional2: 1292 additional3: 1292 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:9:54][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:9:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13350843638182 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 68 1 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":699, "additional":523, "additional2":699, "additional3":699 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":730, "additional":369, "additional2":730, "additional3":730 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":8 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1215, "additional":0, "additional2":1215, "additional3":1215 }, { "targetId":6, "effectType":2, "effectNum":1239, "additional":0, "additional2":1239, "additional3":1239 }, { "targetId":7, "effectType":2, "effectNum":1292, "additional":0, "additional2":1292, "additional3":1292 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":523, "targetId":5, "multipleEffectNumReal":0, "additional3":699, "effectNum":699, "multipleEffectNum":0, "effectType":2, "additional2":699 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:9:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:699/699 本段飘:699 本段扣血:699 本段扣盾:0 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 523/1222 剩余盾: 0 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":369, "targetId":7, "multipleEffectNumReal":0, "additional3":730, "effectNum":730, "multipleEffectNum":0, "effectType":2, "additional2":730 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_3_610010122][3] 一下 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:730/730 本段飘:730 本段扣血:730 本段扣盾:0 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 369/1099 剩余盾: 0 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 7[Monster_7_3_610010122][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:9:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:9:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:9:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1215, "effectNum":1215, "multipleEffectNum":0, "effectType":2, "additional2":1215 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1239, "effectNum":1239, "multipleEffectNum":0, "effectType":2, "additional2":1239 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1292, "effectNum":1292, "multipleEffectNum":0, "effectType":2, "additional2":1292 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 523/1222 原来有盾: 0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1215/1215 本段飘:1215 本段扣血:1215 本段扣盾:0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1239/1239 本段飘:1239 本段扣血:1239 本段扣盾:0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 369/1099 原来有盾: 0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1292/1292 本段飘:1292 本段扣血:1292 本段扣盾:0 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:9:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010122][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:9:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:9:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:9:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:9:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:9:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13355822861195 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1 [INFO:2024-5-16 18:9:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:9:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:9:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:9:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:9:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13298400491476 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1 [INFO:2024-5-16 18:9:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:9:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:9:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:9:58]||||| Sender socketClient version=1 [INFO:2024-5-16 18:9:58]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:9:58][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:9:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13324541598558 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 71 1 [INFO:2024-5-16 18:9:58][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:9:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:9:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:9:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:10:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:10:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:10:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:10:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:10:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:10:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:10:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:10:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:3][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:10:3][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:10:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:3][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:10:7][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -109.04109954834 -4.0067505836487 0.67709928750992 -110.2 -3.8 0.6 1.1589004516602 [INFO:2024-5-16 18:10:7][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:10:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:10:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:10:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:10:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13344323262572 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 73 1 [INFO:2024-5-16 18:10:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:10:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:10:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:10:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:10:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:10:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:10:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.21738728880882 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 74 1 [INFO:2024-5-16 18:10:9][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.21738728880882 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 75 1 [INFO:2024-5-16 18:10:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:10:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:10:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:10:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:10:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:10:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:10:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:10:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:10:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13296328485012 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2024-5-16 18:10:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:10:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:10:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:10:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13339130580425 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2024-5-16 18:10:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:10:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:10:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:10:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:10:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:10:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:10:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:10:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=820 [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 5 effectType: 3 effectNum: 1624 additional: 3337 additional2: 1624 additional3: 1624 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2123 additional: 1214 additional2: 2123 additional3: 2123 } actEffect { targetId: 6 effectType: 2 effectNum: 2069 additional: 2589 additional2: 2069 additional3: 2069 } actEffect { targetId: 7 effectType: 2 effectNum: 2151 additional: 2688 additional2: 2151 additional3: 2151 } actEffect { targetId: 8 effectType: 2 effectNum: 2034 additional: 6852 additional2: 2034 additional3: 2034 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1950 additional: 0 additional2: 1950 additional3: 1950 } actEffect { targetId: 6 effectType: 2 effectNum: 1618 additional: 971 additional2: 1618 additional3: 1618 } actEffect { targetId: 7 effectType: 2 effectNum: 2072 additional: 616 additional2: 2072 additional3: 2072 } actEffect { targetId: 8 effectType: 2 effectNum: 1977 additional: 4875 additional2: 1977 additional3: 1977 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 41202708 actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1579 additional: 0 additional2: 1579 additional3: 1579 } actEffect { targetId: 7 effectType: 2 effectNum: 1571 additional: 0 additional2: 1571 additional3: 1571 } actEffect { targetId: 8 effectType: 3 effectNum: 3462 additional: 1413 additional2: 3462 additional3: 3462 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 16 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 16 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 2 effectNum: 384 additional: 7308 additional2: 384 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 2 effectNum: 382 additional: 7275 additional2: 382 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:10:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:10:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.19933797046542 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1 [INFO:2024-5-16 18:10:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1624, "additional":3337, "additional2":1624, "additional3":1624 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2123, "additional":1214, "additional2":2123, "additional3":2123 }, { "targetId":6, "effectType":2, "effectNum":2069, "additional":2589, "additional2":2069, "additional3":2069 }, { "targetId":7, "effectType":2, "effectNum":2151, "additional":2688, "additional2":2151, "additional3":2151 }, { "targetId":8, "effectType":2, "effectNum":2034, "additional":6852, "additional2":2034, "additional3":2034 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1950, "additional":0, "additional2":1950, "additional3":1950 }, { "targetId":6, "effectType":2, "effectNum":1618, "additional":971, "additional2":1618, "additional3":1618 }, { "targetId":7, "effectType":2, "effectNum":2072, "additional":616, "additional2":2072, "additional3":2072 }, { "targetId":8, "effectType":2, "effectNum":1977, "additional":4875, "additional2":1977, "additional3":1977 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":41202708, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1579, "additional":0, "additional2":1579, "additional3":1579 }, { "targetId":7, "effectType":2, "effectNum":1571, "additional":0, "additional2":1571, "additional3":1571 }, { "targetId":8, "effectType":3, "effectNum":3462, "additional":1413, "additional2":3462, "additional3":3462 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":16 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":16, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":384, "additional":7308, "additional2":384, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":382, "additional":7275, "additional2":382, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:10:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210509, "actEffect": [ { "additional":3337, "targetId":5, "multipleEffectNumReal":0, "additional3":1624, "effectNum":1624, "multipleEffectNum":0, "effectType":3, "additional2":1624 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:10:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 5[Monster_5_1_610010123][1] 一下 [INFO:2024-5-16 18:10:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:324/1624 本段飘:324 本段扣血:324 本段扣盾:0 [INFO:2024-5-16 18:10:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4637/4961 剩余盾: 0 [INFO:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4637/4961 原来有盾: 0 [INFO:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:648/1624 本段飘:324 本段扣血:324 本段扣盾:0 [INFO:2024-5-16 18:10:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4313/4961 剩余盾: 0 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4313/4961 原来有盾: 0 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1624/1624 本段飘:976 本段扣血:976 本段扣盾:0 [INFO:2024-5-16 18:10:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3337/4961 剩余盾: 0 [WARN:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301172] [INFO:2024-5-16 18:10:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 5 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:10:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:10:17][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1624 [INFO:2024-5-16 18:10:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:10:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:10:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-5-16 18:10:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-5-16 18:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:18][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":1214, "targetId":5, "multipleEffectNumReal":0, "additional3":2123, "effectNum":2123, "multipleEffectNum":0, "effectType":2, "additional2":2123 }, { "additional":2589, "targetId":6, "multipleEffectNumReal":0, "additional3":2069, "effectNum":2069, "multipleEffectNum":0, "effectType":2, "additional2":2069 }, { "additional":2688, "targetId":7, "multipleEffectNumReal":0, "additional3":2151, "effectNum":2151, "multipleEffectNum":0, "effectType":2, "additional2":2151 }, { "additional":6852, "targetId":8, "multipleEffectNumReal":0, "additional3":2034, "effectNum":2034, "multipleEffectNum":0, "effectType":2, "additional2":2034 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:10:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3337/4961 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:424/2123 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2913/4961 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:413/2069 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4245/4658 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:430/2151 本段飘:430 本段扣血:430 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4409/4839 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:406/2034 本段飘:406 本段扣血:406 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8480/8886 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2913/4961 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1060/2123 本段飘:636 本段扣血:636 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2277/4961 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4245/4658 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1033/2069 本段飘:620 本段扣血:620 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3625/4658 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4409/4839 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1075/2151 本段飘:645 本段扣血:645 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3764/4839 剩余盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8480/8886 原来有盾: 0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1016/2034 本段飘:610 本段扣血:610 本段扣盾:0 [INFO:2024-5-16 18:10:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7870/8886 剩余盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2277/4961 原来有盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2123/2123 本段飘:1063 本段扣血:1063 本段扣盾:0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1214/4961 剩余盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3625/4658 原来有盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2069/2069 本段飘:1036 本段扣血:1036 本段扣盾:0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2589/4658 剩余盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3764/4839 原来有盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2151/2151 本段飘:1076 本段扣血:1076 本段扣盾:0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2688/4839 剩余盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7870/8886 原来有盾: 0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2034/2034 本段飘:1018 本段扣血:1018 本段扣盾:0 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6852/8886 剩余盾: 0 [WARN:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010123][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:10:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:10:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:10:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:10:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:10:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:10:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:10:24][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8377 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-5-16 18:10:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-5-16 18:10:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:25][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1950, "effectNum":1950, "multipleEffectNum":0, "effectType":2, "additional2":1950 }, { "additional":971, "targetId":6, "multipleEffectNumReal":0, "additional3":1618, "effectNum":1618, "multipleEffectNum":0, "effectType":2, "additional2":1618 }, { "additional":616, "targetId":7, "multipleEffectNumReal":0, "additional3":2072, "effectNum":2072, "multipleEffectNum":0, "effectType":2, "additional2":2072 }, { "additional":4875, "targetId":8, "multipleEffectNumReal":0, "additional3":1977, "effectNum":1977, "multipleEffectNum":0, "effectType":2, "additional2":1977 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:10:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1214/4961 原来有盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:195/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1019/4961 剩余盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2589/4658 原来有盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:161/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2428/4658 剩余盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2688/4839 原来有盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:207/2072 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2481/4839 剩余盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6852/8886 原来有盾: 0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:197/1977 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:10:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6655/8886 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1019/4961 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:390/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 824/4961 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2428/4658 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:322/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2267/4658 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2481/4839 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:414/2072 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2274/4839 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6655/8886 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:394/1977 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6458/8886 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 824/4961 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:585/1950 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 629/4961 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2267/4658 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:483/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2106/4658 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2274/4839 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:621/2072 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2067/4839 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6458/8886 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:591/1977 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6261/8886 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 629/4961 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:779/1950 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 435/4961 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2106/4658 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:644/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1945/4658 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2067/4839 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:828/2072 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1860/4839 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6261/8886 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:788/1977 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6064/8886 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 435/4961 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:973/1950 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 241/4961 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1945/4658 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:805/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1784/4658 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1860/4839 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1035/2072 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1653/4839 剩余盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6064/8886 原来有盾: 0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:985/1977 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-5-16 18:10:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5867/8886 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 241/4961 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1362/1950 本段飘:389 本段扣血:389 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1784/4658 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1128/1618 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1461/4658 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1653/4839 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1449/2072 本段飘:414 本段扣血:414 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1239/4839 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5867/8886 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1380/1977 本段飘:395 本段扣血:395 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5472/8886 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1950/1950 本段飘:588 本段扣血:588 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1461/4658 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1618/1618 本段飘:490 本段扣血:490 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 971/4658 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1239/4839 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2072/2072 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 616/4839 剩余盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5472/8886 原来有盾: 0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1977/1977 本段飘:597 本段扣血:597 本段扣盾:0 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4875/8886 剩余盾: 0 [WARN:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:10:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:10:32][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7617 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_610010123][2] 用 41202708[10003308] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_610010123][2] 用 41202708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-5-16 18:10:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:10:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010123][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:10:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-5-16 18:10:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:10:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1579, "effectNum":1579, "multipleEffectNum":0, "effectType":2, "additional2":1579 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1571, "effectNum":1571, "multipleEffectNum":0, "effectType":2, "additional2":1571 }, { "additional":1413, "targetId":8, "multipleEffectNumReal":0, "additional3":3462, "effectNum":3462, "multipleEffectNum":0, "effectType":3, "additional2":3462 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:10:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 971/4658 原来有盾: 0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:236/1579 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 735/4658 剩余盾: 0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 616/4839 原来有盾: 0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:235/1571 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 381/4839 剩余盾: 0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4875/8886 原来有盾: 0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:519/3462 本段飘:519 本段扣血:519 本段扣盾:0 [INFO:2024-5-16 18:10:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4356/8886 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 735/4658 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:472/1579 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 499/4658 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 381/4839 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:470/1571 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 146/4839 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4356/8886 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1038/3462 本段飘:519 本段扣血:519 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3837/8886 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 499/4658 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:708/1579 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 263/4658 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 146/4839 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:705/1571 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3837/8886 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1557/3462 本段飘:519 本段扣血:519 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3318/8886 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 263/4658 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:944/1579 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 27/4658 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:940/1571 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3318/8886 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2076/3462 本段飘:519 本段扣血:519 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2799/8886 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 27/4658 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1259/1579 本段飘:315 本段扣血:315 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1254/1571 本段飘:314 本段扣血:314 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2799/8886 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2768/3462 本段飘:692 本段扣血:692 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2107/8886 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4658 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1579/1579 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1571/1571 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2107/8886 原来有盾: 0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3462/3462 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1413/8886 剩余盾: 0 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:10:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:10:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6612 [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:10:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:10:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:10:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 }, { "additional":7275, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 }, { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301016 持续时间:2 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301021 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 7692 原有盾: 0 扣血量: 384 扣盾量: 0 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 7308 现有盾: 0 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 7657 原有盾: 0 扣血量: 382 扣盾量: 0 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 7275 现有盾: 0 [INFO:2024-5-16 18:10:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:10:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:10:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301019 持续时间:1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-5-16 18:10:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:10:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:10:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13361551612616 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:10:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:10:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13265015184879 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:10:44][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:10:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:10:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:10:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:10:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:44]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=114 [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 708 additional: 705 additional2: 708 additional3: 708 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1176 additional: 0 additional2: 1176 additional3: 1176 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:10:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:10:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.19968010485172 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":708, "additional":705, "additional2":708, "additional3":708 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1176, "additional":0, "additional2":1176, "additional3":1176 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":705, "targetId":8, "multipleEffectNumReal":0, "additional3":708, "effectNum":708, "multipleEffectNum":0, "effectType":2, "additional2":708 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1413/8886 原来有盾: 0 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 705/8886 剩余盾: 0 [WARN:2024-5-16 18:10:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1176, "effectNum":1176, "multipleEffectNum":0, "effectType":2, "additional2":1176 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 705/8886 原来有盾: 0 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:352/1176 本段飘:352 本段扣血:352 本段扣盾:0 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 353/8886 剩余盾: 0 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 353/8886 原来有盾: 0 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:704/1176 本段飘:352 本段扣血:352 本段扣盾:0 [INFO:2024-5-16 18:10:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1/8886 剩余盾: 0 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1/8886 原来有盾: 0 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1176/1176 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010123][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:10:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:10:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:10:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:10:46]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:10:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19960974156857 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2024-5-16 18:10:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:10:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:10:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:10:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:10:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13348557054996 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2024-5-16 18:10:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:10:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:47]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:10:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:10:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1352 } [INFO:2024-5-16 18:10:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:10:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 88 1 [INFO:2024-5-16 18:10:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:10:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:10:48]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:10:48]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:10:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 228 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 228 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:10:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:10:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 89 1 [INFO:2024-5-16 18:10:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 45 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:10:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:10:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 90 1 [INFO:2024-5-16 18:10:48]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:10:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1340 } [INFO:2024-5-16 18:10:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:10:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 91 1 [INFO:2024-5-16 18:10:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:10:51]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:10:51]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:10:51]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 240 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 240 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:10:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 92 1 [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 60642 [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:10:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 93 1 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:10:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1000 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:10:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:10:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 94 1 [INFO:2024-5-16 18:10:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98423300 } [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:10:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1 [INFO:2024-5-16 18:10:52][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:10:52]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:10:52]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=121 [INFO:2024-5-16 18:10:52]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 100 code: 2 hasExchangeClue: true [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:10:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 96 1 [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 1 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 54890 teamGetDamage: 766 unitDamages { position: 1 damage: 11434 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 21735 getDamage: 384 unqiueId: 11600043 } unitDamages { position: 3 damage: 15109 getDamage: 382 unqiueId: 11600044 } unitDamages { position: 4 damage: 6612 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:10:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 97 1 [INFO:2024-5-16 18:10:52][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"54890", "teamGetDamage":"766", "unitDamages": [ { "position":1, "damage":"11434", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"21735", "getDamage":"384", "unqiueId":"11600043" }, { "position":3, "damage":"15109", "getDamage":"382", "unqiueId":"11600044" }, { "position":4, "damage":"6612", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:10:52][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:10:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:10:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 5.5240319110453 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 98 1 [INFO:2024-5-16 18:10:52][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:10:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:10:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:10:54][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:10:54][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:10:54][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:10:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:10:55][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:10:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:10:57][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:10:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041006.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:11:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:11:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:11:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:11:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:11:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:11:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:11:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:11:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:11:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.32661917805672 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 100 1 [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:11:4][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:11:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:11:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:11:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:11:4]DestroyUnusedResources:632,4,time=,paths: [INFO:2024-5-16 18:11:5][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:5][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:11:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:5][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @133ms [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:11:6]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:11:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:6]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:11:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:11:6]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:11:6]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:6][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:11:6]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:11:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 690532990 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717640218 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:11:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.47596178948879 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 101 1 [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 100 code: 2 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:11:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:11:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.29327595233917 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 102 1 [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxi_fb_box_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zx_lingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:11:7]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:11:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:11:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:11:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:11:9]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:11:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:9]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:11:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:11:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:11:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13385651260614 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 104 1 [INFO:2024-5-16 18:11:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:11:12][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [WARN:2024-5-16 18:11:12][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001012 [INFO:2024-5-16 18:11:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:11:12][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:11:12][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:11:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:11:12][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:11:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100103_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:11:13][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:11:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:11:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100108_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:11:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:11:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001012 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:11:13]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:11:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:15]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010121 battleId: 610010122 battleId: 610010123 [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:11:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 1.6866922453046 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 105 1 [INFO:2024-5-16 18:11:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-5-16 18:11:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:15]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:11:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:11:15]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:11:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:11:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:11:15][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:11:15][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:15]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:11:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.15854109823704 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 106 1 [INFO:2024-5-16 18:11:15]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 100 code: 2 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:11:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:11:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.20974745228887 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 107 1 [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:11:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:11:15]DestroyUnusedResources:104,4,time=,paths: [INFO:2024-5-16 18:11:16][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010121_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:16][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:11:16][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @59ms [INFO:2024-5-16 18:11:16][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:11:16][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @754ms [INFO:2024-5-16 18:11:17][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:11:17][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:11:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:11:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:11:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的模型 [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的模型 [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的模型 [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:11:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:11:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_1_12222 ====== Monster_610010121_1_12222 怪物的头顶ui [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_2_12222 ====== Monster_610010121_2_12222 怪物的头顶ui [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的头顶ui [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_999_12222 ====== Monster_610010121_999_12222 怪物的头顶ui [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的模型 [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010121_3_12221 ====== Monster_610010121_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:11:25][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:11:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:11:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:11:26][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:11:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:26][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001012 [INFO:2024-5-16 18:11:26]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:11:26]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:26][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:26][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001012 0 [INFO:2024-5-16 18:11:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:11:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:26][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:11:26][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:26][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:11:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.16651989892125 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 109 1 [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:11:27]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:11:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:30][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 1 0 -29.079542160034 -7.4234170913696 -2.9499137401581 -30.5 -7.6 -3.1 1.4204578399658 [INFO:2024-5-16 18:11:30][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 1 [INFO:2024-5-16 18:11:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:30][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:11:30][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:31]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:11:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:31]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.19918405264616 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 111 1 [INFO:2024-5-16 18:11:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:31]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:11:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:11:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:11:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:11:31]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:11:31]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:11:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.22222697734833 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 112 1 [INFO:2024-5-16 18:11:31][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:11:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:11:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.22222697734833 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 113 1 [INFO:2024-5-16 18:11:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:11:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:11:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:11:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:11:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13363103568554 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:11:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:11:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13280588388443 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:11:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:11:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:11:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:11:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:11:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 872 additional: 350 additional2: 872 additional3: 872 } actEffect { targetId: 6 effectType: 2 effectNum: 900 additional: 322 additional2: 900 additional3: 900 } actEffect { targetId: 7 effectType: 2 effectNum: 851 additional: 371 additional2: 851 additional3: 851 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1187 additional: 0 additional2: 1187 additional3: 1187 } actEffect { targetId: 6 effectType: 2 effectNum: 1211 additional: 0 additional2: 1211 additional3: 1211 } actEffect { targetId: 7 effectType: 2 effectNum: 1235 additional: 0 additional2: 1235 additional3: 1235 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:11:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:11:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.19961015880108 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":872, "additional":350, "additional2":872, "additional3":872 }, { "targetId":6, "effectType":2, "effectNum":900, "additional":322, "additional2":900, "additional3":900 }, { "targetId":7, "effectType":2, "effectNum":851, "additional":371, "additional2":851, "additional3":851 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1187, "additional":0, "additional2":1187, "additional3":1187 }, { "targetId":6, "effectType":2, "effectNum":1211, "additional":0, "additional2":1211, "additional3":1211 }, { "targetId":7, "effectType":2, "effectNum":1235, "additional":0, "additional2":1235, "additional3":1235 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210508, "actEffect": [ { "additional":350, "targetId":5, "multipleEffectNumReal":0, "additional3":872, "effectNum":872, "multipleEffectNum":0, "effectType":2, "additional2":872 }, { "additional":322, "targetId":6, "multipleEffectNumReal":0, "additional3":900, "effectNum":900, "multipleEffectNum":0, "effectType":2, "additional2":900 }, { "additional":371, "targetId":7, "multipleEffectNumReal":0, "additional3":851, "effectNum":851, "multipleEffectNum":0, "effectType":2, "additional2":851 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:872/872 本段飘:872 本段扣血:872 本段扣盾:0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 350/1222 剩余盾: 0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:900/900 本段飘:900 本段扣血:900 本段扣盾:0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 322/1222 剩余盾: 0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:851/851 本段飘:851 本段扣血:851 本段扣盾:0 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 371/1222 剩余盾: 0 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010121][3] 增加了一个 buff [301171] [INFO:2024-5-16 18:11:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:11:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:11:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:11:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1187, "effectNum":1187, "multipleEffectNum":0, "effectType":2, "additional2":1187 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1211, "effectNum":1211, "multipleEffectNum":0, "effectType":2, "additional2":1211 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1235, "effectNum":1235, "multipleEffectNum":0, "effectType":2, "additional2":1235 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 350/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:356/1187 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 322/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:363/1211 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 371/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:370/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:712/1187 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:726/1211 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:740/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1187/1187 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1211/1211 本段飘:485 本段扣血:485 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1235/1235 本段飘:495 本段扣血:495 本段扣盾:0 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:11:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010121][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:11:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:11:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:11:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13315593451262 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:11:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:11:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13252833485603 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-5-16 18:11:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:11:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:35]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:11:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:35]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:11:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13380447775126 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 119 1 [INFO:2024-5-16 18:11:36][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:11:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010121 [INFO:2024-5-16 18:11:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010121 [INFO:2024-5-16 18:11:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010121 [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:11:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的模型 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_1_12221 ====== Monster_610010122_1_12221 怪物的头顶ui [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的模型 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_2_12221 ====== Monster_610010122_2_12221 怪物的头顶ui [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的头顶ui [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的模型 [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010122_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_999_12221 ====== Monster_610010122_999_12221 怪物的头顶ui [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的模型 [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:11:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010122_3_12209 ====== Monster_610010122_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:11:39][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:11:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:39][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:11:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:11:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:11:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:11:40]DestroyUnusedResources:28,4,time=,paths: [INFO:2024-5-16 18:11:46][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 2 1 -73.774940490723 -2.3400835990906 1.3645708560944 -74.8 -2.4 1.3 1.0250595092773 [INFO:2024-5-16 18:11:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 2 [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:11:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:47]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:11:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:47]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13321422040462 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 121 1 [INFO:2024-5-16 18:11:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:47]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:11:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:11:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:11:47]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:11:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:11:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.34054973721504 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 122 1 [INFO:2024-5-16 18:11:47][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:11:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:11:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34054973721504 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 123 1 [INFO:2024-5-16 18:11:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:11:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:11:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:11:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13299582898617 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:11:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13256760314107 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:11:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:11:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:11:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:11:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:11:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 3 effectNum: 1042 additional: 180 additional2: 1042 additional3: 1042 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 721 additional: 0 additional2: 721 additional3: 721 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 6 effectType: 3 effectNum: 2761 additional: 0 additional2: 2761 additional3: 2761 } actEffect { targetId: 7 effectType: 2 effectNum: 1318 additional: 0 additional2: 1318 additional3: 1318 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:11:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:11:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13388469070196 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1042, "additional":180, "additional2":1042, "additional3":1042 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":721, "additional":0, "additional2":721, "additional3":721 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2761, "additional":0, "additional2":2761, "additional3":2761 }, { "targetId":7, "effectType":2, "effectNum":1318, "additional":0, "additional2":1318, "additional3":1318 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":180, "targetId":5, "multipleEffectNumReal":0, "additional3":1042, "effectNum":1042, "multipleEffectNum":0, "effectType":3, "additional2":1042 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1042/1042 本段飘:1042 本段扣血:1042 本段扣盾:0 [INFO:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 180/1222 剩余盾: 0 [WARN:2024-5-16 18:11:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":721, "effectNum":721, "multipleEffectNum":0, "effectType":2, "additional2":721 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010122][1] 一下 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 180/1222 原来有盾: 0 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2761, "effectNum":2761, "multipleEffectNum":0, "effectType":3, "additional2":2761 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1318, "effectNum":1318, "multipleEffectNum":0, "effectType":2, "additional2":1318 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:11:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2761/2761 本段飘:2761 本段扣血:2761 本段扣盾:0 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1318/1318 本段飘:1318 本段扣血:1318 本段扣盾:0 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:11:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010122 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:11:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:11:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:11:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:11:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.21551083028316 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:11:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:11:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13347452878952 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1 [INFO:2024-5-16 18:11:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:11:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:11:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:11:51]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:11:51][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:11:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.1336081251502 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 1 1 [INFO:2024-5-16 18:11:51][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:11:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010122 [INFO:2024-5-16 18:11:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010122 [INFO:2024-5-16 18:11:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:11:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:11:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_1_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的头顶ui [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_2_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的头顶ui [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的头顶ui [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的模型 [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_4_2105 ====== Monster_610010123_4_2105 怪物的头顶ui [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的模型 [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010123_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:11:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:11:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_999_2105 ====== Monster_610010123_999_2105 怪物的头顶ui [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的模型 [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:11:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_1_2059 ====== Monster_610010123_1_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的模型 [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2024-5-16 18:11:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_2_2027 ====== Monster_610010123_2_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的模型 [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:11:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:11:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010123_3_2010 ====== Monster_610010123_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:11:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:57][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:11:57][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:11:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:11:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:11:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:11:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:11:57][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:12:1][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 610001012 3 2 -109.04485321045 -4.0067505836487 0.67684942483902 -110.2 -3.8 0.6 1.1551467895508 [INFO:2024-5-16 18:12:1][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001012 turnIndex: 3 [INFO:2024-5-16 18:12:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:12:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:12:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:12:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:2]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:12:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:2]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:12:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13326729089022 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 3 1 [INFO:2024-5-16 18:12:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:12:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:12:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:12:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:12:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:12:2]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=866 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:12:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2059 skinId: 100073 position: 1 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2027 skinId: 100029 position: 2 baseAttributes { hp: 4658 thp: 4658 atk: 418 def: 531 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:12:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:12:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.17041520774364 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 4 1 [INFO:2024-5-16 18:12:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:12:3][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2059, "skinId":100073, "position":1, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2027, "skinId":100029, "position":2, "baseAttributes": { "hp":4658, "thp":4658, "atk":418, "def":531, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.2327444255352 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 5 1 [INFO:2024-5-16 18:12:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:12:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:12:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:12:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:12:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13349557667971 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1 [INFO:2024-5-16 18:12:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:12:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:12:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13353984057903 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 7 1 [INFO:2024-5-16 18:12:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:12:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:12:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:12:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:12:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:12:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=580 [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 6 effectType: 2 effectNum: 1120 additional: 3538 additional2: 1120 additional3: 1120 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 3 effectNum: 4606 additional: 355 additional2: 4606 additional3: 4606 } actEffect { targetId: 6 effectType: 2 effectNum: 1939 additional: 1599 additional2: 1939 additional3: 1939 } actEffect { targetId: 7 effectType: 2 effectNum: 2044 additional: 2795 additional2: 2044 additional3: 2044 } actEffect { targetId: 8 effectType: 2 effectNum: 2036 additional: 6850 additional2: 2036 additional3: 2036 } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 3 effectNum: 3454 additional: 0 additional2: 3454 additional3: 3454 } actEffect { targetId: 6 effectType: 2 effectNum: 1924 additional: 0 additional2: 1924 additional3: 1924 } actEffect { targetId: 7 effectType: 3 effectNum: 4202 additional: 0 additional2: 4202 additional3: 4202 } actEffect { targetId: 8 effectType: 2 effectNum: 1644 additional: 5206 additional2: 1644 additional3: 1644 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 8 effectType: 3 effectNum: 3535 additional: 1671 additional2: 3535 additional3: 3535 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 13 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:12:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:12:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.19927286356688 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1 [INFO:2024-5-16 18:12:3][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1120, "additional":3538, "additional2":1120, "additional3":1120 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4606, "additional":355, "additional2":4606, "additional3":4606 }, { "targetId":6, "effectType":2, "effectNum":1939, "additional":1599, "additional2":1939, "additional3":1939 }, { "targetId":7, "effectType":2, "effectNum":2044, "additional":2795, "additional2":2044, "additional3":2044 }, { "targetId":8, "effectType":2, "effectNum":2036, "additional":6850, "additional2":2036, "additional3":2036 }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3454, "additional":0, "additional2":3454, "additional3":3454 }, { "targetId":6, "effectType":2, "effectNum":1924, "additional":0, "additional2":1924, "additional3":1924 }, { "targetId":7, "effectType":3, "effectNum":4202, "additional":0, "additional2":4202, "additional3":4202 }, { "targetId":8, "effectType":2, "effectNum":1644, "additional":5206, "additional2":1644, "additional3":1644 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":3535, "additional":1671, "additional2":3535, "additional3":3535 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":13 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-5-16 18:12:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:3][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210509, "actEffect": [ { "additional":3538, "targetId":6, "multipleEffectNumReal":0, "additional3":1120, "effectNum":1120, "multipleEffectNum":0, "effectType":2, "additional2":1120 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:12:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 6[Monster_6_2_610010123][2] 一下 [INFO:2024-5-16 18:12:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4658/4658 原来有盾: 0 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:224/1120 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4434/4658 剩余盾: 0 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4434/4658 原来有盾: 0 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:448/1120 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:12:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4210/4658 剩余盾: 0 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4210/4658 原来有盾: 0 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1120/1120 本段飘:672 本段扣血:672 本段扣盾:0 [INFO:2024-5-16 18:12:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3538/4658 剩余盾: 0 [WARN:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301172] [INFO:2024-5-16 18:12:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:12:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:12:10][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1120 [INFO:2024-5-16 18:12:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:12:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-5-16 18:12:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201409, "actEffect": [ { "additional":355, "targetId":5, "multipleEffectNumReal":0, "additional3":4606, "effectNum":4606, "multipleEffectNum":0, "effectType":3, "additional2":4606 }, { "additional":1599, "targetId":6, "multipleEffectNumReal":0, "additional3":1939, "effectNum":1939, "multipleEffectNum":0, "effectType":2, "additional2":1939 }, { "additional":2795, "targetId":7, "multipleEffectNumReal":0, "additional3":2044, "effectNum":2044, "multipleEffectNum":0, "effectType":2, "additional2":2044 }, { "additional":6850, "targetId":8, "multipleEffectNumReal":0, "additional3":2036, "effectNum":2036, "multipleEffectNum":0, "effectType":2, "additional2":2036 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:12:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:921/4606 本段飘:921 本段扣血:921 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4040/4961 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3538/4658 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:387/1939 本段飘:387 本段扣血:387 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3151/4658 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:408/2044 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4431/4839 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:407/2036 本段飘:407 本段扣血:407 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8479/8886 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4040/4961 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:2302/4606 本段飘:1381 本段扣血:1381 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2659/4961 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3151/4658 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:968/1939 本段飘:581 本段扣血:581 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2570/4658 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4431/4839 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1021/2044 本段飘:613 本段扣血:613 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3818/4839 剩余盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8479/8886 原来有盾: 0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1017/2036 本段飘:610 本段扣血:610 本段扣盾:0 [INFO:2024-5-16 18:12:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7869/8886 剩余盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2659/4961 原来有盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:4606/4606 本段飘:2304 本段扣血:2304 本段扣盾:0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 355/4961 剩余盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2570/4658 原来有盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1939/1939 本段飘:971 本段扣血:971 本段扣盾:0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1599/4658 剩余盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3818/4839 原来有盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2044/2044 本段飘:1023 本段扣血:1023 本段扣盾:0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2795/4839 剩余盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7869/8886 原来有盾: 0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2036/2036 本段飘:1019 本段扣血:1019 本段扣盾:0 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6850/8886 剩余盾: 0 [WARN:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010123][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:12:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010123][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:12:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:12:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:12:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:12:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:12:17][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10625 [INFO:2024-5-16 18:12:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-5-16 18:12:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-5-16 18:12:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:18][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3454, "effectNum":3454, "multipleEffectNum":0, "effectType":3, "additional2":3454 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1924, "effectNum":1924, "multipleEffectNum":0, "effectType":2, "additional2":1924 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4202, "effectNum":4202, "multipleEffectNum":0, "effectType":3, "additional2":4202 }, { "additional":5206, "targetId":8, "multipleEffectNumReal":0, "additional3":1644, "effectNum":1644, "multipleEffectNum":0, "effectType":2, "additional2":1644 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:12:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 355/4961 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:345/3454 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 10/4961 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1599/4658 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/1924 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1407/4658 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2795/4839 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:420/4202 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2375/4839 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6850/8886 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:164/1644 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6686/8886 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 10/4961 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:690/3454 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1407/4658 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/1924 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1215/4658 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2375/4839 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:840/4202 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1955/4839 剩余盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6686/8886 原来有盾: 0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:328/1644 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:12:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6522/8886 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1035/3454 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1215/4658 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:576/1924 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1023/4658 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1955/4839 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1260/4202 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1535/4839 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6522/8886 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:492/1644 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6358/8886 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1380/3454 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1023/4658 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:768/1924 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 831/4658 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1535/4839 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1680/4202 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1115/4839 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6358/8886 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:656/1644 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6194/8886 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1725/3454 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 831/4658 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:960/1924 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 639/4658 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1115/4839 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:2100/4202 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 695/4839 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6194/8886 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:820/1644 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6030/8886 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:2415/3454 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 639/4658 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1344/1924 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 255/4658 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 695/4839 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:2940/4202 本段飘:840 本段扣血:840 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6030/8886 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1148/1644 本段飘:328 本段扣血:328 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5702/8886 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:3454/3454 本段飘:1039 本段扣血:1039 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 255/4658 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1924/1924 本段飘:580 本段扣血:580 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4658 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:4202/4202 本段飘:1262 本段扣血:1262 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5702/8886 原来有盾: 0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1644/1644 本段飘:496 本段扣血:496 本段扣盾:0 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5206/8886 剩余盾: 0 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:12:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 11224 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 7 ~ 7 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:12:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010123][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6 [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010123][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 7 7 [WARN:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 7 7 [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:12:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:12:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:12:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-5-16 18:12:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:12:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010123 [INFO:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010123 [INFO:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010123 [INFO:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":1671, "targetId":8, "multipleEffectNumReal":0, "additional3":3535, "effectNum":3535, "multipleEffectNum":0, "effectType":3, "additional2":3535 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:12:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5206/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:530/3535 本段飘:530 本段扣血:530 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4676/8886 剩余盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4676/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1060/3535 本段飘:530 本段扣血:530 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4146/8886 剩余盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4146/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1590/3535 本段飘:530 本段扣血:530 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3616/8886 剩余盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3616/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2120/3535 本段飘:530 本段扣血:530 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3086/8886 剩余盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3086/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2827/3535 本段飘:707 本段扣血:707 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2379/8886 剩余盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2379/8886 原来有盾: 0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3535/3535 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1671/8886 剩余盾: 0 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010123][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:12:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:12:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:12:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:12:34][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3535 [INFO:2024-5-16 18:12:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-5-16 18:12:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-5-16 18:12:34][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:13 buffId:301021 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-5-16 18:12:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:12:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:12:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19937089085579 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 12 1 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:12:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:12:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13312943279743 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 13 1 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:12:35][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:12:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:12:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:12:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=104 [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 3 effectNum: 1002 additional: 669 additional2: 1002 additional3: 1002 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1189 additional: 0 additional2: 1189 additional3: 1189 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:12:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:12:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1338751539588 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 14 1 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1002, "additional":669, "additional2":1002, "additional3":1002 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1189, "additional":0, "additional2":1189, "additional3":1189 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":669, "targetId":8, "multipleEffectNumReal":0, "additional3":1002, "effectNum":1002, "multipleEffectNum":0, "effectType":3, "additional2":1002 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:12:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010123][4] 一下 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1671/8886 原来有盾: 0 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1002/1002 本段飘:1002 本段扣血:1002 本段扣盾:0 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 669/8886 剩余盾: 0 [WARN:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1189, "effectNum":1189, "multipleEffectNum":0, "effectType":2, "additional2":1189 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:12:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 669/8886 原来有盾: 0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:356/1189 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 313/8886 剩余盾: 0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 313/8886 原来有盾: 0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:712/1189 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1189/1189 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:12:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:12:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:12:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:12:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:12:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13322760909796 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:12:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:12:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:12:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13339271396399 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2024-5-16 18:12:37][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:12:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:12:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:12:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1328 } [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:12:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 18 1 [INFO:2024-5-16 18:12:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:12:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010123 [INFO:2024-5-16 18:12:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:12:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 252 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 252 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:12:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 19 1 [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 44 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:12:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 20 1 [INFO:2024-5-16 18:12:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1316 } [INFO:2024-5-16 18:12:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:12:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 21 1 [INFO:2024-5-16 18:12:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:12:40]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:12:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:12:40]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:12:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 264 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 264 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:12:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:12:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 22 1 [INFO:2024-5-16 18:12:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 60882 [INFO:2024-5-16 18:12:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:12:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 23 1 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:12:40]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:12:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:12:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:12:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:12:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:12:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1100 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:12:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:12:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 24 1 [INFO:2024-5-16 18:12:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98425700 } [INFO:2024-5-16 18:12:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:12:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 25 1 [INFO:2024-5-16 18:12:41][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:12:42]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:12:42]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=119 [INFO:2024-5-16 18:12:42]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 exploration: 100 code: 2 hasExchangeClue: false [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:12:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 26 1 [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 59147 teamGetDamage: 0 unitDamages { position: 1 damage: 12075 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 24155 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 19382 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 3535 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:12:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 27 1 [INFO:2024-5-16 18:12:42][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"59147", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"12075", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"24155", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"19382", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"3535", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:12:42][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:12:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 4.4261771664023 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 28 1 [INFO:2024-5-16 18:12:42][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:12:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:12:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:12:44][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001012 0 [INFO:2024-5-16 18:12:44][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:12:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:12:44][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:12:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:12:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:12:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:12:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:12:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:12:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:12:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:12:52]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:12:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:12:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:12:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:12:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34057322144508 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 30 1 [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001012 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:12:54][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:12:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:12:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:12:54][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:12:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:12:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:12:54]DestroyUnusedResources:607,4,time=,paths: [INFO:2024-5-16 18:12:55][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:55][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:12:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:55][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @145ms [INFO:2024-5-16 18:12:55][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:12:56]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:12:56]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:56]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:12:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:12:56]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:12:56]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:56][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:12:56]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=141 [INFO:2024-5-16 18:12:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 690948755 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717640328 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:12:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.57739125937223 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 31 1 [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 treasureInfos { treasureId: 1 exploration: 100 code: 2 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:12:56][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:12:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.37912526726723 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 32 1 [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxi_fb_box_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zx_lingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:12:57]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:12:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:12:59][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:12:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:12:59]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:12:59]||||| Sender socketClient version=1 [INFO:2024-5-16 18:12:59]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:12:59][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 2 [INFO:2024-5-16 18:12:59][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:12:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13229494541883 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 34 1 [INFO:2024-5-16 18:12:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:12:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:13:2][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001012 [INFO:2024-5-16 18:13:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.endSweep -> code:; 9 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'endSweep' logic/extensions/fb/controller/FbSweepController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' frameworkext/ai/workflow/flow/FlowSingle: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function 'finish' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:13:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:13:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlegiftview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/runningbattlegiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041006.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:13:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:13:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:13:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:13:4]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:13:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:13:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:13:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:13:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:13:13]DestroyUnusedResources:17,3,time=,paths: [INFO:2024-5-16 18:21:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/newbiehelp/newbiehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:21:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:21:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:21:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 38 [INFO:2024-5-16 18:21:35]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2024-5-16 18:21:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:21:35]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:21:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:21:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:21:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23312364332378 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 81 1 [INFO:2024-5-16 18:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 360 [INFO:2024-5-16 18:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 9 当前队列数量= 2 [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetTreasureRequest [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 [INFO:2024-5-16 18:22:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 18:22:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:22:15]==> Sender Auto Serialize Message,extId=207,cmd=9,size=14 [INFO:2024-5-16 18:22:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:22:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:22:15]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16631432250142 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 86 1 [INFO:2024-5-16 18:22:15]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=70 [INFO:2024-5-16 18:22:15]<== Receiver Message, socketClient version=1,extId=207,cmd=9,status=0,size=19 [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 395 infos { id: 10204 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 396 infos { id: 10204 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 397 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 398 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-5-16 18:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 87 1 [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 1 clueInfo { index: 1 clueId: 11 } [INFO:2024-5-16 18:22:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetTreasureReply <--- [INFO:2024-5-16 18:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 9 所需时间单位秒 = 0.2664787992835 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetTreasureReply 88 1 [INFO:2024-5-16 18:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbclueview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:22:16]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jgt_fire_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jgt_fire_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_sgyy_xiansuohuode.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_307.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_307_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_sgyy_jiesuo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:22:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:22:21]DestroyUnusedResources:6,4,time=,paths: [INFO:2024-5-16 18:22:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:22:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:22:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 363 [INFO:2024-5-16 18:22:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:22:57]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 18:22:57]||||| Sender socketClient version=1 [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:22:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:22:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.22339515201747 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 93 1 [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100070_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:22:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:23:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:23:0]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-5-16 18:23:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:23:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/newbiehelp/newbiehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:23:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:23:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:23:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 38 [INFO:2024-5-16 18:23:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2024-5-16 18:23:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:23:2]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:23:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:23:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:23:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.19083265215158 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 94 1 [INFO:2024-5-16 18:23:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:23:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:23:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:23:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:23:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 38 [INFO:2024-5-16 18:23:4]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2024-5-16 18:23:4]||||| Sender socketClient version=1 [INFO:2024-5-16 18:23:4]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:23:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:23:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:23:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.21622239798307 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 96 1 [INFO:2024-5-16 18:23:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:23:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:24:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.1320027075708 [WARN:2024-5-16 18:24:21][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-5-16 18:24:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:24:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:24:24]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:28:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-5-16 18:28:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-5-16 18:28:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 361 [INFO:2024-5-16 18:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:13]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-5-16 18:28:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-5-16 18:28:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-5-16 18:28:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.35777848958969 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 125 1 [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:28:15]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:28:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:15]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:28:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.13356562703848 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 126 1 [INFO:2024-5-16 18:28:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 3 id: 610001022 [INFO:2024-5-16 18:28:15]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-5-16 18:28:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=693 [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}aidInfos { id: 25501 name: 1 1 1 level: 35 type: 2 logoutTime: 1712025690000 cd: 0 hero { heroId: 1650012 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 123202 name: 당근케이크 level: 36 type: 2 logoutTime: 1712311468000 cd: 0 hero { heroId: 10650052 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 124701 name: Brian Yi level: 36 type: 2 logoutTime: 1717548051003 cd: 0 hero { heroId: 10850014 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 59501 name: 伊绮雨 level: 35 type: 2 logoutTime: 1715309752000 cd: 0 hero { heroId: 7100002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21001 name: 伊阑绿 level: 36 type: 2 logoutTime: 1710822965000 cd: 0 hero { heroId: 3400233 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 261 contractUnlock: false contractLevel: 0 } } aidInfos { id: 125701 name: 당근이 level: 36 type: 2 logoutTime: 1717611111615 cd: 0 hero { heroId: 10950022 heroTypeIdx: 2099 level: 1 rank: 1 sks { skillId: 41209900 strengthenLevel: 1 } sks { skillId: 41209901 strengthenLevel: 1 } sks { skillId: 41209902 strengthenLevel: 1 } skinId: 100106 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17501 name: 笑谈ko level: 36 type: 2 logoutTime: 1717458442592 cd: 0 hero { heroId: 1000002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 68096 name: IDIP1395 level: 30 type: 2 logoutTime: 1711388165000 cd: 0 hero { heroId: 10650845 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2024-5-16 18:28:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-5-16 18:28:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.15617666766047 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 127 1 [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:28:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlesettingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:28:18]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-5-16 18:28:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 20 当前队列数量= 1 [INFO:2024-5-16 18:28:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2024-5-16 18:28:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}type: 1 [INFO:2024-5-16 18:28:19]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2024-5-16 18:28:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:19][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.beginSweep -> ; 61; 610001022; 5; false; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'beginSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function '_startSweep' logic/extensions/fb/view/sweep/FbSweepSettingView: in function [INFO:2024-5-16 18:28:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:19]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=24 [INFO:2024-5-16 18:28:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}illustrations { type: 1 ids: 1 ids: 2 ids: 5 ids: 41 ids: 107 ids: 47 } [INFO:2024-5-16 18:28:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2024-5-16 18:28:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 20 所需时间单位秒 = 0.52144160121679 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 0 1 [WARN:2024-5-16 18:28:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [WARN:2024-5-16 18:28:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001022 [WARN:2024-5-16 18:28:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 18:28:20][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:28:20][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:28:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:28:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:28:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001022 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:28:21]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:28:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:28:21]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:28:22]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=26 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010221 battleId: 610010222 battleId: 610010223 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.49910062178969 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 1 1 [INFO:2024-5-16 18:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 6000 [INFO:2024-5-16 18:28:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:28:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:28:22]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:28:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:28:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:28:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:28:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:22]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 1.1014491319656 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 2 1 [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 0 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:28:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:28:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 1.1014491319656 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 3 1 [INFO:2024-5-16 18:28:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:28:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:23][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:28:23][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @36ms [INFO:2024-5-16 18:28:23][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:28:23][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @369ms [INFO:2024-5-16 18:28:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:28:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:28:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:28:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:28:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:28:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的模型 [INFO:2024-5-16 18:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的模型 [INFO:2024-5-16 18:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的模型 [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的头顶ui [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的头顶ui [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的头顶ui [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的头顶ui [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的模型 [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:28:29][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:28:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:28:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:28:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:29][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001022 [INFO:2024-5-16 18:28:29]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:28:29]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:29][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:29][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:28:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:28:29]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:28:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:29][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:28:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:28:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.36668452620506 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 5 1 [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:28:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:28:30]DestroyUnusedResources:83,4,time=,paths: [INFO:2024-5-16 18:28:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:32][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 1 [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:32][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:32][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:32]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:28:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:32]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:28:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.17372120171785 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 6 1 [INFO:2024-5-16 18:28:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:28:32]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:28:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:32]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:28:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:28:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:28:33]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:28:33]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:28:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.48315504193306 移走了序号= 1 的消息,当前队列数量= 2 || 0 EnterBattleReply 7 1 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.48315504193306 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 8 1 [INFO:2024-5-16 18:28:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:28:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:28:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12158687785268 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:28:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:28:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12919453158975 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:28:33][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:28:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:28:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:28:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 884 additional: 338 additional2: 884 additional3: 884 } actEffect { targetId: 6 effectType: 2 effectNum: 838 additional: 384 additional2: 838 additional3: 838 } actEffect { targetId: 7 effectType: 3 effectNum: 1320 additional: 0 additional2: 1320 additional3: 1320 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1179 additional: 0 additional2: 1179 additional3: 1179 } actEffect { targetId: 6 effectType: 3 effectNum: 2692 additional: 0 additional2: 2692 additional3: 2692 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:28:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:28:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13268224149942 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":884, "additional":338, "additional2":884, "additional3":884 }, { "targetId":6, "effectType":2, "effectNum":838, "additional":384, "additional2":838, "additional3":838 }, { "targetId":7, "effectType":3, "effectNum":1320, "additional":0, "additional2":1320, "additional3":1320 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1179, "additional":0, "additional2":1179, "additional3":1179 }, { "targetId":6, "effectType":3, "effectNum":2692, "additional":0, "additional2":2692, "additional3":2692 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210508, "actEffect": [ { "additional":338, "targetId":5, "multipleEffectNumReal":0, "additional3":884, "effectNum":884, "multipleEffectNum":0, "effectType":2, "additional2":884 }, { "additional":384, "targetId":6, "multipleEffectNumReal":0, "additional3":838, "effectNum":838, "multipleEffectNum":0, "effectType":2, "additional2":838 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1320, "effectNum":1320, "multipleEffectNum":0, "effectType":3, "additional2":1320 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:884/884 本段飘:884 本段扣血:884 本段扣盾:0 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 338/1222 剩余盾: 0 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:838/838 本段飘:838 本段扣血:838 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 384/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1320/1320 本段飘:1320 本段扣血:1320 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 5[Monster_5_1_610010221][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:28:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:28:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1179, "effectNum":1179, "multipleEffectNum":0, "effectType":2, "additional2":1179 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2692, "effectNum":2692, "multipleEffectNum":0, "effectType":3, "additional2":2692 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 338/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:353/1179 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 384/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:807/2692 本段飘:807 本段扣血:807 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:706/1179 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1614/2692 本段飘:807 本段扣血:807 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1179/1179 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2692/2692 本段飘:1078 本段扣血:1078 本段扣盾:0 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010221 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010221][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:28:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:28:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:28:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:28:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:28:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:28:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1405300013721 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-5-16 18:28:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:28:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:28:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:28:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.11699916794896 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-5-16 18:28:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:28:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:35]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:28:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010221 [INFO:2024-5-16 18:28:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010221 [INFO:2024-5-16 18:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:28:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.12823650985956 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 15 1 [INFO:2024-5-16 18:28:35][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:28:36][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的模型 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的头顶ui [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的模型 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的头顶ui [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的头顶ui [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的模型 [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的头顶ui [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的模型 [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:28:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:28:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:36][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:28:38][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 2 [INFO:2024-5-16 18:28:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:38][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:38][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:39]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:28:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:39]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.15340108796954 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 16 1 [INFO:2024-5-16 18:28:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:39]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:28:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:28:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:28:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:28:39]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:28:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:28:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.36399644613266 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 17 1 [INFO:2024-5-16 18:28:39][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.36399644613266 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 18 1 [INFO:2024-5-16 18:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:28:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:28:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:28:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:28:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:28:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14495833590627 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 19 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:28:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:28:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12073432281613 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 20 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:28:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:28:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:28:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 724 additional: 375 additional2: 724 additional3: 724 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 696 additional: 526 additional2: 696 additional3: 696 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 3 effectNum: 2644 additional: 0 additional2: 2644 additional3: 2644 } actEffect { targetId: 6 effectType: 3 effectNum: 2670 additional: 0 additional2: 2670 additional3: 2670 } actEffect { targetId: 7 effectType: 2 effectNum: 1298 additional: 0 additional2: 1298 additional3: 1298 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:28:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:28:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13136494532228 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 21 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":724, "additional":375, "additional2":724, "additional3":724 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":696, "additional":526, "additional2":696, "additional3":696 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2644, "additional":0, "additional2":2644, "additional3":2644 }, { "targetId":6, "effectType":3, "effectNum":2670, "additional":0, "additional2":2670, "additional3":2670 }, { "targetId":7, "effectType":2, "effectNum":1298, "additional":0, "additional2":1298, "additional3":1298 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":375, "targetId":7, "multipleEffectNumReal":0, "additional3":724, "effectNum":724, "multipleEffectNum":0, "effectType":2, "additional2":724 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010222][3] 一下 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:724/724 本段飘:724 本段扣血:724 本段扣盾:0 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 375/1099 剩余盾: 0 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":526, "targetId":5, "multipleEffectNumReal":0, "additional3":696, "effectNum":696, "multipleEffectNum":0, "effectType":2, "additional2":696 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010222][1] 一下 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:696/696 本段飘:696 本段扣血:696 本段扣盾:0 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 526/1222 剩余盾: 0 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_610010222][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:28:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:28:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2644, "effectNum":2644, "multipleEffectNum":0, "effectType":3, "additional2":2644 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2670, "effectNum":2670, "multipleEffectNum":0, "effectType":3, "additional2":2670 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1298, "effectNum":1298, "multipleEffectNum":0, "effectType":2, "additional2":1298 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:28:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 526/1222 原来有盾: 0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2644/2644 本段飘:2644 本段扣血:2644 本段扣盾:0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2670/2670 本段飘:2670 本段扣血:2670 本段扣盾:0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 375/1099 原来有盾: 0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1298/1298 本段飘:1298 本段扣血:1298 本段扣盾:0 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010222][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:28:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:28:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:28:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16595323011279 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:28:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:28:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010222 [INFO:2024-5-16 18:28:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12893572822213 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:28:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:41]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:28:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010222 [INFO:2024-5-16 18:28:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010222 [INFO:2024-5-16 18:28:41]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:28:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13632989674807 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 24 1 [INFO:2024-5-16 18:28:41][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:28:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:28:42][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2091 isShaping:false skinId:100095 otherSkillId:nil skills:[41209107,41209108,41209109] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_1_2091,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的头顶ui [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_2_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的头顶ui [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的头顶ui [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的模型 [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的头顶ui [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的模型 [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:28:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:28:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的头顶ui [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的模型 [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_100.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_100_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_280.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_280_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_nq.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_201.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_rj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_281.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_281_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_282.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_283.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_282.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool [INFO:2024-5-16 18:28:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"] [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的模型 [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:28:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的模型 [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:28:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:28:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:45][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:28:45][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:28:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:45][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:28:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 3 [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:28:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:28:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:47]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.17162505164742 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 26 1 [INFO:2024-5-16 18:28:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:28:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:28:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:28:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:28:47]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=868 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:28:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:28:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2091 skinId: 100095 position: 1 baseAttributes { hp: 4677 thp: 4677 atk: 457 def: 404 critic: 144 critic_dmg: 960 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209107 position: 1 CD: 0 } skillInfo { skillId: 41209108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209109 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2059 skinId: 100073 position: 2 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.375034481287 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 27 1 [INFO:2024-5-16 18:28:47][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2091, "skinId":100095, "position":1, "baseAttributes": { "hp":4677, "thp":4677, "atk":457, "def":404, "critic":144, "critic_dmg":960, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209107, "position":1, "CD":0 }, { "skillId":41209108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209109, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2059, "skinId":100073, "position":2, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.375034481287 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 28 1 [INFO:2024-5-16 18:28:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:28:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:28:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:28:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:28:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14024281129241 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 29 1 [INFO:2024-5-16 18:28:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:28:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:28:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:28:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:28:47]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:28:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13074578344822 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 30 1 [INFO:2024-5-16 18:28:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:28:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:28:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:28:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:28:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:28:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:28:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:28:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:28:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:28:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=702 [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 8 effectType: 2 effectNum: 1070 additional: 7816 additional2: 1070 additional3: 1070 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2075 additional: 2602 additional2: 2075 additional3: 2075 } actEffect { targetId: 6 effectType: 2 effectNum: 2114 additional: 2847 additional2: 2114 additional3: 2114 } actEffect { targetId: 7 effectType: 2 effectNum: 2217 additional: 2622 additional2: 2217 additional3: 2217 } actEffect { targetId: 8 effectType: 2 effectNum: 2084 additional: 5732 additional2: 2084 additional3: 2084 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 14 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 3 effectNum: 4325 additional: 0 additional2: 4325 additional3: 4325 } actEffect { targetId: 6 effectType: 2 effectNum: 2038 additional: 809 additional2: 2038 additional3: 2038 } actEffect { targetId: 7 effectType: 3 effectNum: 4362 additional: 0 additional2: 4362 additional3: 4362 } actEffect { targetId: 8 effectType: 2 effectNum: 2000 additional: 3732 additional2: 2000 additional3: 2000 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1566 additional: 0 additional2: 1566 additional3: 1566 } actEffect { targetId: 8 effectType: 2 effectNum: 1494 additional: 2238 additional2: 1494 additional3: 1494 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 9 actEffect { targetId: 8 effectType: 2 effectNum: 566 additional: 1672 additional2: 566 additional3: 566 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 9 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 15 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:28:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:28:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.15101546794176 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 31 1 [INFO:2024-5-16 18:28:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1070, "additional":7816, "additional2":1070, "additional3":1070 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2075, "additional":2602, "additional2":2075, "additional3":2075 }, { "targetId":6, "effectType":2, "effectNum":2114, "additional":2847, "additional2":2114, "additional3":2114 }, { "targetId":7, "effectType":2, "effectNum":2217, "additional":2622, "additional2":2217, "additional3":2217 }, { "targetId":8, "effectType":2, "effectNum":2084, "additional":5732, "additional2":2084, "additional3":2084 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":14 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4325, "additional":0, "additional2":4325, "additional3":4325 }, { "targetId":6, "effectType":2, "effectNum":2038, "additional":809, "additional2":2038, "additional3":2038 }, { "targetId":7, "effectType":3, "effectNum":4362, "additional":0, "additional2":4362, "additional3":4362 }, { "targetId":8, "effectType":2, "effectNum":2000, "additional":3732, "additional2":2000, "additional3":2000 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1566, "additional":0, "additional2":1566, "additional3":1566 }, { "targetId":8, "effectType":2, "effectNum":1494, "additional":2238, "additional2":1494, "additional3":1494 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":9, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":566, "additional":1672, "additional2":566, "additional3":566 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":9, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":15, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:28:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210509, "actEffect": [ { "additional":7816, "targetId":8, "multipleEffectNumReal":0, "additional3":1070, "effectNum":1070, "multipleEffectNum":0, "effectType":2, "additional2":1070 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:28:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:214/1070 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8672/8886 剩余盾: 0 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8672/8886 原来有盾: 0 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:428/1070 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2024-5-16 18:28:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8458/8886 剩余盾: 0 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8458/8886 原来有盾: 0 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1070/1070 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7816/8886 剩余盾: 0 [WARN:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301172] [INFO:2024-5-16 18:28:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:28:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1070 [INFO:2024-5-16 18:28:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:28:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-5-16 18:28:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:51][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":2602, "targetId":5, "multipleEffectNumReal":0, "additional3":2075, "effectNum":2075, "multipleEffectNum":0, "effectType":2, "additional2":2075 }, { "additional":2847, "targetId":6, "multipleEffectNumReal":0, "additional3":2114, "effectNum":2114, "multipleEffectNum":0, "effectType":2, "additional2":2114 }, { "additional":2622, "targetId":7, "multipleEffectNumReal":0, "additional3":2217, "effectNum":2217, "multipleEffectNum":0, "effectType":2, "additional2":2217 }, { "additional":5732, "targetId":8, "multipleEffectNumReal":0, "additional3":2084, "effectNum":2084, "multipleEffectNum":0, "effectType":2, "additional2":2084 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":14, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4677/4677 原来有盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:415/2075 本段飘:415 本段扣血:415 本段扣盾:0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4262/4677 剩余盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:422/2114 本段飘:422 本段扣血:422 本段扣盾:0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4539/4961 剩余盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:443/2217 本段飘:443 本段扣血:443 本段扣盾:0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4396/4839 剩余盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7816/8886 原来有盾: 0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:416/2084 本段飘:416 本段扣血:416 本段扣盾:0 [INFO:2024-5-16 18:28:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7400/8886 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4262/4677 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1037/2075 本段飘:622 本段扣血:622 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3640/4677 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4539/4961 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1056/2114 本段飘:634 本段扣血:634 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3905/4961 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4396/4839 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1108/2217 本段飘:665 本段扣血:665 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3731/4839 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7400/8886 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1041/2084 本段飘:625 本段扣血:625 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6775/8886 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3640/4677 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2075/2075 本段飘:1038 本段扣血:1038 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2602/4677 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3905/4961 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2114/2114 本段飘:1058 本段扣血:1058 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2847/4961 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3731/4839 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2217/2217 本段飘:1109 本段扣血:1109 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2622/4839 剩余盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6775/8886 原来有盾: 0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2084/2084 本段飘:1043 本段扣血:1043 本段扣盾:0 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5732/8886 剩余盾: 0 [WARN:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010223][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:28:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:28:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010223][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:28:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:28:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:28:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:28:54][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8490 [INFO:2024-5-16 18:28:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-5-16 18:28:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-5-16 18:28:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:54][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4325, "effectNum":4325, "multipleEffectNum":0, "effectType":3, "additional2":4325 }, { "additional":809, "targetId":6, "multipleEffectNumReal":0, "additional3":2038, "effectNum":2038, "multipleEffectNum":0, "effectType":2, "additional2":2038 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4362, "effectNum":4362, "multipleEffectNum":0, "effectType":3, "additional2":4362 }, { "additional":3732, "targetId":8, "multipleEffectNumReal":0, "additional3":2000, "effectNum":2000, "multipleEffectNum":0, "effectType":2, "additional2":2000 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2602/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:432/4325 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2170/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2847/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:203/2038 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2644/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2622/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:436/4362 本段飘:436 本段扣血:436 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2186/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5732/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:200/2000 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5532/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2170/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:864/4325 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1738/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2644/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:406/2038 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2441/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2186/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:872/4362 本段飘:436 本段扣血:436 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1750/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5532/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:400/2000 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5332/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1738/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1296/4325 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1306/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2441/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/2038 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2238/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1750/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1308/4362 本段飘:436 本段扣血:436 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1314/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5332/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:600/2000 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5132/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1306/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1728/4325 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 874/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2238/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:812/2038 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2035/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1314/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1744/4362 本段飘:436 本段扣血:436 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 878/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5132/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:799/2000 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4933/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 874/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:2160/4325 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 442/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2035/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1015/2038 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1832/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 878/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:2180/4362 本段飘:436 本段扣血:436 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 442/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4933/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:998/2000 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4734/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 442/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:3024/4325 本段飘:864 本段扣血:864 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1832/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1422/2038 本段飘:407 本段扣血:407 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1425/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 442/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:3052/4362 本段飘:872 本段扣血:872 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4734/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1397/2000 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4335/8886 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:4325/4325 本段飘:1301 本段扣血:1301 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1425/4961 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2038/2038 本段飘:616 本段扣血:616 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 809/4961 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:4362/4362 本段飘:1310 本段扣血:1310 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4335/8886 原来有盾: 0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2000/2000 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3732/8886 剩余盾: 0 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 12725 [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:28:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010223][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010223][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:28:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-5-16 18:28:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010223 [INFO:2024-5-16 18:28:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010223 [INFO:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1566, "effectNum":1566, "multipleEffectNum":0, "effectType":2, "additional2":1566 }, { "additional":2238, "targetId":8, "multipleEffectNumReal":0, "additional3":1494, "effectNum":1494, "multipleEffectNum":0, "effectType":2, "additional2":1494 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 809/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:234/1566 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 575/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3732/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:224/1494 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3508/8886 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 575/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:468/1566 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 341/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3508/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:448/1494 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3284/8886 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 341/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:702/1566 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 107/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3284/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:672/1494 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3060/8886 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 107/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:936/1566 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3060/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:896/1494 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2836/8886 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1249/1566 本段飘:313 本段扣血:313 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2836/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1194/1494 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2538/8886 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1566/1566 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2538/8886 原来有盾: 0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1494/1494 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2238/8886 剩余盾: 0 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:29:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3060 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-5-16 18:29:1][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010223][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1672, "targetId":8, "multipleEffectNumReal":0, "additional3":566, "effectNum":566, "multipleEffectNum":0, "effectType":2, "additional2":566 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:29:2][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 2238 原有盾: 0 扣血量: 566 扣盾量: 0 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 1672 现有盾: 0 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010223 [INFO:2024-5-16 18:29:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:9 buffId:301172 持续时间:2 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301016 持续时间:2 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-5-16 18:29:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12558051943779 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:29:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12728661298752 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:29:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:29:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:29:2]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=165 [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 4 castorId: 1 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1201 additional: 471 additional2: 1201 additional3: 1201 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 3 effectNum: 1841 additional: 0 additional2: 1841 additional3: 1841 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:29:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:29:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13690390065312 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":4, "castorId":1, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1201, "additional":471, "additional2":1201, "additional3":1201 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1841, "additional":0, "additional2":1841, "additional3":1841 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 1[MyRole_1_1][1] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":1, "originalTargetId":0 } [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301173 持续时间:2 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":471, "targetId":8, "multipleEffectNumReal":0, "additional3":1201, "effectNum":1201, "multipleEffectNum":0, "effectType":2, "additional2":1201 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1672/8886 原来有盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:360/1201 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1312/8886 剩余盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1312/8886 原来有盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:720/1201 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 952/8886 剩余盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 952/8886 原来有盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1201/1201 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 471/8886 剩余盾: 0 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1841, "effectNum":1841, "multipleEffectNum":0, "effectType":3, "additional2":1841 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 471/8886 原来有盾: 0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1841/1841 本段飘:1841 本段扣血:1841 本段扣盾:0 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:29:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12907093949616 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2024-5-16 18:29:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:29:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1178190112114 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2024-5-16 18:29:4][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:4]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:29:4]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010223 [INFO:2024-5-16 18:29:4]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1304 } [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 38 1 [INFO:2024-5-16 18:29:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:4]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:29:4]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 276 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 276 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 39 1 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 43 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 40 1 [INFO:2024-5-16 18:29:4]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1292 } [INFO:2024-5-16 18:29:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:29:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 41 1 [INFO:2024-5-16 18:29:4][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:5]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:29:5]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:29:5]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 288 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 288 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:29:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 42 1 [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 61122 [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:29:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 43 1 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:29:5]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:29:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1200 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:29:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 44 1 [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98428100 } [INFO:2024-5-16 18:29:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:29:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 45 1 [INFO:2024-5-16 18:29:5][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:29:6]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:29:6]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=119 [INFO:2024-5-16 18:29:6]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 2 exploration: 10 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:29:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 46 1 [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 65756 teamGetDamage: 0 unitDamages { position: 1 damage: 12210 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 22696 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 27790 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 3060 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:29:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 47 1 [INFO:2024-5-16 18:29:6][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"65756", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"12210", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"22696", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"27790", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"3060", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:29:6][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:29:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.4007995203137 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 48 1 [INFO:2024-5-16 18:29:6][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:29:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:29:7][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:29:7][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001022 0 [INFO:2024-5-16 18:29:7][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:29:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:29:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:29:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:29:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:29:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:29:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:29:10]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:29:10]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:29:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:29:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:29:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:29:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34564301371574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 50 1 [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:29:10][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:29:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:29:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:11][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:29:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:29:11]DestroyUnusedResources:647,4,time=,paths: [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @91ms [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:29:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:29:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:29:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:29:13]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:29:13]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:29:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:29:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 694507642 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717641305 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:29:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.49022906646132 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 51 1 [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 10 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:29:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:29:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.2463094741106 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 52 1 [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:29:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:29:14]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:29:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:29:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:29:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:29:15]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:29:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:15]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:29:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:29:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:29:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.40333162434399 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 53 1 [INFO:2024-5-16 18:29:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001022 [INFO:2024-5-16 18:29:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:29:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:29:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:29:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:29:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:29:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:29:16][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:29:16][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 2 [INFO:2024-5-16 18:29:17][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:29:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001022 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:29:17]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:29:17]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:20]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=29 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010221 battleId: 610010222 battleId: 610010223 triggerId: 257 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:29:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 3.0170710496604 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 55 1 [INFO:2024-5-16 18:29:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2024-5-16 18:29:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:20]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:29:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:29:20]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:29:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:29:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:29:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:29:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:20]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:20]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:29:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23723603785038 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 56 1 [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 10 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:29:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:29:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.23723603785038 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 57 1 [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:29:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:29:20]DestroyUnusedResources:94,4,time=,paths: [INFO:2024-5-16 18:29:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:21][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:29:21][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @34ms [INFO:2024-5-16 18:29:21][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:29:21][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @360ms [INFO:2024-5-16 18:29:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:29:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:29:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:29:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:29:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:29:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:29:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:29:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的模型 [INFO:2024-5-16 18:29:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的模型 [INFO:2024-5-16 18:29:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的模型 [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的头顶ui [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的头顶ui [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的头顶ui [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的头顶ui [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的模型 [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:29:27][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:29:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:29:27][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:29:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:27][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001022 [INFO:2024-5-16 18:29:27]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:29:27]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:27][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-5-16 18:29:27][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 257 找到: true [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:27][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:27][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:29:27][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:29:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:27][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:29:27]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:29:27][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:27][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:29:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.20830479264259 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 58 1 [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 257 go: SceneTrigger_257_4 [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:29:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:29:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:29:28]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:29:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:30][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 1 [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:30][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 18:29:30]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:29:30]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_beibi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:30]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:29:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.16516687721014 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 60 1 [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:29:30][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:30]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:29:30]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.15468463487923 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 61 1 [INFO:2024-5-16 18:29:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:31]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:29:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:29:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:29:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:29:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.38141837716103 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 62 1 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.38141837716103 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 63 1 [INFO:2024-5-16 18:29:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.15243723988533 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 64 1 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:29:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.11530655995011 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 65 1 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:31][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:29:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:29:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:29:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 887 additional: 335 additional2: 887 additional3: 887 } actEffect { targetId: 6 effectType: 3 effectNum: 1341 additional: 0 additional2: 1341 additional3: 1341 } actEffect { targetId: 7 effectType: 2 effectNum: 866 additional: 356 additional2: 866 additional3: 866 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1173 additional: 0 additional2: 1173 additional3: 1173 } actEffect { targetId: 7 effectType: 2 effectNum: 1161 additional: 0 additional2: 1161 additional3: 1161 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:29:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:29:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.12420677021146 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 66 1 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":887, "additional":335, "additional2":887, "additional3":887 }, { "targetId":6, "effectType":3, "effectNum":1341, "additional":0, "additional2":1341, "additional3":1341 }, { "targetId":7, "effectType":2, "effectNum":866, "additional":356, "additional2":866, "additional3":866 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1173, "additional":0, "additional2":1173, "additional3":1173 }, { "targetId":7, "effectType":2, "effectNum":1161, "additional":0, "additional2":1161, "additional3":1161 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210508, "actEffect": [ { "additional":335, "targetId":5, "multipleEffectNumReal":0, "additional3":887, "effectNum":887, "multipleEffectNum":0, "effectType":2, "additional2":887 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1341, "effectNum":1341, "multipleEffectNum":0, "effectType":3, "additional2":1341 }, { "additional":356, "targetId":7, "multipleEffectNumReal":0, "additional3":866, "effectNum":866, "multipleEffectNum":0, "effectType":2, "additional2":866 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:887/887 本段飘:887 本段扣血:887 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 335/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1341/1341 本段飘:1341 本段扣血:1341 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:866/866 本段飘:866 本段扣血:866 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 356/1222 剩余盾: 0 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010221][3] 增加了一个 buff [301171] [INFO:2024-5-16 18:29:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:29:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1173, "effectNum":1173, "multipleEffectNum":0, "effectType":2, "additional2":1173 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1161, "effectNum":1161, "multipleEffectNum":0, "effectType":2, "additional2":1161 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 335/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:351/1173 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 356/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:348/1161 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 8/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:702/1173 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 8/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:696/1161 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010221 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1173/1173 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1161/1161 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010221][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:29:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13967104256153 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 67 1 [INFO:2024-5-16 18:29:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:29:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010221 [INFO:2024-5-16 18:29:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12583515420556 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 68 1 [INFO:2024-5-16 18:29:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:29:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010221 [INFO:2024-5-16 18:29:33]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:29:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.12877114489675 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 69 1 [INFO:2024-5-16 18:29:33][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:29:34][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的模型 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的头顶ui [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的模型 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的头顶ui [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的头顶ui [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的模型 [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的头顶ui [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的模型 [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:29:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:35][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:29:35][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:29:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:35][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:29:37][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 2 [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:37][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:37]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:29:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:37]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:29:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.16139197722077 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 70 1 [INFO:2024-5-16 18:29:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:29:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:29:37]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:29:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:29:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:29:37]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:29:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:29:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:29:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.31915006041527 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 71 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.31915006041527 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 72 1 [INFO:2024-5-16 18:29:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14839630201459 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 73 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:29:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.11042474210262 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 74 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:29:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:29:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:29:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=186 [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 6 effectType: 2 effectNum: 723 additional: 499 additional2: 723 additional3: 723 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 695 additional: 527 additional2: 695 additional3: 695 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 1279 additional: 0 additional2: 1279 additional3: 1279 } actEffect { targetId: 6 effectType: 3 effectNum: 2734 additional: 0 additional2: 2734 additional3: 2734 } actEffect { targetId: 7 effectType: 2 effectNum: 1255 additional: 0 additional2: 1255 additional3: 1255 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:29:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:29:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13041385263205 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 75 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":723, "additional":499, "additional2":723, "additional3":723 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":695, "additional":527, "additional2":695, "additional3":695 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1279, "additional":0, "additional2":1279, "additional3":1279 }, { "targetId":6, "effectType":3, "effectNum":2734, "additional":0, "additional2":2734, "additional3":2734 }, { "targetId":7, "effectType":2, "effectNum":1255, "additional":0, "additional2":1255, "additional3":1255 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210507, "actEffect": [ { "additional":499, "targetId":6, "multipleEffectNumReal":0, "additional3":723, "effectNum":723, "multipleEffectNum":0, "effectType":2, "additional2":723 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 6[Monster_6_2_610010222][2] 一下 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:723/723 本段飘:723 本段扣血:723 本段扣盾:0 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 499/1222 剩余盾: 0 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":527, "targetId":5, "multipleEffectNumReal":0, "additional3":695, "effectNum":695, "multipleEffectNum":0, "effectType":2, "additional2":695 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010222][1] 一下 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:695/695 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 527/1222 剩余盾: 0 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1279, "effectNum":1279, "multipleEffectNum":0, "effectType":2, "additional2":1279 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2734, "effectNum":2734, "multipleEffectNum":0, "effectType":3, "additional2":2734 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1255, "effectNum":1255, "multipleEffectNum":0, "effectType":2, "additional2":1255 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:29:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 527/1222 原来有盾: 0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1279/1279 本段飘:1279 本段扣血:1279 本段扣盾:0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 499/1222 原来有盾: 0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2734/2734 本段飘:2734 本段扣血:2734 本段扣盾:0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1255/1255 本段飘:1255 本段扣血:1255 本段扣盾:0 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:29:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14098474010825 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 77 1 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:29:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1256201043725 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 78 1 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:39]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:29:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010222 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010222 [INFO:2024-5-16 18:29:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010222 [INFO:2024-5-16 18:29:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:29:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13762531429529 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 79 1 [INFO:2024-5-16 18:29:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:29:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:29:40][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2091 isShaping:false skinId:100095 otherSkillId:nil skills:[41209107,41209108,41209109] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_1_2091,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的头顶ui [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_2_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的头顶ui [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的头顶ui [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的模型 [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的头顶ui [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的模型 [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:29:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:29:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的头顶ui [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的模型 [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_100.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_100_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_280.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_280_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_nq.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_201.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_rj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_281.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_281_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_282.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_283.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_282.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool [INFO:2024-5-16 18:29:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"] [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的模型 [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:29:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的模型 [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:29:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:29:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:43][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:29:43][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:29:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:43][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:29:44][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 3 [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:44][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:29:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:29:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:29:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:29:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:29:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:45]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.17655958235264 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1 [INFO:2024-5-16 18:29:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:45]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:29:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:29:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:29:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:29:45]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=868 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:29:45]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:29:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2091 skinId: 100095 position: 1 baseAttributes { hp: 4677 thp: 4677 atk: 457 def: 404 critic: 144 critic_dmg: 960 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209107 position: 1 CD: 0 } skillInfo { skillId: 41209108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209109 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2059 skinId: 100073 position: 2 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.40690749883652 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1 [INFO:2024-5-16 18:29:45][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2091, "skinId":100095, "position":1, "baseAttributes": { "hp":4677, "thp":4677, "atk":457, "def":404, "critic":144, "critic_dmg":960, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209107, "position":1, "CD":0 }, { "skillId":41209108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209109, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2059, "skinId":100073, "position":2, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.40690749883652 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1 [INFO:2024-5-16 18:29:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:29:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:29:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:29:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:29:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14810322970152 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2024-5-16 18:29:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:29:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:29:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:29:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:29:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:29:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1327760964632 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2024-5-16 18:29:46][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:29:46][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:29:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:29:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:29:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:29:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:29:46]||||| Sender socketClient version=1 [INFO:2024-5-16 18:29:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=728 [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 6 effectType: 2 effectNum: 1184 additional: 3777 additional2: 1184 additional3: 1184 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2248 additional: 2429 additional2: 2248 additional3: 2248 } actEffect { targetId: 6 effectType: 2 effectNum: 1974 additional: 1803 additional2: 1974 additional3: 1974 } actEffect { targetId: 7 effectType: 2 effectNum: 2203 additional: 2636 additional2: 2203 additional3: 2203 } actEffect { targetId: 8 effectType: 2 effectNum: 1948 additional: 6938 additional2: 1948 additional3: 1948 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 2061 additional: 368 additional2: 2061 additional3: 2061 } actEffect { targetId: 6 effectType: 2 effectNum: 1944 additional: 0 additional2: 1944 additional3: 1944 } actEffect { targetId: 7 effectType: 2 effectNum: 1618 additional: 1018 additional2: 1618 additional3: 1618 } actEffect { targetId: 8 effectType: 2 effectNum: 1990 additional: 4948 additional2: 1990 additional3: 1990 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1585 additional: 0 additional2: 1585 additional3: 1585 } actEffect { targetId: 7 effectType: 2 effectNum: 1555 additional: 0 additional2: 1555 additional3: 1555 } actEffect { targetId: 8 effectType: 3 effectNum: 3515 additional: 1433 additional2: 3515 additional3: 3515 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41210508 actEffect { targetId: 1 effectType: 3 effectNum: 646 additional: 7921 additional2: 646 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 617 additional: 7075 additional2: 617 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 382 additional: 7275 additional2: 382 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 702 additional: 7203 additional2: 702 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 14 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 13 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:29:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:29:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.14664786681533 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1 [INFO:2024-5-16 18:29:46][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1184, "additional":3777, "additional2":1184, "additional3":1184 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2248, "additional":2429, "additional2":2248, "additional3":2248 }, { "targetId":6, "effectType":2, "effectNum":1974, "additional":1803, "additional2":1974, "additional3":1974 }, { "targetId":7, "effectType":2, "effectNum":2203, "additional":2636, "additional2":2203, "additional3":2203 }, { "targetId":8, "effectType":2, "effectNum":1948, "additional":6938, "additional2":1948, "additional3":1948 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2061, "additional":368, "additional2":2061, "additional3":2061 }, { "targetId":6, "effectType":2, "effectNum":1944, "additional":0, "additional2":1944, "additional3":1944 }, { "targetId":7, "effectType":2, "effectNum":1618, "additional":1018, "additional2":1618, "additional3":1618 }, { "targetId":8, "effectType":2, "effectNum":1990, "additional":4948, "additional2":1990, "additional3":1990 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1585, "additional":0, "additional2":1585, "additional3":1585 }, { "targetId":7, "effectType":2, "effectNum":1555, "additional":0, "additional2":1555, "additional3":1555 }, { "targetId":8, "effectType":3, "effectNum":3515, "additional":1433, "additional2":3515, "additional3":3515 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41210508, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":646, "additional":7921, "additional2":646, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":617, "additional":7075, "additional2":617, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":382, "additional":7275, "additional2":382, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":702, "additional":7203, "additional2":702, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":14 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:29:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210509, "actEffect": [ { "additional":3777, "targetId":6, "multipleEffectNumReal":0, "additional3":1184, "effectNum":1184, "multipleEffectNum":0, "effectType":2, "additional2":1184 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 6[Monster_6_2_610010223][2] 一下 [INFO:2024-5-16 18:29:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:236/1184 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4725/4961 剩余盾: 0 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4725/4961 原来有盾: 0 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:472/1184 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-5-16 18:29:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4489/4961 剩余盾: 0 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4489/4961 原来有盾: 0 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1184/1184 本段飘:712 本段扣血:712 本段扣盾:0 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3777/4961 剩余盾: 0 [WARN:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301172] [INFO:2024-5-16 18:29:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:29:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:29:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:29:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:29:49]DestroyUnusedResources:56,4,time=,paths: [INFO:2024-5-16 18:29:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1184 [INFO:2024-5-16 18:29:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:29:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:29:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-5-16 18:29:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:51][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":2429, "targetId":5, "multipleEffectNumReal":0, "additional3":2248, "effectNum":2248, "multipleEffectNum":0, "effectType":2, "additional2":2248 }, { "additional":1803, "targetId":6, "multipleEffectNumReal":0, "additional3":1974, "effectNum":1974, "multipleEffectNum":0, "effectType":2, "additional2":1974 }, { "additional":2636, "targetId":7, "multipleEffectNumReal":0, "additional3":2203, "effectNum":2203, "multipleEffectNum":0, "effectType":2, "additional2":2203 }, { "additional":6938, "targetId":8, "multipleEffectNumReal":0, "additional3":1948, "effectNum":1948, "multipleEffectNum":0, "effectType":2, "additional2":1948 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:29:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4677/4677 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:449/2248 本段飘:449 本段扣血:449 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4228/4677 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3777/4961 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:394/1974 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3383/4961 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:440/2203 本段飘:440 本段扣血:440 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4399/4839 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:389/1948 本段飘:389 本段扣血:389 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8497/8886 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4228/4677 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1123/2248 本段飘:674 本段扣血:674 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3554/4677 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3383/4961 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:986/1974 本段飘:592 本段扣血:592 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2791/4961 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4399/4839 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1100/2203 本段飘:660 本段扣血:660 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3739/4839 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8497/8886 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:973/1948 本段飘:584 本段扣血:584 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7913/8886 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3554/4677 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2248/2248 本段飘:1125 本段扣血:1125 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2429/4677 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2791/4961 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1974/1974 本段飘:988 本段扣血:988 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1803/4961 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3739/4839 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2203/2203 本段飘:1103 本段扣血:1103 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2636/4839 剩余盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7913/8886 原来有盾: 0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1948/1948 本段飘:975 本段扣血:975 本段扣盾:0 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6938/8886 剩余盾: 0 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010223][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:29:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:29:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:29:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:29:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:29:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:29:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:29:55][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8373 [INFO:2024-5-16 18:29:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-5-16 18:29:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-5-16 18:29:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":368, "targetId":5, "multipleEffectNumReal":0, "additional3":2061, "effectNum":2061, "multipleEffectNum":0, "effectType":2, "additional2":2061 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1944, "effectNum":1944, "multipleEffectNum":0, "effectType":2, "additional2":1944 }, { "additional":1018, "targetId":7, "multipleEffectNumReal":0, "additional3":1618, "effectNum":1618, "multipleEffectNum":0, "effectType":2, "additional2":1618 }, { "additional":4948, "targetId":8, "multipleEffectNumReal":0, "additional3":1990, "effectNum":1990, "multipleEffectNum":0, "effectType":2, "additional2":1990 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:29:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2429/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:206/2061 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2223/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1803/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:194/1944 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1609/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2636/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:161/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2475/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6938/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:199/1990 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6739/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2223/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:412/2061 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2017/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1609/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:388/1944 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1415/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2475/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:322/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2314/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6739/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:398/1990 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6540/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2017/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:618/2061 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1811/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1415/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:582/1944 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1221/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2314/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:483/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2153/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6540/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:597/1990 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6341/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1811/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:824/2061 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1605/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1221/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:776/1944 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1027/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2153/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:644/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1992/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6341/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:795/1990 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6143/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1605/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1030/2061 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1399/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1027/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:970/1944 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 833/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1992/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:805/1618 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1831/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6143/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:993/1990 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5945/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1399/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1442/2061 本段飘:412 本段扣血:412 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 987/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 833/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1358/1944 本段飘:388 本段扣血:388 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 445/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1831/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1128/1618 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1508/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5945/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1390/1990 本段飘:397 本段扣血:397 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5548/8886 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 987/4677 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2061/2061 本段飘:619 本段扣血:619 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 368/4677 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 445/4961 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1944/1944 本段飘:586 本段扣血:586 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1508/4839 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1618/1618 本段飘:490 本段扣血:490 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1018/4839 剩余盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5548/8886 原来有盾: 0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1990/1990 本段飘:600 本段扣血:600 本段扣盾:0 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4948/8886 剩余盾: 0 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:29:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7613 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:29:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-5-16 18:29:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:29:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010223 [INFO:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1585, "effectNum":1585, "multipleEffectNum":0, "effectType":2, "additional2":1585 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1555, "effectNum":1555, "multipleEffectNum":0, "effectType":2, "additional2":1555 }, { "additional":1433, "targetId":8, "multipleEffectNumReal":0, "additional3":3515, "effectNum":3515, "multipleEffectNum":0, "effectType":3, "additional2":3515 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:30:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 368/4677 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:237/1585 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 131/4677 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1018/4839 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:233/1555 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 785/4839 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4948/8886 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:527/3515 本段飘:527 本段扣血:527 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4421/8886 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 131/4677 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:474/1585 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 785/4839 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:466/1555 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 552/4839 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4421/8886 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1054/3515 本段飘:527 本段扣血:527 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3894/8886 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:711/1585 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 552/4839 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:699/1555 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 319/4839 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3894/8886 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1581/3515 本段飘:527 本段扣血:527 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3367/8886 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:948/1585 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 319/4839 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:932/1555 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 86/4839 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3367/8886 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2108/3515 本段飘:527 本段扣血:527 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2840/8886 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1265/1585 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 86/4839 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1243/1555 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2840/8886 原来有盾: 0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2811/3515 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-5-16 18:30:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2137/8886 剩余盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1585/1585 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1555/1555 本段飘:312 本段扣血:312 本段扣盾:0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2137/8886 原来有盾: 0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3515/3515 本段飘:704 本段扣血:704 本段扣盾:0 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1433/8886 剩余盾: 0 [WARN:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6655 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 3 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010223][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 3 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 3 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41210508, "actEffect": [ { "additional":7921, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":646, "multipleEffectNum":0, "effectType":3, "additional2":646 }, { "additional":7075, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":617, "multipleEffectNum":0, "effectType":3, "additional2":617 }, { "additional":7275, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 }, { "additional":7203, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":702, "multipleEffectNum":0, "effectType":3, "additional2":702 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_610010223][4] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8567/8567 原来有盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:646/646 本段飘:646 本段扣血:646 本段扣盾:0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7921/8567 剩余盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7692/7692 原来有盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:617/617 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7075/7692 剩余盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7657/7657 原来有盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:382/382 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7275/7657 剩余盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7905/7905 原来有盾: 0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7203/7905 剩余盾: 0 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_610010223][4] 用 41210508 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_610010223][4] 使用技能 41210508 ,令到 8[Monster_8_4_610010223][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-5-16 18:30:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010223 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010223 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301016 持续时间:2 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-5-16 18:30:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:3][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:3][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:3]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.23206078633666 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:30:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:4]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13338104262948 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:4][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:30:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:30:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:30:4]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=134 [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 688 additional: 745 additional2: 688 additional3: 688 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1102 additional: 0 additional2: 1102 additional3: 1102 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:30:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:30:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13305859267712 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":688, "additional":745, "additional2":688, "additional3":688 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1102, "additional":0, "additional2":1102, "additional3":1102 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":745, "targetId":8, "multipleEffectNumReal":0, "additional3":688, "effectNum":688, "multipleEffectNum":0, "effectType":2, "additional2":688 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1433/8886 原来有盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:688/688 本段飘:688 本段扣血:688 本段扣盾:0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 745/8886 剩余盾: 0 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1102, "effectNum":1102, "multipleEffectNum":0, "effectType":2, "additional2":1102 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 745/8886 原来有盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:330/1102 本段飘:330 本段扣血:330 本段扣盾:0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 415/8886 剩余盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 415/8886 原来有盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:660/1102 本段飘:330 本段扣血:330 本段扣盾:0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 85/8886 剩余盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 85/8886 原来有盾: 0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1102/1102 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:30:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301171 持续时间:1 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:30:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19981401413679 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:30:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010223 [INFO:2024-5-16 18:30:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13298635184765 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2024-5-16 18:30:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:5]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:30:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:5]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1280 } [INFO:2024-5-16 18:30:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:30:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 93 1 [INFO:2024-5-16 18:30:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 300 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 300 hasFinished: false donCount: 1 } [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:30:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 94 1 [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 42 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:30:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 95 1 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1268 } [INFO:2024-5-16 18:30:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:30:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 96 1 [INFO:2024-5-16 18:30:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:30:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:30:8]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 312 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 97 1 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 61362 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 98 1 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:30:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1300 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 99 1 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2700 count: 98430800 } [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 100 1 [INFO:2024-5-16 18:30:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:30:8]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:30:8]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=124 [INFO:2024-5-16 18:30:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 2 exploration: 20 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 101 1 [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2700 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 55271 teamGetDamage: 2347 unitDamages { position: 1 damage: 12600 getDamage: 646 unqiueId: 11600041 } unitDamages { position: 2 damage: 17867 getDamage: 617 unqiueId: 11600043 } unitDamages { position: 3 damage: 18149 getDamage: 382 unqiueId: 11600044 } unitDamages { position: 4 damage: 6655 getDamage: 702 unqiueId: 11600042 } } [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 102 1 [INFO:2024-5-16 18:30:8][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"55271", "teamGetDamage":"2347", "unitDamages": [ { "position":1, "damage":"12600", "getDamage":"646", "unqiueId":"11600041" }, { "position":2, "damage":"17867", "getDamage":"617", "unqiueId":"11600043" }, { "position":3, "damage":"18149", "getDamage":"382", "unqiueId":"11600044" }, { "position":4, "damage":"6655", "getDamage":"702", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:30:8][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:30:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.9454900845885 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 103 1 [INFO:2024-5-16 18:30:8][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:30:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:30:9][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:30:9][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001022 0 [INFO:2024-5-16 18:30:9][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:30:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:30:9][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:30:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:30:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:30:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:30:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:30:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:30:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:30:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:30:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:30:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:30:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:30:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.36837446689606 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 104 1 [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:30:13][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:30:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:30:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:13][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:30:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:30:13]DestroyUnusedResources:593,4,time=,paths: [INFO:2024-5-16 18:30:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:14][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:30:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @189ms [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:30:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:30:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:30:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:30:15]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:30:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:30:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:30:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 694719806 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717641367 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:30:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.47965927422047 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 106 1 [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 20 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:30:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:30:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.28842255473137 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 107 1 [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:30:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:30:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:30:17]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:30:17][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:30:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:30:17]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:30:17]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:18]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:30:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:30:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:30:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 1.0554356575012 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 108 1 [INFO:2024-5-16 18:30:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001022 [INFO:2024-5-16 18:30:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:30:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:30:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:30:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:30:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:30:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001022 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:30:20]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:30:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:22]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=29 [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010221 battleId: 610010222 battleId: 610010223 triggerId: 259 [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:30:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 1.9175138622522 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 109 1 [INFO:2024-5-16 18:30:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-5-16 18:30:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:30:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:30:22]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:30:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:30:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:30:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:30:22][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:30:22]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:30:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.29098901152611 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 110 1 [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 20 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:30:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:30:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.29098901152611 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 111 1 [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:30:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:30:22]DestroyUnusedResources:94,4,time=,paths: [INFO:2024-5-16 18:30:23][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:23][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:30:23][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @58ms [INFO:2024-5-16 18:30:24][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:30:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @889ms [INFO:2024-5-16 18:30:25][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:30:25][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:30:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:30:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:30:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:30:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:30:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:30:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:30:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的模型 [INFO:2024-5-16 18:30:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的模型 [INFO:2024-5-16 18:30:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的模型 [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的头顶ui [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的头顶ui [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的头顶ui [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的头顶ui [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的模型 [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:30:33][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:30:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:30:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:30:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:33]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:30:33][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001022 [INFO:2024-5-16 18:30:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:33][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-5-16 18:30:33][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 259 找到: true [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:33][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:33][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:30:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:30:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:33][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:33]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:30:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:30:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.27035442739725 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 113 1 [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 259 go: SceneTrigger_259_4 [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:30:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:30:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:30:35]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:30:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 1 [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:36][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:36][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:30:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:37]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13196656107903 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 115 1 [INFO:2024-5-16 18:30:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:30:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:30:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:30:37]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:30:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:30:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:30:37]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:30:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.34288734197617 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 116 1 [INFO:2024-5-16 18:30:37][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34288734197617 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 117 1 [INFO:2024-5-16 18:30:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:30:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19962207973003 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 118 1 [INFO:2024-5-16 18:30:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:30:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13392645865679 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 119 1 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:30:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:30:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:30:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 3 effectNum: 1326 additional: 0 additional2: 1326 additional3: 1326 } actEffect { targetId: 6 effectType: 2 effectNum: 841 additional: 381 additional2: 841 additional3: 841 } actEffect { targetId: 7 effectType: 2 effectNum: 882 additional: 340 additional2: 882 additional3: 882 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 6 effectType: 2 effectNum: 1136 additional: 0 additional2: 1136 additional3: 1136 } actEffect { targetId: 7 effectType: 2 effectNum: 1210 additional: 0 additional2: 1210 additional3: 1210 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:30:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:30:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.14905291795731 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 120 1 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1326, "additional":0, "additional2":1326, "additional3":1326 }, { "targetId":6, "effectType":2, "effectNum":841, "additional":381, "additional2":841, "additional3":841 }, { "targetId":7, "effectType":2, "effectNum":882, "additional":340, "additional2":882, "additional3":882 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1136, "additional":0, "additional2":1136, "additional3":1136 }, { "targetId":7, "effectType":2, "effectNum":1210, "additional":0, "additional2":1210, "additional3":1210 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210508, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1326, "effectNum":1326, "multipleEffectNum":0, "effectType":3, "additional2":1326 }, { "additional":381, "targetId":6, "multipleEffectNumReal":0, "additional3":841, "effectNum":841, "multipleEffectNum":0, "effectType":2, "additional2":841 }, { "additional":340, "targetId":7, "multipleEffectNumReal":0, "additional3":882, "effectNum":882, "multipleEffectNum":0, "effectType":2, "additional2":882 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1326/1326 本段飘:1326 本段扣血:1326 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:841/841 本段飘:841 本段扣血:841 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 381/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:882/882 本段飘:882 本段扣血:882 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 340/1222 剩余盾: 0 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 7[Monster_7_3_610010221][3] 增加了一个 buff [301171] [INFO:2024-5-16 18:30:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:30:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1136, "effectNum":1136, "multipleEffectNum":0, "effectType":2, "additional2":1136 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1210, "effectNum":1210, "multipleEffectNum":0, "effectType":2, "additional2":1210 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 381/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:340/1136 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 41/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 340/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:363/1210 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 41/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:680/1136 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:726/1210 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1136/1136 本段飘:456 本段扣血:456 本段扣盾:0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1210/1210 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010221][3] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010221 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:30:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13336630165577 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:30:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010221 [INFO:2024-5-16 18:30:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.14946734532714 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:39]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:30:39]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010221 [INFO:2024-5-16 18:30:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:39][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:30:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13317234069109 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 123 1 [INFO:2024-5-16 18:30:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:30:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:30:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的模型 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的头顶ui [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的模型 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的头顶ui [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的头顶ui [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的模型 [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的头顶ui [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的模型 [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:30:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:30:41][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:41][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:30:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:30:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:30:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 259 [INFO:2024-5-16 18:30:42]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:30:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_tiangongshi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:42]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:30:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 259 [INFO:2024-5-16 18:30:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:30:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.18146041408181 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 124 1 [INFO:2024-5-16 18:30:44][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 2 [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:44][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:30:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:44]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.15682489797473 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 125 1 [INFO:2024-5-16 18:30:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:30:44]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:30:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:30:44]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:30:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:30:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.33675855398178 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 126 1 [INFO:2024-5-16 18:30:44][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:30:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:30:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.33675855398178 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 127 1 [INFO:2024-5-16 18:30:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1298155747354 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:30:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.11645203083754 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:30:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:30:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:30:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=178 [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 755 additional: 344 additional2: 755 additional3: 755 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 7 effectType: 2 effectNum: 692 additional: 0 additional2: 692 additional3: 692 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 3 effectNum: 2765 additional: 0 additional2: 2765 additional3: 2765 } actEffect { targetId: 6 effectType: 2 effectNum: 1270 additional: 0 additional2: 1270 additional3: 1270 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:30:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:30:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.12536958232522 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 2 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":755, "additional":344, "additional2":755, "additional3":755 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":692, "additional":0, "additional2":692, "additional3":692 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2765, "additional":0, "additional2":2765, "additional3":2765 }, { "targetId":6, "effectType":2, "effectNum":1270, "additional":0, "additional2":1270, "additional3":1270 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":344, "targetId":7, "multipleEffectNumReal":0, "additional3":755, "effectNum":755, "multipleEffectNum":0, "effectType":2, "additional2":755 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010222][3] 一下 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:755/755 本段飘:755 本段扣血:755 本段扣盾:0 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 344/1099 剩余盾: 0 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":692, "effectNum":692, "multipleEffectNum":0, "effectType":2, "additional2":692 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 7[Monster_7_3_610010222][3] 一下 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 344/1099 原来有盾: 0 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:692/692 本段飘:692 本段扣血:692 本段扣盾:0 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2765, "effectNum":2765, "multipleEffectNum":0, "effectType":3, "additional2":2765 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1270, "effectNum":1270, "multipleEffectNum":0, "effectType":2, "additional2":1270 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:30:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2765/2765 本段飘:2765 本段扣血:2765 本段扣盾:0 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1270/1270 本段飘:1270 本段扣血:1270 本段扣盾:0 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010222 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:30:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:30:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:46]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16263036429882 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:30:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:46]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1206919811666 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:46]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:30:46]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010222 [INFO:2024-5-16 18:30:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010222 [INFO:2024-5-16 18:30:46]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:30:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.12853817269206 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 5 1 [INFO:2024-5-16 18:30:46][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:30:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:30:47][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2091 isShaping:false skinId:100095 otherSkillId:nil skills:[41209107,41209108,41209109] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_1_2091,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的头顶ui [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_2_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的头顶ui [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的头顶ui [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的模型 [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的头顶ui [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的模型 [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:30:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:30:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的头顶ui [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的模型 [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_100.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_100_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_280.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_280_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_nq.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_201.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_rj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_281.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_281_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_282.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_283.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_282.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool [INFO:2024-5-16 18:30:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"] [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的模型 [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:30:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的模型 [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:30:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:30:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:50][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:30:50][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:30:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:50][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:30:51][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 3 [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:30:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:30:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:30:51][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:30:51][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:51]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:30:51]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:52]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13740005344152 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 7 1 [INFO:2024-5-16 18:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:52]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:30:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:30:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:30:52]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=868 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:30:52]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:30:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2091 skinId: 100095 position: 1 baseAttributes { hp: 4677 thp: 4677 atk: 457 def: 404 critic: 144 critic_dmg: 960 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209107 position: 1 CD: 0 } skillInfo { skillId: 41209108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209109 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2059 skinId: 100073 position: 2 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.37193161249161 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 8 1 [INFO:2024-5-16 18:30:52][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2091, "skinId":100095, "position":1, "baseAttributes": { "hp":4677, "thp":4677, "atk":457, "def":404, "critic":144, "critic_dmg":960, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209107, "position":1, "CD":0 }, { "skillId":41209108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209109, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2059, "skinId":100073, "position":2, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.37193161249161 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1 [INFO:2024-5-16 18:30:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:30:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:30:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:30:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.14457869902253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2024-5-16 18:30:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:30:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:30:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13114197924733 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2024-5-16 18:30:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:30:52][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:30:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:30:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:30:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:30:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:30:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:30:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:30:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:30:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:30:53]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=674 [INFO:2024-5-16 18:30:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 6 effectType: 2 effectNum: 1147 additional: 3814 additional2: 1147 additional3: 1147 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2213 additional: 2464 additional2: 2213 additional3: 2213 } actEffect { targetId: 6 effectType: 2 effectNum: 2078 additional: 1736 additional2: 2078 additional3: 2078 } actEffect { targetId: 7 effectType: 2 effectNum: 2166 additional: 2673 additional2: 2166 additional3: 2166 } actEffect { targetId: 8 effectType: 2 effectNum: 2104 additional: 6782 additional2: 2104 additional3: 2104 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 7 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 14 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 3 effectNum: 4595 additional: 0 additional2: 4595 additional3: 4595 } actEffect { targetId: 6 effectType: 2 effectNum: 1951 additional: 0 additional2: 1951 additional3: 1951 } actEffect { targetId: 7 effectType: 2 effectNum: 2052 additional: 621 additional2: 2052 additional3: 2052 } actEffect { targetId: 8 effectType: 2 effectNum: 1998 additional: 4784 additional2: 1998 additional3: 1998 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 7 effectType: 2 effectNum: 1677 additional: 0 additional2: 1677 additional3: 1677 } actEffect { targetId: 8 effectType: 2 effectNum: 1516 additional: 3268 additional2: 1516 additional3: 1516 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 15 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:30:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:30:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.14898708462715 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2024-5-16 18:30:53][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1147, "additional":3814, "additional2":1147, "additional3":1147 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2213, "additional":2464, "additional2":2213, "additional3":2213 }, { "targetId":6, "effectType":2, "effectNum":2078, "additional":1736, "additional2":2078, "additional3":2078 }, { "targetId":7, "effectType":2, "effectNum":2166, "additional":2673, "additional2":2166, "additional3":2166 }, { "targetId":8, "effectType":2, "effectNum":2104, "additional":6782, "additional2":2104, "additional3":2104 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":7, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":14 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4595, "additional":0, "additional2":4595, "additional3":4595 }, { "targetId":6, "effectType":2, "effectNum":1951, "additional":0, "additional2":1951, "additional3":1951 }, { "targetId":7, "effectType":2, "effectNum":2052, "additional":621, "additional2":2052, "additional3":2052 }, { "targetId":8, "effectType":2, "effectNum":1998, "additional":4784, "additional2":1998, "additional3":1998 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1677, "additional":0, "additional2":1677, "additional3":1677 }, { "targetId":8, "effectType":2, "effectNum":1516, "additional":3268, "additional2":1516, "additional3":1516 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":15, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:30:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210509, "actEffect": [ { "additional":3814, "targetId":6, "multipleEffectNumReal":0, "additional3":1147, "effectNum":1147, "multipleEffectNum":0, "effectType":2, "additional2":1147 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 6[Monster_6_2_610010223][2] 一下 [INFO:2024-5-16 18:30:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:229/1147 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4732/4961 剩余盾: 0 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4732/4961 原来有盾: 0 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:458/1147 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2024-5-16 18:30:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4503/4961 剩余盾: 0 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4503/4961 原来有盾: 0 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1147/1147 本段飘:689 本段扣血:689 本段扣盾:0 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3814/4961 剩余盾: 0 [WARN:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301172] [INFO:2024-5-16 18:30:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:30:56][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1147 [INFO:2024-5-16 18:30:56][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:30:56][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-5-16 18:30:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:56][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":2464, "targetId":5, "multipleEffectNumReal":0, "additional3":2213, "effectNum":2213, "multipleEffectNum":0, "effectType":2, "additional2":2213 }, { "additional":1736, "targetId":6, "multipleEffectNumReal":0, "additional3":2078, "effectNum":2078, "multipleEffectNum":0, "effectType":2, "additional2":2078 }, { "additional":2673, "targetId":7, "multipleEffectNumReal":0, "additional3":2166, "effectNum":2166, "multipleEffectNum":0, "effectType":2, "additional2":2166 }, { "additional":6782, "targetId":8, "multipleEffectNumReal":0, "additional3":2104, "effectNum":2104, "multipleEffectNum":0, "effectType":2, "additional2":2104 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":14, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:30:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4677/4677 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:442/2213 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4235/4677 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3814/4961 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:415/2078 本段飘:415 本段扣血:415 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3399/4961 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:433/2166 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4406/4839 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:420/2104 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8466/8886 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4235/4677 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1105/2213 本段飘:663 本段扣血:663 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3572/4677 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3399/4961 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1038/2078 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2776/4961 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4406/4839 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1082/2166 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3757/4839 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8466/8886 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1051/2104 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7835/8886 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3572/4677 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2213/2213 本段飘:1108 本段扣血:1108 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2464/4677 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2776/4961 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2078/2078 本段飘:1040 本段扣血:1040 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1736/4961 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3757/4839 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2166/2166 本段飘:1084 本段扣血:1084 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2673/4839 剩余盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7835/8886 原来有盾: 0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2104/2104 本段飘:1053 本段扣血:1053 本段扣盾:0 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6782/8886 剩余盾: 0 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010223][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:30:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:30:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 7[Monster_7_3_610010223][3] 增加了一个 buff [301016] [INFO:2024-5-16 18:30:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:30:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:30:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:30:59][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8561 [INFO:2024-5-16 18:30:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:30:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-5-16 18:30:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-5-16 18:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:30:59][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200709, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":4595, "effectNum":4595, "multipleEffectNum":0, "effectType":3, "additional2":4595 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1951, "effectNum":1951, "multipleEffectNum":0, "effectType":2, "additional2":1951 }, { "additional":621, "targetId":7, "multipleEffectNumReal":0, "additional3":2052, "effectNum":2052, "multipleEffectNum":0, "effectType":2, "additional2":2052 }, { "additional":4784, "targetId":8, "multipleEffectNumReal":0, "additional3":1998, "effectNum":1998, "multipleEffectNum":0, "effectType":2, "additional2":1998 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:31:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2464/4677 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:459/4595 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2005/4677 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1736/4961 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:195/1951 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1541/4961 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2673/4839 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:205/2052 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2468/4839 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6782/8886 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:199/1998 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6583/8886 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2005/4677 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:918/4595 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1546/4677 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1541/4961 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:390/1951 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1346/4961 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2468/4839 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:410/2052 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2263/4839 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6583/8886 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:398/1998 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6384/8886 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1546/4677 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1377/4595 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1087/4677 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1346/4961 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:585/1951 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1151/4961 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2263/4839 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:615/2052 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2058/4839 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6384/8886 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:597/1998 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6185/8886 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1087/4677 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1836/4595 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 628/4677 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1151/4961 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:780/1951 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 956/4961 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2058/4839 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:820/2052 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1853/4839 剩余盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6185/8886 原来有盾: 0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:796/1998 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:31:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5986/8886 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 628/4677 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:2295/4595 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 169/4677 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 956/4961 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:975/1951 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 761/4961 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1853/4839 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:1025/2052 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1648/4839 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5986/8886 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:995/1998 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5787/8886 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 169/4677 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:3213/4595 本段飘:918 本段扣血:918 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 761/4961 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1365/1951 本段飘:390 本段扣血:390 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 371/4961 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1648/4839 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1435/2052 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1238/4839 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5787/8886 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1394/1998 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5388/8886 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:4595/4595 本段飘:1382 本段扣血:1382 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 371/4961 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1951/1951 本段飘:586 本段扣血:586 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1238/4839 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2052/2052 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 621/4839 剩余盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5388/8886 原来有盾: 0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1998/1998 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4784/8886 剩余盾: 0 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:31:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10596 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 5 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010223][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 5 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 5 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-5-16 18:31:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010223 [INFO:2024-5-16 18:31:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010223 [INFO:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1677, "effectNum":1677, "multipleEffectNum":0, "effectType":2, "additional2":1677 }, { "additional":3268, "targetId":8, "multipleEffectNumReal":0, "additional3":1516, "effectNum":1516, "multipleEffectNum":0, "effectType":2, "additional2":1516 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:31:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 621/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:251/1677 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 370/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4784/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:227/1516 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4557/8886 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 370/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:502/1677 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 119/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4557/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:454/1516 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4330/8886 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 119/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:753/1677 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4330/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:681/1516 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4103/8886 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:1004/1677 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4103/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:908/1516 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3876/8886 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1339/1677 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3876/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1211/1516 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3573/8886 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1677/1677 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3573/8886 原来有盾: 0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1516/1516 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3268/8886 剩余盾: 0 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3193 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_610010223][3] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-5-16 18:31:6][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010223][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010223 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301016 持续时间:2 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-5-16 18:31:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:7]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13848390802741 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:31:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:7]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12895484268665 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:7][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:31:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:31:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:31:7]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:7]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=264 [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 690 additional: 2578 additional2: 690 additional3: 690 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1097 additional: 1481 additional2: 1097 additional3: 1097 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200707 actEffect { targetId: 8 effectType: 2 effectNum: 825 additional: 656 additional2: 825 additional3: 825 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 17 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 8 effectType: 2 effectNum: 1882 additional: 0 additional2: 1882 additional3: 1882 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:31:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:31:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13363145664334 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":690, "additional":2578, "additional2":690, "additional3":690 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1097, "additional":1481, "additional2":1097, "additional3":1097 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200707, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":825, "additional":656, "additional2":825, "additional3":825 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":17 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1882, "additional":0, "additional2":1882, "additional3":1882 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":2578, "targetId":8, "multipleEffectNumReal":0, "additional3":690, "effectNum":690, "multipleEffectNum":0, "effectType":2, "additional2":690 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3268/8886 原来有盾: 0 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2578/8886 剩余盾: 0 [WARN:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":1481, "targetId":8, "multipleEffectNumReal":0, "additional3":1097, "effectNum":1097, "multipleEffectNum":0, "effectType":2, "additional2":1097 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2578/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:329/1097 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2249/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2249/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:658/1097 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1920/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1920/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1097/1097 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1481/8886 剩余盾: 0 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200707, "actEffect": [ { "additional":656, "targetId":8, "multipleEffectNumReal":0, "additional3":825, "effectNum":825, "multipleEffectNum":0, "effectType":2, "additional2":825 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200707[10000507] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1481/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:825/825 本段飘:825 本段扣血:825 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 656/8886 剩余盾: 0 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200707 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301015] [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1882, "effectNum":1882, "multipleEffectNum":0, "effectType":2, "additional2":1882 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 656/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:376/1882 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 280/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 280/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:752/1882 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1128/1882 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1504/1882 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 0/8886 原来有盾: 0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1882/1882 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:31:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-5-16 18:31:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:31:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10815708339214 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:31:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13661416992545 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:9]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:31:9]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010223 [INFO:2024-5-16 18:31:9]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1256 } [INFO:2024-5-16 18:31:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:31:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 20 1 [INFO:2024-5-16 18:31:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 324 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:31:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 21 1 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 41 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:31:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 22 1 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1244 } [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:31:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 23 1 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:31:10]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 336 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:31:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 24 1 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 61602 [INFO:2024-5-16 18:31:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:31:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 25 1 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:31:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:31:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:31:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:31:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1400 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:31:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:31:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 26 1 [INFO:2024-5-16 18:31:11]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=28 [INFO:2024-5-16 18:31:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98433200 } dataList { currencyId: 6 change: 2 count: 4 } [INFO:2024-5-16 18:31:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:31:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 27 1 [INFO:2024-5-16 18:31:11][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:31:11][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-5-16 18:31:12]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:31:12]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=127 [INFO:2024-5-16 18:31:12]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 2 exploration: 30 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:31:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 28 1 [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 6 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 55140 teamGetDamage: 0 unitDamages { position: 1 damage: 12494 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 18080 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 19491 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 5075 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:31:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 29 1 [INFO:2024-5-16 18:31:12][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"55140", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"12494", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"18080", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"19491", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"5075", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:31:12][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:31:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 3.1144727189094 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 30 1 [INFO:2024-5-16 18:31:12][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:31:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:31:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:31:13][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001022 0 [INFO:2024-5-16 18:31:13][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:31:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:31:13][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:31:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:31:14][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:31:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:31:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:31:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:31:16]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:31:16]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:31:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:31:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:31:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:31:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34739962220192 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 31 1 [INFO:2024-5-16 18:31:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:31:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:31:16][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:31:16][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:31:16][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:31:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:17][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:31:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:31:17]DestroyUnusedResources:651,4,time=,paths: [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:31:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:18]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @93ms [INFO:2024-5-16 18:31:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:31:19]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:31:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:19]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:31:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:31:19]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:31:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:19][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:31:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:31:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 694931300 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717641431 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:31:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.51626109704375 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 32 1 [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 30 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:31:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:31:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.27661406993866 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 33 1 [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:31:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:31:20]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:31:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:31:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:31:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:31:21]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:31:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:21]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:31:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:31:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:31:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.39456097781658 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 35 1 [INFO:2024-5-16 18:31:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001022 [INFO:2024-5-16 18:31:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:31:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:31:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:31:22][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:31:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:31:23][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:31:23][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:31:23][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:31:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001022 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:31:23]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:31:23]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:24]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=29 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010221 battleId: 610010222 battleId: 610010223 triggerId: 258 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:31:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.69349442794919 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 36 1 [INFO:2024-5-16 18:31:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:31:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:31:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:31:24]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:31:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:31:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:31:24][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:31:24][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:24]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:24]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:31:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.24239708483219 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 37 1 [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 30 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:31:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:31:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.24239708483219 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 38 1 [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:31:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:31:24]DestroyUnusedResources:94,4,time=,paths: [INFO:2024-5-16 18:31:25][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:25][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:31:25][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @21ms [INFO:2024-5-16 18:31:25][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:31:25][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @295ms [INFO:2024-5-16 18:31:26][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:31:26][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:31:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:31:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:31:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:31:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:31:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:31:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:31:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的模型 [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的模型 [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的模型 [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:31:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:31:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:31:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的头顶ui [INFO:2024-5-16 18:31:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的头顶ui [INFO:2024-5-16 18:31:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的头顶ui [INFO:2024-5-16 18:31:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的头顶ui [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的模型 [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:31:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:31:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:31:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:31:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:31:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:31][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001022 [INFO:2024-5-16 18:31:31]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:31:31]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:31][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-5-16 18:31:31][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 258 找到: true [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:31][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:31:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:31:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:31:31]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:31:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:31:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.1833710372448 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 40 1 [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_shiyonyou_wupin/zdcj_shiyonyou_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_shiyonyou_wupin/zdcj_shiyonyou_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_shiyonyou_wupin/zdcj_shiyonyou_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 258 go: SceneTrigger_258_4 [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:31:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:31:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:31:32]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-5-16 18:31:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:34][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 1 [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:34][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:34][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:34]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:31:34]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:34]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:31:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13969733938575 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 41 1 [INFO:2024-5-16 18:31:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:34]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:31:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:34]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:31:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:31:34]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:31:34]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:31:34]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:31:34]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:31:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.35834556818008 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 42 1 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.35834556818008 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 43 1 [INFO:2024-5-16 18:31:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:35][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12549614161253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 44 1 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:31:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13826927170157 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:35][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:31:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:31:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:31:35]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=123 [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 3 effectNum: 1230 additional: 0 additional2: 1230 additional3: 1230 } actEffect { targetId: 6 effectType: 3 effectNum: 1267 additional: 0 additional2: 1267 additional3: 1267 } actEffect { targetId: 7 effectType: 3 effectNum: 1314 additional: 0 additional2: 1314 additional3: 1314 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:31:35][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:31:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13104427233338 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 46 1 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1230, "additional":0, "additional2":1230, "additional3":1230 }, { "targetId":6, "effectType":3, "effectNum":1267, "additional":0, "additional2":1267, "additional3":1267 }, { "targetId":7, "effectType":3, "effectNum":1314, "additional":0, "additional2":1314, "additional3":1314 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210508, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1230, "effectNum":1230, "multipleEffectNum":0, "effectType":3, "additional2":1230 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1267, "effectNum":1267, "multipleEffectNum":0, "effectType":3, "additional2":1267 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1314, "effectNum":1314, "multipleEffectNum":0, "effectType":3, "additional2":1314 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1230/1230 本段飘:1230 本段扣血:1230 本段扣盾:0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:1267 本段扣血:1267 本段扣盾:0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1314/1314 本段飘:1314 本段扣血:1314 本段扣盾:0 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:31:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2024-5-16 18:31:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16687239706516 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:31:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010221 [INFO:2024-5-16 18:31:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010221 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13161692768335 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:31:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010221 [INFO:2024-5-16 18:31:36]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:31:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.12991692498326 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 49 1 [INFO:2024-5-16 18:31:36][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:31:37][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的模型 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的头顶ui [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的模型 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的头顶ui [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的头顶ui [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的模型 [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的头顶ui [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的模型 [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:31:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:31:37][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:37][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:31:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:31:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:31:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 258 [INFO:2024-5-16 18:31:38]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:31:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_shiyongyou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:38]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:31:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 258 [INFO:2024-5-16 18:31:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:31:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.17162020504475 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 50 1 [INFO:2024-5-16 18:31:39][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 2 [INFO:2024-5-16 18:31:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:39][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:39][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:40]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:31:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:40]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.16159984469414 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 51 1 [INFO:2024-5-16 18:31:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:40]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:31:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:31:40]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:31:40]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:31:40]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:31:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.34467738866806 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 52 1 [INFO:2024-5-16 18:31:40][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:31:40][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:31:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.34467738866806 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 53 1 [INFO:2024-5-16 18:31:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13059906288981 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:31:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.15289760380983 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:31:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:31:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:31:41]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=208 [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 5 effectType: 2 effectNum: 718 additional: 504 additional2: 718 additional3: 718 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1235 additional: 0 additional2: 1235 additional3: 1235 } actEffect { targetId: 6 effectType: 2 effectNum: 1193 additional: 29 additional2: 1193 additional3: 1193 } actEffect { targetId: 7 effectType: 2 effectNum: 1226 additional: 0 additional2: 1226 additional3: 1226 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 6 effectType: 2 effectNum: 1201 additional: 0 additional2: 1201 additional3: 1201 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:31:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:31:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.14549520984292 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 56 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":718, "additional":504, "additional2":718, "additional3":718 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1235, "additional":0, "additional2":1235, "additional3":1235 }, { "targetId":6, "effectType":2, "effectNum":1193, "additional":29, "additional2":1193, "additional3":1193 }, { "targetId":7, "effectType":2, "effectNum":1226, "additional":0, "additional2":1226, "additional3":1226 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1201, "additional":0, "additional2":1201, "additional3":1201 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41210507, "actEffect": [ { "additional":504, "targetId":5, "multipleEffectNumReal":0, "additional3":718, "effectNum":718, "multipleEffectNum":0, "effectType":2, "additional2":718 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 5[Monster_5_1_610010222][1] 一下 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:718/718 本段飘:718 本段扣血:718 本段扣盾:0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 504/1222 剩余盾: 0 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1235, "effectNum":1235, "multipleEffectNum":0, "effectType":2, "additional2":1235 }, { "additional":29, "targetId":6, "multipleEffectNumReal":0, "additional3":1193, "effectNum":1193, "multipleEffectNum":0, "effectType":2, "additional2":1193 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1226, "effectNum":1226, "multipleEffectNum":0, "effectType":2, "additional2":1226 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 504/1222 原来有盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:370/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 134/1222 剩余盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:357/1193 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 865/1222 剩余盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:367/1226 本段飘:367 本段扣血:367 本段扣盾:0 [INFO:2024-5-16 18:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 732/1099 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 134/1222 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:740/1235 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 865/1222 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:714/1193 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 508/1222 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 732/1099 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:734/1226 本段飘:367 本段扣血:367 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 365/1099 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1235/1235 本段飘:495 本段扣血:495 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 508/1222 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1193/1193 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 29/1222 剩余盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 365/1099 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1226/1226 本段飘:492 本段扣血:492 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1201, "effectNum":1201, "multipleEffectNum":0, "effectType":2, "additional2":1201 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 29/1222 原来有盾: 0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1201/1201 本段飘:1201 本段扣血:1201 本段扣盾:0 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010222 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010222 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:31:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:31:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.16663192585111 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2024-5-16 18:31:42][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:31:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.12653765827417 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2024-5-16 18:31:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:43]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:31:43]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010222 [INFO:2024-5-16 18:31:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:31:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.12819661572576 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 60 1 [INFO:2024-5-16 18:31:43][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:31:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:31:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2091 isShaping:false skinId:100095 otherSkillId:nil skills:[41209107,41209108,41209109] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:31:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:31:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_1_2091,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的头顶ui [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_2_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的头顶ui [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的头顶ui [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的模型 [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的头顶ui [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的模型 [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:31:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的头顶ui [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的模型 [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_100.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_100_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_280.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_280_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_nq.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_201.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_rj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_281.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_281_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_282.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_283.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_282.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool [INFO:2024-5-16 18:31:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"] [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的模型 [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:31:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的模型 [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:31:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:31:46][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:46][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:31:47][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 3 [INFO:2024-5-16 18:31:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:47][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:47][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:31:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:31:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:48]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13187921792269 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 61 1 [INFO:2024-5-16 18:31:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:31:48]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:31:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:31:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:31:48]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=868 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:31:48]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:31:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2091 skinId: 100095 position: 1 baseAttributes { hp: 4677 thp: 4677 atk: 457 def: 404 critic: 144 critic_dmg: 960 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209107 position: 1 CD: 0 } skillInfo { skillId: 41209108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209109 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2059 skinId: 100073 position: 2 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.31603327393532 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 62 1 [INFO:2024-5-16 18:31:48][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2091, "skinId":100095, "position":1, "baseAttributes": { "hp":4677, "thp":4677, "atk":457, "def":404, "critic":144, "critic_dmg":960, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209107, "position":1, "CD":0 }, { "skillId":41209108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209109, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2059, "skinId":100073, "position":2, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.31603327393532 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 63 1 [INFO:2024-5-16 18:31:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:31:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:31:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:31:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:31:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13883328065276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 64 1 [INFO:2024-5-16 18:31:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:31:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:31:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:31:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:31:48]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:31:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1496764048934 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 65 1 [INFO:2024-5-16 18:31:49][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:31:49][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:31:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:31:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:31:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:31:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:31:49]||||| Sender socketClient version=1 [INFO:2024-5-16 18:31:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=621 [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 8 effectType: 3 effectNum: 1669 additional: 7217 additional2: 1669 additional3: 1669 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 1 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2106 additional: 2571 additional2: 2106 additional3: 2106 } actEffect { targetId: 6 effectType: 2 effectNum: 2155 additional: 2806 additional2: 2155 additional3: 2155 } actEffect { targetId: 7 effectType: 2 effectNum: 2071 additional: 2768 additional2: 2071 additional3: 2071 } actEffect { targetId: 8 effectType: 2 effectNum: 2001 additional: 5216 additional2: 2001 additional3: 2001 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 2012 additional: 559 additional2: 2012 additional3: 2012 } actEffect { targetId: 6 effectType: 2 effectNum: 2032 additional: 774 additional2: 2032 additional3: 2032 } actEffect { targetId: 7 effectType: 2 effectNum: 1652 additional: 1116 additional2: 1652 additional3: 1652 } actEffect { targetId: 8 effectType: 2 effectNum: 2044 additional: 3172 additional2: 2044 additional3: 2044 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1703 additional: 0 additional2: 1703 additional3: 1703 } actEffect { targetId: 6 effectType: 2 effectNum: 1554 additional: 0 additional2: 1554 additional3: 1554 } actEffect { targetId: 7 effectType: 2 effectNum: 1582 additional: 0 additional2: 1582 additional3: 1582 } actEffect { targetId: 8 effectType: 3 effectNum: 3234 additional: 0 additional2: 3234 additional3: 3234 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:31:49][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:31:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.11617599055171 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 66 1 [INFO:2024-5-16 18:31:49][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1669, "additional":7217, "additional2":1669, "additional3":1669 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":1, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2106, "additional":2571, "additional2":2106, "additional3":2106 }, { "targetId":6, "effectType":2, "effectNum":2155, "additional":2806, "additional2":2155, "additional3":2155 }, { "targetId":7, "effectType":2, "effectNum":2071, "additional":2768, "additional2":2071, "additional3":2071 }, { "targetId":8, "effectType":2, "effectNum":2001, "additional":5216, "additional2":2001, "additional3":2001 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2012, "additional":559, "additional2":2012, "additional3":2012 }, { "targetId":6, "effectType":2, "effectNum":2032, "additional":774, "additional2":2032, "additional3":2032 }, { "targetId":7, "effectType":2, "effectNum":1652, "additional":1116, "additional2":1652, "additional3":1652 }, { "targetId":8, "effectType":2, "effectNum":2044, "additional":3172, "additional2":2044, "additional3":2044 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1703, "additional":0, "additional2":1703, "additional3":1703 }, { "targetId":6, "effectType":2, "effectNum":1554, "additional":0, "additional2":1554, "additional3":1554 }, { "targetId":7, "effectType":2, "effectNum":1582, "additional":0, "additional2":1582, "additional3":1582 }, { "targetId":8, "effectType":3, "effectNum":3234, "additional":0, "additional2":3234, "additional3":3234 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:31:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210509, "actEffect": [ { "additional":7217, "targetId":8, "multipleEffectNumReal":0, "additional3":1669, "effectNum":1669, "multipleEffectNum":0, "effectType":3, "additional2":1669 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:31:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:333/1669 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8553/8886 剩余盾: 0 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8553/8886 原来有盾: 0 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:666/1669 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2024-5-16 18:31:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8220/8886 剩余盾: 0 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8220/8886 原来有盾: 0 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1669/1669 本段飘:1003 本段扣血:1003 本段扣盾:0 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7217/8886 剩余盾: 0 [WARN:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301172] [INFO:2024-5-16 18:31:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:31:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:31:52][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1669 [INFO:2024-5-16 18:31:52][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:31:52][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-5-16 18:31:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-5-16 18:31:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:52][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201409, "actEffect": [ { "additional":2571, "targetId":5, "multipleEffectNumReal":0, "additional3":2106, "effectNum":2106, "multipleEffectNum":0, "effectType":2, "additional2":2106 }, { "additional":2806, "targetId":6, "multipleEffectNumReal":0, "additional3":2155, "effectNum":2155, "multipleEffectNum":0, "effectType":2, "additional2":2155 }, { "additional":2768, "targetId":7, "multipleEffectNumReal":0, "additional3":2071, "effectNum":2071, "multipleEffectNum":0, "effectType":2, "additional2":2071 }, { "additional":5216, "targetId":8, "multipleEffectNumReal":0, "additional3":2001, "effectNum":2001, "multipleEffectNum":0, "effectType":2, "additional2":2001 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:31:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4677/4677 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:421/2106 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4256/4677 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:431/2155 本段飘:431 本段扣血:431 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4530/4961 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:414/2071 本段飘:414 本段扣血:414 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 4425/4839 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7217/8886 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:400/2001 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6817/8886 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4256/4677 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1052/2106 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3625/4677 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4530/4961 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1077/2155 本段飘:646 本段扣血:646 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3884/4961 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4425/4839 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:1035/2071 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3804/4839 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6817/8886 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1000/2001 本段飘:600 本段扣血:600 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6217/8886 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3625/4677 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2106/2106 本段飘:1054 本段扣血:1054 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2571/4677 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3884/4961 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2155/2155 本段飘:1078 本段扣血:1078 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2806/4961 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3804/4839 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2071/2071 本段飘:1036 本段扣血:1036 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2768/4839 剩余盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6217/8886 原来有盾: 0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2001/2001 本段飘:1001 本段扣血:1001 本段扣盾:0 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5216/8886 剩余盾: 0 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010223][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:31:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:31:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:31:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:31:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:31:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:31:55][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8333 [INFO:2024-5-16 18:31:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-5-16 18:31:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-5-16 18:31:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":559, "targetId":5, "multipleEffectNumReal":0, "additional3":2012, "effectNum":2012, "multipleEffectNum":0, "effectType":2, "additional2":2012 }, { "additional":774, "targetId":6, "multipleEffectNumReal":0, "additional3":2032, "effectNum":2032, "multipleEffectNum":0, "effectType":2, "additional2":2032 }, { "additional":1116, "targetId":7, "multipleEffectNumReal":0, "additional3":1652, "effectNum":1652, "multipleEffectNum":0, "effectType":2, "additional2":1652 }, { "additional":3172, "targetId":8, "multipleEffectNumReal":0, "additional3":2044, "effectNum":2044, "multipleEffectNum":0, "effectType":2, "additional2":2044 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:31:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2571/4677 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:201/2012 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2370/4677 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2806/4961 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:203/2032 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2603/4961 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2768/4839 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:165/1652 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2603/4839 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5216/8886 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:204/2044 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5012/8886 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2370/4677 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:402/2012 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2169/4677 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2603/4961 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:406/2032 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2400/4961 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2603/4839 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:330/1652 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2438/4839 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5012/8886 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:408/2044 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4808/8886 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2169/4677 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:603/2012 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1968/4677 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2400/4961 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/2032 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2197/4961 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2438/4839 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:495/1652 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2273/4839 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4808/8886 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:612/2044 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4604/8886 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1968/4677 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:804/2012 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1767/4677 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2197/4961 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:812/2032 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1994/4961 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2273/4839 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:660/1652 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2108/4839 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4604/8886 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:816/2044 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4400/8886 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1767/4677 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:1005/2012 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1566/4677 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1994/4961 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1015/2032 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1791/4961 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2108/4839 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:825/1652 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1943/4839 剩余盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4400/8886 原来有盾: 0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:1020/2044 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-5-16 18:31:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4196/8886 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1566/4677 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1407/2012 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1164/4677 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1791/4961 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1421/2032 本段飘:406 本段扣血:406 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1385/4961 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1943/4839 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1155/1652 本段飘:330 本段扣血:330 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1613/4839 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4196/8886 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1428/2044 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3788/8886 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1164/4677 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2012/2012 本段飘:605 本段扣血:605 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 559/4677 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1385/4961 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2032/2032 本段飘:611 本段扣血:611 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 774/4961 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1613/4839 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1652/1652 本段飘:497 本段扣血:497 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1116/4839 剩余盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3788/8886 原来有盾: 0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2044/2044 本段飘:616 本段扣血:616 本段扣盾:0 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3172/8886 剩余盾: 0 [WARN:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:31:58][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7740 [INFO:2024-5-16 18:31:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:31:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-5-16 18:31:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-5-16 18:31:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:31:59][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:31:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:31:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:31:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:31:59]DestroyUnusedResources:55,4,time=,paths: [INFO:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1703, "effectNum":1703, "multipleEffectNum":0, "effectType":2, "additional2":1703 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1554, "effectNum":1554, "multipleEffectNum":0, "effectType":2, "additional2":1554 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1582, "effectNum":1582, "multipleEffectNum":0, "effectType":2, "additional2":1582 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":3234, "effectNum":3234, "multipleEffectNum":0, "effectType":3, "additional2":3234 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:32:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 559/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:255/1703 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 304/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 774/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:233/1554 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 541/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1116/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:237/1582 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 879/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3172/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:485/3234 本段飘:485 本段扣血:485 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2687/8886 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 304/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:510/1703 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 49/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 541/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:466/1554 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 308/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 879/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:474/1582 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 642/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2687/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:970/3234 本段飘:485 本段扣血:485 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2202/8886 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 49/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:765/1703 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 308/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:699/1554 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 75/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 642/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:711/1582 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 405/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2202/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1455/3234 本段飘:485 本段扣血:485 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1717/8886 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:1020/1703 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 75/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:932/1554 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 405/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:948/1582 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 168/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1717/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1940/3234 本段飘:485 本段扣血:485 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1232/8886 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1360/1703 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1242/1554 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 168/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1264/1582 本段飘:316 本段扣血:316 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1232/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2586/3234 本段飘:646 本段扣血:646 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 586/8886 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1703/1703 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1554/1554 本段飘:312 本段扣血:312 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1582/1582 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 586/8886 原来有盾: 0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3234/3234 本段飘:648 本段扣血:648 本段扣盾:0 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:32:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8073 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 5 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 8 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010223][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-5-16 18:32:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 5 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 5 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 8 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 8 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9 [WARN:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-5-16 18:32:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.200011305511 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:32:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010223 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010223 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010223 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010223 [INFO:2024-5-16 18:32:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.33252729848027 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1 [INFO:2024-5-16 18:32:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:32:5][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:5]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:32:5]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:6]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:32:6][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1232 } [INFO:2024-5-16 18:32:6][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:32:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 71 1 [INFO:2024-5-16 18:32:6][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 348 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 72 1 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 40 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 73 1 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1220 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 74 1 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 360 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 61842 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 76 1 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:32:7][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000008 count: 4 lastUseTime: 1686103086574 composeCount: 0 } dataList { itemId: 10041002 count: 1500 lastUseTime: 1686103246950 composeCount: 0 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 77 1 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 98435600 } [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 78 1 [INFO:2024-5-16 18:32:7][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:32:7]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=128 [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 2 exploration: 40 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:32:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:32:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 79 1 [INFO:2024-5-16 18:32:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:32:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 1 materilId: 10000008 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 2400 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 48394 teamGetDamage: 0 unitDamages { position: 1 damage: 14538 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 15641 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 10142 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 8073 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:32:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:32:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 80 1 [INFO:2024-5-16 18:32:8][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"48394", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"14538", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"15641", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"10142", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"8073", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:32:8][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:32:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:32:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.3468021973968 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 81 1 [INFO:2024-5-16 18:32:8][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:32:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:32:8][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:32:8][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001022 0 [INFO:2024-5-16 18:32:8][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:32:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:32:9][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:32:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:32:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000304.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:32:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:32:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:32:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:32:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:32:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:32:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:32:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:32:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:32:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.35166412591934 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1 [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:32:12][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:32:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:32:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:12][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:32:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:32:13]DestroyUnusedResources:592,4,time=,paths: [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:32:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @123ms [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:32:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:32:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 695141877 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717641487 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:32:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.46533311903477 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 83 1 [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 1 [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:32:15]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:32:15]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:32:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:32:15][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 40 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:32:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:32:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.306760430336 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 85 1 [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:32:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:32:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:32:16]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:32:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:32:17][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:32:17][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:32:17]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:32:17]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:18]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:32:18][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:32:18][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:32:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 1.0653363466263 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 86 1 [INFO:2024-5-16 18:32:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_func}_gotoFbTeamView fbType = 61 barrierId = 610001022 [INFO:2024-5-16 18:32:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:32:19][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-5-16 18:32:19][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-5-16 18:32:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-5-16 18:32:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dungeonId: 610001 barrierId: 610001022 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-5-16 18:32:20]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-5-16 18:32:20]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:21]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32 [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battleId: 610010221 battleId: 610010222 battleId: 610010223 triggerId: 257 triggerId: 260 [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-5-16 18:32:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.92354125529528 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 87 1 [INFO:2024-5-16 18:32:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-5-16 18:32:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-5-16 18:32:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:32:21]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:32:21]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2024-5-16 18:32:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220043 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2024-5-16 18:32:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=36,id=107 [INFO:2024-5-16 18:32:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:21]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-5-16 18:32:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.25476062297821 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1 [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 40 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:32:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:32:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.25476062297821 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 89 1 [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:32:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:32:21]DestroyUnusedResources:94,4,time=,paths: [INFO:2024-5-16 18:32:22][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220043 [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2105_1,加载的特效[总数=]11,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2007_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_3_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010221_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:22][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-5-16 18:32:22][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_stage.prefab instance: @61ms [INFO:2024-5-16 18:32:22][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220043 [INFO:2024-5-16 18:32:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/texture/g-s34_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s34_ywxg/materials/g-s34_effect_guang_c6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a09.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s56_bzs/materials/g-s56_effect_a10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s57_cxg/materials/g-s57_yunwu05_3000.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:23]scene/pj-g_scene_prefab/g-s59_xx/g-s59_xx_p.prefab instance: @706ms [INFO:2024-5-16 18:32:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22004301个地图区域]加载完毕! [INFO:2024-5-16 18:32:24][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-5-16 18:32:24][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的模型 [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_046.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_trail_024_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_081_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_141_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_049_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_089_ds_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_036_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fsby_skill2.prefab"] [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2105_1 ====== MyRole_2105_1 英雄的头顶ui [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的头顶ui [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100022_beijingkaoya_xuyuan/100022_beijingkaoya_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-5-16 18:32:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_004.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_beijingkaoya_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_009_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_beijingkaoya_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-5-16 18:32:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100005_lonjingxiaren_xuyuan/100005_lonjingxiaren_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的模型 [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_020.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lonjingxiaren_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lonjingxiaren_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2024-5-16 18:32:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2007_3 ====== MyRole_2007_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的模型 [INFO:2024-5-16 18:32:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的模型 [INFO:2024-5-16 18:32:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的模型 [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_1_12222 ====== Monster_610010221_1_12222 怪物的头顶ui [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_2_12222 ====== Monster_610010221_2_12222 怪物的头顶ui [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的头顶ui [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_999_12222 ====== Monster_610010221_999_12222 怪物的头顶ui [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的模型 [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010221_3_12221 ====== Monster_610010221_3_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:32:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220043,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:32:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-5-16 18:32:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-5-16 18:32:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:32][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 610001022 [INFO:2024-5-16 18:32:32]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-5-16 18:32:32]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:32][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2024-5-16 18:32:32][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 257 找到: true [INFO:2024-5-16 18:32:32][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 260 找到: true [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:32][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 610001022 0 [INFO:2024-5-16 18:32:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:32:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:32][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-5-16 18:32:32]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2024-5-16 18:32:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-5-16 18:32:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.16942338645458 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 91 1 [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 257 go: SceneTrigger_257_4 [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:32][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 260 go: SceneTrigger_260_4 [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:32:33][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:32:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 18:32:33]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:32:33]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:32:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_beibi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:33]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:32:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 257 [INFO:2024-5-16 18:32:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:32:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.19870775938034 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 92 1 [INFO:2024-5-16 18:32:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:32:34]DestroyUnusedResources:4,3,time=,paths: [INFO:2024-5-16 18:32:35][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 1 [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:35][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:35][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:36]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:32:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:36]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.21726348996162 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 93 1 [INFO:2024-5-16 18:32:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:36]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:32:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:32:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:32:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:32:36]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:32:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:32:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12221 skinId: 130029 position: 3 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.37792900204659 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 94 1 [INFO:2024-5-16 18:32:36][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12221, "skinId":130029, "position":3, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.37792900204659 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 95 1 [INFO:2024-5-16 18:32:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:36][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:32:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:36][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:36]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100022_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100005_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13329546898603 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:32:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13370218127966 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 97 1 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:37][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:37][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:32:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:32:37]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:32:37]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:37]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=232 [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210508 actEffect { targetId: 5 effectType: 2 effectNum: 821 additional: 401 additional2: 821 additional3: 821 } actEffect { targetId: 6 effectType: 2 effectNum: 863 additional: 359 additional2: 863 additional3: 863 } actEffect { targetId: 7 effectType: 2 effectNum: 826 additional: 396 additional2: 826 additional3: 826 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301171 duration: 2 id: 8 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41210508 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 1142 additional: 0 additional2: 1142 additional3: 1142 } actEffect { targetId: 6 effectType: 2 effectNum: 1230 additional: 0 additional2: 1230 additional3: 1230 } actEffect { targetId: 7 effectType: 2 effectNum: 1191 additional: 0 additional2: 1191 additional3: 1191 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:32:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:32:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.21575609222054 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 99 1 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210508, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":821, "additional":401, "additional2":821, "additional3":821 }, { "targetId":6, "effectType":2, "effectNum":863, "additional":359, "additional2":863, "additional3":863 }, { "targetId":7, "effectType":2, "effectNum":826, "additional":396, "additional2":826, "additional3":826 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301171, "duration":2, "id":8 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41210508 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1142, "additional":0, "additional2":1142, "additional3":1142 }, { "targetId":6, "effectType":2, "effectNum":1230, "additional":0, "additional2":1230, "additional3":1230 }, { "targetId":7, "effectType":2, "effectNum":1191, "additional":0, "additional2":1191, "additional3":1191 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210508, "actEffect": [ { "additional":401, "targetId":5, "multipleEffectNumReal":0, "additional3":821, "effectNum":821, "multipleEffectNum":0, "effectType":2, "additional2":821 }, { "additional":359, "targetId":6, "multipleEffectNumReal":0, "additional3":863, "effectNum":863, "multipleEffectNum":0, "effectType":2, "additional2":863 }, { "additional":396, "targetId":7, "multipleEffectNumReal":0, "additional3":826, "effectNum":826, "multipleEffectNum":0, "effectType":2, "additional2":826 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301171, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210508, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210508[10011408] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:821/821 本段飘:821 本段扣血:821 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 401/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:863 本段扣血:863 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 359/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:826/826 本段飘:826 本段扣血:826 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 396/1222 剩余盾: 0 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210508 ,令到 5[Monster_5_1_610010221][1] 增加了一个 buff [301171] [INFO:2024-5-16 18:32:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210508 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-5-16 18:32:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/stem.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1142, "effectNum":1142, "multipleEffectNum":0, "effectType":2, "additional2":1142 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1230, "effectNum":1230, "multipleEffectNum":0, "effectType":2, "additional2":1230 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1191, "effectNum":1191, "multipleEffectNum":0, "effectType":2, "additional2":1191 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 401/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:342/1142 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 59/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 359/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:369/1230 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 396/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:357/1191 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 39/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 59/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:684/1142 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:738/1230 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 39/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:714/1191 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1142/1142 本段飘:458 本段扣血:458 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1230/1230 本段飘:492 本段扣血:492 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/1222 原来有盾: 0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1191/1191 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1222 剩余盾: 0 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010221][1] 覆盖移除了一个 buff[301171],不提示id不需要播放效果 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:32:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19966010376811 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:32:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010221 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010221 [INFO:2024-5-16 18:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1333219781518 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2024-5-16 18:32:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010221 [INFO:2024-5-16 18:32:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:32:38]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:32:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13390760868788 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 102 1 [INFO:2024-5-16 18:32:38][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:32:40][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,0] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的模型 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_1_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_1_12221 ====== Monster_610010222_1_12221 怪物的头顶ui [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的模型 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_2_12221 ====== Monster_610010222_2_12221 怪物的头顶ui [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的头顶ui [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的模型 [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010222_999_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_999_12221 ====== Monster_610010222_999_12221 怪物的头顶ui [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的模型 [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2024-5-16 18:32:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010222_3_12209 ====== Monster_610010222_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:32:40][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:40][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:32:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2024-5-16 18:32:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-5-16 18:32:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 260 [INFO:2024-5-16 18:32:42]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-5-16 18:32:42]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_tubaobao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:42]<== Receiver Message, socketClient version=1,extId=31,cmd=12,status=0,size=11 [INFO:2024-5-16 18:32:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}triggerId: 260 [INFO:2024-5-16 18:32:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-5-16 18:32:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.2669730708003 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 103 1 [INFO:2024-5-16 18:32:43][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 2 [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:43]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:32:43]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:43]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:32:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13360437750816 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 104 1 [INFO:2024-5-16 18:32:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:32:43]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:32:43]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:32:43]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:32:43]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:32:43]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=730 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:32:43]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:32:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:32:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 12221 skinId: 130029 position: 1 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 1222 thp: 1222 atk: 444 def: 470 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 1099 thp: 1099 atk: 444 def: 423 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.35826703906059 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 105 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":2, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":12221, "skinId":130029, "position":1, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":1222, "thp":1222, "atk":444, "def":470, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":1099, "thp":1099, "atk":444, "def":423, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.35826703906059 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 106 1 [INFO:2024-5-16 18:32:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13147724419832 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:32:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13253067433834 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:44][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-5-16 18:32:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-5-16 18:32:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:32:44]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:44]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=214 [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 7 effectType: 2 effectNum: 754 additional: 345 additional2: 754 additional3: 754 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 689 additional: 533 additional2: 689 additional3: 689 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200708 actEffect { targetId: 5 effectType: 3 effectNum: 2677 additional: 0 additional2: 2677 additional3: 2677 } actEffect { targetId: 6 effectType: 3 effectNum: 2807 additional: 0 additional2: 2807 additional3: 2807 } actEffect { targetId: 7 effectType: 2 effectNum: 1221 additional: 0 additional2: 1221 additional3: 1221 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:32:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:32:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13312182575464 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":754, "additional":345, "additional2":754, "additional3":754 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":689, "additional":533, "additional2":689, "additional3":689 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2677, "additional":0, "additional2":2677, "additional3":2677 }, { "targetId":6, "effectType":3, "effectNum":2807, "additional":0, "additional2":2807, "additional3":2807 }, { "targetId":7, "effectType":2, "effectNum":1221, "additional":0, "additional2":1221, "additional3":1221 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210507, "actEffect": [ { "additional":345, "targetId":7, "multipleEffectNumReal":0, "additional3":754, "effectNum":754, "multipleEffectNum":0, "effectType":2, "additional2":754 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 7[Monster_7_3_610010222][3] 一下 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1099/1099 原来有盾: 0 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:754/754 本段飘:754 本段扣血:754 本段扣盾:0 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 345/1099 剩余盾: 0 [WARN:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-5-16 18:32:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":533, "targetId":5, "multipleEffectNumReal":0, "additional3":689, "effectNum":689, "multipleEffectNum":0, "effectType":2, "additional2":689 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_610010222][1] 一下 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:689/689 本段飘:689 本段扣血:689 本段扣盾:0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 533/1222 剩余盾: 0 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_610010222][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:32:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200708, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2677, "effectNum":2677, "multipleEffectNum":0, "effectType":3, "additional2":2677 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2807, "effectNum":2807, "multipleEffectNum":0, "effectType":3, "additional2":2807 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1221, "effectNum":1221, "multipleEffectNum":0, "effectType":2, "additional2":1221 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:32:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 533/1222 原来有盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2677/2677 本段飘:2677 本段扣血:2677 本段扣盾:0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1222/1222 原来有盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2807/2807 本段飘:2807 本段扣血:2807 本段扣盾:0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1222 剩余盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 345/1099 原来有盾: 0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1221/1221 本段飘:1221 本段扣血:1221 本段扣盾:0 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1099 剩余盾: 0 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200708 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010222][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:32:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-5-16 18:32:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.19989525899291 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:32:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010222 [INFO:2024-5-16 18:32:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010222 [INFO:2024-5-16 18:32:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13297427073121 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:32:45][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:45]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:32:45]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010222 [INFO:2024-5-16 18:32:46]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:32:46][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:46][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:32:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.13306786864996 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 112 1 [INFO:2024-5-16 18:32:46][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:32:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:32:47][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2091 isShaping:false skinId:100095 otherSkillId:nil skills:[41209107,41209108,41209109] otherSkills:null allSkillActions:[10009907,10009909,10009908] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205907,41205912,41205909] otherSkills:[41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_1_2091,加载的特效[总数=]6,路径=["effect\/prefabs\/show_cyhg_skill3.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的头顶ui [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_2_2059,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的头顶ui [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的头顶ui [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的模型 [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_4_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_4_2105 ====== Monster_610010223_4_2105 怪物的头顶ui [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的模型 [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=610010223_999_2105,加载的特效[总数=]7,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-5-16 18:32:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_999_2105 ====== Monster_610010223_999_2105 怪物的头顶ui [INFO:2024-5-16 18:32:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100099_cyhg_maks_xuyuan/100099_cyhg_maks_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的模型 [INFO:2024-5-16 18:32:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_100.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_100_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_280.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_280_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_nq.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_201.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_001_rj.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_281.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_281_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_282.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_283.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_282.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_cyhg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_cyhg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_cyhg_skill1.prefab effect obj pool create effect/prefabs/atk_cyhg_skill2.prefab effect obj pool create effect/prefabs/show_cyhg_skill3.prefab effect obj pool [INFO:2024-5-16 18:32:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_1_2091 ====== Monster_610010223_1_2091 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_cyhg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_cyhg_skill1.prefab","effect\/prefabs\/atk_cyhg_skill2.prefab","effect\/prefabs\/show_cyhg_skill3.prefab"] [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100060_btxl_xuyuan/100060_btxl_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的模型 [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yezi01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_128.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_128_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_126.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_126_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_btxl_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_btxl_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool [INFO:2024-5-16 18:32:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_2_2059 ====== Monster_610010223_2_2059 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"] [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的模型 [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2024-5-16 18:32:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 610010223_3_2010 ====== Monster_610010223_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-5-16 18:32:50][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:50][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-5-16 18:32:52][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 610001022 turnIndex: 3 [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:52][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-5-16 18:32:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-5-16 18:32:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-5-16 18:32:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-5-16 18:32:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-5-16 18:32:52]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:52]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-5-16 18:32:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-5-16 18:32:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.13401036709547 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 114 1 [INFO:2024-5-16 18:32:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-5-16 18:32:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:32:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:32:53]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=868 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:32:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:32:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2105 skinId: 100114 position: 1 baseAttributes { hp: 8567 thp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 100020 position: 2 baseAttributes { hp: 7692 thp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2007 skinId: 100005 position: 3 baseAttributes { hp: 7657 thp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 100007 position: 4 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 27502 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 27502 } defender { units { id: 5 modelId: 2091 skinId: 100095 position: 1 baseAttributes { hp: 4677 thp: 4677 atk: 457 def: 404 critic: 144 critic_dmg: 960 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209107 position: 1 CD: 0 } skillInfo { skillId: 41209108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209109 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2059 skinId: 100073 position: 2 baseAttributes { hp: 4961 thp: 4961 atk: 414 def: 484 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205907 position: 1 CD: 0 } skillInfo { skillId: 41205912 position: 2 CD: 0 } skillInfo { skillId: 41205909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2010 skinId: 100016 position: 3 baseAttributes { hp: 4839 thp: 4839 atk: 433 def: 446 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2105 skinId: 100114 position: 4 baseAttributes { hp: 8886 thp: 8886 atk: 597 def: 507 critic: 180 critic_dmg: 800 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.40008959174156 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 115 1 [INFO:2024-5-16 18:32:53][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2105, "skinId":100114, "position":1, "baseAttributes": { "hp":8567, "thp":8567, "atk":879, "def":960, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":100020, "position":2, "baseAttributes": { "hp":7692, "thp":7692, "atk":1017, "def":887, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":1, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2007, "skinId":100005, "position":3, "baseAttributes": { "hp":7657, "thp":7657, "atk":1073, "def":767, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":100007, "position":4, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"27502", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "27502" ] }, "defender": { "units": [ { "id":5, "modelId":2091, "skinId":100095, "position":1, "baseAttributes": { "hp":4677, "thp":4677, "atk":457, "def":404, "critic":144, "critic_dmg":960, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209107, "position":1, "CD":0 }, { "skillId":41209108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209109, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2059, "skinId":100073, "position":2, "baseAttributes": { "hp":4961, "thp":4961, "atk":414, "def":484, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205907, "position":1, "CD":0 }, { "skillId":41205912, "position":2, "CD":0 }, { "skillId":41205909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2010, "skinId":100016, "position":3, "baseAttributes": { "hp":4839, "thp":4839, "atk":433, "def":446, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2105, "skinId":100114, "position":4, "baseAttributes": { "hp":8886, "thp":8886, "atk":597, "def":507, "critic":180, "critic_dmg":800, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.40008959174156 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 116 1 [INFO:2024-5-16 18:32:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-5-16 18:32:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-5-16 18:32:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:32:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:32:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.12854297086596 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-5-16 18:32:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:32:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:32:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:32:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13237999752164 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-5-16 18:32:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:32:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:32:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:32:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:32:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:32:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:32:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:32:53]||||| Sender socketClient version=1 [INFO:2024-5-16 18:32:53]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=646 [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210509 actEffect { targetId: 6 effectType: 3 effectNum: 1747 additional: 3214 additional2: 1747 additional3: 1747 } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301173 duration: 3 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301172 duration: 3 id: 9 } } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201408 additional2: 2 } actEffect { targetId: 2 effectType: 8 effectNum: 0 additional: 41201409 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 2 additional: 41200708 additional2: 2 } actEffect { targetId: 3 effectType: 8 effectNum: 0 additional: 41200709 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200408 additional2: 2 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41200409 additional2: 2 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41210509 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 2104 additional: 2573 additional2: 2104 additional3: 2104 } actEffect { targetId: 6 effectType: 2 effectNum: 2007 additional: 1207 additional2: 2007 additional3: 2007 } actEffect { targetId: 7 effectType: 3 effectNum: 4490 additional: 349 additional2: 4490 additional3: 4490 } actEffect { targetId: 8 effectType: 2 effectNum: 2088 additional: 6798 additional2: 2088 additional3: 2088 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 11 } } actEffect { targetId: 6 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 12 } } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1969 additional: 604 additional2: 1969 additional3: 1969 } actEffect { targetId: 6 effectType: 2 effectNum: 1964 additional: 0 additional2: 1964 additional3: 1964 } actEffect { targetId: 7 effectType: 2 effectNum: 1702 additional: 0 additional2: 1702 additional3: 1702 } actEffect { targetId: 8 effectType: 2 effectNum: 1896 additional: 4902 additional2: 1896 additional3: 1896 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 3478 additional: 0 additional2: 3478 additional3: 3478 } actEffect { targetId: 8 effectType: 3 effectNum: 3363 additional: 1539 additional2: 3363 additional3: 3363 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 14 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } isFinish: false } [INFO:2024-5-16 18:32:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:32:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13351156562567 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-5-16 18:32:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210509, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1747, "additional":3214, "additional2":1747, "additional3":1747 }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301173, "duration":3, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301172, "duration":3, "id":9 } }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201408, "additional2":2 }, { "targetId":2, "effectType":8, "effectNum":0, "additional":41201409, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":2, "additional":41200708, "additional2":2 }, { "targetId":3, "effectType":8, "effectNum":0, "additional":41200709, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200408, "additional2":2 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41200409, "additional2":2 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41210509 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2104, "additional":2573, "additional2":2104, "additional3":2104 }, { "targetId":6, "effectType":2, "effectNum":2007, "additional":1207, "additional2":2007, "additional3":2007 }, { "targetId":7, "effectType":3, "effectNum":4490, "additional":349, "additional2":4490, "additional3":4490 }, { "targetId":8, "effectType":2, "effectNum":2088, "additional":6798, "additional2":2088, "additional3":2088 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":11 } }, { "targetId":6, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":12 } }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1969, "additional":604, "additional2":1969, "additional3":1969 }, { "targetId":6, "effectType":2, "effectNum":1964, "additional":0, "additional2":1964, "additional3":1964 }, { "targetId":7, "effectType":2, "effectNum":1702, "additional":0, "additional2":1702, "additional3":1702 }, { "targetId":8, "effectType":2, "effectNum":1896, "additional":4902, "additional2":1896, "additional3":1896 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3478, "additional":0, "additional2":3478, "additional3":3478 }, { "targetId":8, "effectType":3, "effectNum":3363, "additional":1539, "additional2":3363, "additional3":3363 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":14 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-5-16 18:32:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100114_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/speech/kongbai/0 [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210509, "actEffect": [ { "additional":3214, "targetId":6, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":3, "additional2":1747 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210509 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:32:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210509[10011409] 不是aoe 干了 6[Monster_6_2_610010223][2] 一下 [INFO:2024-5-16 18:32:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 88 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 89 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4961/4961 原来有盾: 0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:349/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4612/4961 剩余盾: 0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4612/4961 原来有盾: 0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:698/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 4263/4961 剩余盾: 0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301173, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301172, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200708, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210509, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 4263/4961 原来有盾: 0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1747/1747 本段飘:1049 本段扣血:1049 本段扣盾:0 [INFO:2024-5-16 18:32:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 3214/4961 剩余盾: 0 [WARN:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301173] [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301173 effect/prefabs/buff_twine_self.prefab [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41210509 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301172] [INFO:2024-5-16 18:32:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301172 effect/prefabs/buff_twine_enemy.prefab [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 3[MyRole_3_3][3] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [INFO:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41210509 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:32:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_self.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_self.prefab effect obj pool [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/twine_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_103.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_103.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_twine_enemy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_twine_enemy.prefab effect obj pool [INFO:2024-5-16 18:32:58][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1747 [INFO:2024-5-16 18:32:58][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:32:58][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:32:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-5-16 18:32:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100022_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:32:58][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201409, "actEffect": [ { "additional":2573, "targetId":5, "multipleEffectNumReal":0, "additional3":2104, "effectNum":2104, "multipleEffectNum":0, "effectType":2, "additional2":2104 }, { "additional":1207, "targetId":6, "multipleEffectNumReal":0, "additional3":2007, "effectNum":2007, "multipleEffectNum":0, "effectType":2, "additional2":2007 }, { "additional":349, "targetId":7, "multipleEffectNumReal":0, "additional3":4490, "effectNum":4490, "multipleEffectNum":0, "effectType":3, "additional2":4490 }, { "additional":6798, "targetId":8, "multipleEffectNumReal":0, "additional3":2088, "effectNum":2088, "multipleEffectNum":0, "effectType":2, "additional2":2088 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":12, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 51 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4677/4677 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:420/2104 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 4257/4677 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 3214/4961 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:401/2007 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2813/4961 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 4839/4839 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:898/4490 本段飘:898 本段扣血:898 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 3941/4839 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8886/8886 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:417/2088 本段飘:417 本段扣血:417 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8469/8886 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 4257/4677 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:1051/2104 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 3626/4677 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2813/4961 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1003/2007 本段飘:602 本段扣血:602 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 2211/4961 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 3941/4839 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:2245/4490 本段飘:1347 本段扣血:1347 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 2594/4839 剩余盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8469/8886 原来有盾: 0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:1043/2088 本段飘:626 本段扣血:626 本段扣盾:0 [INFO:2024-5-16 18:32:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7843/8886 剩余盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 113 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 3626/4677 原来有盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2104/2104 本段飘:1053 本段扣血:1053 本段扣盾:0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2573/4677 剩余盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 2211/4961 原来有盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2007/2007 本段飘:1004 本段扣血:1004 本段扣盾:0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1207/4961 剩余盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 2594/4839 原来有盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:4490/4490 本段飘:2245 本段扣血:2245 本段扣盾:0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 349/4839 剩余盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7843/8886 原来有盾: 0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2088/2088 本段飘:1045 本段扣血:1045 本段扣盾:0 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6798/8886 剩余盾: 0 [WARN:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_1_610010223][1] 增加了一个 buff [301016] [INFO:2024-5-16 18:33:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 6[Monster_6_2_610010223][2] 增加了一个 buff [301016] [INFO:2024-5-16 18:33:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301016] [INFO:2024-5-16 18:33:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 118 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 2 1 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:33:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:33:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 10689 [INFO:2024-5-16 18:33:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-5-16 18:33:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-5-16 18:33:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100005_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200709, "actEffect": [ { "additional":604, "targetId":5, "multipleEffectNumReal":0, "additional3":1969, "effectNum":1969, "multipleEffectNum":0, "effectType":2, "additional2":1969 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1964, "effectNum":1964, "multipleEffectNum":0, "effectType":2, "additional2":1964 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1702, "effectNum":1702, "multipleEffectNum":0, "effectType":2, "additional2":1702 }, { "additional":4902, "targetId":8, "multipleEffectNumReal":0, "additional3":1896, "effectNum":1896, "multipleEffectNum":0, "effectType":2, "additional2":1896 }, { "additional":41200709, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:33:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2573/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:196/1969 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2377/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1207/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:196/1964 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1011/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 349/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:170/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 179/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6798/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:189/1896 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6609/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2377/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:392/1969 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 2181/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1011/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:392/1964 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 815/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 179/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:340/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 9/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6609/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:378/1896 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6420/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 2181/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:588/1969 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1985/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 815/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:588/1964 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 619/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 9/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:510/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6420/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:567/1896 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6231/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1985/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:784/1969 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1789/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 619/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:784/1964 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 423/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:680/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6231/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:756/1896 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6042/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1789/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.1) -》 多段已飘:980/1969 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1593/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 423/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:980/1964 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 227/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.1) -》 多段已飘:850/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6042/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.1) -》 多段已飘:945/1896 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5853/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1593/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:1373/1969 本段飘:393 本段扣血:393 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1200/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 227/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1372/1964 本段飘:392 本段扣血:392 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.2) -》 多段已飘:1190/1702 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5853/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:1324/1896 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5474/8886 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 200 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1200/4677 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1969/1969 本段飘:596 本段扣血:596 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 604/4677 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/4961 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1964/1964 本段飘:592 本段扣血:592 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/4961 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/4839 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1702/1702 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/4839 剩余盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5474/8886 原来有盾: 0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1896/1896 本段飘:572 本段扣血:572 本段扣盾:0 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4902/8886 剩余盾: 0 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200709 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 206 [INFO:2024-5-16 18:33:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-5-16 18:33:5][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 7531 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 5 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301173],不提示id不需要播放效果 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301172],不提示id不需要播放效果 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_610010223][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 5 [WARN:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 5 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:33:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:33:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-5-16 18:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_610010223 [INFO:2024-5-16 18:33:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_610010223 [INFO:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3478, "effectNum":3478, "multipleEffectNum":0, "effectType":3, "additional2":3478 }, { "additional":1539, "targetId":8, "multipleEffectNumReal":0, "additional3":3363, "effectNum":3363, "multipleEffectNum":0, "effectType":3, "additional2":3363 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-5-16 18:33:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 604/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:521/3478 本段飘:521 本段扣血:521 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 83/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4902/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:504/3363 本段飘:504 本段扣血:504 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4398/8886 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 83/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:1042/3478 本段飘:521 本段扣血:521 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4398/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1008/3363 本段飘:504 本段扣血:504 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3894/8886 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:1563/3478 本段飘:521 本段扣血:521 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3894/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:1512/3363 本段飘:504 本段扣血:504 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3390/8886 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.15) -》 多段已飘:2084/3478 本段飘:521 本段扣血:521 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3390/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:2016/3363 本段飘:504 本段扣血:504 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2886/8886 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.2) -》 多段已飘:2779/3478 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2886/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.2) -》 多段已飘:2688/3363 本段飘:672 本段扣血:672 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2214/8886 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/4677 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:3478/3478 本段飘:699 本段扣血:699 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/4677 剩余盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2214/8886 原来有盾: 0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:3363/3363 本段飘:675 本段扣血:675 本段扣盾:0 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1539/8886 剩余盾: 0 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 8[Monster_8_4_610010223][4] 增加了一个 buff [301021] [INFO:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2024-5-16 18:33:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-5-16 18:33:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:33:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6841 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_610010223][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:33:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_610010223][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_610010223 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301016 持续时间:2 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:14 buffId:301021 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-5-16 18:33:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:33:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:33:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:33:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13324750214815 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 122 1 [INFO:2024-5-16 18:33:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-5-16 18:33:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:33:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:33:10]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:33:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13326989859343 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 123 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:33:11][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-5-16 18:33:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-5-16 18:33:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-5-16 18:33:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-5-16 18:33:11]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=114 [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41210507 actEffect { targetId: 8 effectType: 2 effectNum: 676 additional: 863 additional2: 676 additional3: 676 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 8 effectType: 2 effectNum: 1104 additional: 0 additional2: 1104 additional3: 1104 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-5-16 18:33:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-5-16 18:33:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13298474252224 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 124 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41210507, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":676, "additional":863, "additional2":676, "additional3":676 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1104, "additional":0, "additional2":1104, "additional3":1104 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41210507, "actEffect": [ { "additional":863, "targetId":8, "multipleEffectNumReal":0, "additional3":676, "effectNum":676, "multipleEffectNum":0, "effectType":2, "additional2":676 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41210507[10011407] 不是aoe 干了 8[Monster_8_4_610010223][4] 一下 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1539/8886 原来有盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:676/676 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 863/8886 剩余盾: 0 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1104, "effectNum":1104, "multipleEffectNum":0, "effectType":2, "additional2":1104 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 39 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 863/8886 原来有盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:331/1104 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 532/8886 剩余盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 532/8886 原来有盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:662/1104 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 201/8886 剩余盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 201/8886 原来有盾: 0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1104/1104 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/8886 剩余盾: 0 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-5-16 18:33:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_610010223][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-5-16 18:33:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-5-16 18:33:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-5-16 18:33:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-5-16 18:33:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13322552293539 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1 [INFO:2024-5-16 18:33:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-5-16 18:33:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-5-16 18:33:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13316411525011 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1 [INFO:2024-5-16 18:33:12][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-5-16 18:33:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:12]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-5-16 18:33:12]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_610010223 [INFO:2024-5-16 18:33:12]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1208 } [INFO:2024-5-16 18:33:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:33:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 127 1 [INFO:2024-5-16 18:33:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:33:13]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:33:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 372 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:33:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 0 1 [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10000009 count: 39 lastUseTime: 1686090896264 composeCount: 0 } [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:33:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 1 1 [INFO:2024-5-16 18:33:13]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 1196 } [INFO:2024-5-16 18:33:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:33:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 2 1 [INFO:2024-5-16 18:33:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:33:13]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2024-5-16 18:33:14]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2024-5-16 18:33:14]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { id: 61000007 progress: 384 hasFinished: false donCount: 0 } [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-5-16 18:33:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 3 1 [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exp: 62082 [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-5-16 18:33:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 4 1 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:33:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 10041002 count: 1600 lastUseTime: 1686103246950 composeCount: 0 } dataList { itemId: 11040001 count: 1 lastUseTime: 1686105545989 composeCount: 0 } [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-5-16 18:33:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 5 1 [INFO:2024-5-16 18:33:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { currencyId: 2 change: 2700 count: 98438300 } [INFO:2024-5-16 18:33:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-5-16 18:33:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 6 1 [INFO:2024-5-16 18:33:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-5-16 18:33:15]GameDevice isFront = False [INFO:2024-5-16 18:33:15]<== Receiver Message, socketClient version=1,extId=207,cmd=13,status=0,size=19 [INFO:2024-5-16 18:33:15]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=130 [INFO:2024-5-16 18:33:15]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-5-16 18:33:15]GameDevice isFront = True [INFO:2024-5-16 18:33:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 treasureId: 2 exploration: 50 code: 0 hasExchangeClue: false [INFO:2024-5-16 18:33:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207EndBattlePush <--- [INFO:2024-5-16 18:33:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 207 13 || 0 Act207EndBattlePush 7 1 [INFO:2024-5-16 18:33:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 1 materilId: 10041002 change: 100 } dropBonus { materilType: 2 materilId: 2 change: 2700 } dropBonus { materilType: 1 materilId: 11040001 change: 1 } exExp: 3040 hasGetBonus: allDamage: 0 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 63103 teamGetDamage: 0 unitDamages { position: 1 damage: 11461 getDamage: 0 unqiueId: 11600041 } unitDamages { position: 2 damage: 23860 getDamage: 0 unqiueId: 11600043 } unitDamages { position: 3 damage: 20941 getDamage: 0 unqiueId: 11600044 } unitDamages { position: 4 damage: 6841 getDamage: 0 unqiueId: 11600042 } } [INFO:2024-5-16 18:33:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-5-16 18:33:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 8 1 [INFO:2024-5-16 18:33:15][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"63103", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"11461", "getDamage":"0", "unqiueId":"11600041" }, { "position":2, "damage":"23860", "getDamage":"0", "unqiueId":"11600043" }, { "position":3, "damage":"20941", "getDamage":"0", "unqiueId":"11600044" }, { "position":4, "damage":"6841", "getDamage":"0", "unqiueId":"11600042" } ] } [INFO:2024-5-16 18:33:16][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-5-16 18:33:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-5-16 18:33:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 3.7220777310431 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 9 1 [INFO:2024-5-16 18:33:16][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-5-16 18:33:16][@logic/common/screen/ScreenMgr.lua:0]:{}[] [INFO:2024-5-16 18:33:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-5-16 18:33:16][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-5-16 18:33:16][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 610001022 0 [INFO:2024-5-16 18:33:16][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-5-16 18:33:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:33:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-5-16 18:33:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:33:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-5-16 18:33:19][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-5-16 18:33:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-5-16 18:33:19]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-5-16 18:33:19]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-5-16 18:33:19]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=262 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-5-16 18:33:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-5-16 18:33:19][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10203 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10204 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10205 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10206 startTime: 1716516000000 endTime: 1718294399000 } activityInfos { id: 10210 startTime: 1716516000000 endTime: 1718467199000 } activityInfos { id: 10211 startTime: 1716480000000 endTime: 1718294399000 } [INFO:2024-5-16 18:33:19][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-5-16 18:33:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.33572098612785 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 10 1 [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 61; 610001022 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=36,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:33:20][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-5-16 18:33:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220043 [INFO:2024-5-16 18:33:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-5-16 18:33:20][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:33:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-5-16 18:33:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:33:20]DestroyUnusedResources:650,4,time=,paths: [INFO:2024-5-16 18:33:21][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=36,id=107 [INFO:2024-5-16 18:33:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_thjj_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p10.prefab instance: @139ms [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-5-16 18:33:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-5-16 18:33:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}defineId: 15 [INFO:2024-5-16 18:33:22]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-5-16 18:33:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_fb isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_1.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_2.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/xiangxifbmainview_bg_3.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:22]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=60 [INFO:2024-5-16 18:33:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 1 当前队列数量= 2 [INFO:2024-5-16 18:33:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207GetInfoRequest [INFO:2024-5-16 18:33:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 [INFO:2024-5-16 18:33:22]==> Sender Auto Serialize Message,extId=207,cmd=1,size=12 [INFO:2024-5-16 18:33:22]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=36,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2024-5-16 18:33:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:33:23]<== Receiver Message, socketClient version=1,extId=207,cmd=1,status=0,size=147 [INFO:2024-5-16 18:33:23][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretmainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:33:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}actBoss { defineId: 15 expiredTime: 1718294399 damage: 695353153 challenge: 20 } actBossUser { defineId: 15 expiredTime: 1718294399 damage: 0 challenge: 0 dailyDamage: 0 dailyChallenge: 0 updateTime: 1717641554 allDamage: 0 allRoundCount: 0 allConfigModelThp: 0 maxDamage: 0 } dailyBonusCount: 0 [INFO:2024-5-16 18:33:23][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-5-16 18:33:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.5334312915802 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 12 1 [INFO:2024-5-16 18:33:23][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 numOfTreasure: 0 clueInfo { index: 1 clueId: 11 } treasureInfos { treasureId: 1 exploration: 100 code: 0 } treasureInfos { treasureId: 2 exploration: 50 code: 0 } treasureInfos { treasureId: 3 exploration: 0 code: 0 } treasureInfos { treasureId: 4 exploration: 0 code: 0 } treasureInfos { treasureId: 5 exploration: 0 code: 0 } treasureInfos { treasureId: 6 exploration: 0 code: 0 } treasureInfos { treasureId: 7 exploration: 0 code: 0 } treasureInfos { treasureId: 8 exploration: 0 code: 0 } treasureInfos { treasureId: 9 exploration: 0 code: 0 } treasureInfos { treasureId: 10 exploration: 0 code: 0 } treasureInfos { treasureId: 11 exploration: 0 code: 0 } treasureInfos { treasureId: 12 exploration: 0 code: 0 } treasureInfos { treasureId: 13 exploration: 0 code: 0 } treasureInfos { treasureId: 14 exploration: 0 code: 0 } treasureInfos { treasureId: 15 exploration: 0 code: 0 } treasureInfos { treasureId: 16 exploration: 0 code: 0 } [INFO:2024-5-16 18:33:23][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207GetInfoReply <--- [INFO:2024-5-16 18:33:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 1 所需时间单位秒 = 0.34244295954704 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207GetInfoReply 13 1 [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_11.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxicailiaoben.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_13_xiangxiboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_xiangxi_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/fbactivity/fbactivityxiangxiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10041001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_03_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_07_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_03_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_05_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-5-16 18:33:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_02_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_06_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_01_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/talou_08_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/xiangxi/fb_architecture/diaojiaolou_04_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-5-16 18:33:23]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-5-16 18:33:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 207 12 当前队列数量= 1 [INFO:2024-5-16 18:33:24][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Act207SetBarrierParamRequest [INFO:2024-5-16 18:33:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:33:24]==> Sender Auto Serialize Message,extId=207,cmd=12,size=14 [INFO:2024-5-16 18:33:24]||||| Sender socketClient version=1 [INFO:2024-5-16 18:33:24]<== Receiver Message, socketClient version=1,extId=207,cmd=12,status=0,size=13 [INFO:2024-5-16 18:33:24][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityId: 10204 dungeonId: 7 [INFO:2024-5-16 18:33:24][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Act207SetBarrierParamReply <--- [INFO:2024-5-16 18:33:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 207 12 所需时间单位秒 = 0.32383874990046 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act207SetBarrierParamReply 14 1 [INFO:2024-5-16 18:33:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/xiangxi/fb/xiangxifbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}xiangxisecretfbenterview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/xiangxi/xiangxifbview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100114_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100021_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100060_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100099_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-5-16 18:33:25][@logic/extensions/fb/util/FbSweepUtil.lua:0]:{enterTest} checkNeedBattle getBarrierId = 610001022 [INFO:2024-5-16 18:33:25][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:0: FbSweepController.endSweep -> code:; 9 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController: in function 'endSweep' logic/extensions/fb/controller/FbSweepController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' frameworkext/ai/workflow/flow/FlowSingle: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function 'finish' logic/extensions/fb/core/behavior/sweep/BBOpenView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f60153af0 event: in function '' event: in function [INFO:2024-5-16 18:33:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/runningbattlegiftview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/runningbattlegiftitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000304.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-5-16 18:33:25][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-5-16 18:33:26]GameDevice isFront = False [INFO:2024-5-16 18:33:27]1 headerBuffer== socketClient version=1@ error code =10050@SocketException@Network subsystem is down at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2024-5-16 18:33:27]reciever LostConnect,version=1